coverdale dbl corner(1)
TRANSCRIPT
8/8/2019 Coverdale Dbl Corner(1)
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´3µRoute Directory´3µRoute Directory
INTRODUCTION/PHILOSOPHY
INSTRUCTIONAL
³YOU DRAW IT´
Base RouteBase Route
´3µ Route Directory´3µ Route Directory
VIDEO 1 VIDEO 2
ILLUSTRATIONS/EXAMPLES (All versions)ILLUSTRATIONS/EXAMPLES (All versions)
³1́ RouteDirectory
OFFENSEOFFENSE
MAINMAIN
MENUMENU
PASSPASS
DIRECTORYDIRECTORY
SUMMARYSUMMARY
TABLETABLE
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The ³Double Corner´ concept is a very ³high-class´ tool we have toattack just about any coverage we see! It is one of the primary wayswe have to get the ball to outside receivers at a deeper depth!
The basic thought behind the play is to hold flat coverage with theinside ³Flat´ route, then put the Cornerback in a bind by using either µSwitched¶ or µStacked¶ releases straight at him, then breaking them off to two different types of Corner routes above and beneath him! Thetype of release we use makes it hard for safeties to µpattern read¶ us aswell!
The 3 route is a good way to break down aggressive cornerbacks, and can be used tostrike quickly from the Red Zone, convert long 3rd downs, or open up the Flat routevery effectively on 3rd and medium to short!
KEYS to a successful play:KEYS to a successful play:Great release by the middle receiver: He must avoid collisions to stayGreat release by the middle receiver: He must avoid collisions to stay´aheadµ of the Corner route, and attract the CB·s attention!´aheadµ of the Corner route, and attract the CB·s attention!
Timing and angle of the break by the Corner route, who must not getTiming and angle of the break by the Corner route, who must not gettoo far down inside.too far down inside.
PATIENCE by the QB to let this open up and clear vision of the targetPATIENCE by the QB to let this open up and clear vision of the target
area!area!
TAGS/VARIATIONSTAGS/VARIATIONS
Swap (v. Jams on Middle rec)Swap (v. Jams on Middle rec)FS adjustment to 50 seriesFS adjustment to 50 series
-- t o I N S T R U C T I O N A Lt o I N S T R U C T I O N A L ---- t o M A I N D I R E C T O R Yt o M A I N D I R E C T O R Y --
3
Philosophy
4 Philosophy
3 Route:3 Route:
´DOUBLE CORNERµ´DOUBLE CORNERµ
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BS OUTS:BS OUTS: SEAM READSEAM READ. Normal odd. Normal odd--numbered backside rules. Prenumbered backside rules. Pre--read safety, attack and be decisive!read safety, attack and be decisive!BS INS:BS INS: GO READGO READ. Normal odd. Normal odd--numbered backside rules. Be decisive, NEVER come inside the hash!numbered backside rules. Be decisive, NEVER come inside the hash!
FS INSFS INS:: FLATFLAT. Just like inside of ³4´ route. You release. Just like inside of ³4´ route. You release lastlast into traffic; let others outside you work, break off their rear.into traffic; let others outside you work, break off their rear.
QB:QB: 77--step angle drop, Flat is µQ.¶step angle drop, Flat is µQ.¶ Object receiver readObject receiver read on either side of the Bow Corner. Bow is aon either side of the Bow Corner. Bow is a 22 ball. If the CB settles feet/hangs inball. If the CB settles feet/hangs inB
ow lane, think deep 3B
ow lane, think deep 3--ball to High Corner to
B
S.. If ball to High Corner toB
S.. If anyany defender is trying to retreat under it, abort drop, godefender is trying to retreat under it, abort drop, go FlatFlat totoB
SB
S. Never try to drop. Never try to dropa ball over a retreating DB /LB. Flat can be primary of
f tight U by D/D.a ball over a retreating DB /LB. Flat can be primary off tight U by D/D.
II
OO
II
FS OUTS:FS OUTS: ³WRAP´ to BOW CORNER.³WRAP´ to BOW CORNER. Once you release insideOnce you release inside MM & find a free lane, get vertical, keep minimal space betw. you && find a free lane, get vertical, keep minimal space betw. you &M; can even stack on his inside hip.M; can even stack on his inside hip. You must stay BEHIND M You must stay BEHIND M. Eyeball &. Eyeball & freezefreeze the safety. Nod at 9the safety. Nod at 9--10,10, BowBow out to the Corner out to the Corner into the dead area at 12into the dead area at 12--14, split 2 nearest defenders. Time your break so it happens just as CB commits to M¶s Post fake!14, split 2 nearest defenders. Time your break so it happens just as CB commits to M¶s Post fake!
-- C L I C K H E R E T O R E T U R N T O M A I N D I R E C T O R YC L I C K H E R E T O R E T U R N T O M A I N D I R E C T O R Y --
³³6363´ Shown´ Shown
7 step ANGLE drop...7 step ANGLE drop...
³Object Receiver Read´ off the Bow Corner ...³Object Receiver Read´ off the Bow Corner ...
