digital disruption the dawn of augmented retail - centre for digital business · 2015-07-26 · and...
TRANSCRIPT
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
1
Digital Disruption – the Dawn of Augmented Retail
What happens when retail becomes software?
Retail hasn’t really been disrupted…yet.
And the model is not broken…enough…yet.
In some areas, the retail industry and supply chain has been
made more efficient, but mostly with online models
mimicking the physical model.
Mimicry is not disruption.
We have been lulled into thinking that this online mimicry is actually disruption.
Mimicry and the digital veneer is evident in all industries and sectors...
Well the tidal wave of disruption is about to hit. When the retail industry becomes software, the
economics of the industry transform beyond efficiency.
When the retail industry becomes software, policy decision makers will have unprecedented
policy options – software for the first time will itself will become a policy lever. Will government
and industry understand and grasp this opportunity?
First, let’s explore the typical customer experience as a benchmark for the scale of the digital
disruption that is about to shake out the global retail industry.
ABANDONMENT
How can it be, that in this age of supposed “customer centricity” and hyper personalisation, that
individual customers experience such profound and utter abandonment?
Go into any major high end retailer or department store in any country, and the evidence of this
inability to adapt is hiding in plain sight. The store layout is essentially the same as it would have
been in the 1950’s. And the model is from the 1950’s – except for the service. Staff cannot be
found and it is a common customer experience to carry a product around the store for someone
to serve you. And when you do find someone, they won’t serve you because they don’t belong
to that “section” or that “brand”.
And what they want to sell is not what you want to buy.
The 1950’s model on show is product and brand centric – and customer abandonment.
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
2
The product knowledge of staff is virtually non-existent. There is no one to assist you in the
change rooms – exacerbated by the fact that you will usually have two or three items from
different brands to try on.
The change room experience is one of abandonment. Usually, you find your own way to the
change room. If by chance, you have found a staff member to take you to the change room –
they abandon you. And consequently, you abandon the products in the change room – because
facing another cycle of “go hunt a different size / colour” and “go hunt someone to serve you
again” is too much to bear.
If by some miracle – and effort of customer Olympian proportions – you find something to buy,
then finding the “check out” or “pay here” counter - with someone to serve you and take the
payment is the next step in this appalling retail hunting and abandonment exercise. And if the
whole customer experience has not been bad enough, at the check-out you get asked if you
would like to sign up for a store branded credit card and be put onto the VIP list. No – no – no.
I just want to get out of that store as quickly as possible.
And I take out of that store the worst held secret – that I would have spent much much more…if
only...
And this experience is borne out around the world.
According to a recent survey undertaken by the Telegraph.co.uk (July 2015) “an increasing
number of women are buying clothes in multiple sizes to avoid ‘cramped’ changing rooms,
according to new research.”
Phenomenally, in this digital age, “…64pc of respondents said that when shopping on the high
street, they would rather buy extra sizes and return items that don't fit at a later date; a rise of
47pc on last year.”
According to the Telegraph.co.uk, “...more than a third of respondents were so frustrated by
queues that they dumped garments in the middle of the shop after losing patience while waiting
for a cubicle to become free.”
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
3
In this model, there is no service and purchasing transactions happen in spite of the lack of
service.
In retail speak there is the concept of the cost of sales – be more efficient. Well, the other side
of that is the customer effort of sales – the traditional retail model pushes the costs onto the
customer.
THE DIGITAL VENEER
According to research recently presented by The Australian
Newspaper “The Deal – Reinventing Business” June 2015,
traditional retailers in Australia have about 5 per cent of their
sales online “but they would dream of having 10 per cent.”
Yes, it’s great to be able to go “shopping” online – any time, any
time zone, and in any season to view local products globally. And
delivered to your door – or down loaded, efficiently.
And at the same time, many physical retailers continue to believe they can resist – or simply put
a gloss of “digital” on their decrepit and failing businesses and business models. “Oh yes, we will
have an online channel…” is the mantra of retailers clinging onto the retail model from last
century. Can’t wait for that!
And you are left wondering, what is the purpose of the physical retail store or department store?
