codename - panzers - phase one - manual - pc

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Page 1: Codename - Panzers - Phase One - Manual - PC
Mike
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Page 2: Codename - Panzers - Phase One - Manual - PC

Safety& Support

Contents

Table of Contents

Installation and System Requirements 4SSyysstteemm RReeqquuiirreemmeennttss 44

Minimum 4Recommended 4

Introduction 5Heroes 6

HHaannss vvoonn GGrrööbbeell 66JJeeffffrreeyy SS.. WWiillssoonn 66AAlleekkssaannddeerr VVllaaddiimmiirriioovv 77MMiicchheellllee 77JJaammeess BBaarrnneess 77

Main Menu 8New Game 8Load Game 8MMuullttiippllaayyeerr 88

LAN 9Multiplayer Game Modes 10Direct IP 11Gamespy 11

Tutorial 12Training Camp 12Scenario 12OOppttiioonnss 1122

Game Options 12Graphics 13Sound 13

Credits 13Exit 13

Battlefield 14TThhee GGaammee IInntteerrffaaccee 1144

Minimap 14The Information Area 15Orders Area 15Upper tray 16

Getting started 16Game controls 17

Control keys 17Camera controls 18Cursors 18

Equipment 1199Headquarters 20Unit Description 21

GGeerrmmaann UUnniittss 2211Tanks 21

Scout vehicle 26ATG 26Artillery 29AA 31Cars 32Support 33Ammo 34Tactical Bomber 34Level Bomber 35Recon Plane 35Glider 36Transport plane 36

SSoovviieett UUnniittss 3377Tanks 37Recon 40ATG 41Artillery 42AA 44Transports 45Ammo 46Tactical Bomber 46Level Bomber 47Recon Plane 47

AAlllliieedd UUnniittss 4488Tanks 48Recon Vehicle 51ATG 52Artillery 53AA 55Trucks 55Support 56Ammo 57Tactical Bomber 57Level Bomber 58Recon Plane 58Glider 59Transporter 59

OOtthheerr NNaattiioonnss 6600Tanks 60SP Artillery 61Artillery 61ATG 61Truck 62Plane 62

Credits 63User License Agreement 66

A very small percentage of people may experience aseizure when exposed to certain visual images,including flashing lights or patterns that mayappear in video games. Even people who have nohistory of seizures or epilepsy may have an undiag-nosed condition that can cause these photosensitiveepileptic seizures while watching video games.

These seizures may have a variety of symptomsincluding: lightheadedness, altered vision, eye orface twitching, jerking or shaking of arms or legs,disorientation, confusion, or momentary loss ofawareness. Seizures may also cause loss of con-sciousness or convulsions that can lead to injuryfrom falling down or striking nearby objects.

IImmmmeeddiiaatteellyy ssttoopp ppllaayyiinngg aanndd ccoonnssuulltt aa ddooccttoorr if

you experience any of these symptoms. Parentsshould watch for or ask their children about theabovesymptoms. Children and teenagers are morelikely than adults to experience these seizures.

The risk of photosensitive epileptic seizures may bereduced by sitting farther from the television screen,using a smaller television screen, playing in a well-lit room, and not playing when you are drowsy orfatigued.

If you or any of your relatives have a history ofseizures or epilepsy, consult a doctor before playing.

Please write down all important specification infor-mation for your computer (see below) as well as anexact description (when, how and where the erroroccurred; what exactly were you doing?), beforecontacting our technical support. This guaranteesthat we can help you in a fast and efficient way.

Please provide us with the followinginformation:PPeerrssoonnaall ddeettaaiillss::

• E-mail address

• If you are contacting us from outside ofGermany, please provide us with information on your location and the languageversion of the program you are using.

CCoommppuutteerr ddeettaaiillss::• Computer make and model• Windows version• Speed and manufacturer of the processor• Speed and manufacturer of the CD ROM drive• Total System RAM• Video card make and model• Sound card make and model• Mouse and driver information as well as infor-

mation on any further peripherals (e.g. joysticks)

In order to get this information, please go to "Run"in your Windows-start-menu and type "ddxxddiiaagg" inthe command line before confirming it by pressingthe Enter key. Now the DirectX diagnostic programwill start. It mainly shows all the relevant driverfiles of your system components. In order to receivea text file of this information, simply click the but-ton "Save All Information". You can then place atext file with all the relevant data on your harddrive in order to send it via e-mail or keep it forfuture reference.

CCoonnttaaccttss::

You can find our online support form on

WWW.PANZERS.COM

Please do not direct support requests to our compa-ny address or phone number as staff cannot answerany technical questions.

Safety Information

SUPPORT

More Information and Updates:

www.PANZERS.com

Page 3: Codename - Panzers - Phase One - Manual - PC

Introduction

5

Install

4

CCooddeennaammee:: PPaannzzeerrss is a military strategy game based on WWII events.The game includes three campaigns, one for each side fighting the war: GGeerrmmaannyy, the SSoovviieettUUnniioonn and the AAnngglloo--AAmmeerriiccaann aalllliieess. Each campaign is divided into a number of missions.The German campaign includes operations conducted by the German forces during the initialstages of the war: the 1939 Polish invasion, operations against Northern France, the summer1941 invasion of the Soviet Union, the Moscow offensive in the autumn of 1941 and the siegeof Stalingrad in 1942.

The Allied campaign starts with the landing in Normandy and ends with the occupation of theEagle’s Nest. It also includes destroying a V2-rocket base, playing the famous OperationMarket Garden and The Battle of the Bulge.The game’s events unveil from one mission to another in historical sequence. Each missionincludes one or several objectives which must be completed. There are supp-lementary (optional) missions also which allow the player to gain experience points andadditional income. Area maps and positions of troops in main missions are very close to real historical events.

You will play the role of commander of a small military formation; your task is to accomplishall missions successfully and ultimately complete all campaigns. Your formation includes vari-ous forces - artillery, armored troops, infantry, support and supplies units; you’ll be able tocall for air support. At the beginning of each mission you’ll be given specific objective(s).Usually these will include attacking enemy positions, capturing strategic objects (towns,bridges and railway stations), defeating enemy forces and capturing bases; defensive opera-tions’ objectives include holding fortified positions under strikes by superior enemy forces.You’ll be able to give individual orders to any combat unit under your command, or put sever-al combat units together into a group and manage it as a single entity. The mission is consid-ered successful when all mission objectives are accomplished; if all your forces have beendefeated or you failed to achieve the objectives essential to the mission scenario, the mission isconsidered failed.

Installation and system requirements Introduction

To install PPaannzzeerrss, insert the game CD into your CD-ROM drive. Setup should automatically begin, you’ll only need to follow the instructions.If setup does not begin automatically upon inserting the PPaannzzeerrss CD in your unit, please pro-ceed as follows:1. On your Startup menu, click RRuunn...2. Type DD::\\SSeettuupp..eexxee (where D is the default letter for your

CD-ROM drive, please change it if necessary).3. Click AAcccceepptt.Follow the onscreen instructions to install the game and play PPaannzzeerrss.

During the installation process, you’ll be asked if you wish to install GGaammeeSSppyy(for mmuullttiippllaayyeerr ggaammeess vviiaa tthhee IInntteerrnneett). Answer YES to install GameSpy on your computerand follow the onscreen instructions.

System Requirements

MinimumProcessor: AMD Athlon™ 750 MHz or Intel Pentium® III 750 MHzRAM: 256 MBVideocard: DirectX-compatible graphics card, T&L capable,

32 MB RAM, e.g. GeForce2MX/Radeon7200Soundcard: DirectX-compatibleCD-ROM: 8x or fasterOS: Windows® 98/Me/2000/XPHard Drive Space: 3 GBDirectX Version: DirectX 9.0b (included on disc)

RecommendedProcessor: AMD Athlon™ 1,8 GHz or Intel Pentium® III 1,8 GHzRAM: 512 MBVideocard: DirectX-compatible graphics card, T&L capable,

64 MB RAM, e.g. GeForce4Ti series/ Radeon9500Soundcard: DirectXcompatibleCD-ROM: 8x or fasterOS: Windows® 98/Me/2000/XPHard Drive Space: 3 GBDirectX Version: DirectX 9.0b (included on disc)

Page 4: Codename - Panzers - Phase One - Manual - PC

Hans von GröbelHans von Gröbel was born on May 10, 1910 in Leipzig, Germany. Following in

the footsteps of his father, he decided to pursue a career in the military. Hewas admitted to the Reichswehr after having passing the difficult entrance examinations. His classmates got to knowhim as an honest, thoughtful, and determined young man who was born tolead others. In the years that followed, education and harsh physical training strength-

ened his character. In 1933, he passed his final examinations and becamea lieutenant in the German army. His colleagues liked and respected him, asdid the soldiers under his command. Hans was satisfied with his position because soldiers of the Wehrmacht weregetting new vehicles, new equipment, higher pay, and - most importantly -more respect. He unsuspectingly believed in a government that ended the economic crisisand reintroduced prosperity to his country. He couldn't know that due to thatvery same government the whole country was going to lie in ruins in just afew years’ time.

Jeffrey S. WilsonJeffrey Samuel Wilson was born on May 5, 1910in West Memphis, Tennessee. As a young boy helearned the harsh realities of a farmer’s son’s life:only hard work in the fields and no time for hob-bies.

So, when he turned 14, he decided to join the armynot only to escape the dull everyday routine on thefarm but also to see the world as a soldier. Wilsonhad always been a patriot and liked to listen to hisgrandfather's lectures about the history ofAmerica. His grandfather also told him what itmeans to be a real American: to be proud of one'sown country, to know the concept of justice and todefend peace!

His career in the army was toilsome but progressed steadily; after all, he never had an easylife, so why should it be different in the army? Still, in the army he was not only accepted butgarnered a great deal of respect. He's a great example for his subordinates and an acknowl-edged leader amongst the other officers.

His distinctive trademark is his particular liking for Cuban cigars. You would never see himhatching ingenious war strategies during the great battles without one of his beloved cigars ina corner of his mouth.

Heroes

Heroes

6

Aleksander VladimiriovAleksander Vladimiriov was born on the 28th of December in 1911 on a small farm

outside the village of Dmitrov. His mother and father were simple farmers, though hisfather was of noble lineage. While attending primary school, Aleksander dreamt ofbecoming the driver of the village’s sole tractor.

When he was enlisted in a barracks of Moscow, a new world unfolded before him.After dull village life he experienced countless novelties in the capital city of the

Soviet Union. The well-built and cheerful young man easily made friends and neverdeclined a small glass of vodka when offered to him by his comrades. Not even harsh military training could dampen his spirits; his laugh wasoften heard above those of his mates. He excelled in bravery as well: Once on thetraining ground, he seized upon a badly thrown grenade, picked it up and threw it

away, saving the life of five men without concern for his own.

This deed attracted the attention of his superiors and started the upward trajectory of hiscareer. He was promoted to efreitor (corporal) then he rose through the ranks of “mladshiyserzhant”, “serzhant”, “starhiy serzhant”, “starshina”, “mladshiy lieutenant”. In a few years time he advanced to the rank of lieutenant and was charged with com-manding an armor company. He was admired and highly respected by his men. As achild he dreamed of driving a tractor but when the war started he commanded awhole company of tanks.

MichelleWhen the dogs of war broke free, Michelle was 24. A beautiful womanwith wavy brown hair, liquid brown eyes and most attractive body, shealways fascinated men with her appearance. This seductive feminine bodyhid an iron will and an unalterable sense of justice. She decided to join theFrench Resistance, to actively support the war against those for whom humanlife and values had absolutely no meaning.

James BarnesJames Barnes was born on January 8, 1908 in Guildford,south of London. He came from a rather rich family andreceived private lessons by some of the most respectableteachers from all over the country. He enjoyed a shelteredchildhood and was taught to behave as a proper gentleman:

polite, respectful and always maintaining one’s composure. Later on, his parents sent him to amilitary academy so he would also learn the virtues of discipline. Here, he had to get accus-tomed to rather harsh and sometimes rough manners. But he always kept to his polite ways andwas thus given the nickname "The Gentleman". Throughout the years he gained more and more respect and acknowledgement from his fellowsoldiers and decided to stay in the army and take up a military carrier. Between battles he enjoys a nice cup of tea and civilized conversations about politics and busi-ness - preferably with his American friend, Jeffrey S. Wilson.

