dungeons and dragons 4th edition ninja class

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The Ninja By: Hanzo187 (Matt Sylvain) “I am a leaf in the wind, a wraith in the air. You will not find me unless I wish to be found.” Ninja Overview Characteristics : Where the rogue relies on combat advantage to deal damage, you rely on movement. Your ability to freely move about the battlefield allows you to unleash the full extent of your stealthy strike ability, in addition to the mystical advantages granted by the use of your ki. Religion : Ninja are not prone to religion, but those who embrace a deity usually associate with gods of mysticism, illusion, and sometimes death. Good and unaligned ninja tend towards Sehanine or Ioun. Evil ninja worship Vecna. Races : Elves make excellent rat ninja, their natural speed meshing well with their excellent perception. Eldarin are primarily scorpion ninja, with their disposition for knowledge coming in handy for precision offense. Humans make up the bulk of ninja, and function well in any form. CLASS TRAITS Role: Striker. You jump and move about, pecking away at your enemies as you go. When you can move, you are at your deadliest. Power Source: Ki. Through extensive training and meditation, you have become adept at controlling and utilizing spiritual energy, be it yours or your enemies’. Key Abilities: Dexterity, Wisdom, Intelligence Armor Proficiencies: Cloth, leather Weapon Proficiencies: Dagger, hand crossbow, short bow, short sword, shuriken, sickle Bonus to Defense: +2 Reflex Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Constitution modifier Trained Skills: Acrobatics and Stealth. From the class skill list below, choose four more

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This is the base form of my ninja class, containing what you saw on the forums, with some additions and alterations. Way of the Tiger is not here right now as it's going into the new stuff, which I'm considering to sell instead of just give out. If I sell the second part, it won't cost more than a buck or two, so we'll see.In any event, I hope you like this. I think it looks much better than on the forums. It took at lot of time to do this, so I hope you enjoy. If you like it, you can comment here or on the original thread.EDIT: The document has a few minor tweaks.

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Page 1: Dungeons and Dragons 4th Edition Ninja Class

The NinjaBy: Hanzo187 (Matt Sylvain)

“I am a leaf in the wind, a wraith in the air. You will not find me unless I wish to

be found.”

Ninja OverviewCharacteristics: Where the rogue relies on combat advantage to deal damage, you rely on movement.

Your ability to freely move about the battlefield allows you to unleash the full extent of your stealthy strike ability, in addition to the mystical advantages

granted by the use of your ki.

Religion: Ninja are not prone to religion, but those who embrace a deity usually associate with gods of mysticism, illusion, and sometimes death. Good and unaligned ninja tend towards Sehanine or Ioun. Evil

ninja worship Vecna.

Races: Elves make excellent rat ninja, their natural speed meshing well with their excellent perception.

Eldarin are primarily scorpion ninja, with their disposition for knowledge coming in handy for precision offense. Humans make up the bulk of

ninja, and function well in any form.

CLASS TRAITS Role: Striker. You jump and move about, pecking away at your enemies as you go. When you can move, you are at your deadliest. Power Source: Ki. Through extensive training and meditation, you have become adept at controlling and utilizing spiritual energy, be it yours or your enemies’. Key Abilities: Dexterity, Wisdom, Intelligence

Armor Proficiencies: Cloth, leather Weapon Proficiencies: Dagger, hand crossbow, short bow, short sword, shuriken, sickle Bonus to Defense: +2 Reflex

Hit Points at 1st Level: 12 + Constitution score Hit Points per Level Gained: 5 Healing Surges per Day: 6 + Constitution modifier

Trained Skills: Acrobatics and Stealth. From the class skill list below, choose four more trained skills at 1st level. Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis), Insight (Wis), Nature (Wis), Perception (Wis), Stealth (Dex), Streetwise (Cha), Thievery (Dex)

The ninja are the warriors of mysticism and concealment. Sneaky, cunning, and quick, those who see the ninja do not live to tell the tale. Combining quick movement with amazing stealth, the ninja are adept at appearing suddenly, striking quickly, and fading away, into the night.

Because you are a ninja, many people have a crude and sometimes narrow viewpoint of you. Many see you as an evil, remorseless assassin who kills by stealth. Others see you as a mystical thief who takes what he wishes when he wishes. In truth, the ninja are experts in guerilla warfare, sowing the seeds of

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confusion and deception to gain the advantage against their enemies. Your skill in unconventional combat requires you to be mobile, and your mastery of ki complements this. The ability to move quickly and strike suddenly are aspects of combat the ignorant could never hope to understand, and you would have it no other way.

