course innovation marketing eng.pptx
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Course Syllabus
DESCRIPTION:
This course provides an experienced-based approach to marketing innovation andits practical application
Topics to be addressed and discussed from an applied point of view include :Innovation Typology, Creativity, Adopter categories, Market Studies
This course is coordinated by Laurent Soldermann & Orsolya Sadik-RozsnyaiPERFORMANCE ASSESSMENT:
Student performance will be assessed on criteria of class participation and the finalinnovation project
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Planning
Project LaunchChoice of Sector
Session 1LSSept. 22/23
Creativity Session :Choice of Persona + New Product/Service Creation
Session 2OSRSep. 29/30
Modification and deepening of the concept,based on InterviewsPreparation Concept Sheet I-P-RW
Session 3LSOct. 20/21
Theoretical Background of Innovation
Creativity Session :Innovation launch campaign preparation
Session 5OSRDc. 01/02
Oral presentationsSession 6
OSRDec. 08/09
Result analysis & concept amendmentSession 5
LSOct. 27/28
Sustainabledevelopmenttrend sheet
Demonstrator/prototype
PresentationPreparation
(final version)
Final consumer test +
Presentation Preparation(1.st version)
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Planning
Project LaunchChoice of Sector
Session 1LSSept. 26
Creativity Session :Choice of Persona + New Product/Secrvice Creation
Session 2OSR-Oct. 3
Modification and deepening of the concept,based on InterviewsPreparation Concept Sheet I-P-RW
Session 3LSOct. 10
Theoretical Background of InnovationCreativity Session :Innovation launch campaign preparation
Session 5OSRW Nov. 28
Oral presentationsSession 6
OSRW Dec. 5
Result analysis & concept amendmentSession 4
LSW Oct. 24
Sustainabledevelopmenttrend sheet
Demonstrator /Prototype
Final consumer test +
Presentation Preparation(1.st version)
PresentationPreparation
(final version)
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Session 2
Creative Thinking
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Program Session 2
The Theoretical basis of the Creative Thinking and CreativityTechniques
20 minutes
Brain Post-itChoice of Persona + New Product/Service Creation
2.5 hours
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Innovation & Creativity
Innovation: Although the term is broadly used, innovation generally refers to the creation of better or more
effective products, processes, technologies, or ideas that are accepted by markets, governments,and society
Creativity: Creativity refers to the phenomenon whereby a person creates something new(a product, a
solution, a work of art, a novel, a joke, etc.) that has some kind of value.
Creativity techniques: Methods that encourage and reinforce creativeactions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generationand
divergent thinking, methods of re-framing problems and so on. Some techniques require groups of two or more peoplewhile other techniques can be
accomplished alone.
Source : http://en.wikipedia.org
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Creativity Techniques
Collectively, there are several hundred techniquespublished in books by creativitythinking experts
Techniques are like tools in a workshop, with different tools for different parts of thecreative process.
For example,
The Six Universal Questions
What? Where? When? How? Why? Who?
Forced analogy:
In order to generate ideas, the participants should compare the problem withsomething else that has little or nothing in common and gaining new insights as aresult.
You can force a relationship between almost anything, and get new insights : ex.companies and whales
Brainstorming
Generating ideas in a group situation
Etc
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Creative Problem Solving3 steps
Source : http://www.rogerfirestien.com/
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Brainstorming
Brainstorming is a group creativity techniqueby which a grouptries to find a solutionfor a specific problem by gathering a list ofideas spontaneously contributedby its members.
The term was popularized by Alex Faickney Osborn in 1953through the book Applied Imagination (He was frustrated byemployees inability to develop creative ideas individually for ad
campaigns). In the book, Osborn not only proposed the brainstorming method
but also established effective rules for hosting brainstormingsessions.
Source : http://en.wikipedia.org/wiki/Brainstorming
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Brainstorming Process
1.Step : Divergent thinking
Look at your images and generateideas
Generate as many ideas as rapidly aspossible linked to your creativechallenge : real ones, fun ones
Stand around the flip chart, pen inhand
As you think of an idea, write it downon a post-it. Try to write it with asubject and a verb
Write one idea per post-it.