Heroes

7

Page 5: Codename - Panzers - Phase One - Manual - PC

Main Menu

9

Main Menu

8

LAN

Select LAN if you wish to host a game orjoin a game on a local area network. Allthe running games are displayed in themain window, to join an already existinggame, select it from the games list andclick JJooiinn. To start a new game, select“CCrreeaattee ggaammee” and enter a name for yourgame.

On the Multiplayer screen you can select atype and you can adjust settings for your new game.Basically there are two main game set-tings, MMuullttiippllaayyeerr and CCooooppeerraattiivvee. The Cooperative game is a game for 2players, where all the mission objectivesmust be achieved fighting as a team.

In a Multiplayer game 8 players canchoose from one of the three available game types: Team Match, Domination and Assault. Ina Team Match game, the player cannot recruit units during the game, additional units can berecruited later on if enough prestige points are earned. In a Domination game, the enemyfacilities can be captured and units can be trained during the game. In Assault mode one“aggressive” team has to capture a designated enemy objective, while the “defensive” teamstrives to hold position and to anihilate the incoming forces. By selecting Early Game Age,mostly infantry and light armored units can be purchased for a start, the available prestigelimit is low. If you wish to start with heavy tanks and weaponry you should select Late GameAge.After completing the game settings, and choosing the Prestige limit, game type and game ageyou must lock the settings to allow players to recruit their units (see Headquarters screen insection “Getting Started”). When everyone is done and confirmed it by selecting “I’m ready” tab, you can launch the game.

Main Menu

The intro will take you to the main menu, where you can start either a new game or load apreviously saved game, start a multiplayer game, launch the tutorial, change options, view thecredits or exit the game.

New GameIn the Main Menu, click on New Game to get to the new game menu. There you can start anew campaign, load an existing scenario or start a skirmish game.In campaign play your goal is to accomplish missions connected to a storyline. You must suc-cessfully accomplish each mission to move along to the next one. Select one of the threeheroes, Hans von Gröbel, Aleksander Vladimirov or Jeffrey S. Wilson to start a German,Russian or Allied campaign.Click on the Scenario option in the New Game menu to select and load one of the pre-designed maps. A skirmish is a battle against the computer without having to complete objectives as those inthe campaign missions.

Load GameClick here to continue the game from where you last left it off. You’ll be able to load anysaved game you’ve got, be it from campaign or from a skirmish. Select it from the list andclick LOAD. You may erase your unwanted games by clicking DELETE.

MultiplayerAn important aspect of the Panzers experience is the possibility of playing against humanopponents; either over the Internet or, if you are lucky enough to have one, a local area net-work (LAN). To play a LAN game, you’ll need TCP/IP network protocol installed. The multi-player game supports up to 8 players on one map, in 2 teams. Each team consists of maxi-mum 4 members. Enter your user name before starting a multiplayer game.

Page 6: Codename - Panzers - Phase One - Manual - PC

Main Menu

10

Direct IPChoose this option if you wish to join a game on your LAN or the Internet. Enter the IPaddress of the host computer.

GamespyYou can play Panzers via the Internet through the GameSpy master-server. If you select theGameSpy mode, the game will be connected to the GameSpy master-server. Enter your username before connecting to the server. When the connection is established and the master-serv-er list is read, you’ll enter the game’s title room.

The middle screen section displays list of active game sessions. Each session’s line displays the name of the game and the current number of players. The column showing the number of players displays the games you can join in green (the game hasn’t beenstarted yet); the games which already began are displayed in red (you cannot join them).

You can chat with the players connected to the server, who are not playing.On the left, there’sthe chat window for players who wish to begin the game; the line for typing your messages inis located below.Click on the “Create” button to launch a game session. The new session will appear in thetitle room’s list. Click on “Join Selected Game” to join the selected session (you can join onlyopen sessions). After you created your own session or joined an existing one, you’ll switch tothe Staging Room screen.

The Staging room screen is a gathering place for all who wish to start a new game. You canswitch anytime between the GameSpy Title Room and the Staging Room before pressing the“I’m ready” tab. When all players are ready you can move on to Multiplayer screen (see LANsection) and begin the game.

Main Menu

11

Multiplayer Game Modes

Team DeathmatchStrive for victory in a battle with up to 7 other computer and/or human opponents.Rely only on your own hand-picked soldiers. Use the gear and units you were sent, becauseyou are not going to get any reinforcements.Further information on this subject can be found in the games itself under Mission Goals.

DominationStrive for victory in a battle with up to 7 other computer and/or human opponents.Conquer and hold the automobile factory and infantry camp. They will build the backbone foryour forces and will supply you with new units after they have been captured. Don't forget the radar station. It will allow you to carry out air attacks and send scouts overthe battlefield.

AssaultStrive for victory in a battle with up to 7 other computer and/or human opponents.Decide for yourself, whether or not you want to stick up for a mission goal or act as an attack-er in order to fulfil various mission goals.

Coop ModePlay each mission of the three campaigns together with a friend. Endure the adversity of thebattlefield and fight side-by-side not only to survive but also to conquer! Only the well thought out plan of two captains will turn the tide of the battle to your favor.

After you have chosen the game settings and set the prestige limit, game mode, game timeand map, you need to confirm the settings so that players can begin recruiting their soldiers(more information in the headquarters section under "Game Start"). As soon as all the playershave finished recruiting their units, and the button "Ready" has been clicked, the game canbegin.

Page 7: Codename - Panzers - Phase One - Manual - PC

TutorialThe Tutorial will walk you through exploring a map and interacting with various structures,besides basic unit coordination.

Training CampIn this area you can test most of the available troops and develop new game strategies withouthaving to worry about time or winning.

Scenario (new game)There are two maps in the Scenario Mode that were developed with the experienced gamer inmind - i.e. those who have already mastered the campaigns. In order to win AH-01 and AH-02 you need to eradicate all enemy units and destroy all buildings. In the future, further sce-narios can be found in the internet.

OptionsClick here to set your Game, Video and Sound Options.

Game OptionsHere you can configure general aspects of game control and interface.The different options are:

MMoouussee SSccrroollll SSppeeeedd // KKeeyybbooaarrdd SSccrroollll SSppeeeedd::Controls the speed of camera movement across the terrain.

TToooollttiippss // SShhoowwttiippss::When selected, tool and game related tips are displayed when placing the mousecursor over icons in the orders area or in the game area, troops, etc.

AAuuttoossaavvee::When enabled, the game will be automatically saved every X minute(X is a user defined value).

FFoogg ooff WWaarr::Enabled and set to Normal by default, allows you to see the whole map with theunexplored areas in shadow. If green is selected, the full map is displayed (whithoutrevealing the enemy units positions) and a green doted circle marks the viewingrange for each unit. If disabled, the full map is displayed with no additonal markings.

UUnniitt aacckknnoowwlleeddggeemmeenntt//OOtthheerr UUnniitt VVooiicceess::Video and audio feedback are available, but you can select audio only or disableboth.

GraphicsVideo options are a determining factor in the performance of Panzers in your computer. Try them out to find a balance between speed and video quality. The different options are:

BBrriigghhttnneessss::Here you can adjust the brightness of the game.

SSccrreeeenn RReessoolluuttiioonn::Modifies the screen resolution in which the game will run.The available resolutions are 640x480, 800x600, 1024x768, 1152x864,1280x960 and 1600x1200.

CCoolloorr DDeepptthhss::Increases the quality of colour representation in the game.

RReeffrreesshh RRaattee::Setting a higher refresh rate reduces the flicker of the screen and consequently ismore comforting for your eyes, but can damage your monitor if misused. Pleasecheck your monitor’s user guide for supported refresh rates.

VVssyynncc::may be enabled or disabled.

AAnnttii--AAlliiaassiinngg,, SShhaaddoowwss,, TTeexxttuurree ddeettaaiill,, TTeexxttuurree ffiilltteerriinngg::Setting higher values for these options will very much improve the appearance of thegame, however may have considerable impact on the performance of somemachines.

SoundHere you can adjust in-game music volume, sound effects and speech volume.

CreditsDisplays information about the team behind Panzers.

ExitExits Panzers and returns you to the Windows desktop.

Main Menu Main Menu

12 13

Page 8: Codename - Panzers - Phase One - Manual - PC

This section will teach you to lead your troops in battle, which is your main task once you startplaying PPaannzzeerrss. You’ll learn everything you need to know about what’s happening in the bat-tlefield regardless of it being a ccaammppaaiiggnn mission, a sskkiirrmmiisshh against AAII, or when you playonline with a group of friends.

The Game InterfaceThis section will teach you how to utilise the user interface in Panzers,this is where you will control the operations. The interface contains:

a) the information areab) minimapc) orders aread) upper tray

MinimapThe mmiinniimmaapp is a reduced map of the battlefield. All troops and buildings are shown in themmiinniimmaapp as little dots or icons (in the case of buildings) of different colours: ggrreeeenn for owntroops, rreedd for enemy troops and grey for buildings. The location you must reach in order tocomplete the main objective is marked with a light blue crosshair.

On the minimap you can place markers to draw allied troops’ attention (! icon), you can tog-gle on/off the terain(middle icon) and ally colours (double flag icon).

The Information AreaThe information area shows all the information regarding the currently selected elements inthe game.When you select a unit, you’ll be able to see the type of the unit, the health points (red hearticon), the available ammunition (bullets icon), the experience points (stripes icon) and temper-ature (characteristic of armored vehicles, which can get realy hot when exposed to flames). Ifyou select mutiple units, green squares show how many units of the same type are available inthe troop or if you select a vehicle, how many men are inside. The information area also dis-plays information regarding the damage each unit can inflict upon the enemy and icons corre-sponding to abilities, equipment and available friendly support each unit can request (recon plane,bombers, etc.)

Orders AreaIn this area you can give orders to your units, to take a stance (stand, crouch, lie), to performactions (stop, attack, move) or use equipment (throw grenades, provide medical assistance).Some of these icons are common for all units, others are unit specific.Common Orders:

SSttoopp:: The unit will disregard all previous orders and will stop all actions.

AAttttaacckk:: The unit will keep attacking the designated target until destroyed.MMoovvee:: The unit will move to the ordered position.FFrreeee mmoovvee ssttaattee:: The unit will start shooting at and chasing the enemy that comes in

view.HHoolldd mmoovvee ssttaattee:: The unit will shoot at the enemy that comes in its range but won’t

move.PPaassssiivvee ssttaattee:: In this state no unit moves, infantry returns fire if attacked, vehicles don’t.

There are several unit specific orders, by placing the mouse cursor over the icons a shortdescription of each is displayed (please make sure that the Tooltips options is checked in theGame Options menu).

Battlefield

Interface Interface

14 15

IInnffoorrmmaattiioonn AArreeaa

OOrrddeerrss AArreeaa

Page 9: Codename - Panzers - Phase One - Manual - PC

16

Game Controls

Upper tray

At the top of the screen there is a tray with several game controls. The left margin containsthe ”dog tags” of units grouped together. Selecting the menu option you can exit to the mmaaiinn mmeennuu, or selecting the oobbjjeeccttiivveess ooppttiioonn you can review the objectives.The PP(Prestige) box displays the amount of prestige you have. You cangain more prestige points by completing secondary objectives and at the end of the level youcan use these to recruit more units. Next to the prestige box are a time counter, counting thegameplay duration and 3 buttons which allow you to pausethe game, play the game in normal speed or with accelerated speed.

Getting startedIf you are a rookie strategy game player, we suggest that you complete the tutorial beforestarting a new game. Whatever your choice, please find below a few hintsto get started.

To scroll the map, just move the cursor to the edge of the screen. To control the camera view, just press and hold down the middle mouse button. By moving the mouse tothe left or to the right you can rotate the camera, or you can tilt it by moving the mouse upand down. You can zoom in and out with the mouse wheel or can scroll the minimap by moving the mouse while holding the left mouse button pressed. You can issue orders, following a few simple steps: select a unit (or several units) by clickingon it with the lleefftt mmoouussee bbuuttttoonn (referred to as LLMMBB further on), click LLMMBB on the action iconfrom the orders area and afterwards click with the rriigghhtt mmoouussee bbuuttttoonn ( referred to as RRMMBBfurther on) on the target area or object.During battle, to command troops more efficiently, you might want to create groups. Toachieve this, select a few units by holding pressed the LMB and draging the cursor around them. Press CTRL key and one numeric key (for example CTRL and 1) to cre-ate group 1. Tag number 1 will appear on the upper tray. Later on, you can access this groupby pressing key 1. Units gain experience points in battle, when the XP reaches a certain level. Consequently theunit steps up one level and gains extra health, firepower or wider hearing range. In the orders area, equipment icons can be activated during gameplay (check small dot in theupper right corner of these icons), thus the units will automatically use the available equipment when needed.