Your body is strong, your mind is clear, and your soul is at peace. Now, how will you use the power you are given? Will you kill at your leisure, or perhaps serve a cause greater than yourself?

Creating a NinjaThe rat ninja and scorpion ninja are your primary builds. The rat ninja uses instinct to augment his senses and skitter about the battlefield, while the scorpion ninja uses knowledge of anatomy and precision attacks to sting his enemies. Dexterity, Wisdom, and Intelligence are your most important scores.

Rat NinjaInstinct is your armor. Your skill at using your ki is better than other ninja, but manipulating the energy of others is more difficult. Dexterity is of the most use to you. Wisdom should be your second-highest score, with the way of the rat as your path. Powers that reward Wisdom are your targets, but some of the Intelligence-based powers are helpful options. Suggested Feat: Quick Blade (Human Feat: Human Perseverance) Suggested Skills: Acrobatics, Athletics, Insight, Perception, Stealth, Thievery Suggested At-Will Powers: anticipatory strike, ki blade Suggested Encounter Power: crescent blade Suggested Daily Power: flare jutsu

Scorpion NinjaYou rely on your knowledge of anatomy, along with your natural skill for ki, and attack with calculated precision, striking chakra points to cause a variety of ailments. You require a high Dexterity for mobility. Since knowledge is your weapon, you need a high Intelligence score. Take the way of the scorpion path. It is best to take powers that use Intelligence, but it helps to take certain powers that use your Wisdom score. Suggested Feat: Reverse Grip (Human Feat: Action Surge) Suggested Skills: Acrobatics, Athletics, Bluff, Stealth, Steetwise, Thievery Suggested At-Will Powers: speedy slash, suigetsu strike Suggested Encounter Power: armpit strike Suggested Daily Power: spirit slash

Ninja Class FeaturesAll ninja share these class features.

Alchemical MasteryYou gain Alchemist as a bonus feat. You may add your Intelligence modifier to attacks made when using poison and volatile alchemical items.

Ninja Weapon TalentChoose two of the following weapons. You gain the benefit when wielding the chosen weapons and may not change them at anytime thereafter.Dagger: +1 bonus to attack rollsHand crossbow: +1 bonus to damage rollsShort bow: Increase range by 2 and long range by 4Short sword: Treat as a defensive weaponShuriken: Increase weapon damage die by one sizeSickle: Treat as a brutal 1 weapon

Ninjutsu PathAll ninja follow ninjutsu (the art of concealing). Some sting their enemies with precise attacks, others may scurry about and use instinct to avoid danger, and others still may inflict pain through cold ferocity.Choose one of the following options. Way of the Scorpion: You may add your Intelligence modifier to opportunity attack rolls. Way of the Rat: As long as you are wearing cloth armor or no armor, you may add your Wisdom modifier to AC.

Stealthy StrikeOnce per round, when you move at least 2 squares from your original position and are wielding a weapon from the bow, crossbow, or light blade groups, you may deal extra damage to that foe. You decide whether to apply this extra after making the damage roll. As you advance in level, the damage increases.

Level Stealthy Strike Damage 1st-10th +1d6 11th-20th +2d6 21st-30th +3d6

Ninja PowersYour ability to manipulate ki has given you the skill to unlock a variety of techniques. Some of these require knowledge of anatomy to control your enemies' ki and should be used with a high Intelligence score. Others still call upon your own spirit and become more potent with a high Wisdom score.

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Level 1 At-Will Techniques Anticipatory Strike Ninja Attack 1 When you hit your opponent, you instinctively prepare to move again. At-Will ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, crossbow, or light blade. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage. If the target attacks You before the start of your next turn and misses, you may shift 1 square as an immediate reaction. Increase damage to 2[W] + Dexterity modifier at 21st level.

Ki Blade Ninja Attack 1 Imparting a fragment of your spirit into your weapon, you strike with conviction. At-Will ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Wisdom modifier damage. Increase damage to 2[W] + Dexterity modifier + Wisdom modifier at 21st level.

Speedy Slash Ninja Attack 1 Using your sixth sense, you quickly move, then slice. At-Will ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier at 21st level.

Suigetsu Strike Ninja Attack 1 You move out of the way and strike a pressure point, causing serious pain. At-Will Ki, Weapon Standard Action Melee weapon Special: You may use this power for an opportunity attack. Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC

Hit: 1[W] + Dexterity modifier damage. Increase damage to 2[W] + Dexterity modifier damage at 21st level.

