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    Course Syllabus

    DESCRIPTION:

    This course provides an experienced-based approach to marketing innovation andits practical application

    Topics to be addressed and discussed from an applied point of view include :Innovation Typology, Creativity, Adopter categories, Market Studies

    This course is coordinated by Laurent Soldermann & Orsolya Sadik-RozsnyaiPERFORMANCE ASSESSMENT:

    Student performance will be assessed on criteria of class participation and the finalinnovation project

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    Planning

    Project LaunchChoice of Sector

    Session 1LSSept. 22/23

    Creativity Session :Choice of Persona + New Product/Service Creation

    Session 2OSRSep. 29/30

    Modification and deepening of the concept,based on InterviewsPreparation Concept Sheet I-P-RW

    Session 3LSOct. 20/21

    Theoretical Background of Innovation

    Creativity Session :Innovation launch campaign preparation

    Session 5OSRDc. 01/02

    Oral presentationsSession 6

    OSRDec. 08/09

    Result analysis & concept amendmentSession 5

    LSOct. 27/28

    Sustainabledevelopmenttrend sheet

    Demonstrator/prototype

    PresentationPreparation

    (final version)

    Final consumer test +

    Presentation Preparation(1.st version)

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    Planning

    Project LaunchChoice of Sector

    Session 1LSSept. 26

    Creativity Session :Choice of Persona + New Product/Secrvice Creation

    Session 2OSR-Oct. 3

    Modification and deepening of the concept,based on InterviewsPreparation Concept Sheet I-P-RW

    Session 3LSOct. 10

    Theoretical Background of InnovationCreativity Session :Innovation launch campaign preparation

    Session 5OSRW Nov. 28

    Oral presentationsSession 6

    OSRW Dec. 5

    Result analysis & concept amendmentSession 4

    LSW Oct. 24

    Sustainabledevelopmenttrend sheet

    Demonstrator /Prototype

    Final consumer test +

    Presentation Preparation(1.st version)

    PresentationPreparation

    (final version)

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    Session 2

    Creative Thinking

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    Program Session 2

    The Theoretical basis of the Creative Thinking and CreativityTechniques

    20 minutes

    Brain Post-itChoice of Persona + New Product/Service Creation

    2.5 hours

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    Innovation & Creativity

    Innovation: Although the term is broadly used, innovation generally refers to the creation of better or more

    effective products, processes, technologies, or ideas that are accepted by markets, governments,and society

    Creativity: Creativity refers to the phenomenon whereby a person creates something new(a product, a

    solution, a work of art, a novel, a joke, etc.) that has some kind of value.

    Creativity techniques: Methods that encourage and reinforce creativeactions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generationand

    divergent thinking, methods of re-framing problems and so on. Some techniques require groups of two or more peoplewhile other techniques can be

    accomplished alone.

    Source : http://en.wikipedia.org

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    Creativity Techniques

    Collectively, there are several hundred techniquespublished in books by creativitythinking experts

    Techniques are like tools in a workshop, with different tools for different parts of thecreative process.

    For example,

    The Six Universal Questions

    What? Where? When? How? Why? Who?

    Forced analogy:

    In order to generate ideas, the participants should compare the problem withsomething else that has little or nothing in common and gaining new insights as aresult.

    You can force a relationship between almost anything, and get new insights : ex.companies and whales

    Brainstorming

    Generating ideas in a group situation

    Etc

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    Creative Problem Solving3 steps

    Source : http://www.rogerfirestien.com/

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    Brainstorming

    Brainstorming is a group creativity techniqueby which a grouptries to find a solutionfor a specific problem by gathering a list ofideas spontaneously contributedby its members.

    The term was popularized by Alex Faickney Osborn in 1953through the book Applied Imagination (He was frustrated byemployees inability to develop creative ideas individually for ad

    campaigns). In the book, Osborn not only proposed the brainstorming method

    but also established effective rules for hosting brainstormingsessions.

    Source : http://en.wikipedia.org/wiki/Brainstorming

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    Brainstorming Process

    1.Step : Divergent thinking

    Look at your images and generateideas

    Generate as many ideas as rapidly aspossible linked to your creativechallenge : real ones, fun ones

    Stand around the flip chart, pen inhand

    As you think of an idea, write it downon a post-it. Try to write it with asubject and a verb

    Write one idea per post-it.