Stick your post-its on the paper board
The Osborn-Parnes creative problem solving technique
2. Step : Convergent thinking
Look at your post-its collectively
begin moving/clustering them intocommon or natural themes
Characterizes each cluster by aword or two
Vote for best ideas by writing acircle (2 votes for each member)
Choose together the bestidea
3 . Step : Concept sheet
Prepare your conceptsheet
Prepare themarketing mix
No matter how daft, how impossible or how silly an idea is, it must be written down !
Laughing is to be encouraged. Criticism is not !
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Persona poster
In marketing and user-centered design, personas arefictional characterscreated to represent thedifferent user types, based on real data andinformation
It is an artifact that consists of a narrative relatingrelates to a desired users daily behavior patterns
and lifestyle, using specific details, not generalities. Personas allow designers to understand the target
demographicbetter than lists of data. Its just likehaving a real userincluded in every step of thedesign process.
This leads to a much more realistic user
understanding. The concept was developed in 1993Angus
Jenkinsonand internationally adopted by OgilvyOnewith clients using the name CustomerPrints as "day-in-the-life archetype descriptions"
Source : rwhitespace.com
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Using Personas & Scenarios in design
In goal-oriented web design, the designer plays through a full set of usage scenariosfor each persona. A scenario is a complete journey from first point of contact withthe system, right through to a goal being achieved
Its also possible to create a disaster scenario of a Persona,a bad day experience,to stimulate creativity based on imaginative guesswork
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Brain Post-it : Step by Step
1. Createyour
Persona 2.Describe a bad dayscenario of your
Persona
3.Generate ideasto create a newinnovative product or service foryour Persona which fits to the
sustainable development trend
5.Choosethe best idea(s)
6.Develop it
4.Bring together linked ideas 2.b Create a video with yourSmartphone (1-2minutes)
1h10
15 min
Not in
class
20 min
10 min
20 min
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Ice Breaker Creativity Exercise:Describe Gabrielle Solis Monday !
Continue the story ! Stay Foolish !
This morning, Gabrielle woke up in a good mood.
She has planned a day of shopping.
But when she was taking his breakfast, someoneknocked at the door
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Session 5Innovation
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Definition
Innovation : a new idea applied successfully in practice
Schumpeter (1934) distinguishes :
The introduction of a new good
The introduction of a new method of production,
The opening of a new market,
The conquest of a new source of supply of raw materials or half-manufacturedgoods
The carrying out of the new organization of any industry
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The most innovative companies
Source : Fast Company.
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Innovation categoriesBy the origin
Supply-pushed innovations
Based on new technological possibilities
Demand-led innovations
Based on social needs and marketrequirements
Internet Key
Arena Powerskin
Organic skin care
Coca-Cola VanillaZero
Customized
Citron DS3
iPhone TouchScreen
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Innovations categoriesby level of novelty
Radical innovations
Revolutionary technological changes
Consumer behavior changes
Incremental innovations
Weak technological evolution
Progressive improvement of the product
Toyota Prius
Hybride
Projet inno
Plan cours
Typologie
OutilsDveloppmnt.
tudes de cas
Dfinition
Stratgie Prix
iPad
Web
Source : Badot O., Cova B. (1992), Le No-Marketing, ESF diteur, Paris
3D TV
Samsung Galaxy S2Smartphone
iPod shuffle
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Innovations categories
Product innovation
Creation and introduction of a good that iseither new, or improved
Service innovation
New or significantly improved serviceconcept that is taken into practice
Sonys European OnlineStore
Amazon Kindle Fire
Samsung NaviBot
Robotic Vacuum Cleaner
delivers quality brands at up to 70% off
retail through online sales events everyday
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Innovations categories
Process Innovation
A change in the way a product or serviceis manufactured, created, or distributed
Online stores
Eco Friendly PackagingProducts
Business model Innovation
A new way to generate profit
Tata Nano($2300) city car
Digital photosLow-costairlines
ITunes store +iPod
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Sources of innovation
Research and Development
(radical innovations)Market surveys
(incremental innovations)
End User*
(user innovations)
*Source : Eric Van Hippel The Sources of Innovation (1988)
Linux : free and open source
software
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Source : Product Conceptualisation with the Lead User Method - Professor Erkko Autio (adapted from a web presentation byProfessor Eric von Hippel, MIT Sloan School of Management)/
http://www.entrepreneur.dk/DTU%20kandidat%202007/Slides/Microsoft%20PowerPoint%20-%20Lead%20User%20method%20brief.pdf
Including customersin the Innovation Process
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Innovation adoption process5 Stages of Rogers
Knowledge
In this stage theindividual is firstexposed to an
innovationbut lacksinformationaboutthe innovation.
