day 2, workshop 6, johan oomen

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Johan Oomen Netherlands Institute for Sound and Vision [email protected] Leveraging community enthusiasm! – two examples

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Page 1: Day 2, workshop 6, Johan Oomen

Johan Oomen Netherlands Institute for Sound and [email protected]

Leveraging community enthusiasm! – two examples

Page 2: Day 2, workshop 6, Johan Oomen

‘On demand’ digital archive

‘Social tagging/rating’

‘Collaborative storytelling’

Enriching the ‘Online’ museum experience

Enriching the ‘Offline’ museum visit

Distributed research

Online marketplace

Many kinds of community involvement

Source: TNO - Sander Limonard, Martijn Staal, Monika Lechner - 2009

Page 3: Day 2, workshop 6, Johan Oomen

Organisationalcentered

Communitycentered

Flickr Commons

Reliwiki

Museumn8

Rijksmuseum widget

Haagse zoekplaatjes

Waisda

Ikweetwatditis.nl

ANP Historisch Archief

Brooklyn museum Facebook

LIFE/ Google

Haaleenstukje museuminhuis.nl

WikilovesArt

ArtBabble

Linkedin – Erfgoed 2.0

My Brighton and Hove

Geheugen van oost

‘Non-professional’

WebBiographies

MyHeritage

Musemo

Glasmuseum

Tate Modern

Narb.me

Beeldbank RHC Limburg

ED*IT

Tank U

Archief 2.0.ning.com

British Archives Wiki

Verhalenarchief

‘Professional’

Source: TNO - Sander Limonard, Martijn Staal, Monika Lechner - 2009

Open Images

Page 4: Day 2, workshop 6, Johan Oomen

Flickr Commons

Reliwiki

Museumn8

Rijksmuseum widget

Haagse zoekplaatjes

Ikweetwatditis.nl

ANP Historisch Archief

Brooklyn museum Facebook

LIFE/ Google

Haaleenstukje museuminhuis.nl

WikilovesArt

Linkedin – Erfgoed 2.0

My Brighton and Hove

Geheugen van oost

WebBiographies

MyHeritage

Musemo

Glasmuseum

Tate Modern

Narb.me

Beeldbank RHC Limburg

ED*IT

Tank U

Archief 2.0.ning.com

British Archives Wiki

Verhalenarchief

Profeesional

Amateur Professional

Enthusiast

Fans

Passerngers by

Show on own site

Syndication Supplier/customer using external plaform

Coordniation with platform

No institutional link

Colaboration within the

heritage domain

‘Professional’

Communitycentered

‘amateur / lay person’

Source: TNO - Sander Limonard, Martijn Staal, Monika Lechner - 2009

Waisda Open Images

ArtBabble

Organisationalcentered

Page 5: Day 2, workshop 6, Johan Oomen

5 rules for museum content• 1. Discoverable – it is where I am and where I

look for it.

• 2. Meaningful – I can understand it.

• 3. Responsive – to my interests, moods, location.

• 4. Useable/Shareable – I can pass it on and share.

• 5. Available in all three locations – online, onsite and offsite.

Source: Seb Chan, Head of Digital, Social & Emerging Technologies at the Powehouse Museum in Syndeyhttp://www.powerhousemuseum.com/dmsblog/index.php/2009/10/29/five-rules-for-museum-content-via-

amsterdam/

Page 6: Day 2, workshop 6, Johan Oomen

1. Open Images

Open media platform for online access to audiovisual archive material, available for free (creative) reuse.

Built by Sound and Vision & Knowledgeland but designed for participation by others (other institutions).

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Objectives

• Public outreach by embracing new technologies and ‘participatory culture’

• Contextualization by interlinking with other platforms

• Exploring new services and business models

Page 8: Day 2, workshop 6, Johan Oomen

Open-open-open• Open source media platform (MMBase)• Use of and open video codec (Ogg

Theora)• Use of the HTML5 <video> tag• Use of an open API (OAI-PMH, Atom

feeds)

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Allowing (creative) reuse

• CC-BY-SA as preferred license• 3,000 items from our ‘own’ collection• ‘Internet quality’

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21/09/0925

New technlogies

2. Video Labeling Game

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• Time-related metadata (inter-video search)

• Social tagging (bridging the semantic gap)• STEVE.museum presentation DISH day 1• 160k people are volunteering in CH in the

Netherlands

• Interaction between the archive /broadcaster and the public

Added value

Page 27: Day 2, workshop 6, Johan Oomen

• Netherlands Institute for Sound and Vision (project management, content, research)

• KRO (concept, content, PR)• VU (research within PrestoPRIME)• Q42 (developer)

Project partners

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• The goal of the game is consensus between players (which also works as filter)

• Fun and competition as motivation • Almost 600 hours of material / 2.400+

items

Set-up

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How does it work?Players can choose from four ‘channels’ that contain different programmes

Page 30: Day 2, workshop 6, Johan Oomen

How does it work?

In the game channel players enter tags that decribe what they see and hear

Page 31: Day 2, workshop 6, Johan Oomen

How does it work?Scoring:

• Basic rule – players score points when their tag exactly matches the tag entered by another player within 10 seconds• Multiple other scoring mechanisms to create various tag incentives

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ExperiencesSince the launch in May 2009:• 47.287 pageviews• 12.941 visits (3+ min online)• 568 registered players (but thousands

of anonymous players!)• 605 tagged items / 160k tags• Many matches between the thesaurus

of Sound and Vision and Dutch WordNet

Page 33: Day 2, workshop 6, Johan Oomen

Generating a constant flow of traffic is a challenge! But recently: great boost through Farmer seeks a Wife website

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Retrieval interface

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Community involvement… some preconditions

• Culture of openness• Willingness to share• Engaged

• Invest in grassroots marketing (existing communities)

• Flexible• Query logs

• Realism (10% of the audience is active)

Based on: Handboek Communities, Erwin Blom – 2009 & De Digitale Kunstkammer, Harry van Vliet - 2009

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Conclusions (…you probably know some of this

already ;-)

• See how the rules of museum content apply to your data

• Study the dynamics of communities you would like to target

• Experiment and involve users (+ other stakeholders) from early in the process

Page 37: Day 2, workshop 6, Johan Oomen

Contact details

[email protected]• Twitter: johanoomen• & check Slideshare for the slides