context culture metadata_openscout20120301
DESCRIPTION
The Personalization Challenge: Context and Culture Metadata for Mobile LearningIn this keynote, we addressed m-learning adaptation based on a standardized context description. The context description contains cultural, organization and individual factors as a base for adaptable and adaptive systems. This is used on the openscout project which is about adaptation of learning resources also in the international context.TRANSCRIPT
The Personalization Challenge:
Context and Culture Metadata for Mobile Learning
Prof. Dr. Jan M. Pawlowski
Keynote Speech, MMS / MKWI 2012
March 2012
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…Jyväskylä, Finland…
Source: [http://www.jyu.fi/, http://www.jyvaskyla.fi/]
Global Information Systems, University of Jyväskylä (JYU) - The Team
Kati ClementsDenis Kozlov
Jan M. Pawlowski
Philipp Holtkamp
Henri Pirkkalainen
My backgroundPh.D. Business Information Systems, University of EssenHabilitation “Quality Management / Integration of Knowledge Management and E-Learning”Professor in “Global Information Systems”Chair CEN/ISSS Workshop Learning TechnologiesISO/IEC JTC1 SC36 Project Editor
JYU: Global Information Systems
Focus areasGlobal Information SystemsSupporting globally distributed workgroupsOpen Educational ResourcesReference Modeling
E-Learning
Supporting international education settingsCultural adaptationStandardization & Quality Management Mobile & Ambient LearningInnovative tools and solutions
ProjectsOpenScout: OER for ManagementTELMAP: Technology ForecastingNORDLET: Nordic Baltic Network for Learning, Education and TrainingCOSMOS, Open Science Resources: Exchange of Scientific ContentASPECT: Open Content and standards for schoolsiCOPER: New standards for educational technologiesLaProf: Language learning in ICT and agriculture
What is context all about…?
Sauna: German instructions
Sauna: American instructions
Sauna: Finnish instructions
M-Learning around the world…
Where is m-learning going…?
Mobile devices: Smart phones, tablets– New forms of flexible, 24/7 accessible learning– Multi-modal scenarios (touchscreens, movements,
haptic feedback, …)– Adoption: high
Learning apps– Specialized learning applications (eg vocabulary
training, …– New business models– Adoption: low
Mobile access to social networks– Learning aspects in social networks– Connection of leisure, work and learning– New forms of informal learning– International collaborations– Adoption: high
Where is m-learning going…?Personal Learning Environments– Adaptable / adaptive learning scenarios including
mobile devices / scenarios– Tailored to individuals’ needs– Adoption: medium-high
Location based scenarios– Contents and services based on the location (eg
library services, lecture notes in auditorium, …)– People identification (eg fellow learners)– Adoption: low-medium
Augmented reality– Embedding (situative) learning applications in real
contexts– Learning about objects, scenarios, places– Learning in real world scenarios– Adoption: very low
The challenges
Applications should be usable…– …on different devices– …in different contexts– …for different preferences
Current main approaches– Content adaptation to devices / screen size– Context adaptation to location– Some adaptation to user behaviour
Necessary to understand the context– External aspects / factors influencing a
learning situation
No current standards or specifications, only for parts (learner preferences, device specifications, protocols)!
Adaptation
Convergence
Integration
So what is context?How can we capture context?
Some context categoriesPlaces– Coordinates– Landscape– Artefacts– Noise level– …
People– Location– Interests– Purpose– …
Culture– Organization– Ethnic (region, country, origin,
…)
The context contains factors which influence m-learning scenarios but are not directly influenced by the design process– External– Long-term
What is needed?
A clear description and representation of the context to– Allow adaptable and adaptive solutions– Allow re-use of context descriptions in different systems and
environments
Consensus process amongst experts– Researchers (what are the influence factors and how do they
influence design processes?)– Practitioners: designers, developers, users, …– Learners, educators
Instruments– Free text descriptions– Formal models– Ontologies– Metadata– …– Standards
Metadata specification process
Include stakeholders
Define possible metadata candidates
Reduce
Negotiate and agree
Test and validate
Improve
Many specifications, many candidates, no clear understanding yet…
Context Metadata (Pawlowski, Richter, 2007)
Culture
Companies
Rules, standards and
agreements
Human actors
Financial aspects Media richness
Internet security
Demographical development
Learner satisfaction
Religion
Geography & education
infrastructure
Technical infrastructure
Rights
History
Politics
State of development
Information & Knowledge
Systems
Contextualized Attention Metadata (CAM)
Source: https://sites.google.com/site/camschema/
Our approach
Action in the CEN Workshop Learning Technologies (European Standardization Body)
Based on – Context Metadata – Contextualized
Attention Metadata
Application / guidance for M-Learning
20
European Initiatives: OpenScout
Continuous learning in management …
Development of management skills essential
Growing need for learning materials– Diverse topics, up-to-date, high-quality, inexpensive– Easy to access, skill-specific, adaptable, re-usable
Open educational management content available, but many usage barriers
… utilizing openly accessible learning materials
Easy-to-use web services to access open content
Support all phases of using open learning materials
Re-publish Re-publishSearchSearch Validate solutionValidate solution
Re-use / adapt
Re-use / adapt
Validate re-
usability
Validate re-
usability
Background: OpenScout project
Creating access to OER for business and management– Adaptation for multi-national and multi-cultural use– Tool and resource recommendation based on a
metadata specification– Providing interfaces to mobile search and to mobile
contentsPortal at learn.openscout.net– Single access point for business and management
content– Finding learning materials around the globe– Providing simple tools to use and adapt these materials– Creating a social environment where communities can
collaborate– Integrating the services and tools to existing solutions of
organizations (LMSs, KMSs, Social networks etc.)21
Background: OpenScout project
M-Learning @ OpenScout– Finding M-Learning contents– Identifying adaptation needs by
using the context and culture specification
M-Learning Opportunities– Access to OpenScout
repository using iOS application– Embedding widgets in mobile
PLE– Social network discourse
(facebook, linkedin, twitter)22
Raw specification input
Candidate metadata models for– Culture– Organizations– Individuals– Technologies– Situations– Problems– …
What do you consider as useful? Which context attributes have you used? Which aspects should be cut?