During this stage ofthe process theindividual has not
been inspired to
find more
informationaboutthe innovation.
Source : E. Rogers, Diffusion of Innovations, 1962
Decision
In this stage theindividual takes theconcept of theinnovation andweighs the
advantages/disadvan
tagesof using the
innovation and
decides whether toadopt or rejecttheinnovation.
Persuasion
In this stage theindividual isinterested in theinnovation andactively seeks
information/detailabout the innovation.
Implementation
In this stage theindividual
employs the
innovationto avarying degreedepending on thesituation.
During this stagethe individualdetermines the
usefulnessof theinnovation andmay search forfurther informationabout it.
Confirmation
The individualfinalizes theirdecision to
continue usingthe innovation andmay use theinnovation to its
fullest potential.
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Adopter categories
Adopter category : a classification of individuals within a social system on the basis of innovativeness
Innovators
The first individuals to adopt an innovation
Willing to take risks, youngest in age, highest social class, have great financial lucidity,
Very social and have closest contact to scientific sources and interaction with other innovators.
Early Adopters
Have the highest degree of opinion leadershipamong the other adopter categories.
Are younger in age, have a higher social status, have more financial lucidity, advanced education, and are
more socially forward than late adopters.
Realize judicious choice of adoption will help them maintain central communication position
Source : E. Rogers, Diffusion of Innovations, 1962
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Adopter categories
Early Majority Individuals in this category adopt an innovation after a varying degree of time. This time of adoption is
significantly longer than the innovators and early adopters. Have above average social status, contact with early adopters, and seldom hold positions of opinion
leadership in a system
Late Majority Individuals in this category will adopt an innovation after the average member of the society. Skeptical about an innovation, have below average social status, very little financial lucidity
Laggards Individuals in this category are the last to adopt an innovation. Aversion to change-agents, advanced in age, focused on traditions, lowest social status, lowest
financial fluidity, oldest of all other adopters
Source : E. Rogers, Diffusion of Innovations, 1962
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Innovation Success Stories
Customer value perception Strong communication
Design
Consumer trends
Wow effectcreate emotions (surprised by something wonderful or really great)
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Innovation process
The basic innovation process consists of 4 steps:1.Searchand idea generationGenerate ideas and produce a supply ofopportunities
2. Assess
Evaluation of the many ideas generated
Put ideas through an objective filter in order toascertain which ideas hold the most potential
3. Develop
Refining the ideas from concept to working realityPrepare the ideas with potential through a processthat readies them for implementation
4. ImplementMaking the ideas happen for realPursue opportunities (using familiar projectmanagement tools)
Source :http://www.tranxend.co.za/innovation.html
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Open Innovation
= Integrating external ideas throughout the Innovation Process
Open innovation is a paradigm that assumes that firms can and should useexternal ideasas well as internal ideas, and internal and external paths tomarket, as the firms look to advance their technology
Source : Chesbrough, H.W. (2003). Open Innovation: The new imperative for creating and profiting from technology. Boston:Harvard Business School Press, p. xxiv
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Open Innovation Network
Source : http://www.i-cio.com/__data/assets/image/0017/7082/DAIMLER.jpg
Startups
Universities
Suppliers
Laboratories
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Open Innovation with customers :Lead User Method
Lead user is a term developed by Eric von Hippel in 1986.His definition for lead user is:
Lead users face needsthat will be general in a marketplacebut face themmonths or years before the bulk of that marketplaceencounters them, and
Lead users are positioned to benefit significantly by obtaining a solutiontothose needs.
They are at the leading edge of important market trendsand
Lead users often have to develop the new products and servicesthey need forthemselves - they become user-innovators
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Open InnovationExample of Lead User
In 2011, Apple hired prolific jailbreak hackerNicholas Allegra, aka Comex.
He is well known for his work on theweb based jailbreak tool JailbreakMe.
He was also the first person to publisha jailbreak for the iPad 2
Comexs hacking abilities have been
compared to that of high-level
cybercriminal that attacksgovernment infrastructures.