Getting started

Controls

17

Start

Each mission contains optional objectives, by completing these you can earn prestige points.Prestige points are extremely valuable, at the end of each level you can recruit additional unitsfor your campaign. In Headquarters you can trade your prestige points for units, but overallyou can command no more than 25 units.

CONTROL KEYS

W - StopE - AttackR - MoveS - Vehicles:

Reverse/Backward moveS - Soldiers:

grenades, infl. boat, etc.D - ExitF - Special orders

(e.g. Attach/Detach)X - Free moveC - Stand groundV - PassiveQ - StandA - CrouchY/Z - Lie downN - Choose next unit

STRG+A - Select all unitsSTRG+S - Select all soldiersSTRG+T - Select all tanks

SHIFT - Carry out orders(press and hold)

SPACE - PauseBACKSPACE - Double speed

F6 - Quick saveF9 - Quick loadF8 - Fullscreen on/offF10- Show objectives

Page 10: Codename - Panzers - Phase One - Manual - PC

1. PanzerhandmineSquads can take magnetic handmines to battle. They run up to a tank, attachthem onto its armor and the magnets fix the weapon to steel. A time fuse activates the shaped charge capable of causing largedamage even to the the heaviest tank and destroying medium and light tankswith one blast.

2. HandgrenadeHandgrenades can be used in close combat, soldiers automatically throwthem on the enemy if they are close enough.

3. ExplosivesExplosives packs are used to blow up bunkers or buildings.The squad runs up to the target, places one and runs to cover before theexplosion.

4. Molotov cocktail (incendiary bottle)The Molotov cocktail is a regular glass bottle filled with flammable liquid,plugged by a cloth. Partisans set it afire before throwing it on a tank or vehi-cle. Upon impact, the bottle broke and the contained liquid ignited. Later theGerman army mass-produced it for military use, it was called Brandflaschewhich means flame or incendiary bottle.

5. Tank mineA squad can take anti-tank mines and place them in places where enemyvehicles are likely to come. If a tank runs onto a mine, the explosion immobi-lizes it by damaging its tracks.

Equipment

Controls Equipment

18 19

CAMERA CONTROLS

SSccrroolllliinngg:: press and hold the right mouse button (with no unit selected)or move the cursor to the screen edges

RRoottaattiioonn:: move the mouse left or right while pressing the middle mouse button TTiillttiinngg:: move the mouse up or down while pressing the middle mouse button ZZoooommiinngg:: move the mouse wheel up or downMMiinnii--mmaapp ssccrroolllliinngg:: move the mouse while pressing the left mouse button

on the mini-map

CURSORSCCoolloouurr ccooddeess:: grey marks the empty battlefield, green marks own units, yellow marks alliedunits, red marks enemy units and blue marks neutral units/objects (empty vehicles, houses).

ccuurrssoorr wwiitthh aa ccrroosssshhaaiirr – attack

ccuurrssoorr wwiitthh bbuulllleettss – ammo refill

ccuurrssoorr wwiitthh aa wwrreenncchh – repair

ccuurrssoorr wwiitthh aa ffllaagg – rally point

ccuurrssoorr wwiitthh aann aarrrrooww – follow

ccuurrssoorr wwiitthh aa ++ ssiiggnn – healing

ccuurrssoorr wwiitthh aa ssqquuaarree iinntteerrsseecctteedd bbyy aa lliinnee – link for towing vehicles

ccuurrssoorr wwiitthh aa lleefftt aarrrrooww – enter buildings, vehicles

rreedd cciirrccllee wwiitthh aa ccrroossss – invalid selection (teritory, target)

ttwwoo iinntteerrsseeccttiinngg cciirrcclleess – rotate camera

bbiigg wwhhiittee ccrroosssshhaaiirr – special attack (grernade, bomber, fighter bomber, external support).

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German Units

Tanks

Panzerkampfwagen I,Version B, SdKfz 101

Following the WW1 defeat, Germany was notallowed to construct an armored weapon. Still, in1933 the development of a training vehicle wascommissioned.The result: The ‘Panzerkampfwagen I’, also knownunder its codename ‘agricultural tractor’. Despitethe relative inferiority of the ”Panzer I B’s”weapons and its armor, which became evident in1934, and despite being only officially used as a

training vehicle, the ‘I B’ version played an important role during the ‘Blitzkrieg’ in Polandand France.Its crew consisted of two men, the driver and the commander who was also the shooter andfired at his targets from a rotating turret using twin MG 13s (caliber 32). The minimal armorprovided protection against only light infantry. Nevertheless, despite the ineffective battlecharacteristics of the ‘Panzer B I’ it gave the Germans valuable experience towards the devel-opment of more powerful tanks. Also, at 5 metric tons operating weight, the Panzer B 1’s100hp engine was insufficient. On top of that, it guzzled more than 26 gallons of gas per 100kilometers. It’s limitations aside; nearly every panzer crew was trained on this model.

Panzerkampfwagen II,Version C, SdKfz 121

As the development of Panzer III and IV becamedelayed in 1934, the Panzerkampf-wagen II wasintended to fill the resulting gap. Conceived as alight battle and reconnaissance tank, it also became a trainingvehicle like its predecessor. A radio operator who was also responsible forreloading the 2cm automatic cannon complement-ed the Crew of the Panzer II C. While the weaponswere more powerful than those of its predecessor, they were ineffective against the new tanksof the enemy. The armor was still only effective against light infantry. With its 140hp Maybach engine, thePanzer II C had to avoid other tanks.

Unit Description

6. Mine detectorThe mine detector is an electronic device able to indicate the presence ofmetal in the ground. If the soldier who received an order to sweep mines finds a mine, he marks the place with a flag and goes on search-ing. Own vehicles will avoid these places. These marked mines can bedestroyed by shooting at the location.

7. BinocularsSquads equipped with a binoculars are able to spot enemy units from a far-ther distance as it enhances their range of vision.

8. Inflatable boatUnits having an inflatable boat (folded into a backpack) can cross any water. They need just a little time to prepare the boat for use and a littletime to fold it again. If we order them to the other side of a river they auto-matically use the boat. If we switch this option off they will look for a bridge to get to the other side.

HeadquartersUse the headquarters in the campaign and before multiplayer and skirmish games to assemblethe army of your choice. Here a certain amount of prestige will be available to you which youcan either set yourself or earn by accomplishing mission goals.On the left side of headquarters you will see your army and on the right side your fleet of vehi-cles - i.e. all of the units you currently have at your disposal. All information about the vehi-cles and also equipment and the experience of your soldiers can be seen in the middle of thescreen. Each soldier can carry two pieces of equipment. However, they have to be bought first- the ones being used are marked in white.Make sure that it is not the vehicles and tanks that gain the experience but rather the crew.Therefore, it is often wise to rotate the vehicle's crew. The price of the initial use of the vehiclewill be charged directly upon choosing the "Change Vehicle" option.

Headquarters

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Panzerkampfwagen IV,Version F2, SdKfz 161/1

In its F2 Revision, the Panzer IV finally wasequipped with what would turn it into the nightmareof the best-allied tanks; a long barreled 7.5cm anti-tank cannon. With it, experienced crews were able to disable practically every allied tank. The longer barrel proved itself primarily during the Russia cam-paign.As before, the Russian tanks seemed to be immune

against the smaller cannons of the Germans. The F2 changed this drastically. Still, theRussian ‘Panzer Rifles’ were a big threat to the side armor of the Panzer IV. Subsequently,armor skirts were added to protect the drives and turret. This upgrade turned out to be amaz-ingly resistant against hollow point ammunition. As with the earlier revisions, 5 person crews where hunting enemy infantry and tanks.Starting with revision B the draftsmen included a 300hp engine, as its predecessor’s 250hpengine was evidently to weak.Until 1943 approximately 5,300 Panzer IV had been built, considering all revisions.

Panzerkampfwagen VI Tiger,Version E, SdKfz 181

To retain the thread posed by the allied tanks in1941, the famous ‚Tiger’ tank was manufacturedstarting in July 1942. Its strongest assets were the8.8cm cannon, which the engineers derived from the famous ‘88’- an 8.8cmflak. At a distance of roughly a mile, its projectilespenetrated all allied tanks.The allied tanks had to be quite close to the Tiger,to penetrate its 10cm hull. And even if the dis-tance was sufficient, the enemy tank only had a chance of success if it hit with exactly theright angle. If the Tiger’s driver was guarding the angle towardsthe enemy optimally, the tank was de facto invincible. Although the commander, driver, shooter, loader and radio operator could always rely on theenormous firepower and strong armor of their ‘cat of prey’, its 650hp engine caused frequentproblems. On the one hand the tank was not sufficiently motorized with it; on the other handits frequent stalls and failures regularly caused dangerous situations. Even in later revisions,these problems could never be fully eliminated. Another weakness of the tiger was its depend-ence on terrain conditions. With a weight of roughly 57 tons, it was better off avoiding muddy grounds.

Panzerkampfwagen III,Version F, SdKfz 141

What the German Wehrmacht was missing in 1935 was a tank that would finally have a realistic chance of disabling enemy tanks.The Panzerkampfwagen III began manufacturestarting in 1938. In its ‘F’ revision, it was equippedwith a 5 cm cannon. Additional weaponry consistedof dual caliber 32 MG’s, one fitted to the turret, theother to the bow. The Panzer III was successfully used in Poland and

France and was able to crack superior tanks of the enemy.The Panzer III’s crew consisted of 5 people; the driver, the commander who coordinated thebattle while watching from the turret, a shooter, a loader and a radio operator who also oper-ated the MGs. The 30mm armor was sufficient against anti-tank grenades and MG fire, butwas too weak against direct enemy tank hits. This was seen primarily during the Russia cam-paign, when the tanks sides were easily penetrated by Russian ‘Panzer Rifles’. The sides of theturret and the drive were then reinforced with armor skirts.

Panzerkampfwagen IV,Version D, SdKfz 161

During the course of war, the Panzer IV was posi-tioned as the backbone of German tank squads.Despite being originally conceived asa support unit for the Panzer III and infantry, itwas clear even towards the end of the war that itwas still a dangerous weapon against enemy tanks.It was equipped with an impressively big 7.5cmcannon, whose only weakness in the D revision wasits short barrel.

As with the Panzer III, 5 person crews were hunting enemy infantry and tanks from withinthe Panzer IV. Starting with revision B the draftsmen included a 300hp engine, as its prede-cessor’s 250hp engine was evidently to weak.While not excelling through its speed, the Panzer IV proved to be an excellent weapon, thatespecially in later revisions, spread fear within the enemy.

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Furthermore, the engineers delivered brilliant work with the undercarriage, as no WWII tankcame close to the Panther in terms of absorption and suspension. Despite the recoil, thePanther was capable of precise targeting.The Panther is considered to be one of the best weapons of WWII, as the resourceful combi-nation of weaponry, armor and speed made it extremely dangerous. It was able to destroyevery Allied tank and was feared by the T-34 crews.

Panzerkampfwagen V Panther,Revision D, SdKfz 171

As soon as the Russian T-34 tank appeared on the scene of WWII, tough times began forGerman tank forces. The T-34 was far superior toall German tanks and its tilted armor deflectedmany grenades like tennis balls. To counteract the T-34 which was appearing in large volumes, German front officials sug-gestedto simply copy the T-34, but they had no suitableengines and fuel. Therefore the Germans began con-

structing the Panther, utilizing the tilted armor design and the wide tracks of the T-34. ThePanther’s design was drastically different from all earlier German tanks.The manufacturing cycle began with revision D in December 1942. The engineers warned theusers that the first revision had various construction related problems, but 250 of these Panthers were used during the Kursk Offensive, leading to a drop-out of 80% of the Panthers on day one.Despite these early problems, the Panther developed into one of the best tanks of WWII. Theshooter was able to target objects over a distance of 2000 m with his 7.5cm long barrel can-non. Every 4th shot was a direct hit, using rapid automatic fire.Furthermore, the engineers delivered brilliant work with the undercarriage, as no WWII tankcame close to the Panther in terms of absorption and suspension. Despite the recoil, the Panther was capable of precise targeting.The Panther is considered to be one of the best weapons of WWII, as the resourceful combi-nation of weaponry, armor and speed made it extremely dangerous. It was able to destroyevery Allied tank and was even feared by the T-34 crews.