    Stick your post-its on the paper board

    The Osborn-Parnes creative problem solving technique

    2. Step : Convergent thinking

    Look at your post-its collectively

    begin moving/clustering them intocommon or natural themes

    Characterizes each cluster by aword or two

    Vote for best ideas by writing acircle (2 votes for each member)

    Choose together the bestidea

    3 . Step : Concept sheet

    Prepare your conceptsheet

    Prepare themarketing mix

    No matter how daft, how impossible or how silly an idea is, it must be written down !

    Laughing is to be encouraged. Criticism is not !

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    Persona poster

    In marketing and user-centered design, personas arefictional characterscreated to represent thedifferent user types, based on real data andinformation

    It is an artifact that consists of a narrative relatingrelates to a desired users daily behavior patterns

    and lifestyle, using specific details, not generalities. Personas allow designers to understand the target

    demographicbetter than lists of data. Its just likehaving a real userincluded in every step of thedesign process.

    This leads to a much more realistic user

    understanding. The concept was developed in 1993Angus

    Jenkinsonand internationally adopted by OgilvyOnewith clients using the name CustomerPrints as "day-in-the-life archetype descriptions"

    Source : rwhitespace.com

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    Using Personas & Scenarios in design

    In goal-oriented web design, the designer plays through a full set of usage scenariosfor each persona. A scenario is a complete journey from first point of contact withthe system, right through to a goal being achieved

    Its also possible to create a disaster scenario of a Persona,a bad day experience,to stimulate creativity based on imaginative guesswork

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    Brain Post-it : Step by Step

    1. Createyour

    Persona 2.Describe a bad dayscenario of your

    Persona

    3.Generate ideasto create a newinnovative product or service foryour Persona which fits to the

    sustainable development trend

    5.Choosethe best idea(s)

    6.Develop it

    4.Bring together linked ideas 2.b Create a video with yourSmartphone (1-2minutes)

    1h10

    15 min

    Not in

    class

    20 min

    10 min

    20 min

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    Ice Breaker Creativity Exercise:Describe Gabrielle Solis Monday !

    Continue the story ! Stay Foolish !

    This morning, Gabrielle woke up in a good mood.

    She has planned a day of shopping.

    But when she was taking his breakfast, someoneknocked at the door

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    Session 5Innovation

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    Definition

    Innovation : a new idea applied successfully in practice

    Schumpeter (1934) distinguishes :

    The introduction of a new good

    The introduction of a new method of production,

    The opening of a new market,

    The conquest of a new source of supply of raw materials or half-manufacturedgoods

    The carrying out of the new organization of any industry

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    The most innovative companies

    Source : Fast Company.

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    Innovation categoriesBy the origin

    Supply-pushed innovations

    Based on new technological possibilities

    Demand-led innovations

    Based on social needs and marketrequirements

    Internet Key

    Arena Powerskin

    Organic skin care

    Coca-Cola VanillaZero

    Customized

    Citron DS3

    iPhone TouchScreen

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    Innovations categoriesby level of novelty

    Radical innovations

    Revolutionary technological changes

    Consumer behavior changes

    Incremental innovations

    Weak technological evolution

    Progressive improvement of the product

    Toyota Prius

    Hybride

    Projet inno

    Plan cours

    Typologie

    OutilsDveloppmnt.

    tudes de cas

    Dfinition

    Stratgie Prix

    iPad

    Web

    Source : Badot O., Cova B. (1992), Le No-Marketing, ESF diteur, Paris

    3D TV

    Samsung Galaxy S2Smartphone

    iPod shuffle

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    Innovations categories

    Product innovation

    Creation and introduction of a good that iseither new, or improved

    Service innovation

    New or significantly improved serviceconcept that is taken into practice

    Sonys European OnlineStore

    Amazon Kindle Fire

    Samsung NaviBot

    Robotic Vacuum Cleaner

    delivers quality brands at up to 70% off

    retail through online sales events everyday

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    Innovations categories

    Process Innovation

    A change in the way a product or serviceis manufactured, created, or distributed

    Online stores

    Eco Friendly PackagingProducts

    Business model Innovation

    A new way to generate profit

    Tata Nano($2300) city car

    Digital photosLow-costairlines

    ITunes store +iPod

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    Sources of innovation

    Research and Development

    (radical innovations)Market surveys

    (incremental innovations)

    End User*

    (user innovations)

    *Source : Eric Van Hippel The Sources of Innovation (1988)

    Linux : free and open source

    software

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    Source : Product Conceptualisation with the Lead User Method - Professor Erkko Autio (adapted from a web presentation byProfessor Eric von Hippel, MIT Sloan School of Management)/

    http://www.entrepreneur.dk/DTU%20kandidat%202007/Slides/Microsoft%20PowerPoint%20-%20Lead%20User%20method%20brief.pdf

    Including customersin the Innovation Process

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    Innovation adoption process5 Stages of Rogers

    Knowledge

    In this stage theindividual is firstexposed to an

    innovationbut lacksinformationaboutthe innovation.

