digital games
TRANSCRIPT
Why Digital Games?1. Research
Over the last decade dozens of books, articles, and essays have proven to have positive benefits for digital games
2. Disengagement for Traditional Instruction The “Digital Natives” now require multiple streams of
instruction, frequent quick interactions
3. Popularity The digital gaming industry is a $10 billion dollar
industry
Effects on Extracurricular Activities
try new activities in the comfort of their home
learn about sport strategies and the rules of the game
develops confidence in sport skills from winning virtual victories and are more willing to try the actual sport
raises confidence which reflect into the real game
Students are able to….
Guidance in the Digital Age
When?
With Whom?
Under what conditions?
Three Important Questions to Consider:
Digital Guidance…The Gate Keepers…
Almost all games have parental controls
These controls must be developed when the game is first set up
Parents/Teachers have the option to set a password and settings
Purposeful Restrictions Use game ratings to determine
appropriateness
Decide who they can play/connect with online Restrict playing with strangers
Time limits Mindful limits
Games Offer Other Parental Features …
Block: decide who children can play with
Mute: eliminate the chat option
Monitor: some games allow you to log in and check on child’s account
Speak Up: any uncomfortable interaction can be reported to the game administrator
Games Offer Situated Cognition
Games Have: Well established principles Modules for learning
Students must: Directly relate to environment in the game and then learn
and demonstrate the skills Apply skills and practice within game Games are learned via modeling not direct instruction
Any learning done in a meaningful context has more relevance to learning
What Makes a Game Educational?
Assimilation: using prior information to form a hypothesis
Accommodation: being able to realize the hypothesis is wrong and create a new one
Resolution: solve the problem
When games have these factors constantly embedded it is said to be educational.
What Makes a Game Fun Continued…
Challenge and StrategyDifferent ways to win and earn points
Element of Surprise Variations
Replay Ability Playing the game with different outcomes each
time
What Makes a Game Educational?
New informationEducational information is provided in text or
graphics
Memorization Being able to recall events from previous stages in
the game
What Makes A Game Educational Continued..
Context and Cognition Putting new information into use
Gender and Ethnic Balance Offers character gender options or language
diversity
Types of Educational Games
Management Games uses critical thinking and math skills to create a
business
Role Playing Games Based on exploration and quest completion Requires reading dialog, directions, inventory,
maps, and decision making
Game Types Continued..
Strategy Games Includes skills most scientists use today Discovers how things work or don’t work Creating something newReplaying old history
Main Genre of Video Games
http://www.duelinganalogs.com/infographic/conceptual-map-of-the-main-genres-of-video-games/
Parent Involvement Play Games With Your Child
Create a family experience Connect no matter the location
Don’t be Afraid to Say NoKeep rating in mind for content
Allow Your Child to Show/Tell About the GameCreate projects using game characters to expand
learningExample: journal from characters perspective
Parent Involvement Continued…
Ask Questions Create conversation and dialog with children Ask higher order thinking questions using the
characters “Can you relate these heroes to any others?
Keep Gaming System in the Family Room Games now have clans BondingLocations don’t matter connect via internet
Using Games as a Teaching Tool…
Perseverance Kids fail at games all the time but always try againStudents can be reminded they can pick up and
keep trying just like in a game
Acknowledging AchievementVideo games praise children for a job well done
activity points, a bonus, or unlock secrets
Using Games as a Teaching Tool
Healthy Competitiveness
IndependenceKids can figure out the game with subtle hints from
the game
Piques InterestStudents are exposed to historic cultures and worlds
they don’t knowPrompts students to research further A drive to be better
Conclusion…Digital gaming has gained in popularity and has a large
market which can benefit education.
Games can pique students’ interests in different histories and topics they have not been exposed to before.
Parents or teachers can set controls to ensure that students are not exposed to questionable elements in the game.
Virtual games can offer socialization opportunities.
If selected appropriately, games can offer great educational benefits.
Sources
Gibson, Jayel. “Are Video Games Educational?” Feb 28, 2008. Education.com 2006. 6/15/15 http://setonworldwide.ecollege.com/re/DotNextLaunch.asp courseid=11528617&userid=33963325&sessionid=cf6f141aeb&tabid=EfyQHCxeGuBX3yk83yCYr977N7eNKXoZ9kvbNiCr+ySeNM+TAspoxA/3yda/fAx3&sessionFirstAuthStore=true&macid=L81l/FrPJaat5byiAfRyyMnTNkCAezhThQT5aGByvBaBY/rQMklimAWZn8OL2/o+hPw+c/oeQh0Lon+R+bCrJL//QAh3fcBNnKslfNDtxKwXjmN0PkpAHCfVQbhHXdybySwfwTxwNMOzXM25+eUJNarcCR1ICP++GeNdoxwOBABhk68VAL+zFUcBcGBNT82wkB8fmGano3PUTAmnfRynjXWGrFlgoNvz3sBKZWpxhEM=
Berkowicz, Jill and Myers, Ann. “Summertime Video Gaming” Education Week, June 17, 2015, Editorial Projects in Education. 6/15/15 http://blogs.edweek.org/edweek/leadership_360/2014/06/summertime_video_gaming.html?qs=video+game+benefits
“8 Ways Video Games Can be Educational” Education.com 2006. 6/15/15
“Do Video Games Have Parental Controls?” Education.com 2006. http://www.education.com/facts/quickfacts-video-games/videogames-parental-controls/
Toporek, Bryan. “Sports-Related Video Games Linked to Children's Participation in Athletics” Education Week, August 26, 2014. Editorial Projects in Education. 6/15/15 http://blogs.edweek.org/edweek/schooled_in_sports/2014/08/sports related_video_games_linked_to_childrens_participation_in_athletics.html?qs=video+games