Panzerkampfwagen VI Tiger II,Version B, SdKfz 182

Between January and September 1944, Henschel delivered 500 ‚King Tigers’ to the GermanWehrmacht, which remained in battle until the endof the war in Operation Market Garden, theArdennes Offensive, Hungary, Poland and during thedefense of Berlin. Although the ‚King Tiger’, a nick-name awarded by the allies, was an upgrade of theTiger I, it differed quite drastically from its prede-cessor. For one, it was armed with the new 8.8cm

KwK 43 L/71 cannon, which was able to penetrate 28cm thick steel over a distance of 1 km,making it the most powerful weapon of WWII. Even over a distance of 3.5km, it was stillable to pierce every allied tank before it needed to fight back. The tank’s armor was furtherimproved over that of the Tiger I. Consequently it feared no enemy tanks with the exception ofthe Russian JS II and JS III. The Tiger II was the pride of German tank forces and immediately achieved terrifying statuswith the allies. Its biggest enemy was unfortunately its own technology. During the war, more‘King Tigers’ were disabled by mechanical breakdowns than by enemy tanks. Often the crew offive had no other chance than to desert and destroy their paralyzed cat.

Panzerkampfwagen V Panther,Version A, SdKfz 171

As soon as the Russian T-34 tank appeared on thescene of WWII, tough times began for the Germantank forces. The T-34 was far superior to allGerman tanks and its angled armor deflected manygrenades like tennis balls. To counteract the T-34, which was appearing inlarge volumes, German front officials suggested tosimply copy the T-34, but they had no suitableengines and fuel. Therefore the Germans began con-structing the Panther utilizing the tilted armordesign and the wide tracks of the T-34. The Panther’sdesign was drastically different from all earlier German tanks.The manufacturing cycle of Revision A began in August 1943. The draftsmen replaced theMG loophole with an MG34 fitted onto a sphere and equipped the Panther with armor skirts.The shooter was able to target objects over a distance of 2000 m with his 7.5cm long barrelcannon. Every 4th shot was a direct hit, using rapid automatic fire.

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88 mm Flak(Model 36)

Take a 88mm anti-aircraft gun, lower thebarrel and you’ve got one of the most lethal anti-tank guns known in the Second World War.In the early years the German Wehrmacht learnedthe hard lesson that their normal AT-guns were not powerful enough to penetrate thearmor of heavy French and British tanks. To bemore successful against enemy armor, the Germanarmy used their most powerful weapon against

them: the 8.8cm Anti-Air gun. Used against ground targets, it had an immense impact. The”8.8” was one of the most feared weapons used by the Wehrmacht. It could hit targets frommore than 16,000 yards, and its high velocity shells were feared by every allied tank crew. One of the problems was its heavy weight, and the need for a vehicle such as an Opel Blitz, topull it to the frontline. Nevertheless a well trained 8.8 crew was able to deploy it in a few min-utes.The impact the 8.8 had at the frontline was not only devastating to the enemy’s vehicles, its long barreled gun, firing high velocity shells had a very characteristic sound thatsoon worked also as some kind of psychological weapon. The gun was so successful that variations were later also used in tanks like the famous Tiger or Königstiger (Tiger II).

Sturmgeschütz III,StuG III F, SdKfz 142/1

In 1935, General von Manstein requested a vehi-cle fitted with an adequate gun and able to defenditself against enemy armor to backup the infantry.The self-propelled Sturm-geschütz III was theanswer, created on topof the frame of the Panzer III.When the version StuG III F entered service, theinfantry had not only a vehicle to support them inmost typical infantry tasks, but its long barreled 75mm gun was also able to penetrate all enemy armor of that time. Because of its low design the StuG III was hard tohit. Its 4 man crew had a much higher chance of survival in combat than those that used theMarder II.The StuG III was manufactured in high numbers, because it was easy to build and cheap.Compared to its construction costs it was rather successful in defending missions, and was in service until the end of WWII.

Scout vehicle

Light Panzerspähwagen FU,SdKfz 223

Between 1935 and 1944, approximately 1,900Panzerspähwagen were delivered to the Wehr-macht. In various tank, motorized and lightdivisions, this vehicle served as scout and ob-server.The crews of two to four people had a complete set of radio equipment at their disposal with which they could contact their com-manders using a large frame antenna on the outside of the vehicle. The armored upper body

was equipped with a rotating turret and was built on top of the chassis of a normal car. Theturret was closed on all sides and protected against grenades with a grid on the top. The 223 was initially armed with an MG34 which was replaced by the‘Panzer Rifle’ 41 in 1942.With its big wheels and the 75hp Horch engine, it was usable on all terrain and served theWehrmacht until the end of the war in all theaters, usually accompanied by vehicles with longdistance radio and protected by light tanks equipped with2cm cannons.

ATGMarder II, SdKfz 131

When the Russian T-34/76 and the KV I began in1941 to rough up the Eastern Front, theWehrmacht urgently needed mobile anti tank gunsto avoid being waltzed over by the masses ofRussian tanks. Using a recycling approach, theGermans consequently developed the Marder seriesas intermediate solution. The concept was based onfitting anti-tank cannons to the chassis of tanks thatwere already decommissioned. Within the Marderseries, the Marder II was produced with the highest quantity. The engineers fitted a 7.5cm anti-tank gun on the chassis of the outdated Panzer II F. Theshooter was only able to turn the cannon in a narrow angle to the left and right; therefore theMarder II always had to face the enemy directly. The crew of three in the Marder II was onlyminimally protected. The light armor was easily penetrated by enemy fire and the turret with its open top was a standing invitation to enemysoldiers to throw their grenades in.Nevertheless, the Marder II turned out to be a successful anti-tank weapon. With its heavycannon, it destroyed even the Russian high-end tanks. The production of the Marder II washalted when the first hunting tanks entered the battle, but it continued to be used until the endof the war.

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PaK 37mm (Model 35/36)

The 37mm Anti-Tank-Gun had a range of 7,200m.With its light weight of 450kg for an anti-tank-gun, it was easy to maneuver. Unfortunately after1941 the crew on thisgun was not able to score any kills. The 37mm was not powerful enough to penetrate the new allied tanks anymore.The 37mm PaK was not only used against tanks.It was also used against enemy infantry. For this objective, it had not only AP ammunition but also HE.

PaK 50mm (Model 38)

The 1940’s saw the introduction of the 50mm Anti-Tank-Gun which was able to hita tank from 9,400m. Its ability to penetrate armorwas at first enough, but later it metits match when it was used against the heavyRussian tanks.The crew was able to fire between 12 and 14 shots per minute. The PaK 50 was ableto fire AP, HE and HEAT ammunition.

Artillery

sIG 33 I

Only 40 of the heavy infantry gun ‘33’ were builtbetween 1939 and 1940. With a 150mm gunmounted on the Panzer I’s frame, the sIG I was anartillery unit. When fired on enemy infantry, itsimpact was enormous. But like all self-propelledguns, the sIG I was very vul-nerable to enemy infantry once they came close enough.

Hetzer

Small, agile, fast and hard to spot - the Hetzer (or”badger”) got the right name. Designed as a fullarmored hunting tank (Jagdpanzer), they wereplaced into service beginning in 1943. The totally new top was constructed on top of the older Panzer 38t frame. The Hetzer got a75mm PaK 39 L/48 in front and on top a 7,92mmMG that could be rotated a full 360°.The space inside was rather small. The four personcrew did not have much room. But in exchange they

had a reliable tank, with a front armor of 60mm and a very low silhouette, which made the Hetzer very hard to hit.The design of the Hetzer was so reliable, that even after WWII, it remained in production for the Czech army.

Jagdpanther

The Jagdpanther was bestowed the name ”Heavytank Killers” in 1944 by allied troops, because of itsdangerous combination of an8.8 Anti-Tank-Gun on top of a normal Pantherframe. The 700HP Maybach engine was able to accelerate the 45 ton vehicle up to 50km/h. Butthe limited pivoting range of its gun made it neces-sary to move the whole tank in the direction of itstarget. But once in position, the enemy had only one option - to run. Its gun and extremely thick front armor reduced every enemy in front of the Jagdpanther toprey.Its chassis was also very reliable and the crew did not need to fear engine or mechanical breakdowns. Therefore the Jagdpanther is known as one of themasterpieces of WWII tank design.

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grenades without recoil, as the flue gas discharged through holes around the barrel of themortar.The designers mounted some kind of extension arm on top of the rear end, so that monstrositywas easier to reload.

sIG 33 II (15cm)

The heavy infantry gun 33 II was only built insmall numbers between 1942 and 1943. With its150mm gun, on a Panzer II chassis, the sIG IIwas used by the artillery. Its firepower had a dev-astating effect behind enemy lines. But like all self-propelled guns, the sIG 33 II lacked armor andwas very vulnerable to infantry attacks. The armorwas not thick enough to withstand MG fire.

AA

SdKfz 10 Demag 4-5/d7

The design of this puller had began in 1932as an infantry transporter. In 1938 a 2cm Anti-Air-Gun was mounted on it, which made the SdKfz 10 amobile anti aircraft platform. The Demag had at itsfront two wheels and at its rear tracks that enabled it to travel cross-country. The advantages were clear to see; unlikestationary anti-air units, the SdKfz 10 was able touse the natural cover of the surrounding environment. The sides of the loading area could be released to make a wide plat-

form from where the gunner could open fire on enemy aircraft as well as ground targets.

GermanUnits

LeFH 18 (Wespe)

Self-propelled guns were appreciated in allartillery units. The advantages of better mobility and armor were clear to see. The Wespe was one of these self-propelled guns,and also one with a very large gun. On the chassis of the older Panzer II the designersmounted a 10,5cm howitzer. The Wespe had acrew of 5 persons, which were able to move their12 ton heavy gun up to 40km/h.Although the Wespe only had armor in front, andin most cases only very little ammunition and gasoline, the 680 constructed units became acommon part ofall artillery units.

Panzerwerfer 42

The Allied troops called the Panzerwerfer 42 the ”Moaning Minnie”. When it fired its feared15cm grenades (from 10 launchers), they were blown whistling over 7km towards theirtarget. Because of their high explosive power andgreat dispersion, Moaning Minnie had devastatingimpact behind enemy lines.The launcher was mounted on the ”mule”. The half rack was everything except fast with a top speed of 40km/h. Still, it was able to cover all

terrains. The crew also had a 7,92mm MG for defense. But it was always better to providecover it with real infantry squad. When the enemy needed to be attacked from a large areaand from great distance, before being attacked with infantry and tanks, the Panzerwerfer 42was the right tool to use.

Assault mortar Tiger

The original design idea behind the 38cm mortar, was to use it against submarines. Howeverin 1944 it was simply planted onto the chassis ofthe Tiger. The result was the Assault Mortar Tiger(Sturmmörser). From its extremely short-barreledgun, it fired 365kg shells up to a distance of 5km.But the fate of those 18 Assault Mortars came quickly. Not only were all of them destroyed in battle, theirtactical value was also questionable. The only rea-son for their use was the close fighting between houses, since a single shot from them coulddestroy a whole house alone. Against bunkers or fortifications it was also rather successful.The crew of 5 was safe in that massive armored stronghold, from which they fired their 13

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SdKfz 10 Demag

The design of this puller had begun in the 1932 asan infantry transporter. Constructed as a half-track, it had great cross-country abilities regardless of weather conditions. Later all kinds of Anti-Air-Guns and Anti-Tank-Guns were mounted on the SdKfz 10 and it becamea rather good combat unit.

SdKfz 250/1

Designed as a light armored personnel carrier(APC), the SdKfz 250/1 was mostly used to transport up to four soldiers and for reconnaissance duties. Once it made contact with the enemy, its two MG34 and armor was something on the plus side. It also carried morethan 2000 shots of ammunition for its MGs. ThisAPC was a cross-country halftrack, which served inrecon duties for Panzer divisions and Panzer grenade divisions.

Support

SdKfz 11, Hansa Lloyd

The Hansa Lloyd Halftrack was one of the work-horses of the Wehrmacht. When the task was to pullheavy howitzers, ATGs, AAAs or other heavy gear,the SdKfz 11 was often called upon. In its largeloading space, it could carry lots of ammunition andother equipment. At the end of the war it had to pullgreater and greater weights as the weapons becamemore and more lethal.