    During this stage ofthe process theindividual has not

    been inspired to

    find more

    informationaboutthe innovation.

    Source : E. Rogers, Diffusion of Innovations, 1962

    Decision

    In this stage theindividual takes theconcept of theinnovation andweighs the

    advantages/disadvan

    tagesof using the

    innovation and

    decides whether toadopt or rejecttheinnovation.

    Persuasion

    In this stage theindividual isinterested in theinnovation andactively seeks

    information/detailabout the innovation.

    Implementation

    In this stage theindividual

    employs the

    innovationto avarying degreedepending on thesituation.

    During this stagethe individualdetermines the

    usefulnessof theinnovation andmay search forfurther informationabout it.

    Confirmation

    The individualfinalizes theirdecision to

    continue usingthe innovation andmay use theinnovation to its

    fullest potential.

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    Adopter categories

    Adopter category : a classification of individuals within a social system on the basis of innovativeness

    Innovators

    The first individuals to adopt an innovation

    Willing to take risks, youngest in age, highest social class, have great financial lucidity,

    Very social and have closest contact to scientific sources and interaction with other innovators.

    Early Adopters

    Have the highest degree of opinion leadershipamong the other adopter categories.

    Are younger in age, have a higher social status, have more financial lucidity, advanced education, and are

    more socially forward than late adopters.

    Realize judicious choice of adoption will help them maintain central communication position

    Source : E. Rogers, Diffusion of Innovations, 1962

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    Adopter categories

    Early Majority Individuals in this category adopt an innovation after a varying degree of time. This time of adoption is

    significantly longer than the innovators and early adopters. Have above average social status, contact with early adopters, and seldom hold positions of opinion

    leadership in a system

    Late Majority Individuals in this category will adopt an innovation after the average member of the society. Skeptical about an innovation, have below average social status, very little financial lucidity

    Laggards Individuals in this category are the last to adopt an innovation. Aversion to change-agents, advanced in age, focused on traditions, lowest social status, lowest

    financial fluidity, oldest of all other adopters

    Source : E. Rogers, Diffusion of Innovations, 1962

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    Innovation Success Stories

    Customer value perception Strong communication

    Design

    Consumer trends

    Wow effectcreate emotions (surprised by something wonderful or really great)

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    Innovation process

    The basic innovation process consists of 4 steps:1.Searchand idea generationGenerate ideas and produce a supply ofopportunities

    2. Assess

    Evaluation of the many ideas generated

    Put ideas through an objective filter in order toascertain which ideas hold the most potential

    3. Develop

    Refining the ideas from concept to working realityPrepare the ideas with potential through a processthat readies them for implementation

    4. ImplementMaking the ideas happen for realPursue opportunities (using familiar projectmanagement tools)

    Source :http://www.tranxend.co.za/innovation.html

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    Open Innovation

    = Integrating external ideas throughout the Innovation Process

    Open innovation is a paradigm that assumes that firms can and should useexternal ideasas well as internal ideas, and internal and external paths tomarket, as the firms look to advance their technology

    Source : Chesbrough, H.W. (2003). Open Innovation: The new imperative for creating and profiting from technology. Boston:Harvard Business School Press, p. xxiv

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    Open Innovation Network

    Source : http://www.i-cio.com/__data/assets/image/0017/7082/DAIMLER.jpg

    Startups

    Universities

    Suppliers

    Laboratories

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    Open Innovation with customers :Lead User Method

    Lead user is a term developed by Eric von Hippel in 1986.His definition for lead user is:

    Lead users face needsthat will be general in a marketplacebut face themmonths or years before the bulk of that marketplaceencounters them, and

    Lead users are positioned to benefit significantly by obtaining a solutiontothose needs.

    They are at the leading edge of important market trendsand

    Lead users often have to develop the new products and servicesthey need forthemselves - they become user-innovators

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    Open InnovationExample of Lead User

    In 2011, Apple hired prolific jailbreak hackerNicholas Allegra, aka Comex.

    He is well known for his work on theweb based jailbreak tool JailbreakMe.