These big department stores are really an archaic and very expensive warehouse or at best a
showroom. Oh, sticking a digital veneer on this broken model would fix things – right?
An outdated and anachronistic model: no amount of marble, glass and mirrors can hide that fact.
The shock waves of digital disruption are about to hit traditional retail - in every country. Those
retailers who have not re-imagined their in-store experiences or thought that "online" shopping
was just a channel to drive efficiency - to go from meagre 5% to 10% “online” - are facing an
inescapable abyss.
The customer is about to win.
RETAIL BECOMES SOFTWARE
Re-imagine the experience and the riches.
The McKinsey Global Institute reports that the impact of the Internet
of Things has been under-estimated. According to McKinsey, by 2025
- just a short 10 years away - the potential economic impact of "having
sensors and actuators connected by networks to computing systems
could be more than $11trillion annually." The McKinsey report looks
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
4
at sweeping changes in physical places where the Internet of Things will be deployed. Retail is
one of those physical settings and will account for an estimated $1.2 trillion of the $11 trillion
per annum.
Retail will be disrupted beyond efficiencies and cost savings; beyond the "online" mimicry of the
decaying model and in store abandonment.
According to McKinsey, it’s all about interoperability – the very essence of the Internet of Things.
Entirely new business models will arise, blurring the line between technology companies and
non-technology companies. Car companies are becoming software companies. Healthcare
becomes software.
The retail industry is becoming software.
This is a totally disrupted and re-imagined business model: beyond and different to “online
shopping”.
And as with Uber, Airbnb and other digital business models, the disruption is out of the hands of
the incumbents. Driven by the consumer – forever empowered by software – where experience
is the defining determinant.
So what does this look like?
With technologies like augmented reality the customer's experience and interaction with clothes
and products in-store and virtually is profoundly re-imagined. This is not science fiction - it's
happening.
Look at how the Singapore based Aagnaa (www.aagnaa.com) augmented reality intelligent
mirror technology redefines the customer experience and retail paradigm.
The Aagnaa technology – which incorporates body-size interactive
digital mirrors - is being located in both high end retailers as well as
boutique retailers, including through the Textile & Fashion
Federation of Singapore.
The technology scans the customer's body and then with gesture
control, the customer chooses the clothes or accessories to virtually
try on - the garments digitally cloak the customer's body, and wrap
and move with the body. Different colours, styles and different
accessories in an instant.
And all this can happen before the customer goes into the physical
change room: the customer is better informed about the garment
they want to actually try on.
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
5
If the customer is not sure or wants more time to think about it or wants to get an opinion from
a friend, the augmented reality intelligent mirror takes a photo of the customer "wearing" the
virtual try on garment and SMS the photo with the product info to the customer. If at some later
point, the customer decides that yes, they want the garment, the ecommerce transaction
happens via the mobile device. No out of stock, no loss of sales, no going shop to shop for the
customer.
This is a deeply immersive customer experience.
Digital inventory will replace the physical stock – and all the piles of garments on display tables
and the floors of change rooms. This means that the physical change room environment is more
productive: more sales, less spoilage due to multiple try-ons, less theft, and a more effective use
of the sales team time. The cost of sales is minimized, while actual sales increases.
The augmented reality intelligent mirror technology is connected to the retailer's inventory
system and supply chain. This means that the customer has access to a wide range of clothes
not available in the store. The data analytics enables the retailer to discover the popularity of
individual garments actually being shown – which means that cross-selling opportunities are
profoundly redefined.
Augmented reality deeply connects to the customer’s emotions and influences the customer’s
purchasing intentions. In the Accenture 2014 Augmented Reality Survey, customers responded
that augmented reality in the form of a virtual dressing room would increase their likelihood of
purchasing the product by 88%.
Compare that 88% with the absolute opposite scenario reported by the Telegraph.co.uk, where
a third of respondents were so frustrated by the whole experience that they would dump the
clothes before even getting to the change room.
So software is redefining the customer experience – and with it – the entire retail paradigm.
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
6
Retail becomes software through the convergence of standards, mass connectivity, and
innovations in interfaces across otherwise siloed industries and systems.
Just like Uber and Airbnb. When software becomes the model. Just like car companies becoming
software companies. Just like health care becoming software.
