december 8, 2003other isa's1 other isas next, we discuss some alternative instruction set...
TRANSCRIPT
December 8, 2003 Other ISA's 1
Other ISAs
• Next, we discuss some alternative instruction set designs.
– Different ways of specifying memory addresses
– Different numbers and types of operands in ALU instructions
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Addressing modes
• The first instruction set design issue we’ll see are addressing modes, which let you specify memory addresses in various ways.
– Each mode has its own assembly language notation.
– Different modes may be useful in different situations.
– The location that is actually used is called the effective address.
• The addressing modes that are available will depend on the datapath.
– Our simple datapath only supports two forms of addressing.
– Older processors like the 8086 have zillions of addressing modes.
• We’ll introduce some of the more common ones.
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Immediate addressing
• One of the simplest modes is immediate addressing, where the operand itself is accessed.
LD R1, #1999 R1 1999
• This mode is a good way to specify initial values for registers.
• We’ve already used immediate addressing several times.
– It appears in the string conversion program you just saw.
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Direct addressing
• Another possible mode is direct addressing, where the operand is a constant that represents a memory address.
LD R1, 500 R1 M[500]
• Here the effective address is 500, the same as the operand.
• This is useful for working with pointers.
– You can think of the constant as a pointer.
– The register gets loaded with the data at that address.
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Register indirect addressing
• We already saw register indirect mode, where the operand is a register that contains a memory address.
LD R1, (R0) R1 M[R0]
• The effective address would be the value in R0.
• This is also useful for working with pointers. In the example above,
– R0 is a pointer, and R1 is loaded with the data at that address.
– This is similar to R1 = *R0 in C or C++.
• So what’s the difference between direct mode and this one?
– In direct mode, the address is a constant that is hard-coded into the program and cannot be changed.
– Here the contents of R0, and hence the address being accessed, can easily be changed.
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• Register indirect mode makes it easy to access contiguous locations in memory, such as elements of an array.
• If R0 is the address of the first element in an array, we can easily access the second element too:
LD R1, (R0) // R1 contains the first elementADD R0, R0, #1LD R2, (R0) // R2 contains the second element
• This is so common that some instruction sets can automatically increment the register for you:
LD R1, (R0)+ // R1 contains the first elementLD R2, (R0)+ // R2 contains the second element
• Such instructions can be used within loops to access an entire array.
Stepping through arrays
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Indexed addressing
• Operands with indexed addressing include a constant and a register.
LD R1, 500(R0) R1 M[R0 + 500]
• The effective address is the register data plus the constant. For instance, if R0 = 25, the effective address here would be 525.
• We can use this addressing mode to access arrays also.
– The constant is the array address, while the register contains an index into the array.
– The example instruction above might be used to load the 25th element of an array that starts at memory location 500.
• It’s possible to use negative constants too, which would let you index arrays backwards.
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PC-relative addressing
• We’ve seen PC-relative addressing already. The operand is a constant that is added to the program counter to produce the effective memory address.
200: LD R1, $30 R1 M[201 + 30]
• The PC usually points to the address of the next instruction, so the effective address here is 231 (assuming the LD instruction itself uses one word of memory).
• This is similar to indexed addressing, except the PC is used instead of a regular register.
• Relative addressing is often used in jump and branch instructions.
– For instance, JMP $30 lets you skip the next 30 instructions.
– A negative constant lets you jump backwards, which is common in writing loops.
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Indirect addressing
• The most complicated mode that we’ll look at is indirect addressing.
LD R1, [360] R1 M[M[360]]
• The operand is a constant that specifies a memory location which refers to another location, whose contents are then accessed.
• The effective address here is M[360].
• Indirect addressing is useful for working with multi-level pointers, or “handles.”
– The constant represents a pointer to a pointer.
– In C, we might write something like R1 = **ptr.
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Addressing mode summary
Mode Notation Register transfer equivalent
I mmediate LD R1, #CONST R1 CONSTDirect LD R1, CONST R1 M[CONST]Register indirect LD R1, (R0) R1 M[R0]I ndexed LD R1, CONST(R0) R1 M[R0 + CONST]Relative LD R1, $CONST R1 M[PC + CONST]I ndirect LD R1, [CONST] R1 M[M[CONST]]
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Number of operands
• Another way to classify instruction sets is according to the number of operands that each data manipulation instruction can have.
• Our example instruction set had three-address instructions, because each one had up to three operands—two sources and one destination.
• This provides the most flexibility, but it’s also possible to have fewer than three operands.
ADD R0, R1, R2
operation
destination sources
operands
R0 R1 + R2
Register transfer instruction:
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Two-address instructions
• In a two-address instruction, the first operand serves as both the destination and one of the source registers.
