dev and ux. how not to be dicks to each other
TRANSCRIPT
Dev & UXHow not to be dicks to each other
- 2 methods
- 2 methods
3 screw ups
- 2 methods
3 screw ups4 nailed-its
- 2 methods
3 screw ups4 nailed-its
5 bottom lines
1 - 2 methods
3 screw ups4 nailed-its
5 bottom lines
One cupcake
Project was late
Project was lateOne deadline
Project was lateOne deadlinePhase 2 phobia
Project was lateOne deadlinePhase 2 phobiaDesign was scarce
1 - 2 methods
2 methods
Waterfall…sort of
Research, design
Waiting, waiting
Research, design
Waiting, waiting
BuildResearch, design
Method #2
Agile
1 - 2 methods
3 screw ups
Screw up #1
Everything in one sprint
Roxy (Design)
Screw up #2
Design and dev too far apart
Kenese (Development)
Screw up #3
Changed squad direction quickly
Image of the Trade Me iPad appThen image of property app
1 - 2 methods
3 screw ups4 nailed-its
Nailed-it #1
1 Design : 2 Dev ratio
Ruth (Design)
Nailed-it #2
No squad until it’s completely resourced
Nailed-it #3
Location of design
Christine (Design)
DesignerDesigner
Designer
Designer and developers
Developers
Product Owner
Nailed-it #4
Adapted UX process quickly
Sprint rhythm is our priority
Deep research still needs to happen
Random conversations are important
1 - 2 methods
3 screw ups4 nailed-its
5 bottom lines
Bottom line #1
No dicks, squads need trust
Sam (Test)Sam (Test)
Christine (Design)
Bottom line #2
Design needs time upfront (but not too much)
UX researcher
Designer
Developer
Product ownerData analyst
Designer
Designer
API dev
Bottom line #3
Squads in context
$pohutukawa-500
Bottom line #4
Iteration needs to happen
74 days7.5 sprints4 releases per sprint3077 pieces of feedback from our usersConstant A/B tests
Bottom line #5
Relentlessly focus on getting shit done
Bottom line #5
Relentlessly focus on getting shit poop done
Right Now.
Right Now.
Thanks!