Level 1 Encounter Techniques Armpit Strike Ninja Attack 1 You hit a pressure point under the enemy’s arm, weakening it. Encounter ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Way of the Scorpion: You gain a bonus to the attack roll equal to your Intelligence modifier. Hit: 1[W] + Dexterity modifier damage, and the target is weakened until the end of your next turn. Crescent Blade Ninja Attack 1 Your blade moves like a crescent as you attack your enemy, making it difficult for him to see it. Encounter ✦ Ki, Illusion, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 1[W] + Dexterity modifier damage, and you gain concealment against the target until the end of your next turn. Way of the Rat: You deal extra damage equal to your Wisdom modifier.

Deadly Wound Ninja Attack 1 You cut a vital trigger point in the enemy’s body, injuring them further. Encounter ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier + Intelligence modifier damage.

Falcon’s Talon Ninja Attack 1

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Driving ki into your legs, you effortlessly jump over your enemy’s head, leaving a slash as you fly past. Encounter ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One Small or Medium creature Attack: Dexterity vs. AC Special: You may shift to any square adjacent to the target before making the attack roll. Hit: 2[W] + Dexterity modifier damage.

Level 1 Daily Techniques Solar Flash Jutsu Ninja Attack 1 You emit a brilliant flash of light from your weapon’s blade. Daily ✦ Ki, Radiant, Weapon Standard Action Close blast 3 Requirement: You must be wielding a light blade. Target: Each enemy in blast Attack: Wisdom vs. Fortitude Hit: 2d8 + Wisdom modifier radiant damage, and the target is blinded until the end of your next turn. Miss: Half damage, and the target is not blinded.

Spirit Shred Ninja Attack 1 Imparting a portion of ki into your weapon, you strike directly into your opponent’s soul. Daily ✦ Ki, Necrotic, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier necrotic damage, and ongoing 3 necrotic damage (save ends). Miss: Half damage, and no ongoing damage.

Spirit Strike Ninja Attack 1 You push ki into an enemy in an attempt to injure their spirit. Daily ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is weakened and grants combat advantage to you (save ends both). Miss: Half damage, and the target grants combat advantage to you until the end of your next turn.

Level 2 Utility Techniques Instinctive Step Ninja Utility 2 You move about quickly but carefully, acutely aware of your surrounding as you move. Encounter ✦ Ki Move Action Personal Prerequisite: You must be trained in Perception. Effect: You may shift a number of squares equal to your Wisdom modifier.

Ki Dodge Ninja Utility 2 Your movements make you a more difficult target to catch. Encounter ✦ Ki Minor Action Personal Prerequisite: You must be trained in Acrobatics. Effect: You gain a +2 power bonus to your AC and Reflex defense until the start of your next turn.

See Underneath Ninja Utility 2 The Underneath You can “see” through your opponent’s deception. Encounter ✦ Ki Minor Action Ranged 5 Target: One creature Prerequisite: You must be trained in Insight. Effect: You gain a +2 power bonus to Insight checks against the target until the end of the encounter.

Sensitive Locksmith Ninja Utility 2 Your manipulate your ki into your fingers, increasing your sensitivity and allowing you to pull off your daring heist Encounter ✦ Ki Free Action Personal Prerequisite: You must be trained in Thievery. Trigger: You roll a Thievery check and dislike the result. Effect: Reroll the Thievery check. You gain a +2 power bonus for this check. You must decide to take the reroll before the DM announces the result.

Softened Footsteps Ninja Utility 2 Driving ki into your feet, you learn to silence the noise your footsteps would normally make. At-Will ✦ Ki Move Action Personal Prerequisite: You must be trained in Stealth. Effect: You may move your speed and make a Stealth check. You take no penalty to your check for moving in this way.

Level 3 Encounter Techniques

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Clarity of the Rat Ninja Attack 3 Forcing your spirit into your opponent, you gain a better understanding of the enemy’s movements. Encounter ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier damage, and the target takes a -1 penalty to attack rolls until the start of your next turn. Way of the Rat: The penalty to attack rolls is equal to your Wisdom modifier.

Mirror Blade Ninja Attack 3 By spinning your body and pushing out your ki, you knock your opponent aside and move on to the next foe. Encounter ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier damage, the target is knocked prone, and you may shift 1 square. Way of the Scorpion: If an adjacent enemy makes a melee attack against you and misses, you may use this power as an immediate reaction.

Shadow Pin Jutsu Ninja Attack 3 You pin your enemy’s shadow to the ground. Encounter ✦ Ki, Illusion, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage, and the target is immobilized until the end of your next turn.

Sonic Blade Ninja Attack 3 Your ki causes your weapon to vibrate violently.