• Some other examples and the corresponding C code:
ADD R3, #1 R3 R3 + 1 R3++;MUL R1, #5 R1 R1 * 5 R1 *= 5;NOT R1 R1 R1’ R1 = ~R1;
ADD R0, R1
operation
destinationand source 1
source 2
operands
R0 R0 + R1
Register transfer instruction:
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• Some computers, like this old Apple II, have one-address instructions.
• The CPU has a special register called an accumulator, which implicitly serves as the destination and one of the sources.
• Here is an example sequence which increments M[R0]:
LD (R0) ACC M[R0]ADD #1 ACC ACC + 1ST (R0) M[R0] ACC
One-address instructions
ADD R0
operation source
ACC ACC + R0
Register transfer instruction:
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The ultimate: zero addresses
• If the destination and sources are all implicit, then you don’t have to specify any operands at all!
• This is possible with processors that use a stack architecture.
– HP calculators and their “reverse Polish notation” use a stack.
– The Java Virtual Machine is also stack-based.
• How can you do calculations with a stack?
– Operands are pushed onto a stack. The most recently pushed element is at the “top” of the stack (TOS).
– Operations use the topmost stack elements as their operands. Those values are then replaced with the operation’s result.
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Stack architecture example
• From left to right, here are three stack instructions, and what the stack looks like after each example instruction is executed.
• This sequence of stack operations corresponds to one register transfer instruction:
TOS R1 + R2
R1
… stuff 1 …
… stuff 2 …
R2
R1
… stuff 1 …
… stuff 2 …
R1 + R2
… stuff 1 …
… stuff 2 …
(Top)
(Bottom)
PUSH R1 PUSH R2 ADD
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Data movement instructions
• Finally, the types of operands allowed in data manipulation instructions is another way of characterizing instruction sets.
– So far, we’ve assumed that ALU operations can have only register and constant operands.
– Many real instruction sets allow memory-based operands as well.
• We’ll use the book’s example and illustrate how the following operation can be translated into some different assembly languages.
X = (A + B)(C + D)
• Assume that A, B, C, D and X are really memory addresses.
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Register-to-register architectures
• Our programs so far assume a register-to-register, or load/store, architecture, which matches our datapath from last week nicely.
– Operands in data manipulation instructions must be registers.
– Other instructions are needed to move data between memory and the register file.
• With a register-to-register, three-address instruction set, we might translate X = (A + B)(C + D) into:
LD R1, A R1 M[A] // Use direct addressingLD R2, B R2 M[B]ADD R3, R1, R2 R3 R1 + R2 // R3 = M[A] + M[B]
LD R1, C R1 M[C]LD R2, D R2 M[D]ADD R1, R1, R2 R1 R1 + R2 // R1 = M[C] + M[D]
MUL R1, R1, R3 R1 R1 * R3 // R1 has the resultST X, R1 M[X] R1 // Store that into M[X]
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Memory-to-memory architectures
• In memory-to-memory architectures, all data manipulation instructions use memory addresses as operands.
• With a memory-to-memory, three-address instruction set, we might translate X = (A + B)(C + D) into simply:
• How about with a two-address instruction set?
ADD X, A, B M[X] M[A] + M[B]ADD T, C, D M[T] M[C] + M[D] // T is temporary storageMUL X, X, T M[X] M[X] * M[T]
MOVE X, A M[X] M[A] // Copy M[A] to M[X] firstADD X, B M[X] M[X] + M[B] // Add M[B]MOVE T, C M[T] M[C] // Copy M[C] to M[T]ADD T, D M[T] M[T] + M[D] // Add M[D]MUL X, T M[X] M[X] * M[T] // Multiply
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Register-to-memory architectures
• Finally, register-to-memory architectures let the data manipulation instructions access both registers and memory.
• With two-address instructions, we might do the following:
LD R1, A R1 M[A] // Load M[A] into R1 firstADD R1, B R1 R1 + M[B] // Add M[B]LD R2, C R2 M[C] // Load M[C] into R2ADD R2, D R2 R2 + M[D] // Add M[D]MUL R1, R2 R1 R1 * R2 // MultiplyST X, R1 M[X] R1 // Store
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Size and speed
• There are lots of tradeoffs in deciding how many and what kind of operands and addressing modes to support in a processor.
• These decisions can affect the size of machine language programs.
– Memory addresses are long compared to register file addresses, so instructions with memory-based operands are typically longer than those with register operands.
– Permitting more operands also leads to longer instructions.
• There is also an impact on the speed of the program.
– Memory accesses are much slower than register accesses.
– Longer programs require more memory accesses, just for loading the instructions!
• Most newer processors use register-to-register designs.
– Reading from registers is faster than reading from RAM.
– Using register operands also leads to shorter instructions.
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Summary
• Instruction sets can be classified along several lines.
– Addressing modes let instructions access memory in various ways.
– Data manipulation instructions can have from 0 to 3 operands.
– Those operands may be registers, memory addresses, or both.
• Instruction set design is intimately tied to processor datapath design.
• “The Godfather” is a 14-character C string.