Cars

Kübelwagen

And they kept running and running and running...even today you can sometimes see a VWKübelwagen on the road. But its career started in1935 when, at the beginning of WWII, the first”cross-country” Kübelwagen was brought into serv-ice. The first Kübelwagens saw action in the Polandcampaign when they were used to transport officers or normal infantry quickly tothe front line. Unfortunately, the Kübelwagenshowed serious problems in its first iteration. For

example, it was simply not able to maintain slower speeds of 4km/h, nor was it only fastenough for the driver when he was alone which wasn’t possible when traveling with marchingtroops. An even bigger problem was its lack of cross-country abilities.Later it got a better gear box, so it could drive slowly alongside the troops. A greater clearance underneath increased also its ability to travel cross-country.By the end of WWII nearly 55.000 had been produced - relatively low numbers, compared to the greater than 600.000 Jeeps produced. Because of its air cooled engine, eventhe north African desert wasn’t a big problem for it. Some versions were even fitted with tracks in the Russian campaign. So it was able to drive through the landscape of the Siberian winter.It saw action at all frontlines, and was able to deal with most terrains without too much trou-ble. Even US and British troops used it from time to time when they were able to capture one.

Krupp L2 (with convertible top)At the beginning of the war the Wehrmacht wasable to employ fast Blitzkrieg tactics because oftheir high mobility. To support this high degree ofmobility, the Wehrmacht used many different vehi-cles.In 1929 the Krupp company began to design a new,cross-country infantry transporter based on theModel L2, which could carry up to eight Soldiers totheir destination. 1936 it received a more powerful60 HP engine. With this engine, it was able to trav-el 70km/h. There were more than 7,000 L2’s pro-duced.The Krupp L2 was not only used for transporting soldiers; it also pulled the 37mm PaK35/36.

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Level Bomber

He 111 (Heinkel)

Between 1939 and 1944 Heinkel delivered 5,656He111 to the Luftwaffe. The He111 saw their first duty in the Spanish civil war. That itsdefenses of three 7,92mm MGs were not sufficient,was first seen in the Battle of Britain against theRAF.The He111 was not only a bomber. It was also a flying launch platform for the V1, and in anunusual twin hull version with 5 engines, it towedthe giant paraglider Me321. The Luftwaffe was also

used for service as a transport plane.Important tasks placed upon the Heinkel were the attacking of the convoys PQ17 and PQ18in the Artic Sea. It also helped the ground troops on the Russian front. Before that it hadalready been pulled from the western front, due to its heavy losses.As the war continued on, the designers fitted the He111 with up to eight MGs-- in their lastbuild with a caliber of 20mm and twin mounted. The weight was nearly doubled from eight tofourteen tons. The version H was able to carry tow tons of bombs and still maintain a speed of415km/h.

Recon Plane

Storch Fi 156

The pilots of the Luftwaffe called their stork ”fly-ing Kübelwagen”. It was used nearly for the sameduties as the VW car-- as a recon and transportplane, carrying injured soldiers and officers. It’sgreatest strength was that it needed only 65m totake off and less than 20m to land. Fieseler deliv-ered 2,549 Storks to the Luftwaffe. It was alsoequipped with a 7.92mm MG for a rear gunner.But the best way to evade an enemy fighter was toslow down and use its unbelievable maneuverabili-ty.

Ammo

Krupp L2

At the beginning of the war the Wehrmacht wasable to maintain their fast Blitzkrieg tactics due totheir high mobility. For this reason the Wehrmachtused many different vehicles.In 1929 the Krupp Company began designing anew, cross-country infantry transporter, based onthe Model L2, which could carry up to eight sol-diers to their destination. In 1936 it received amore powerful engine with 60HP. With theseengines it was able to travel 70km/h. There were more than 7,000 L2’s produced.The Krupp L2 not only transported soldiers, but also pulled the 37mm PaK 35/36.

Tactical Bomber

Ju 87b Stuka

”Stuka” is the abbreviation for ”Sturz-Kampf-Bomber” - which means dive-bomber. With its crewof two, the Ju87 became soon infamous for its”Jericho trumpets” - an unusual air-screw on its leftlanding gear. Just the sound of it often caused terrorand chaos on the ground when it started to howl asthe ”Stuka” dived down on its target. The Ju87dove straight down on its targets. Because of itsability to dive vertically it was able to precisely tar-get fortifications, bunkers and tanks. They first sawservice in Poland and later as kind of a flying

artillery, assisting the tanks on ground. The myth ended in the Battle of Britain. The Ju87 suf-fered heavy losses and from some point later they were pulled from service on the front.But under the right circumstances the Ju87 was successful. This was especially true on theRussian front, where they served a long time fighting against tank columns.

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Tanks

Bt-7 MThe BT-7M was the racehorse of the Russianarmored divisions. With its 500HP diesel engine itwas able to speed 86km/h through the fields.Although its speed was great, its armor wasextremely thin and its biggest handicap. This thinarmor proved later in war against the modernGerman tank fatal. Nevertheless, the Bt-7 Mremained the backbone of the Russian tankscolumns.The crew of three used a 76.2mm antitankgun and three 7.62mm MGs.

Its planed successor was the BT-IS, but that tank was never used in combat. Instead the Russian engineers progressed with their designs and created one of the most famous and most important tanks in history - the well known T-34.

T-26

The Russians designed the T-26 as a light infantrysupport tank with the tasks of reconnaissance missions and as a vanguard. It was nearly a reproduction of the British Vickerssix ton tank and was with its 30km/h top speed notfast enough for a good reconnaissance vehicle.Likewise the T-26 suffered due to its very thinarmor which was not compensated for with its45mm gun and its two MGs. Its crew of three remained a threat against the German Panzer III and IV, but with its non-existent armor it was also an easytarget to destroy.The T-26 was used first against Finland between 1939 and 1940, and also later against theGerman tanks.

Glider

DFS-230

Paratroopers biggest problem is that they are spreadout over a larger area after they’re entered theircombat zone. To avoid this the Luftwaffe designed anew transport craft- the Sturmlastensegler. Withthis type of glider, it was possible for the first time to bring paratroopers precisely to their target.But this was not the only advantage of the paraglid-er; it could glide over a distance of 60km. The tow-ing plane for the DFS 230 was a modified Ju 52.

The DFS 230 was able to carry a weight of one ton, nine soldiers, a radio unit and 3,000 rounds of ammu-nition.

Transport plane

Ju 52 („Tante Ju”)

The Tante Ju (Aunt Ju), even today this historicalplane is still flying. The first Ju 52 entered servicein 1930 as a transport plane constructed by theJunkers Company. Later it was redesigned as a passenger plane forGerman Lufthansa. It has seventeen passenger seats and three BMW 132 radialengines.The legend of this corrugated iron plane called”Tante Ju” (Aunt Ju) or ”Eiserne Anna” (Iron Anna) started in WWII. She was able totransport eighteen fully equipped soldiers to the front or fourteen injured soldiers back. She could also carry two tons of gear, towed gliders, and was equipped with a magnet coil for searching for sea-mines, and was used as a training plane.At the beginning of the war the Ju 51 was used additionally as a bomber and transported high numbers of troops to the frontline. The bomber had a MG15 on it top and was able to carry one and a half tons of bombs. In the air landing operation ”Merkur” against Crete 493 Ju 52 participated in the first wave alone. From 1939to 1945, 2,084 were constructed. Later in the war, she was the most important plane for sup-plying the ground forces.

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T 34 / 85

If there was one tank that can be named as the firstwho was quick, equipped with a lethal gun and alsohad good armor, then it was the T-34/76. It was pro-duced in Stalingrad in extremely high numbers. It wasa shock for the Germans when they first met the T-34, as it was able to destroy any German tank and could also withstand all German ATGs.Its 500HP engine made the T-34 travel at 40km/hcross-country. With its wide tracks

mud and snow presented no handicap. The T-34/76 m40 was the first production model of itsclass. Its 76,2mm gun had 100 shells and the tank was also equipped with 2 MGs. The driverused an angled mirror to look out of the tank. The commander used a similar system to control the battlefield. And while the 76.2mm can-non could take out any German tank of that time, the sloped shapeof the T-34 made many German shells ricochet.Although the German Panther was technically the better tank in the same class, the sheernumbers of T-34s produced (10,760) made it a bone-crusher against enemy German troops.The T-34 was probably the most important tank of the allied forces and also had a greatimpact on all following tank designs.The T-34/85 was a reaction to the better armor used on German tanks and their new 88mmgun. The T-34/85 received a modified KV-85 turret on the T-34/76 chassis and was equippedwith a 85mm gun. With these modifications, they were able to destroy a German Tiger from1,500m, although only from the side.

IS IIThe heavy tank IS II, named after Josef Stalin,was a true monstrosity. Its crew of four used a122mm gun, which could penetrate all Germanarmor. Even the German King tiger needed tobe careful engaging the IS II. The Russians usedthe IS II in the final battle around Berlin, with adevastating result on the last German troops. Anobserver of a fight between an IS II and aGerman Panther recalls that he saw the Russianshell penetrated the Panther’s front armor andleft again through the rear of the tank before it exploded.A short time after its introduction the Russian engineers noticed that that the German 7.5cmgun could penetrate the IS II from all sides. The consequence was better front armor angledat 60 degrees. Incoming shells often ricochet or bounced away due to this angle. Between1944 and 1945, 3,475 IS II’s were produced.

KV-II

The KV-II was a nightmare for the German troopsat the beginning of the Russian campaign. The huge and thick armored turret withits great 15,2cm howitzer made that 52 ton tank abig target for any German gunner. But it was easierto hit than to damage this monster. Sometimes evenseveral direct hits didn’t bother the KV-II. Rather, the KV-II took onone German tank after another. One single KV-IImanaged to stop a whole German

column right after the war began. It simply stood on the street, blocked it, and destroyed sev-eral German tanks.It had a crew of six, but only 330 were built between 1940 and 1941. Its production facilities were further west than others, and the Germans managed to capture them. For fighting enemy infantry, the KV-II was equipped with a single MG.

T 34 / 76 m40

If there was one tank that can be named as the first who was quick, equipped with a lethal gun and also had good armor, then it was the T-34/76. It was produced in Stalingradin extremely high numbers.It was a shock for the Germans when they firstmet the T-34, as it was able to destroy anyGerman tank and could also withstand all German ATGs.Its 500HP engine made the T-34 travel at 40km/h cross-country. With its wide tracks mud and snow presented no handicap. The T-34/76 m40 was the first production model of its class. Its 76,2mm gun had 100 shells and the tank was also equipped with 2 MGs. The driver used an angled mirror to look out of the tank. The com-mander used a similar system to control the battlefield. And while the 76.2mm cannon couldtake out any German tank of that time, the sloped shape of the T-34 made many German shells ricochet.Although the German Panther was technically the better tank in the same class, the sheer numbers of T-34s produced (10,760) made it a bone-crusher against enemy Germantroops. The T-34 was probably the most important tank of the allied forces and also had agreat impact on all following tank designs.

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ATG

45mm m1932

The 45mm m1932 Anti-Tank-Gun was thesuccessor of the German 37mm Rheinmetall PaK.But like the German PaK it also lacked firepowerwhen the Russians entered the war. It was hardly able to penetrate any armor.

57mm ZIS-2

The 57mm ZIS-2 Anti-Tank-Gun was a very goodand easy to handle weapon for the Russians. Itfired high velocity shells over a range of 8,400m. At 500m it was able to penetrate 14cm of steel.

76,2mm ZIS-3

The German slang for the ZIS-3 was ”Ratsch-Bumm”. It was original planed as a fieldcannon, but had great success as an ATG. It couldfire its shells over 10,000m and was able to pene-trate 10cm steel at 500m. Many of those ATGs were captured by the Germans,which used them often against their former owners.

Recon

BA-64

The BA-64 was a lightly armored reconnaissancevehicle used by the Russian infantry. It was armed with a 7.62mm MG mounted in a small turret.The vehicle was rather small and had only a crew of two. But it was extremely capable trav-eling cross-country. Because of its small size, itwas hard to hit. It also had a rather long range of470km. Approximately 3,500 were produced.

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SU-122The Russian army combined what they got to create new assault guns and hunter tanks. In the case of the SU-122 the draftsman mounted a122 howitzer on top of a T-34 chassis and created avery good assault gun that was able to pass even theworst terrain. But the SU-122 was rarely able toapply its great speed, because it had to stay with theinfantry.Captured SU-122 were often used against their for-mer owners, because the Wehrmacht was able to

use its own ammunition with the 122mm gun.