    He was also the first person to publisha jailbreak for the iPad 2

    Comexs hacking abilities have been

    compared to that of high-level

    cybercriminal that attacksgovernment infrastructures.

    Being responsible for Apple releasingnew versions of iOS to patch his

    exploits, many believed that Comexwas hired by Apple to work onpatching security vulnerabilities fromthe inside.

    Source : http://www.iphone-my.com/news/apple-hire-jailbreak-hacker-comex-embarrassment/

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    37Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/

    Open InnovationExample of Lead User

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    38Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/

    Open InnovationExample of Lead User

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    39Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/

    Open InnovationSources of Innovations

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    41Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/

    Open InnovationIBM Innovation Jam

    Since 2001, IBM the multinational has been holding innovation jams, wherethousands of employees brainstorm ideas over a period of a few days.

    The first jam was an experiment that proved to the company the power of itsIntranet to serve as a single collaborative space for the company.

    It was a way of making use of the collective smarts of 350,000 people and usingthis as an asset to improve the way the organization operates.

    IBM uses open innovation jams extensively and in 2006 it embarked on its largestever online brainstorming sessionto speed up the launch of new technologiesand develop novel ways of bringing them to market.

    Prompted by IBM Chairman and Chief Executive Officer Samuel J. Palmisano thiswas the first jam where IBM involved individuals and research organizations

    who were not part of the company.

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    42Source : http://sloanreview.mit.edu/files/2008/12/50101-si2-lo6.png

    Open InnovationIBM Innovation Jam

    Open Innovation

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    Open InnovationIBM Innovation Jam

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    Open InnovationVolkswagen Open Innovation Contest

    German automaker Volkswagen organizes, every year, an open innovationcontest.

    In 2010, it called "App My Ride and Volkswagen invited designers, programmers,

    developers and interested users to help develop applications for theInfotainmentsystems of the future.

    A jury of experts selected a winner and award prizes, including a placement forstudents within Volkswagen Group Research in Tokyo, Shanghai, California orWolfsburg.

    "Our aim is to invite the international developer community to take part in designing afuture system," (VW Group Research Chief Prof. Dr Jrgen Leohold)

    Source : http://www.worldcarfans.com/110042625857/vw-announces-open-innovation-contest-app-my-ride#ixzz1XBaMYs7D

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    Open InnovationVOLKSWAGEN AQUA

    Dense traffic in China has inspired Zhang Yuhan, a Female Chinese design student to create a multi-

    function vehicles using the Volkswagen brand in June 2011.

    Its a cross between a modern car, a boat, an ultra-cool theme park ride and a spaceship.

    The Volkswagen Aqua Concept hovercraft is designed to be an effective mode of transportation forChinese commuters, capable of getting a driver and passenger through and over heavy snowfalls,lakes, rivers and just about any terrain that gets thrown at it

    Source : http://www.oamahou.com/design/volkswagen-aqua-by-yuhan-zhang.html?lang=en

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    Books

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    Brain Post-it session

    Creative Challenge : Imagine a creative launch campaign for your innovation

    Creative Technique : Forced connections & The Six Universal Questions

    Forced connections

    Definition

    The brainstorm technique known as forced connections is designed to take twounrelated concepts and forge a relationship between them.

    Ideal Activity For branding, concept generation, event planning

    How To Brainstorm With Forced Connections

    pick one topic create a connection between the topic and the creative challenge if a group is still struggling to create a connection between the words theyve

    drawn, it can draw a new word record your thoughts on a post it regroup post-its choose the best one

    The Six Universal Questions

    What? Where? When? How? Why? Who?

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    Brain Post-it : Step by Step

    1. Display your innovationand Persona

    5.Choosethe best idea(s)

    4.Bring together linked ideas

    2. Pick a topic

    3. Generate ideas/words by

    associating your innovation

    and the topic. Write downyour words on post-its.Rebound on others words!

    6.Create your eventscenario by using 6UniversalQuestions

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    EVENT SCHEDULE PLANNER

    What?

    Where ? When ?

    Who ?

    Why ?

    How ?

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    Forced Connections Topics

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    Baby Toddler Child Adolescent Adult Retired

    Red Orange Yellow Green Blue Indigo Violet Black White

    Brown Pink

    Breakfast Snack Lunch Dinner Supper Snack

    Morning Evening Sun Rain Fork Computer

    Bottle age Air anger animal answer apple area arm

    art atom baby back ball band bank bar bas

    bear beauty bell bird block blood blow board

    boat body bone book bottom Box boy branch

    bread break brother call camp capital

    Forced Connections Topics