The Aagnaa augmented reality intelligent mirror technology is disrupting the traditional retail
model through a re-imagination of the customer experience.
It is the customer experience transformed by software that is the disruptive force that will flip
the retail industry – and forever change the power relationships between retailers and
customers.
TOTAL VALUE CHAIN DISRUPTION
And the changing power relationship travels through the value chain like electricity through a
lightning rod. No part of the retail value chain will be immune. This technology will be the
catalyst - the trigger - for total value chain disruption.
The cost of entry will be much lower therefore many more organisations can enter the clothing
and accessories retail market.
Smaller organisations will respond by using the collaboration capabilities of digital to form virtual
groups that can also leverage the benefits of vertical integration without losing the agility of
being a small organisation.
Forecasting the amount of fabric to buy for a manufacturing run will be considerably improved.
It will be possible to promote advance orders to buyers ahead of ordering raw materials, more
accurate information will be available on sizes sold to estimate the total amount of fabric
required, promotions will be much simpler to sell remnants and so on.
Tailors in retail malls that exist primarily on taking up the length of the jeans you just bought will
disappear. Why? Because manufacturers will adopt supply chain postponement where the
jeans or shirt sleeve lengths are adjusted on semi-finished clothes after order against your exact
measurements via the augmented reality intelligent mirror technology, before shipment.
The cost of stock movements will be reduced and can be allocated in novel ways - the cost of
moving stock to retail locations effectively disappears. The main cost is moving the item direct
to the customer and this can be removed or discounted for loyal customers, calculated and
charged to buyers based on the actual rather than an average cost, and leverage with transport
companies and postal box suppliers can be used because of the improved delivery information
that enables them to avoid less than full loads.
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
7
The total value chain disruption, lower cost of entry and re-imagined business models will give
rise to new policy challenges and opportunities for government – if these are understood.
SOFTWARE - A POLICY LEVER FOR THE DIGITAL ERA
The disruptive convergence of augmented reality and the Internet of Things further presents
innovative economic and social policy options which governments need to explore and
understand.
Forbes reported a recent study by Accenture and Oxford Economics which estimated that “the
increased use of digital technologies could add $1.36 trillion to total global economic output in
2020”. According to Forbes, the Accenture and Oxford study estimated that digital “…over five
years would lift GDP growth rates in advanced economies by 0.25 percentage points, and by 0.5
percentage point in emerging economies”. But there is a warning: “a lack of collaboration
between business and government may hold back these potential gains.”
Software is as yet an unrealized policy lever but it has the potential to become a very powerful
political tool.
What does this mean - and why is this concept relevant to this discussion?
Think about the phenomenon of the "dead
shopping malls" (check out www.deadmalls.com):
empty, vacant, dilapidated shells no longer able to
sustain economic activity. The dead shopping
mall phenomenon is devastating to local
economies and communities.
Contrary to popular myth, online shopping is not
the cause.
Don’t blame the Internet.
The real cause lies with the outdated strategy and ossified operating models of department
stores that failed to understand the customer experience and the power of customer choice in
the digital era. Lumbering incumbency cannot be overcome by a coat of digital veneer.
These dilapidated relics of shopping centres are the retail equivalent of the old run down taxis –
which have fallen prey to the likes of Uber.
Eventually the customers stop coming, fed up with the lack of service in-store. Eventually the
anchor tenants pull out of the malls. The downward spiral of fewer customers and reducing foot
traffic, has a knock-on effect to the smaller retailers, cafes and speciality shops. Jobs are lost in
this downward spiral and local economies and communities impacted.
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
8
The impact and devastation is not inevitable but creative thinking and brave innovative and
insightful policy is urgently needed.
Beyond the re-imagined customer experience, the disruptive convergence of augmented reality,
the Internet of Things and hyper-connectivity further shapes economic and social policy options.
For retailers, shopping malls and local planning authorities, the Aagnaa augmented reality
intelligent mirror technology influences other behaviours – capturing crowds and enticing
shoppers into the stores. This technology needs to be encouraged and promoted including
awareness raising to local chambers of commerce.