ISU-152

The ISU-152 was based on the chassis of the ISII. The draftsman, however, mounted a longer15.2 cm howitzer on it with immense firepower.Special for a Russian hunter tank was its 12.7mmMG, which was mounted on top of the tank.Unfortunately the gunner had to move on top ofthe turret if he wanted to use it, which made him awelcome target for enemy infantry. The designersoriginally intended the MG to be used againstenemy planes.

M30 122mm Howitzer

The Soviet 122mm field Howitzer was placed intoservice in 1939 and remained in production until the60’s. This howitzer was able to fire a shell of 21.7 kg over a distance of 12 km. It hadonly enough armor to protect the crew againstshrapnel. As usual for all Russian artillery guns, itstires were filled with foam, so even after a direct hit, it could still move.

SU-85Between 1943 and 1944, 2,050 of this tank hunterwere sent into combat by the Russians. Equippedwith a 85mm anti tank gun, which was originallydeveloped as an anti air gun,the SU-85 was a dangerous threat-- especiallyagainst the German Panzer III and IV.Unfortunately it lacked a MG, which made it vulner-able to enemy infantry. The lack of a turret was also a disadvantage, because the crewneeded to direct the whole tank roughly towardstheir target.

On road the SU-85 was able to travel at 55km/h with its 500HP engine.Which made it as fast as the German Jagdpanther.Soon the Russians figured out that the weapon the SU-85 used fit better in the T-34, andtherefore it was replaced by the SU-100

Artillery

SU-76

The SU-76 was originally planed as a hunter tank,but it was equipped with a 76.2mm assault gun.Unfortunately that gun lacked penetration powerafter 1943 when the armor of German tanksincreased. The chassis was a T-70. Its high turretwas rather large, which made it an easy target. Itwas also open at the top, which provided a wel-come opportunity for infantry using hand-grenades.The Russians countered that with sheer numbers. More than 12,000 SU-76’s were buildbetween 1940 and 1945.

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Transports

GAZ-AA

The legendary ”Polutorka” Gaz-AA truck was oneof the most produced Russian vehicles; from 1930 to 1950 more than 1 Million were pro-duced. The Gaz-AA was used for all kind of tasks: ascommon truck, ammunition transport, gasolinetransport, ambulance truck, mobile radio stationand also as AAA carrier.The Gaz-AA was able to use many types of gasoline.Even kerosene could be filled in its fuel tank whenthe weather was hot enough. It could carry around 1.7 tons and could travel at75km/h.

15,2cm Howitzer

From its more then 2m long barrel the Russian 152mm field howitzer was able to launch40 kg weighting grenades over a distance of 9km. With its weight of 2.7 tons,it was rather heavy.As usual for all Russian artillery guns, its tires werefilled with foam, so even after a direct hit, it couldstill move.

Katysha ZIS-6, BM-13

This rocket launcher was later named ”Katysha”by the Russians and ”Stalinorgel” by theGermans. It was a terror for every German soldierwho had to face its devastating power. When awhole column of Katyshas fired their rockets withear-battering sound the impact on their targetswas fear and shock.The Katysha was one of the greatest secrets theRussian army used in WWII. So secret, that theRussian crew was often controlled by members of the secret service.Once at the frontlines, there wasn’t much chance to secure knowledge about it.The Katysha was not only used against enemy infantry. With AP or incendiaryammunition it even increased its impact on the German soldiers.

AA

GAZ-AA 25mm AAA truckThe legendary ”Polutorka” Gaz-AA truck was oneof the largest produced Russian vehicles. Ffrom1930 to 1950 more than 1 million were produced.The Gaz-AA was used for all kinds of tasks: as common truck, ammunition transport, gasoline transport, ambulance truck,mobile radio station and also as AAA carrier.The Gaz-AA was able to use many types of gasoline.Even kerosene could be filled in its fuel tank whenthe weather was hot enough. It could carry around 1.7 tons and could travel at75km/h.

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Level Bomber

IL-4 DB-3F

In 1938, the engineering office of Iljushin created the new DB-3 version of the mediumbomber IL-4. After the first tests were successful the plane entered production at the endof that year with then name IL-4 DB-3F. 5,256were produced between 1939 and 1945. With itsgood defensive weapons of three MGs, long rangeand capability to carrying nearly one ton of bombsthe IL-4 DB-3F became a very successful plane.After the Wehrmacht invaded Russia, the IL-4 DB-3F was first used against tactical targetsbehind enemy lines. Later they were relocated to the Baltic Sea and the black sea, to supportthe torpedo bomber squadrons there.In 1942, the original motor of the MA-87A was changed and the more powerful M-88B engines were used such that the bomber became an even better plane. So good that it remained in service after the war. It could reach an altitude of 10,000m and travel more than 3,800km to drop it’s deadly bomb load.

Recon Plane

SU-2R

The Russian engineers designed the two seater SU-2R as a light bomber and reconnaissance plane.Although its pilots later flew more recon missions,the plane was rather well armed and could carry upto 600kg of bombs. In the beginning of production,it received four MGsin its wings, but later the engineers decided toreduce them to two 7,62mm MGs and also changedits design so that the plane could carry six type RS-82 rockets.

It was only produced for two years, until 1942. Around 500 planes were produced in thattime.

Ammo

GAZ-AA

The legendary ”Polutorka” Gaz-AA truck was oneof the most produced vehicles of the Russians. From1930 to 1950, more than 1 million were produced.The Gaz-AA was used for all kind of tasks: as com-mon truck, ammunition transport, gasoline trans-port, ambulance truck, mobile radio station and alsoas AAA carrier.The Gaz-AA was able to use all kinds of gasoline.Even kerosene could be filled in its fuel tank whenthe weather was hot enough. It could carry around

1.7 tons and could travel at 75km/h.

Tactical Bomber

IL-2 Sturmovik

The IL-2 Sturmovik was often compared to a flying tank. The entire front was fitted with 14mmthick armor when the fighter/bomber entered servicein 1941. The pilot, engine and fuel tank were pro-tected against bullets from the armor. The canopy’sfront was also madeof 65mm bulletproof glass. It got four MGs mount-ed in its wing roots, which were replaced by morelethal weapons later in war.But the IL-2 was not secure against German fight-ers, which attacked them from behind and shot down many Sturmoviks. The engineer’s reac-tion was the two seated version IL-2M, which got a tail gunner using a 23mm MG.Although the IL-2 Sturmovik was one of the most successful planes of WWII, the Germanand Finish pilots were not impressed by its quality. It was produced in numbers greater than 30,000, but the German Luftwaffe wouldn’t have used it,due to its low technical standard. But this did not change the fact that the IL-2 was very successful and used until the end in Berlin.

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The Matilda II was the total opposite to theCrusader in terms of armor. In 1940 it could with-stand any German ATG thanks to its nearly 78mm thick armor. In some cases even the88 wasn’t able to penetrate it. On the other hand,its 2 pound was a threat for all German tanks. Themix of armor and gun power made it a very lethaltank. It had also a MG to engage enemy infantry.The Germans were very lucky the tank was pro-duced in small numbers and present in only smallnumbers on the battle in France.The Matilda II proved fatal for Italian in NorthAfrica. Great numbers of Italian tanks explodedunder the fire of the Matilda II and weren’t able to penetrate the Matilda with their weakerguns. Because of its success in the desert the British called it the ”Queen of the desert”.This great track record ended when the Germans landed in northern Africa. The 2 pound became too weak against the new German tanks. It could only destroy Germantanks from a very close range. But the Matilda had first to come that close with its two 95HPdiesel engines. Unfortunately it was not possible to mount a bigger gun in its small turret.Production ended in 1943, leaving a total of 2,900 produced.

Sherman ”Firefly”The Sherman Tank was the all around weapon of the allied armored vehicles. It addition to

being placed in service with a 75mm Anti-Tank-Gun, it was also used for sapping duties,wrecking, swimming and flamer version or even asmobile rocket launcher. One of its advantages wasthat it was produced with many of casted steel sothat it could be assembled quite quickly. The facilities could produce approximately 1,000 Shermans per month.Another advantage was its horizontally stabilizedgun. With it, the crew of five able to fire while thetank was driving. Later, the 75mm gun became tooweak against the newer German tanks, like the

Panther or Tiger. But the high numbers of used Shermans compensated it. Often 15Shermans attacked a single Panther.The first versions had the unpleasant habit of catching fire without any enemy contact. Thereason was the 425HP gasoline-operated engine from Chrysler. Sometimes even the ammuni-tion caught fire, which ended in a disaster. Because of that, Germans gave it the nick-name”Tommy Kocher” or ”Tommy-boiler”.The Sherman Firefly got its name not because of its habit to catch fire, but rather because theBritish engineers noticed that the Sherman was powerful enough to carry the British 17pound gun. This team made a very lethal tank, which could also penetrate the armor of theGerman Tiger.

Allied Units

Tanks

Cromwell MK I

In 1934, Sir John Carden designed the CromwellMK I in difficult economical times. As such, theconstruction lacked a lot of features which would have increased its cost. Thechassis was a trap for ricochets. Its first enginewas a normal Rolls Royce engine, the same used incars, which proved much too weak for such aheavy vehicle. Later the engine was replaced by anAEC engine, which was normally used in buses. Italso had an additional engine, used to start itsmain engine and charge its battery.The MkI was armed with a 94mm howitzer and two Vickers caliber 0.303 MGs, firing from two smaller turrets below the main turret. The two MG turrets were more than unpopular between the gunners who had to use them.The MkI fought in the 1st Armored Division in France and in the 2nd and 7th ArmoredDivision in North Africa.

Crusader IIThe Crusader was a legend in its home, although itwas clearly inferior to the German Panzer III andIV. The Crusader was part of the British ”Cruiser-class” and was armed with a 2 pound gun whichwas in 1941 too weak against the new Germantanks. The Achilie’s heel of the Crusader was itsarmor, which was in some places only 7mm thick.Although its armor was angled, it was destroyed inhigh numbers by enemy ATGs.But the Crusader II was a sprinter, which was clearto see in the African desert. Thanks to its shock

absorbers it was able to speed with 65km/h through the desert sand and was faster than itsmanufacturer claimed. The reason was often its crew, which tuned the engine - also decreasingthe reliability of it.The Crusader was also equipped with a MG. But for the MG there was a small turret mounted on its chassis, which offered more points to penetrate the tank.In May of 1941 the 6th Royal Tank Regiment in the Middle East was fitted with Crusader IItanks. They took part in the operation ”Battleaxe” in the same year. The 22nd Armored Brigade used the Crusader in the same year in the operation ”Crusader”.

Matilda II

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Sherman M4A4

The Sherman Tank was the all around weapon ofthe allied armored vehicles. It addition to beingplaced in service with a 75mm Anti-Tank-Gun, it was also used for sapping duties,wrecking, swimming and flamer version or even asmobile rocket launcher. One of its advantages wasthat it was produced with many of casted steel sothat it could be assembled quite quickly. The facili-ties could produce approximately 1,000 Shermansper month.Another advantage was its horizontally stabilized gun. With it, the crew of five able to firewhile the tank was driving. Later, the 75mm gun became too weak against the newer Germantanks, like the Panther or Tiger. But the high numbers of used Shermans compensated it.Often 15 Shermans attacked a single Panther.The first versions had the unpleasant habit of catching fire without any enemy contact. Thereason was the 425HP gasoline-operated engine from Chrysler. Sometimes even the ammuni-tion caught fire, which ended in a disaster. Because of that, Germans gave it the nick-name”Tommy Kocher” or ”Tommy-boiler”.The Sherman tank was one of the best known tanks in WWII-- last but not least, because theUSA exported it in many countries all around the world..

Recon Vehicle

Humber IV

The Humber was designed as a recon vehicle. Withits large wheels and powerful engine it had greatcross-country abilities. The first saw combat in 1941in the African desert.The Humber IV got a 37mm gun, which resulted in it having a crew of three. The driver could see backwards through a special designed flap on the rear.

M26 Pershing

The M26 Pershing was known as ”Tigertamer”. It got its nickname because of its90mm gun and its up to 110mm thick armor.The gun fired from a casted turret high velocity shell, which could kill both the Pantherand Tiger from great distances. And since its gun was also stabilized, it could dothat even while driving. This tank entered servicevery late in WWII, and only 20 had reached theEuropean continent in January 1945. Only onePershing was destroyed by a German tank. A German ”Nashorn” was able to surprise a Pershing at point-blank range and scored a killon it at only 250m.

