Designing Engaging & Gamified Learning Experiences

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  1. Zaid Ali Alsagoff 2017
  2. Source: http://www.oxfordmartin.ox.ac.uk/downloads/reports/Citi_GPS_Technology_Work_2.pdf
  3. But teachers who USE TECHNOLOGY EFFECTIVELY will probably replace teachers who do not. Technology WONT REPLACE ALL Teachers...
  4. Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html
  5. Survival Skills for Careers, College & Citizenship 1. Critical Thinking & Problem-Solving 2. Collaboration Across Networks & Leading by Influence 3. Agility & Adaptability 4. Initiative & Entrepreneurialism 5. Effective Oral & Written Communication 6. Accessing & Analyzing Information 7. Curiosity & Imagination Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gap Video: http://www.youtube.com/watch?v=NS2PqTTxFFc 7 Dr. Tony Wagner
  6. TopicTODAYS MISSION LEARNING LEARNING DESIGN GAMIFICATION TOOLS SOCIAL MEDIA
  7. 1 LEARNING
  8. What are the CHALLENGES with engaging todays Y-Z GENERATION TO LEARN?
  9. BRAIN Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/
  10. The single best work I have encountered on recent findings about the HUMAN BRAIN AND HOW WE LEARN. James M. Lang http://makeitstick.net/
  11. https://educationcogitation.com/tag/science/ THE SCIENCE OF SUCCESSFUL LEARNING
  12. https://educationcogitation.com/tag/science/ MAKE IT STICK
  13. Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html The Mindset to Mastery GROWTH MINDSET
  14. 4 3 2 1 4 Stages of Learning High Level Unconscious Incompetence Conscious Competence Conscious Incompetence Unconscious Competence - Noel BurchDesigned by: Zaid Alsagoff
  15. http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/ The 10,000 Hour Rule!
  16. http://sachachua.com/blog/2013/07/visual-book-review-the-first-20-hours-how-to-learn-anything-fast-josh-kaufman/
  17. F A I L IRST TTEMPT N EARNING Zaid Ali Alsagoff
  18. 2 LEARNING DESIGN
  19. What ANNOYS About PowerPoint Presentations? Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/ The speaker read the slides to us 72.0% Text so small I couldnt read it 50.6% Full sentences instead of bullet points 48.4% Overly complex diagrams 30.8% Poor color choice 25.8% No clear purpose 22.1% No flow of ideas 21.0%
  20. Why Lecture? Lively Educative Creative Thought (provoking) Understandable Relevant Enjoyable http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html MISSION? Inspire Influence Inform
  21. Talk Like TED: http://www.amazon.com/Talk-Like-TED-Public-Speaking-Secrets/dp/1250061539/ How to Deliver a TED Talk: https://www.amazon.com/How-Deliver-TED-Talk-Presentations/dp/0071831592 TED Talks: The Official TED Guide to Public Speaking: https://www.ted.com/read/ted-talks-the-official-ted-guide-to-public-speaking Learn From TED Talks
  22. Constructive Alignment (CA) Learning Activities ContentAssessment Learning Outcomes More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction - John Biggs
  23. Blended *F2F: Face-to-Face Finding the Right Blend Online F2F Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/
  24. Infographic: http://www.knewton.com/flipped-classroom/ Introduction Video: http://youtu.be/26pxh_qMppE
  25. Source: http://ctl.utexas.edu/teaching/flipping-a-class/what
  26. Flipped Learning at Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions
  27. Gain Attention Inform Learning Outcomes Stimulate Recall of Prior Learning Present New Content Provide Guidance Provide Learning Activities Assess Learning Provide Feedback Enhance Retention and Transfer This will help you Last class we learned how to Allow me to demonstrate Now you try it Try it like this Lets test your skills now Lets do it in the field Gagnes 9 Events of Instruction Source (Gagnes 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation
  28. GainAttention Ahh! Question Story FactDefinition Quote Analogy Humor Personal experience Demonstration Video Clip 1
  29. InformLearningOutcomes At the end of this topic, you will be able to: Clarify what students need to learn in the form of Learning Outcomes (LO). Write LO that form the basis of the assessment. Construct LO using measurable action verbs. Present LO in at least 2 creative ways. WHATEVER! 2
  30. SMART Learning Outcomes! Blooms taxonomy (action verbs): http://www.flickr.com/photos/vblibrary/4576825411/sizes/o/in/pool-27724923@N00/ SMART Learning Outcomes: http://explearning.ucf.edu/registered-students/tips-for-success/writing-smart-learning-objectives/195/ Action Verbs
  31. Creative Ways? Visualize and then voice out your Learning Outcomes! Action Verbs3 1 Write 2 Assessment-Based 4 Creative Ways Video: http://www.youtube.com/watch?v=Kb5Z59Ag9ek
  32. Creative Ways? How to write Learning Outcomes (LO)? How to make LO assessment-based? How to use action verbs to construct measurable LO? How to present LO in at least 2 creative ways? Write learning outcomes in the form of questions! Video: http://www.youtube.com/watch?v=Kb5Z59Ag9ek
  33. RecallPriorKnowledge Associating new information with prior knowledge can facilitate the learning process. 3
  34. SHARE RELATED EXPERIENCES! BRAINSTORM IDEAS! PRE-TEST! PROBLEM SOLVING!ANTICIPATE WHATS NEXT! DISCUSS WHAT THEY KNOW!