The management of a retail business, even a small retail business, will require the understanding
of an augmented retail strategy.
Every retail business will need to become an Internet of Things business.
More productive businesses generate more tax revenue and stimulate jobs growth – these are
the “jobs of the future”.
Retail “careers” will be equally transformed. Retail careers will be digital careers.
New skills will be required in-store and beyond – beyond sales – to be effective in the use of the
augmented reality solution, to answer customers’ questions not only about the products but
about the solution. Retail employees will be need to understand that customers will choose to
engage with the product and with the experience process across channels in different ways. The
customers will be omni-channel natives and so must the employees.
IN-STORE REIMAGINATION
Re-imagine the augmented experience inside the store.
The waves of change will reach the customer base of shop fitting
businesses – “design” businesses who cannot see beyond the
traditional physical shop fixtures, fittings, racks and shelving will
wither.
Shops can be “barebones” from a stock perspective but rich and immersive from a customer
experience perspective. This is flipping the current model. The shop could potentially carry no
stock, or carry just one of each size if they want to support try-ons; shops can therefore be much
smaller. These try-on samples aren’t sold therefore stock replenishment only occurs when new
products are released, further reducing the need for staff currently using to restock shelves and
racks.
Retailers can use the freed up space to create a lounge like atmosphere with coffee etc so that
customers can electronically try on items and then sit down with their friends or family to look
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
9
at the items on their mobile device before deciding what they want. The wasted and frustrating
time otherwise spent by the customer in queues and in abandonment, is re-imagined into an
enjoyable experience. For the seller, this reduces lost sales where a buyer leaves the store to
discuss a purchase over a coffee elsewhere and never comes back.
Sizing will also be disrupted. Sizing is one of the most confronting and confusing aspects of the
tradition retail model – it says, “I don’t fit”. Time to demolish the psychological barrier of size
labels.
Customers will be able to ask what the item will look like on them if they lose a few pounds or
kilos (or put a few on). Size labels might even become irrelevant as the clothes sizes are selected
for you, no need to agonise over which size to take to the change room.
One of the most profound changes the customer will experience will be in pricing, when what
they pay for can move from fixed to variable.
Pricing will be on the screen and the retailer can offer, in addition to “sales”, bundled/volume
discounts if someone buys multiple items, spot discounts for loyal customers, reduced pricing if
a buyer adds the recommended accessories to their purchase, monogramming of shirts and
jackets as an incentive or for a little extra on the price, and so on.
Along with the size labels, price labels and sale stickers will also disappear altogether. And gone
from the value chain is all the handling, logistics and production costs of “labels”.
The traditional model has now been decomposed and assumptions exposed. No more lining up
for change rooms and cashiers; no more stock-outs; no more size shaming.
The scene is set for the rise of the software-empowered customer and an era when innovative
agile digital retail experience services take on the entrenched and slow moving incumbents.
WHAT’S NEXT?
The software-empowered customer changes the game.
Customers will have a wealth of information available to them that will
increase the enticement and excitement of the retail experience. What
celebrities are wearing this item or similar; how popular is it in your
demographic; advice on what accessories will go well with this item can
be drawn from a much bigger pool across multiple suppliers. All whilst
they are “trying on” or selecting the garment of interest.
Eventually, my Aagnaa “virtual me app” means that once I have visited a store with the
augmented reality intelligent mirror technology, I can download the app with my exact body
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
10
scan. I can then shop online or in-store at any participating store where I can also keep my body
scan image updated. Always ready.
Be “seen” with the celebrity in the same outfit. Share my “augmented selfie” on social media
for “likes” – and the more “likes” I get, the more discounts and special deals I get.
And clothes are not just sold in retail stores - let’s look at what is sold in gyms and fitness clubs.
Here, the Aagnaa augmented reality intelligent mirror technology can turn what is a couple of
clothing items kept for occasions when members forget to bring something – into a substantial
parallel revenue stream.
In the gym, the fitness clothing store comes to me via the “gym augmented reality intelligent
mirror”. And what better environment: I am in the “zone” and highly motivated to purchase
great looking work out clothes I have seen on someone in the gym. But the “gym augmented
reality intelligent mirror” does so much for me beyond the retail experience – attending the gym
regularly enables me to keep my body scan updated for an accurate evolving record of my body’s
changing image.