FS MID:FS MID: ³WRAP´ to HI CORNER³WRAP´ to HI CORNER. Split 8. Split 8--9 yds off T, set the Bunch/Stack. Ideal release is outside the widest short defender;9 yds off T, set the Bunch/Stack. Ideal release is outside the widest short defender;more important is amore important is a cleanclean release that doesn¶t get you held up. Engage the CB with eyes. After release, straighten to 12, nodrelease that doesn¶t get you held up. Engage the CB with eyes. After release, straighten to 12, nodto Corner, make a patient, 3to Corner, make a patient, 3--step post move, and explode on astep post move, and explode on a highhigh angle to the Corner, steep enough to get over top of CB.angle to the Corner, steep enough to get over top of CB.
OOFlat is your µQ¶ if heat comes early...Flat is your µQ¶ if heat comes early... µ2¶ ball to the Bow Corner if no one invades...µ2¶ ball to the Bow Corner if no one invades...
Flat if invaded from underneath«Flat if invaded from underneath«
³3´ ball to Hi Corner to BS if invaded from above (CB stops feet)³3´ ball to Hi Corner to BS if invaded from above (CB stops feet)
3
Instructional
MM88--99
44--66
4 Instructional
3 route:3 route:´DOUBLE CORNERµ´DOUBLE CORNERµ
TRUSTTRUST
TEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATION
SHARED RESPONSIBILITYSHARED RESPONSIBILITY
SS
SS
CC
####
1. ³WRAP´1. ³WRAP´ to switch positions or stack, to switch positions or stack, prepre--readread obstacles, find a clear lane!obstacles, find a clear lane!
2. ATTACK2. ATTACK ver tically, eyeball the nearest deep defender.ver tically, eyeball the nearest deep defender. OOshould tr ailshould tr ail MM slightly, don¶t get too f ar inside!slightly, don¶t get too f ar inside!
3. NOD opposite direction of 3. NOD opposite direction of break, O at 9, break, O at 9, M at 10M at 10--11«11«
4. BREAK4. BREAKM break 1M break 1stst at 12, 3 har d at 12, 3 har d
steps to a thin Post, steps to a thin Post, O off his rear at 10, O off his rear at 10,
flattening to the dead flattening to the dead space created by CBspace created by CB
collapsingcollapsing with M¶s Post with M¶s Post
movemove
5.5. THE KICKERTHE KICKER. M, af ter patiently wor king all 3. M, af ter patiently wor king all 3steps of a har d post move, speed breaks to a steps of a har d post move, speed breaks to a
steep, ³High´ Corner , taking an angle that will get steep, ³High´ Corner , taking an angle that will get him deeper than the CB.him deeper than the CB.
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T TE ER N WM
C C
J
E EMD
R
N ZN
C C
J
N TT E
RW S
E
C C
J
T TE E W
M SRCC
J
3YouDrawIt
-- C L I C K H E R E T O R E T U R N T O M A I N D I R E C T O R YC L I C K H E R E T O R E T U R N T O M A I N D I R E C T O R Y --
Rex Minus Squeeze H4 63 v. Cov 1v. Cov 1Split Ray Squeeze Check 53 v. Cov 0v. Cov 0
Deuce Lt Stack 73 v. Cov 3v. Cov 3Bunch Rt Slip Hot 63 v. Cov 2v. Cov 2
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3 ROUTE ILLUSTRATIONS
BASE ROUTEBASE ROUTE
1.1. Bunch Right 63Bunch Right 632.2. Strong Rex Squeeze 2Strong Rex Squeeze 2--6363
3.3. Larry Minus Stack Check 43Larry Minus Stack Check 434.4. Rip Firm Squeeze 3 East Dbl Corner Rip Firm Squeeze 3 East Dbl Corner
5.5. Bunch Lef t Slug H Cr azy 73Bunch Lef t Slug H Cr azy 73
-- T o 3 R o u t e M A I N D I R E C T O R YT o 3 R o u t e M A I N D I R E C T O R Y --
QMAX
3 ROUTE DIRECTORY3 ROUTE DIRECTORY
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55
1010
1515
2020HI CORNERHI CORNER
SEAM READSEAM READ
XX HH
ZZYY
##
OT +6OT +6
#s#s - - 22
QB THOUGHT PROCESSQB THOUGHT PROCESS
Drop: Drop: 7 Angle (5 f/Gun)7 Angle (5 f/Gun)
Progression: Progression: Object rec. off Bow Corner; 2 ball to Bo wObject rec. o ff Bo w Cor ner ; 2 ball to Bo w- - Flat o ff aborted drop if invaded f/belo wFlat o ff aborted drop if invaded f/belo w²²Hi Cor ner o ff shuffle up if invaded f/top Hi Cor ner o ff shuffle up if invaded f/top
10-11
MidMid: NOD to Post, 2: NOD to Post, 2
step SPEED br eak to step SPEED br eak to Hi Cor ner, do n¶t los eHi Cor ner, do n¶t los esp eed o n either sp eed o n either
mo ve!mo ve!