  35. PresentNewContent Selective Perception - Chunk and organize content meaningfully. 4
  36. Chunk It helps you present information in a way that makes it EASIER for your audience/learners to UNDERSTAND and REMEMBER. WHY? Chunk? CHOP IT!
  37. 1 2 3
  38. ProvideLearningGuidance Semantic Encoding - Examples, case studies, stories, graphical representations, mnemonics, mind maps, acronyms, and analogies. 5
  39. Mnemonics SODA: http://apotential.wordpress.com/medical-mnemonics/Medical Mnemonics: http://www.medicalmnemonics.com/ Mnemonics are learning memory techniques that help learners recall larger pieces of information, especially in the form of lists like characteristics, steps, stages, parts, phases, etc.
  40. Mind Maps Mind Map Guidelines: http://en.wikipedia.org/wiki/Mind_map Mind Maps in Medicine: http://www.mindmaptutor.com/2011/04/mind-maps-in-medicine/ Mind maps help learners comprehend, see the big picture, create new ideas, and build connections. iMindMap: http://thinkbuzan.com/ Mind Mapping Tools: http://mashable.com/2013/09/25/mind-mapping-tools/
  41. Infuse Creativity & STORIFY Learning! BULLETS stick for exams, STORIES stick for life. Zaid Ali Alsagoff! http://sirkenrobinson.com/skr/watch
  42. Activities&Feedback7 6 ?
  43. Video Project Simulation Field Trips Articulate Reasoning Guest Speaker Problem Solving LEARNING ACTIVITIES Discussion Debates Panel of Experts Lab Experiments Peer Review Group Work Role Play Interviews Scaffolding Drill & Practice Drawing/Art /Sculpture Ice Breakers Online Teaching Activity Index: http://www.ion.uillinois.edu/resources/otai/ Think-Pair- Share One-Minute Paper Entrance/ Exit Tickets Concept Mapping ReportsQuiz Portfolios
  44. Assessment8 Millers Pyramid: http://www.gp-training.net/training/educational_theory/adult_learning/miller.htm
  45. Use a Variety of Methods to Assess More http://web.me.com/janherrington/AuthenticLearning/Home.html Learning AnalyticsPeer-Assessment E-PortfolioRubrics AUTHENTIC Learning & Empower PERSONALIZED Learning!
  46. Source: http://dailygenius.com/levels-of-learning-analytics/
  47. https://usergeneratededucation.wordpress.com/2016/09/11/natural-differentiation-and-personalization-through-open-ended-learning-activities/ Empowering conditions for SELF-DIFFERENTIATION and PERSONALIZATION by asking learners to...
  48. EnhanceRetention&Transfer Summarize/Conclude Provide additional resources Links (URL) to: Online Discussion Assignment/Project Quizzes Simulation/Games Etc. 9
  49. Gagnes 9 Event of Instructions Presentation Events of Instruction Learning Activities Introduction 1. Gain attention Present a dilemma, analogy, video 2. Inform learning outcomes List clear learning outcomes creatively 3. Stimulate recall prior knowledge Explain how prior knowledge relates to new topic Initiate discussion Pre-tests Content 4. Present new content Explanation, example, simulation 5. Provide guidance Guidelines, checklists, mnemonics, group discussion Assessment 6. Provide learning activities 7. Provide feedback 8. Assess learning Check your understanding Self/Peer/Facilitator Assessment Practical, e-Portfolio, quiz Summary 9. Enhance retention and transfer Summarize/Conclude the topic Provide additional resources
  50. http://www.educause.edu/research-and-publications/books/learning-spaces Design Learning Spaces That Inspire Students to Connect, Collaborate, Think and Innovate!
  51. Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html The Hive (at NTU) is a $75 Million Dollar learning hub that consist of 56 smart classrooms with flexible clustered seating, multiple LCD screens and wireless communication tools.
  52. https://youtu.be/bmYcurIHDrk
  53. 3 GAMIFICATION
  54. If You Can Have _______, WHY NOT?
  55. Gamify Learning Experiences! http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html
  56. In Learning Terms, Gamifying Means Turning the class content and the way students learn into a game with a rewards system, quests, experience levels, and healthy competition http://www.mrdaley.com/wordpress/2011/07/27/education-levels-up-a-newbs-guide-to-gamifying-your-classroom/ Believe me!