Churchill VIIThe British Churchill Tank was designed to breakthrough enemy fortifications. The requirements for its design were the ability to cross5m wide trenches or climb 2m high walls. It shouldalso be able to withstand 100mm shells. The resultwas a rather bad combat tank because of its heavyweight and therefore slow speed. But it became somekind of multi-role tank of the British forces. TheChurchill was produced with a two pound or a 76mm howitzer, equipped with a MG, or anotherversion without. There are numerous version of the Churchill VII. TheBEF used it for mine sweeping duties, bridge building,

as an anti-air tank, flamer tank and even a version with 26cm howitzer was developed.The Churchill VII was of completely new design when compared to its predecessor.It not only looked different, it had a turret with a commanding dome, better armor, a rein-forced chassis, new portholes, better gear and was equipped with a new 75mm anti tank gun.Its expandability made it between 1943 and 1945 the most famous tank among Britishforces.

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6 pound ATG

The very successful six pound ATG wasdangerous for most German tanks. The only excep-tion was the Tiger. This gun fired a special SABOT shell over 9,000m. At 900m it could still penetrate 63mm steel.The gun was good enough that the USA copied it.

Artillery

Bishop (Valentine)

When the Wehrmacht started to use self-propelled guns against the British forces in northernAfrica, the British reaction was simply to designsomething equal. British forces used the chassis ofthe Valentine tank and mounted a 25 pound gun onit. It was difficult to move the gun quickly and thebarrel could not move up to a higher angle. If thecrew wanted to fire over a greater distance, theyhad to unmount and carry it up a ramp. Because oflimited room it could not carry much ammunition. Itwas carried in a trailer.

There wasn’t enough room for all crew members in the vehicle, so often one of them had to siton the engine’s hood.The Bishop wasn’t very mobile, but that didn’t stop it from being successful against enemytanks and infantry. The 25 pound shells were a feared weapon.

ATG

M36 Slugger 90mm

The ”tank killer” M36 was the new king of thebattlefield and displaced the German 88 in its role. The goal was to mount a gun on a vehi-cle to hunt down the Tiger and Panther. The chas-sis was taken from a M10, but it needed a com-plete new design for a turret that was able to holdthis heavy gun. Because of its powerful gun andspecial ammunition, it could destroy the Tiger andPanther from a rather far distance. The crew oftenused the ”shoot and scoot” tactic, and many killswere claimed without a single loss of a M36. More than 1,400 M36 were used in service between 1944 and 1945.

Archer (Valentine)The Archer was the perfect mobile ATG for pullingout. The reason was: Shortly after 1942 the Britishtank engineers noticed that the new 17 pound ATGwould make a great addition as a tank gun. The company Vickers received thecontract to mount it on the chassis of the ValentineTank. This chassis was rather narrow, and the heavygun stressed the front too much. The engineers simply mounted the gun backwards. It was pointing to the rear, while thetank drove into the other direction. Because of this

the tank was difficult to handle in combat but it was a dangerous opponent when it was protecting troops movingback. It’s powerful gun was also of good use when the Archer was operating from a well cov-ered spot.

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AA

M16 Multiple Gun Motor Carriage

Confronted with the dangerous threat of theLuftwaffe, the allied needed vehicles that were verymobile and also able to fight against air attacks. Forthat purpose the engineers mounted four .50calMGs on top of a fast half track, able to go cross-country. The MGs could turn a full 360° and fire nearly 500 rounds per minute.The turret was also able to turn with the high speedof 60° per second. A safety catch avoided firingfrom behind into the driving cab.

Bofors 40mm L/60

The Bofors 40mm L/60 was one of the most suc-cessful Anti-Air-Gun of WWII. It was used asmobile AAA on ground as well as on ships. Fromits 40mm barrel the L/60 fired between 100 and150 rounds per minute.The Bofors L/60 was even used later by the Hungarians in the BF 210heavy fighter.

Trucks

Dodge wc57

The Dodge WC57 Command Car was used asmobile radio station to maintain contact between allforces at the frontline.Like the Jeep, the WC57 was great for off roadduties. Because of its 4-wheel-drive it could climb upinclines as steep as 60° and was more powerful thanthe Jeep with its 76HP engine. To help other vehi-cles in difficult terrain, the engineers equipped itwith a winch. It was nearly powerful enough to pullthe WC57.Between 1942 and 1944, Dodge constructed 6,010

WC57’s.

25 Pound (87,6mm)

The British 25 pound artillery gun was one of themost popular guns the allied used in WWII. The guncould be loaded with several types of ammunitionand able to fire AP, HE, smoke grenades and shrap-nel. The ballistics of it was calibrated for 25 poundshells, such that other shells had a slightly differentline of fire.The 25 pound artillery was able to handle even diffi-cult terrain, even with its weight of 1.8 tons. Theimpact of the shells was so great that the 25 poundwas also used in the ATG Sexton.

BL 5.5-inch

The British 5 1/2” Artillery was an approvedweapon in WWII. It was part of the mediumartillery and was mounted on the MkII chassis. From its 140mm barrel, it was able to firethree 36.3kg shells per minute over a distance of16,400m. It could also fire smoke and flaregrenades.

M7 Priest

The M7 Priest was a combination of a 105mm how-itzer and the chassis of the US tank M3. The USarmy used the M7 Priest mainly as artillery atmedium range to support attacking infantry. It hada crew of seven.The M7 Priest was in production from early 1942and was demanded highly by British troops. Theybadly needed a replacement for their mobile artilleryBishop in northern Africa. 5,000 were ordered bythe British but the USA couldn’t deliver those num-bers. Only 5,500 were produced.

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Ammo

Bedford QL

The Bedford QL was the British counterpart to theOpel Blitz and was used for many different tasks -as weapon platform, ammunition transports, normal truck, toeing vehicle or gasoline transport. Because of the many tasks it could fulfill it was used all over the world. With52,000 built, it was the most produced three tontruck used by British forces in WWII. Because of its4-wheel-drive it also had great off-road abilities.

Tactical Bomber

Hawker Typhoon

After some throwbacks and wrong decisions in the evolution of the fighter/bomber Typhoon, in1942, Gloster was able to deliver the first planesto the Royal Air Force. It should have been able tofight even the fastest fighter/bombers theLuftwaffe had. For air-to-air combat the 664km/h fast Typhoonwas equipped with four 20mm Hispanio cannons.It also carried eight rocket launchers. Alternativelyit could carry two 500 lbs. bombs.The Typhoon was a shock for the Luftwaffe. In 1943, one year after it entered service, it wasno match against other fighter/bombers. In the summer of 1944, hundreds of Typhoons firedmillions of rounds, thousands of rockets and hundreds of bombs between the lines of Germanforces at Falaise. In this battle alone, the Typhoons destroyed more than 175 German tanks.

Jeep

The legendary Wiley’s Jeep was probably the most famous military car the allied used. It was capable to find its way through worst terrainthe whole world over. With its four-wheeled driveand water cooled 54HP engine, it could climb hills at 60°, travel through shallowwaters and had no problem in the desert or in thejungle. On road it could travel with up to 105km/hand was produced in high numbers because of itseasy to build chassis.

More than 600,000 were produced and all allied nation used it.In service the Jeep was used as transport, officer’s car and served in numerous combat mis-sions. It was sometimes equipped with a pivot MG, additional fuel tank and armor. It’s inter-esting that the fuel consumption was low; it only needed around 12 liters on road and off road it greater.

Bedford QL

The Bedford QL was the British counterpart to the Opel Blitz and was used for many different tasks-- as weapon platform, ammunitiontransport, normal truck, puller or gasoline trans-port. It was placed into service across the worldbecause of the numerous tasks it could perform.With 52,000 built, it was the most produced threeton truck the British forces used in WWII. It alsohad great off road abilities due to its 4-wheel-drive.

Support

M2A1 Half Track

The M2A1 Halftrack was a great tower for the USArmy. It could carry the driver and a commander,as well as up to seven passengers between difficultterrain because of its tracks. Above the passenger’sseat, a M2 .50cal MG was mounted which hadenough firepower to be a serious threat for mostlight armored enemies. The M2A1 was also able tocarry ten grenades or fourteen anti-tank mines.Because of its powerful engines the transport was

able to race 75km/h cross-country. It was armored with 12mm steel. It could also toe artilleryguns.

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Glider

Horsa

Paratroopers biggest problem was that they werespread out over a larger area after they’re enteredtheir combat zone. To avoid that the RAF, as wellas the Luftwaffe, the paraglider was designed as anew transport craft. With that kind of plane it was for the first time pos-sible to bring paratroopers very precisely to their target.But this was not the only advantage of the paraglid-er; it could glide silently over a long distance. The

Horsa glider had a wingspan of 27m and could carry a weight of 3.2 tons. Twenty-five fully equipped solders got room in its hull.One of the Horsas most famous mission was completed in June 1944 when they attacked the”Pegasus Bridge”. This was the first attack in operation ”Overlord”.

Transporter

C 47

The famous Douglas C 47-A Dakota was the mili-tary version of the DC 3. Some of them remain inservice today.Empty, its weight was 7.7 tons and it could carrya weight of four tons. It was one of the mostimportant transport planes in the US air force. Itcould travel 2,415km at 300km/h using a cruisingaltitude of 3,050m powered by twin Pratt &Whitney engine with both 1,200HP.

Level Bomber

B-25

Beside the B-27, the B-25 Mitchell was one of theheaviest armed medium bombers in WWII. The ver-sion B25-J was equipped with eighteen MGs whichwere worth provided more than adequate defense. Not every version was fitted withso many MGs-- the common configuration supporteda crew of six men; the pilot, co-pilot, navigator (whowas also bombardier and gunner), the engineer (who also was gunner), theradio operator (also gunner) and the rear gunner.The B-25 was powered by twin 1,700 HP radial

engines and had a range of 2,200km. It could carry several sets of bombs; three 1,000lbsbombs or two 1,600lbs. Some were fitted to drop air mines. The US air force used the B-25in Europe as well as the Pacific theater.

Recon Plane

Mosquito

When the first Mosquito flew on the 25th ofNovember, 1940, the plane had to be protectedfrom its own anti-air guns. To make clear that itwasn’t a German plane, the first Mosquito waspainted in bright yellow. The AAA didn’t fire onthat plane, and since then, the career of a greatplane began.To make the plane as light as possible, very fastand cheap, it was constructed mostly from wood.This austerity paid itself off. Although theMosquito wasn’t faster than the Spitfire, it didmanage to reach a top speed of 630km/h and was therefore one of the fastest bombers of itstime.The light construction, high speed and long range were the perfect condition for long rangerecon duties above enemy territory. Its first recon flight was made September 17th, 1941over France. For that purpose the plane was fitted with stronger engines, because of that thespeed and range increased again. This version could travel at 710km/h and was faster thanmany fighters of the Luftwaffe.But the Mosquito was not only a recon plane. It was also used a long-range bomber,fighter/bomber, night fighter, torpedo bomber, submarine hunter and minelayer. Some ver-sions were also heavily armed with 20mm cannons and 0,303cal MGs.

Page 31: Codename - Panzers - Phase One - Manual - PC

Other Nations

Other NationsUnits

Other NationsUnits

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SP Artillery

Zrinyi

The Hungarians built an assault cannon with a 105mm howitzer on the chassis of the Turan.The Zrinyi’s crew of four used their moving cannonprimarily during house-to-house fighting andagainst enemy infantry. The tactic advantage inhouse-to-house fighting was evident, as whole buildings could be pulverizedwith few shots.Between 1943 and 1944, the Hungarian engineers built 60 of these moveable howitzers. The chassis was propelled by a 260hp WeiszV8 engine, achieving top speeds of 40km/h.

Artillery

75mm WZ 1897 (Poland)

The 75mm WZ 1897 artillery gun was originallydeveloped by the French and was the backbone ofthe French artillery in WWI. As this cannon wasknown as reliable, the Poles used it to hold the advance of the German Wehrmacht in1939.The Germans used captured guns of this type to arm the Atlantic wall. Several hundred were usedunder the name 75mm PAK 97/38 as anti-tank can-nons, to counteract the thread posed by Russiantanks.

ATG

75mm L.36.3 Field Gun (France)

The French soldiers were able to shoot up to twen-ty projectiles weighing 5.3 kg each into the enemylines with their L.36.3 field gun, bridging a dis-tance of up to 4,500 meters. The roughly threemeter long cannon was easy to use. Trained shoot-ers were able to ready it within a few minutes.