All made possible by the augmented reality intelligent mirror technology and the potential of a
“virtual me app”.
Uber and Airbnb have been highly disruptive business models through the use of convergent
technologies that challenge the imbalance between the bloated incumbents and the customers
they ignore.
How much more profound will be the impact of the Aagnaa augmented reality intelligent mirror
technology on retail, given the strong emotional connection between what we wear and how
we feel.
The software empowered customer is about to win.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
11
About the Author
Marie Johnson is the Managing Director and Chief Digital Officer of the Centre for Digital
Business. An experienced public entrepreneur, Chief Information Officer and Chief Technology
Architect, Marie has delivered significant technology, innovation and digital services
transformation programs across taxation, business, social services, payments and immigration
operations in the Australian Government. Jointly with the ATO, Marie led a team on the
implementation of the Australian Business Number (ABN) registration, and subsequently
initiatives on business authentication. Marie was the Chief Technology Architect of the
Australian Government Health and Human Services Access Card program. At Microsoft, Marie
was the Worldwide Executive Director of Public Services and eGovernment based in Redmond
USA. In this role, Marie was the joint author with Dr Jerry Fishenden of the Microsoft Strategy
“The New World of Government Work”, and led Microsoft’s strategy for identity in government.
Marie is sought after internationally as a speaker, commentator and thought leader on topics
such as digital disruption, digital identity, egovernment, transformation and innovation.
Together, Marie collaborated with Dr Jerry Fishenden on a major paper “A tale of two countries:
the digital disruption of government”. This paper was a twenty year historical comparison of the
online / egovernment strategies of Australia and the UK and was delivered at the biennial
conference of the Commonwealth Association of Public Administration and Management
(CAPAM) in Malaysia in October 2014, and subsequently published in the CAPAM Innovation
Review. In November 2014, Marie was invited to address a special session of the United Nations
ESCAP in Bangkok on “ICT, e-Government and Women’s Empowerment”. In April 2015, Marie
was a keynote speaker on digital identity at the European Digital Identity Conference IDNext in
The Netherlands.
In 2006-2007, Marie was named “Innovative CIO of the Year – Australia”. In 2013, Marie was
named one of Australia’s “100 Women of Influence”.
Marie is a Board Director of the Australian Information Industry Association (AIIA), a member of
the NSW Government ICT Advisory Panel, which advice on transformation and ICT strategic
directions for the NSW Government, and a member of the NSW Accelerating Digital Government
Taskforce. In 2015, Marie was appointed as the Head of the Technology Authority for the
National Disability Insurance Scheme; and Co-Chair of the Digital Careers National Committee.
Marie has an MBA (Melbourne Business School); Bachelor of Arts; Harvard University John F
Kennedy School of Government Senior Executive Fellows Program; and a Graduate of Australian
Institute of Company Directors. Marie is a contributor to CIO Online (Australia) www.cio.com.au
and to The Mandarin www.themandarin.com.au.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
© 2015 by Centre for Digital Business Pty Limited ABN: 16 162122 072. www.centre-for-digital-business.com
All views are the personal opinions of the author, and do not represent the views of organisations referred to in this article. All rights reserved.
12
References
The Australian Newspaper. “The Deal – Reinventing Business”. “Future Shop”. June 2015,
Telegraph.co.uk. “Revealed: why women don't like changing rooms” by Scott Campbell.
Saturday 11 July 2015
McKinsey & Company. “The Internet of Things: Mapping the Value Beyond the Hype”. McKinsey
Global Institute. June 2015
Accenture. “Life on the digital edge: How augmented reality can enhance customer experience
and drive growth.” 2014
Forbes. “Digital Technologies Will Soon Add $1 Trillion-Plus to Global Economy” by Joe
McKendrick, 17 March 2015. http://www.forbes.com/sites/joemckendrick/2015/03/17/digital-
technologies-will-soon-add-1-trillion-plus-to-global-economy/
www.aagnaa.com (corporate website) and www.cutefit.ME (products and technology website)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~