Being responsible for Apple releasingnew versions of iOS to patch his
exploits, many believed that Comexwas hired by Apple to work onpatching security vulnerabilities fromthe inside.
Source : http://www.iphone-my.com/news/apple-hire-jailbreak-hacker-comex-embarrassment/
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37Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
Open InnovationExample of Lead User
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38Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
Open InnovationExample of Lead User
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39Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
Open InnovationSources of Innovations
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41Source : Professor Erkko Autio (adapted from a web presentation by Professor Eric von Hippel, MIT Sloan School of Management)/
Open InnovationIBM Innovation Jam
Since 2001, IBM the multinational has been holding innovation jams, wherethousands of employees brainstorm ideas over a period of a few days.
The first jam was an experiment that proved to the company the power of itsIntranet to serve as a single collaborative space for the company.
It was a way of making use of the collective smarts of 350,000 people and usingthis as an asset to improve the way the organization operates.
IBM uses open innovation jams extensively and in 2006 it embarked on its largestever online brainstorming sessionto speed up the launch of new technologiesand develop novel ways of bringing them to market.
Prompted by IBM Chairman and Chief Executive Officer Samuel J. Palmisano thiswas the first jam where IBM involved individuals and research organizations
who were not part of the company.
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42Source : http://sloanreview.mit.edu/files/2008/12/50101-si2-lo6.png
Open InnovationIBM Innovation Jam
Open Innovation
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Open InnovationIBM Innovation Jam
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Open InnovationVolkswagen Open Innovation Contest
German automaker Volkswagen organizes, every year, an open innovationcontest.
In 2010, it called "App My Ride and Volkswagen invited designers, programmers,
developers and interested users to help develop applications for theInfotainmentsystems of the future.
A jury of experts selected a winner and award prizes, including a placement forstudents within Volkswagen Group Research in Tokyo, Shanghai, California orWolfsburg.
"Our aim is to invite the international developer community to take part in designing afuture system," (VW Group Research Chief Prof. Dr Jrgen Leohold)
Source : http://www.worldcarfans.com/110042625857/vw-announces-open-innovation-contest-app-my-ride#ixzz1XBaMYs7D
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Open InnovationVOLKSWAGEN AQUA
Dense traffic in China has inspired Zhang Yuhan, a Female Chinese design student to create a multi-
function vehicles using the Volkswagen brand in June 2011.
Its a cross between a modern car, a boat, an ultra-cool theme park ride and a spaceship.
The Volkswagen Aqua Concept hovercraft is designed to be an effective mode of transportation forChinese commuters, capable of getting a driver and passenger through and over heavy snowfalls,lakes, rivers and just about any terrain that gets thrown at it
Source : http://www.oamahou.com/design/volkswagen-aqua-by-yuhan-zhang.html?lang=en
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Books
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Brain Post-it session
Creative Challenge : Imagine a creative launch campaign for your innovation
Creative Technique : Forced connections & The Six Universal Questions
Forced connections
Definition
The brainstorm technique known as forced connections is designed to take twounrelated concepts and forge a relationship between them.
Ideal Activity For branding, concept generation, event planning
How To Brainstorm With Forced Connections
pick one topic create a connection between the topic and the creative challenge if a group is still struggling to create a connection between the words theyve
drawn, it can draw a new word record your thoughts on a post it regroup post-its choose the best one
The Six Universal Questions
What? Where? When? How? Why? Who?
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Brain Post-it : Step by Step
1. Display your innovationand Persona
5.Choosethe best idea(s)
4.Bring together linked ideas
2. Pick a topic
3. Generate ideas/words by
associating your innovation
and the topic. Write downyour words on post-its.Rebound on others words!
6.Create your eventscenario by using 6UniversalQuestions
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EVENT SCHEDULE PLANNER
What?
Where ? When ?
Who ?
Why ?
How ?
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Forced Connections Topics
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Baby Toddler Child Adolescent Adult Retired
Red Orange Yellow Green Blue Indigo Violet Black White
Brown Pink
Breakfast Snack Lunch Dinner Supper Snack
Morning Evening Sun Rain Fork Computer
Bottle age Air anger animal answer apple area arm
art atom baby back ball band bank bar bas
bear beauty bell bird block blood blow board
boat body bone book bottom Box boy branch
bread break brother call camp capital
Forced Connections Topics