Transcript
Page 1: LIFESPACE EXPERIENCES: What All Consumers and Non-consumers Need

LIFESPACE NEEDS OF CONSUMERS & NON-CONSUMERSA Framework for Discovering Goals and Evaluating Impacts

SPIRITUAL NEEDS Enlightenment

INTELLECTUAL NEEDS Wisdom Knowledge

PHYSICAL NEEDS Travel Health/Safety Clothing Housing Food/Energy

Physiology Love Self-esteem Actualization

EMOTIONAL NEEDS Entertainment Socialization

Copyright 2009. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Page 2: LIFESPACE EXPERIENCES: What All Consumers and Non-consumers Need

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10Physical Experience

Emotional Experience

Intellectual Experience

Spiritual Experience

Lifespace Experience

Ideal Impact Average Impact Worst Impact

Name: ……………………………………………

Date: …………..…………………………………

Elements of Lifespace Experience

Physical Experience Food/Energy: Housing: Clothing: Heath/Safety: Travel:

Emotional Experience Socialization: Entertainment:

Intellectual Experience Knowledge: Wisdom:

Spiritual Experience Enlightenment:

Legend for Scoring Experience1: Low level10: Extraordinary level

Activities Related to Lifespace ExperienceCollecting/Organizing/Presenting/Evaluating/Doing

LIFESPACE EXPERIENCE: To what extent does/will a tool transform the Lifespace Experience of consumers?

Copyright 2009. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

Page 3: LIFESPACE EXPERIENCES: What All Consumers and Non-consumers Need

(-): PAIN

(+):DELIGHT

Copyright 2009. Dr. Rod King. [email protected] & http://businessmodels.ning.com & http://twitter.com/RodKuhnKing

TRADE-OFF MAPVisually Organizing Lifespace Experiences

Superhit Experience Sweet Spot Experience Luxury Spot Experience

Volcano ExperienceOasis ExperienceDisruption Spot Experience

Green Ocean Experience No Man’s Island Experience Red Ocean Experience

Page 4: LIFESPACE EXPERIENCES: What All Consumers and Non-consumers Need

ALTERNATIVE TOOLS: ………………………………….……

Trade-off Quotient (TQ)= Pain/Delight

DIMENSIONS OF TRADE-OFF MAPDelight and Pain-Experiences

• Personalization (Identity/Character)

• Differentiation (Social Status/Cachet)

• Quality (Content/Performance)

DELIGHT

• Complexity (Processing Time)

• Incaccessibility/Unavailability

• Cost (Price)

PAIN

TOOL

Copyright 2009. Dr. Rod King. [email protected] & http://tradeoffmap.ning.com & http://twitter.com/RodKuhnKing

LIFESPACE NEED: …………………………………………………………………..……….

• Entertainment/Interaction • Risk/Danger


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