##
12
BOWBOW
CORNERCORNER
BU
NC
H
R IGH
T
63
FLATFLAT
v. Off v. Off
Bunch Right 63
RR
PREVPREV
SLIDESLIDE
3 RT3 RT
MENUMENU
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55
1010
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2020HI CORNERHI CORNER
SEAM READSEAM READ
XX YY
ZZ
HH
##
OT +8 OT +8
#s #s - - 22
QB THOUGHT PROCESSQB THOUGHT PROCESS
Drop : Drop : 7 Angle (5 f/Gun)7 Angle (5 f/Gun)
Pro gr essio n: Pro gr essio n: Object r ec. o ff Bo w Cor ner ; 2 ball to Bo wObject r ec. o ff Bo w Cor ner ; 2 ball to Bo w- - Flat o ff aborted drop i f i nvaded f/belo wFlat o ff aborted drop i f i nvaded f/belo w²²Hi Cor ner o ff s huffle up i f i nvaded f/top Hi Cor ner o ff s huffle up i f i nvaded f/top
10-11
MidMid: NOD to Post, 2: NOD to Post, 2
step SPEED br eak to step SPEED br eak to Hi Cor ner, do n¶t los eHi Cor ner, do n¶t los esp eed o n either sp eed o n either
mo ve!mo ve!
##
12
BOWBOW
CORNERCORNER
St
r ong
R ex
Squ
2-6
3
FLATFLATv. Off v. Off
Strong Rex Squeeze 2-63
RR ³I¶m Inside´
PREVPREV
SLIDESLIDE
3 RT3 RT
MENUMENU
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55
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2020HI CORNERHI CORNER
YY XX
ZZHH
##
OT +8 OT +8
QB THOUGHT PROCESSQB THOUGHT PROCESS
Drop : Drop : Straight 7 (5 f/Gun)Straight 7 (5 f/Gun)
Pro gress io n: Pro gress io n: Object rec. o ff Bo w Cor ner ; 2 ball to Bo wObject rec. o ff Bo w Cor ner ; 2 ball to Bo w--Flat o ff aborted drop if invaded f/be lo wFlat o ff aborted drop if invaded f/be lo w²²Hi Cor ner o ff s huffle up if invaded f/top Hi Cor ner o ff s huffle up if invaded f/top
10-11
MidMid: NOD to Post, 2: NOD to Post, 2
step SPEED break to step SPEED break to Hi Cor ner, do n¶t lose Hi Cor ner, do n¶t lose speed o n e ither speed o n e ither
mo ve !mo ve !
##
12
BOWBOW
CORNERCORNER
L
ar r y
Minus
Stack
C
hec
k
43
FLATFLAT
v. Off v. Off
Larry Minus Stack Check 43
RR
PREVPREV
SLIDESLIDE
3 RT3 RT
MENUMENU
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55
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2020HI CORNERHI CORNER
OVEROVER
PIN ARROWPIN ARROWXX
HH
RR
ZZ
YY
##
OT + 8 OT + 8
OT +5OT +5
QB THOUGHT PROCESSQB THOUGHT PROCESS
Progression : Progression : Same as nor mal Boot progression but Same as nor mal Boot progression but with a µPeek¶ to Dee p Corners with a µPeek¶ to Dee p Corners
10-11
4
##
12
BOWBOW
CORNERCORNER
R i
p
Plus
W
ing
3
E
ast
D
bl
C
or ner
MidMid: NOD to Post, 2: NOD to Post, 2ste p SPEED break to ste p SPEED break to Hi Corner, don ¶t lose Hi Corner, don ¶t lose
s peed on either s peed on either mo ve !mo ve !
Rip Firm Squz 3 East Dbl Corner
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QB THOUGHT PROCESSQB THOUGHT PROCESS
Drop : Drop : Straight 7 (5 f/Gun)Straight 7 (5 f/Gun)
Pro gress io n: Pro gress io n: Object rec. o ff Bo w Cor ner ; 2 ball to Bo wObject rec. o ff Bo w Cor ner ; 2 ball to Bo w--Flat o ff aborted drop if invaded f/be lo wFlat o ff aborted drop if invaded f/be lo w²²Hi Cor ner o ff s huffle up if invaded f/top Hi Cor ner o ff s huffle up if invaded f/top
55
1010
1515
2020
YY
HHXX
10-11
## ##
OT +6OT +6
BOWBOW
CORNERCORNER 12
HI CORNERHI CORNER
MidMid: NOD to Post, 2 step : NOD to Post, 2 step SPEED break to HiSPEED break to Hi
Cor ner, do n¶t lose speed Cor ner, do n¶t lose speed
o n e ither mo ve !o n e ither mo ve !
RR
SEAM READSEAM READ
ZZ
##
Bunch Lef t Slug H Crazy 73
FLATFLAT
v. Off v. Off
³I¶m Dead´
PREVPREV
SLIDESLIDE
3 RT3 RT
MENUMENU