  57. 4 Terms to Differentiate GAME Play for fun and entertainment GAME-BASED LEARNING Adapt existing games to engage and inspire learning SERIOUS GAMES Design digital games for specific educational purposes GAMIFICATION Apply game thinking and game mechanics in a non-gaming context to
  58. Gamification? Applying game thinking and game mechanics in a non-gaming context to engage people, inspire learning, motivate action and solve problems. Khairul Anwar Zaid Ali Alsagoff Shamsuddin AbdullahNorhayati Maskat
  59. Gamification image: http://www.coetail.com/itsallaboutart/2014/11/16/level-up-superpowers-quests-and-gamification-in-education/ WHY GAMIFY?
  60. The 8 Core Drives of Gamification 1. Epic Meaning & Calling 2. Development & Accomplishment 3. Empowerment of Creativity & Feedback 4. Ownership & Possession 5. Social Influence & Relatedness 6. Scarcity & Impatience 7. Unpredictability & Curiosity 8. Loss & Avoidance Octalysis Gamification Framework (By Yu-kai Chou) : http://yukaichou.com/gamification-examples/octalysis-complete-gamification-framework/
  61. Octalysis Gamification Framework (By Yu-kai Chou) : http://i2.wp.com/yukaichou.com/wp-content/uploads/2015/10/The-Octalysis-Framework.jpg
  62. Game Mechanics? Building blocks that can be applied and combined to gamify any non-game context. Constructs of rules and feedback loops intended to produce enjoyable gameplay. http://gamification.org/wiki/Game_Mechanics
  63. Gamification Building Blocks? LEVELS POINTS BADGES FEEDBACK MISSION CHALLENGES COUNTDOWN LEADERBOARD PROGRESS
  64. Image source: https://s-media-cache-ak0.pinimg.com/564x/19/de/45/19de45eed3c37f758501002ba8032b52.jpg
  65. Potential Pitfalls of Gamification? Adapted from: http://www.emergingedtech.com/2016/12/pitfalls-of-gamification-every-course-author-should-know/ http://www.imediaconnection.com/articles/ported-articles/red-dot-articles/2012/may/7-potential-pitfalls-of-gamification/ http://www.gamification.co/2011/09/29/the-pitfalls-of-gamification/ Rewards Achievement Undermining Intrinsic Values Interfering with Social Norms One Motivator Does Not Fit All Confusing Competition & Cooperation False Sense of Achievement Finding Ways to Cheat Feels like Bribery
  66. EXAMPLES?
  67. https://www.bangor.ac.uk/news/latest/how-gamification-is-engaging-students-in-learning-30001 Imagine sitting in your University lecture, when one of your fellow students dragged out of a lecture by masked militia-men because they have become infected.
  68. Using Existing Games to Amplify Learning! http://www.gamification.co/2012/11/09/world-of-warcraft-in-the-world-of-education/ Empowering problem solving, creative thinking, resource management, collaboration, cooperation, visualization and project management skills.
  69. Uses Existing Games to Amplify Learning! https://sites.google.com/site/teamdrillhead/ http://youtu.be/OSJ5LwAXxLk Mr. Pai Mr. Pai features scalable, game based curriculum using Flower Power of Mangahigh.com, Timez Attack, Tutpup.com, Nintendo DS, Brain Age 2, Raz-Kids, etc.
  70. Design New Digital Games to Engage People Inspire Learning, Motivate Action and Solve Problems! http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/
  71. Kahoot https://getkahoot.com/
  72. http://quizizz.com/ FUN! EASY-TO-USE GREAT DATA Guide: http://learninginhand.com/blog/quizizz
  73. https://www.classdojo.com/ Create a positive culture Teachers can encourage students for any skill or value whether it's working hard, being kind, helping others or something else Give students a voice Students can showcase and share their learning by adding photos and videos to their own portfolios Share moments with parents Get parents engaged by sharing photos and videos of wonderful classroom moments
  74. Transform your class into an adventure and take student motivation to the next level. https://www.classcraft.com/
  75. BozemanScience: http://www.bozemanscience.com/ Uses Moodle & Google Docs! Paul Andersen His Method: http://youtu.be/XGE6osTXym8 Uses elements of game design to improve his AP Biology class. The entire class revolves around Moodle. Students complete levels to acquire experience points and move up the leader board.
  76. MISSION Explore the connectedness of the global community through the lens of the economic, social, and environmental crises and the imminent threat of war. Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention. LEARN Collaborate and communicate with each other as one work to resolve the Game's conflicts. Compromise while accommodating different perspectives and interests. Discover that we share a deep and abiding interest in taking care of each other. The World Peace Game Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter Hands-on Political Simulation
  77. Seven Tips to Gamify 1. Gamify grading with levels besides alphabets or percentages. 2. Award students with badges for completed tasks. 3. Integrate educational video games into your curriculum. 4. Stir up a l...