collaboration tools and web 2.0

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Discussion of collaboration, web 2.0 tools supporting collaboration, trends and principles underlying the tools. Presented to Council of Ontario Universities, Online to Toronto (Lecture). See also http://www.downes.ca/presentation/139

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  • Collaboration Tools and Web 2.0 Stephen Downes August 14, 2007
  • Collaboration Tools and Web 2.0
    • Collaboration
    • Tools
    • Trends
    • Philosophies
  • Collaboration
  • Definition
    • From Wikipedia:
      • Collaboration is a process defined by the recursive interaction of knowledge and mutual learning between two or more people who are working together, in an intellectual endeavor, toward a common goal which is typically creative in nature. http://en.wikipedia.org/wiki/Collaboration
  • The Process
    • Often associated with teamwork
    • Gray (1989) explores collaboration as a process by framing it in three phases: problem setting, direction setting, and structuring
    • May also be associated with the output a collaboration
  • The Main Idea
    • is of working together
    • sharing of planning, making decisions, solving problems, setting goals, assuming responsibility, working together cooperatively, communicating, and coordinating openly (Baggs & Schmitt, 1988). http://www.medscape.com/viewarticle/499266_2
  • Collaborative Processes
    • Team Creation
    • Idea Generation
    • Decision-Making
    • Work or Production
    • Evaluation or Recap
  • Team Creation
    • = connecting
    • Katzenbach and Smith
      • Small numbers of people - < 12
      • Complementary skills in group members
      • Common purposes for working
      • Performance goals agreed upon
      • Shared working approaches
      • Mutual accountability amongst all members
    The Wisdom of Teams. New York, NY: HarperCollins, 2003. http://en.wikipedia.org/wiki/Collaborative_method
  • Idea Generation
    • = creating
    • Brainstorming
    • Concept mapping / mind mapping
    • Breakdown (analysis)
    • Storyboarding
    • Role Play
    • Etc.
    http://creatingminds.org/tools/tools_ideation.htm
  • Decision-Making
    • = deciding
    • Autocratic
    • Hand-clasping and cliques
    • Consensus
    • Deliberative Processes
    • Polling
    • Voting (voting mechanisms)
    http://www.csuchico.edu/sac/leaders/grpdecision.html
  • Work or Production
    • = producing
    • Functions: execution, tracking, timelining and optimizing
    • Separate roles and responsibilities individual work
    • Iterative (eg. Word Update)
    • Common Environment (Music and Lyrics)
  • Evaluation or Recap
    • = reflecting
    • Tabulation of expectations and results
    • Surveying, polling
    • Scoring and measurement against objective standards
    • Story-telling, lessons learned
    • Collection of best practices
  • Tools
  • An Electronic Environment
    • Basic needs:
      • Computers, mobile phones, PDAs
      • Wireless internet connection
      • Power outlets
      • Display screens or monitors
  • Basic Communications
    • Email / Mailing List
    • Instant messaging
    • Bulletin or Discussion Board
    • Telephone / Audio Chat
    • Meeting / Video Conference
    • Presentation Tools
    • Document storage and exchange
  • Web 2.0
  • The Core Technologies Web 2.0 RoadMap http://www.nri.co.jp/english/news/2006/061110.html
    • Social Networking
    http://staffdev.henrico.k12.va.us/parents/socnetwork.htm
    • Tagging
    • Asynchronous Javascript and XML (AJAX)
    Jesse James Garrett in February 2005. https://bpcatalog.dev.java.net/ajax/textfield-jsf/design.html
    • Representational State Transfer (REST)
    - principles that outline how resources are defined and addressed - looser sense: domain-specific data over HTTP without an additional messaging layer such as SOAP or session tracking via HTTP cookies . http://en.wikipedia.org/wiki/Representational_State_Transfer
    • Application Program Interface (API) and Mash-Ups
    http://scenariothinking.org/wiki/images/b/b6/MashUpSysDiagramV6.0.jpg
    • Javascript Object Notation (JSON)
  • Team Creation
    • Group Formation
      • Yahoo groups
      • Google Groups
    • CMSs, LMSs, etc.
    • Social Networks
      • Friendster, LinkedIn, Orkut, MySpace, Facebook, etc.
    • Network Formation
      • Ning, Elgg
  • Idea Generation
    • Brainstorming Tools - http://oedb.org/library/features/top-25-web20-apps-to-help-you-learn
    • Research and Tracking del.icio.us and RSS readers http://www.del.icio.us
    • Concept mapping / mind mapping http://bubbl.us/ http://www.flowchart.com http://www.gliffy.com
    • Storyboarding web comics http://www.sacredcowdung.com/archives/2006/03/all_things_web.html http://www.mainada.net/comics/ http://www.quicktoons.com
    • Role Play
    • Etc.
    http://creatingminds.org/tools/tools_ideation.htm
  • Decision-Making
    • = deciding
    • Slashdot reputation management http://slashdot.org/
    • Collective Wisdom Digg http://www.digg.com
    • Individual actions resulting in collective voice - Wikipedia
    http://www.csuchico.edu/sac/leaders/grpdecision.html
  • Work or Production
    • = producing
    • SubEthaEdit
    • Writely -> Google Docs
    • http://docs.google.com/?pli=1
  • Evaluation or Recap
    • = reflecting
    • Blogger - Live Journal - Movable Type - Wordpress
    • Educational Blogging article
    • Educational Weblogs - Edublogs.org
    • Wikipedia as compared to Britannica by Nature
  • Trends
  • User-Generated Content http://www.linuxelectrons.com/news/general/user-generated-web-content-will-grow-rapidly-through-2010
  • Multimedia Platforms
    • Eg. YouTube in a way Second Life
    • But esp. on line multimedia editors
    • Flickr , Podcasting - wikipedia
    • iPodder - Odeo Liberated Syndication
    • Youtube - video
    • Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network
  • Flow
    • IM and SMS expanded Twitter
    • Facebook status updates the now
    • RSS, podcasting and other content feeds
    • Mode the idea of flow how do you survive in a world of constant change? Stop thinking of things as static
  • Identity
    • The idea: identity as personal, not institutional
    • You own your data
    • Identity 2.0 Dick Hardt http://talk.talis.com/archives/2005/10/dick_hardt_on_i.html http://identity20.com/media/OSCON2005/
    • OpenID http://openid.net/
  • No More Walled Gardens
    • Social and content networks distributed across services
    • But also importantly the walls or institutions and corporations are also less important
  • Personal Learning Environment
    • Aggregate
    • Remix
    • Repurpose