Specification: CultureGeneral General profile
descriptionName, Creator, Date of creation, Type (organizational, individual, national)
General: Reference
References to other profiles
Vcard reference, LIP reference, e-portfolio reference, Europass-reference, other references
Culture: General Description of the cultural context
Society type, individualism, masculinity, power distance, rituals, language, gender differences, behavioral norms,
Culture: Legal Description of legal background
Intellectual property rights, internet security
Culture: Historical
Historical influences Historical milestones, symbols, heroes
Culture: Political Political situation Political system, parties, persons
Culture: Religion Influence of religion System, confession, group, religious leaders, influence on society
Culture: Development
Status of development Infrastructure, GNP
Specification: Individual aspectsIndividual: General
Individual attributes Competences, educational preferences, media preferences, accessibility requirements, devices, …
Individual: Experiences
Culture related experiences
Country visits, situations, conflicts, attitudes, cases
Individual: Educational
Description of educational preferences
Common pedagogical approaches, teaching style, relation to teachers / fellow learners, group work
Individual: Communication
Description of communication preferences
Electronic communication, face to face communication, communication in groups, feedback preferences
Individual: Mobile
Description of mobile device attributes
Device name, operating systems, language,
Individual: Behavior
Social interactions Reference to CAM (attention metadata) records
Individual: Situation
Situations in which the context is used
Environment, location, actors, noise level, connectivity, …
Using the Spec: M-Learning Design Implications
Metadata Influences on M-Learning Design
Sample adaptation steps
Culture: General Didactical design Mobile interface design Mobile devices Collaboration
Adaptation / change of didactic strategy (depending on collaboration patterns, preferences)
Adaption towards cultural preferences (colors), language, terminology
Acceptance / trends of mobile devices in different countries / cultures
Adaptation of how people communicate and collaborate (e.g. different communication paths, group work strategies)
Culture: Development
Mobile devices Mobile interface design Mobility
Identification which devices are available / usable (e.g. bandwidth, connection types, networks)
Which locations can be used for mobile scenarios
Organizational: Technical
Mobility Adaptation based on aspects such as network speed, bandwidth, operating systems,
Adaptation where and for whom mobile devices are used
Using the Spec: M-Learning Design ImplicationsIndividual: Educational
Didactical Communication and
collaboration Mobility
Adaptation of learning strategy according to preferences (e.g. individual vs group learning, learning style, …)
Adaptation where mobile scenarios take place
Individual: Communication
Communication and collaboration
Didactical
Provision of preferred communication tools (e.g. social network, messenger used by learner)
Different communication networks and paths Adaptation of social interaction
Individual: Mobile Mobile interface design Mobility Media types
Adaptation to operating system and device characteristics
Adaptation of contents according to display size
Adaptation of mobile scenarios according to available location-based services
Adaptation of media according to available display options
Localization to preferred languageIndividual: Behavior Collaboration and
communication Didactical Mobility
Adaptation based on previous (successful) scenarios
Collaboration with previous learning partners Recommendation of contents
Individual: Situation Mobility Collaboration and
communication Didactical
Adaptation based on situation of media types (e.g. no audio in noisy environments, no graphics in bright sunlight)
Adaptation of collaboration depending which potential collaborators are available near the learner or online
Using the Spec: Culture ProfilesCulture Profile Instance (Nation / Region)
Culture Profile Instance (Group)
Learner Profile• Identification• Goals• Qualifications• Activities• …
Culture Profile Specification• General• Reference• Educational• Culture• Communication• …
E-Portfolio / ELM• Organizations• Identification• Resources • Products• …
Culture Profile Instance (Actor)• …• Experience 1: Study
Netherlands• Experience 2: Project
Korea• Native Culture:
Germany• …
Instantiation
INLOC• Competency
description• Evidence• …
Presentation
Contains Product
Defined Culture Competencies
Contains Characteristic
Summary
Context metadata are necessary to design adaptable / adaptive systems
Context metadata are useful for design processes
Many aspect covered, not all explored fully (e.g. cultural adaptation)
More research necessary for automatic adaptation
Forthcoming standardization will lead to a broad consensus process
Join the process!
Let’s discuss
Contact Information
Prof. Dr. Jan M. [email protected]
Skype: jan_m_pawlowski
Office:
Telephone +358 50 443 2389
http://users.jyu.fi/~japawlow