Other Nations

Tanks

7TP (Poland)

The Polish light battle tank 7TP was a copy of the British 1934 Vickers-Armstrong. The Polishengineers simply equipped it with a new engine-- a110hp diesel engine, resulting in the first diesel pow-ered tank in history. Although its 17 mm armor was somewhat weak, it was moreor less able to go head to head with the GermanPanzer I and Panzer II. This was achieved by equip-ping one of its turrets with a 37mm anti-tank cannon that was capable of pene-

trating the German tank’s hulls. The technical capabilities of their equipment didn’t help thePoles much though, as they only had 150 7TP’s. The three man crews were practically over-run by the German troops.Two turrets protruded from the chassis of the 7TP in the earlier versions equipped with oneMG each. Later the Poles discarded one of the MGs in favor of the 37mm anti-tank cannon.Weighing in at nine tons, the diesel engine managed to accelerate the 7TP to 37km/h.The Wehrmacht used captured 7TPs for local police service in occupied Poland and as tractors.

Renault R-35 (France)Basically, with the R-35 the French had one of the most advanced tanks of its time. They chose however to equip it only with a 37mmcannon constructed during WWI. Unfortunately, itwas entirely undermanned with a crew of two. Therewas only the driver and a second man acting trulyas general dogs boy. He had to radio, reload, target,shoot and guide the driver. On top of this, theFrench tank tactics were seriously flawed, leading tothe doom of the R-35s. Instead of approaching theenemy in groups, only individual attacks were com-manded.With a weight of eleven tons, the R-35’s 85hpengine was capable of achieving a running speed of 20km/h. Its 40mm armor was sufficientduring the early war, but the insufficient crew size and the French battle tactics lead to itsfailure.

Page 32: Codename - Panzers - Phase One - Manual - PC

Credits

Stormregion CreditsStormregion

62 63

Lead DesignerAttila "Maci" Bánki HorváthGame DesignersAttila "Maci" Bánki HorváthJános "Ibrahim" IbrányiStoryGyula "Gyula" NagyJános "Ibrahim" IbrányiLevel DesignersLászló "Termi" NagyGyula "Gyula" NagyMission ScriptersAttila "Maci" Bánki HorváthLászló "Termi" NagyGábor "Tass" KomorJános "Ibrahim" IbrányiLead ProgrammerPéter "Hyp-X" Bajusz3D Engine ProgrammingPéter "Hyp-X" BajuszGábor "Remage" PapAI ProgrammingLajos "Lala" NádasiIstván "EXA" CsehGame Content ProgrammingIstván "EXA" CsehLajos "Lala" NádasiGábor "Remage" PapPéter "Hyp-X" BajuszVisual Effects ProgrammingTamás "Accord" KörözsiGábor "Remage" PapInterface ProgrammingIstván "EXA" CsehMultiplayer ProgrammingLajos "Lala" NádasiIstván "EXA" Cseh

Lead Graphic ArtistGábor "Mogyi" Mogyorósi3D Graphic ArtistGábor "Mogyi" MogyorósiLászló "Termi" NagySzabolcs "Kutya" JózsaZoltán "Bruzsy" RuzsányiGábor "Gabesz" CsipkeCsaba "Floyd" Gyulai2D Graphic ArtistCsaba "Floyd" GyulaiLászló "Termi" NagyGyula "Gyula" NagyTechnical ArtistZoltán "Bruzsy" RuzsányiAnimationZoltán "Bruzsy" RuzsányiSzabolcs "Kutya" JózsaIn-game animation scriptJános "Ibrahim" IbrányiTamás "Accord" KörözsiMocap supervisorSzabolcs "Kutya" JózsaMocap recordingBrainfactor Studio lead byMiklós "Árnyék" SzabóMocap actorsJános "Ibrahim" IbrányiGyula "Gyula" NagyÁdám "Csiga" CsillagGábor "Lupus" HorváthSzonja "A Kislány" HüseEdina "Az Anyukája" Gurály

Video Editing and PostProductionGábor "Mogyi" MogyorósiSound FXTibor "Spender" JárásiMusicPéter "tmlc" AntovszkiMusic SupervisorGábor "Mogyi" MogyorósiContent ManagerLászló "Edge" NoszlopiAdditonal ArtistsSzabolcs "Jester" MátéfyEndre "End" SzámelGábor "Palkó" PalkóHassan "Asi" Elsayed AshrafBalázs "Cabo" KalazdiLead QAGábor "Tass" KomorRussian translationOlga TsigannikTestersIstván „Kipu” Krippl Miklós „Mike” LeszkóZsolt „Hunyi” Hunyadkürti Zsolt „Sikló” LakatosKrisztián „Crix” BarabásExtra Testing SupportLajos "Princo" GócziThe ArchitectAchim "Rosso" HeidelaufProject LeadTamás "Havoc" Szerémy

Truck

Polski Fiat 621

The 2.5 ton Polski Fiat 621 was a tracked vehiclethat could operate in heavy terrain and transportsoldiers and field guns to the front. Six fullyequipped infantry soldiers found space on its loadfloor and the engine was strong enough to drag twocannons simultaneously. Even muddy grounds andshallow waters presented few obstacles due to the Fiat’s highground clearance.

Plane

Pzl-p11c (Poland)

When the German Wehrmacht invaded Poland,twelve squadrons of P11’s entered the battle againstthe seemingly superior enemy. Although the Polishpilots fought under chaotic conditions, they managedto shoot down 126 planes of the Luftwaffe-- if at ahigh cost, as 114 of their own pilots found death intheir destroyed P11s.The advantage of the one-seater P 11 was its excel-lent maneuverability, which it owed to its unusual

wing construction, its fin and its Polish developed Mercury IVS engine. Even as the pilots intheir P11s were at a disadvantage against the German Me109s, they still were able to award considerable damageto the enemy due to daring flight maneuvers. The P11’s 500hp Mercury engine acceleratedthe plane to a top speed of 390km/h, climbing at 800 meter per minute to a ceiling of eleven kilometers. In addition to two caliber 31 MGs the P11 was able to carry two 12.25 kg bombs.

Page 33: Codename - Panzers - Phase One - Manual - PC

Extra credits

CreditsCDV Software

ExtraCredits

64 65

TRANSLATION ANDVOICE RECORDINGS

Localization AgencyTranslocacell –Localization Services

Additional Textwork &RevisionsCarsten KisslatAdditional TranslationAchim HeidelaufSonja BühringProject Management &Artistic DirectionMartin Ruiz TorreblancaGerman & EnglishTranslations CoordinationBettina GolkVoice Recording EngineerMartin KühnVoice FX & Edit AdvisorPatrick KuhlmannRecording ScriptsAchim Heidelauf

Voice TalentsHans BayerStephen BellessNigel David CasseyClorisa GagnonThomas HaeveleIan HalcrowPhillip HallPeter HartingSteve HudsonValeri KossoiEugenia KritchevskiJürg LöwNorman MattNikita MirtovMark RossmanAlexander SchottkyDwight ToppinEllen WagnerVolker WolfAndreas WolframTom ZahnerEvgeny Zelichenko

EXTRA THANKS FROMSTORMREGION TO

ATIJustin CooneyKevin StrangeRichard "7 of 5" HuddyCreativeAndrea D’OrtaChen ReedGameSpyArt SantosJoost SchuurKay RicheyTom HitchcockNVidiaCem CebenoyanJoe SousaKevin StrangeRADGameToolsMitch SouleXGIJeryuan YanInternational SalesLászló "Z" Zehetmayer Péter "Petroff" Wodzinsky

DEVELOPMENT

Development DirectorDirk WeberSenior ProducerAchim HeidelaufLocalisation ManagerThomas KröllOliver Silski

QualiTy ASSURANCE

QA DirectorPeter OehlerQA ManagerThomas HeilSenior QA CoordinatorAndré DordelCo-LeadtesterDaniel SchömperlenGregor BellmannQA TesterAndré MehnertBogdan TrifanChristine JungChristoph WeinsteinDaniel PathmaperumaEric SchreiberWerner AronHolger HeinzSebastian KaluzaPascal RenschlerPer PiperMichael FochlerRoland ThimisterSebastian MerkelStefan PröllStefan SchreiberThomas HeilbronnerChristian SchafferThorsten OfThorsten Biller

David SpakAdditional TestersWilli PüschelGunnar SteinckeExtra Testing SupportWolfgang Gaebler

MARKETING & PR

Marketing & PR DirectorEric StandopPR ManagerEvelyn ReinaMichel JudtChristine RichterMarketing ManagerRandy DohackSenior Graphic DesignerA. Adrian AlonsoJunior Graphic DesignerSara StehlinSilvija SvetecAdditional GraphicsOliver KrainhöfnerAchim HeidelaufWeb DeveloperHenry GraffmannStefan SchwöbelSales DirectorAndreas Jäger

SPECIAL THANKSNoah AlonsoGeorg BackerGregor BellmannSonja BühringMartin DeppeThorsten FeldWolfgang GaeblerDaniel GrunderElmar GrunenbergFamily HeidelaufStefan HertrichDaniel JänschLloyd Kaufman & TromaMartin LöhleinFrank MüllerYasmin MüllerDaniel "Seepferdchen"

OberlerchnerPeter OhlmannMike PearsonFrank QuednauSven & Pascal SchmidtKristinka SelesiTodd SingermanDennis SloutskyAndrew Uhlemann &

TriggerfishRafal Walczowski

CDV USA

CEORobert PickensMarketing & PR DirectorWendy BeasleyQA & Customer Support ManagerDavid Green

Page 34: Codename - Panzers - Phase One - Manual - PC

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LLIIMMIITTEEDD WWAARRRRAANNTTYY..LLiimmiitteedd wwaarrrraannttyy

CDV Software Entertainment AG warrants,that the software product essentially works inagreement with the written records being sup-plied with the software product from CDVSoftware Entertainment AG. This warrantycovers 90 days, beginning with the date statedon the receipt.

LLeeggaall rreemmeeddyy ooff tthhee ccuussttoommeerrss.. The responsibility of CDV SoftwareEntertainment AG and their suppliers as wellas their excluding guarantee claims limit to -by choice of CDV Software Entertainment AG- ((aa)) the payback of the license fee you paid, asfar as those was paid and do not overstepthe recommended retail price, or((bb)) repair or replacement of the part, or theparts of the software product, which efficiencyCDV Software Entertainment AG must guar-antee for, as far as the software product isgiven back to CDV Software EntertainmentAG , including a copy of your receipt. This lim-ited warranty is not valid, if the defect is basedon an accident or misused or faulty handling.For each replaced software product, the guar-antee for a period of 30 days, or, as far as itcauses a longer period of warran-ty, is taken over from the first guarantee peri-od CDV Software Entertainment AG yields thisguarantee steps and product services only,when it is proved, that the software productwas obtained legally.

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FFIINNAALL RREESSTTRRIICCTTIIOONNSS..((11)) Should restrictions of this contract be notlegally binding in whole or in part, and/or notpracticable, and/or loose their legal force later,the validity of the remaining restrictions of thecontracts shall not be touched. This alsoapplies, if it should be proved, that the contractincludes a settlement gap.((22)) Instead of the ineffective and/or impracti-cable restriction or for filling the gap, an ade-quate settlement shall be valid, which, as far aslegally possible, approaches best to the intend-ed settlement.

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License

End-User License Agreement

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License

YOU SHOULD CAREFULLY READ THE FOL-LOWING LICENSE AGREEMENT BEFOREINSTALLING THIS SOFTWARE PROGRAM.WWiitthh tthhee uussee//iinnssttaallllaattiioonn ooff tthhee CCDD yyoouu aaggrreeee ttootthhee ffoolllloowwiinngg lliicceennssee aaggrreeeemmeenntt::This License Agreement is a legal binding con-tract between you and CDV SoftwareEntertainment AG for the above mentioned soft-ware product, consisting of the computer soft-ware and possible relevant media, printing mate-rial and electronic operating instructions (the"software product"). By installing the softwareproduct, copying it or using it in any other way,you admit to the conditions of this LicenseAgreement unlimited. Should you not agree tothe conditions of this License Agreement, do notinstall this software product, but hand it back tothe person you received it from, in return forrefund of the license fee within 30 days.SSOOFFTTWWAARREE PPRROODDUUCCTT LLIICCEENNSSEEThis software product is copyrighted (by nationallaw and international contracts.). This softwareproduct has not been sold to you, but is onlylicensed to you. LLIICCEENNSSEE WWAARRRRAANNTTYY..

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