Encounter ✦ Ki, Thunder, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier thunder damage, and the target is deafened until the end of your next turn.

Level 5 Daily Techniques Shinobi’s Fury Ninja Attack 5 Driving your blade into the ground, you unleash your inner fury, which enhances your spiritual strength and hinders your enemies. Daily ✦ Ki, Weapon Standard Action Close burst 1 Requirement: You must be wielding a light blade. Target: Each enemy in burst you can see Attack: Wisdom vs. AC Hit: 1d10 + Wisdom modifier damage, and you gain a +1 power bonus to attack rolls against the target (save ends). Miss: Half damage, and no attack bonus.

Slithering Snake Jutsu Ninja Attack 5 After making a few hand signs, you slither about the battlefield, cutting down your enemies as you move along. Daily ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: See entry Effect: Shift up to your speed. When you move adjacent to an enemy, make an attack as a free action. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Special: You may attack each enemy only once.

Venomous Manipulation Ninja Attack 5 You strike several pressure points. Each point struck carries a venomous sting that will slowly weaken your enemy. Daily ✦ Ki, Poison, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or

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a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier + Intelligence modifier poison damage, and ongoing 5 poison damage (save ends). Miss: Half damage, and no ongoing damage.

Level 6 Utility Techniques Chameleon Skin Jutsu Ninja Utility 6 You use your ki to blend into your surroundings, becoming like the chameleon. At-Will ✦ Ki, Illusion Minor Action Personal Prerequisite: You must be trained in Stealth. Effect: You gain concealment until the start of your next turn.

Shedding Skin Jutsu Ninja Utility 6 Like the snake, you shed your skin and get away. Encounter ✦ Ki Move Action Personal Prerequisite: You must be trained in Acrobatics. Effect: If you’re immobilized, slowed, or helpless, end the condition. You may shift a number of squares equal to your Wisdom modifier.

Spider Climb Jutsu Ninja Utility 6 The ki in your fingers interacts with the life energies of the world. This mixture grants you the ability to merge with any surface. At-Will ✦ Ki Move Action Personal Prerequisite: You must be trained in Athletics. Effect: You may climb a surface at one-half your speed without making an Athletics check to climb.

Sudden Warning Ninja Utility 6 Your acute perception serves you well, alerting your comrades to impending danger. Daily ✦ Ki Immediate Interrupt Close burst 5 Prerequisite: You must be trained in Perception. Trigger: You roll initiative. Target: You and each ally in burst Effect: The target gains a power bonus to the initiative check equal to your Wisdom modifier.

Level 7 Encounter Techniques Glistening Blade Ninja Attack 7 The blade you wield glistens in the light, making your enemy easy prey to its lethal edge. Encounter ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Reflex Way of the Scorpion: You gain a power bonus to the attack roll equal to your Intelligence modifier. Hit: 2[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn.

Ice in Your Veins Ninja Attack 7 You drive ki into an enemy’s muscle, causing severe weakness. Encounter ✦ Ki, Cold, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Fortitude Hit: 2[W] + Dexterity modifier cold damage, and roll 1d20. Determine the effect based on the roll. 1-10: Strikes the arms. The target cannot attack until the start of your next turn. 11-20: Strikes the legs. The target is knocked prone.

Spider’s Fang Jutsu Ninja Attack 7 The ki you impart into your weapon bears bitter venom for your enemy. Encounter ✦ Ki, Poison, Weapon Standard Action Melee or

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Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier poison damage, and the target is slowed until the end of your next turn. Way of the Rat: The target is immobilized until the end of your next turn instead.

Level 9 Daily Techniques Evisceration of the Master Ninja Attack 9 You stab your opponent’s ki points with deadly precision. Daily ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage. Make a secondary attack. Secondary Attack: Dexterity vs. Fortitude Hit: 1[W] + Dexterity modifier damage, and the target takes ongoing damage equal to 5 + your Intelligence modifier. Miss: Half damage, and no secondary attack.

Rock Breaker Jutsu Ninja Attack 9 You drive your blade into the ground. Those caught in the small quake you create suffer the consequences. Daily ✦ Ki, Thunder, Weapon Standard Action Close blast 3 Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: Each enemy in blast you can see Attack: Dexterity vs. Reflex Hit: 1d10 + Dexterity modifier thunder damage, and the target is knocked prone. Miss: Half damage, and the target is not knocked prone.

Spark Blade Jutsu Ninja Attack 9 You convert your ki into electricity. When you hit them, every movement causes intense pain. Daily ✦ Ki, Lightning, Reliable, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier lightning damage, and until the end of the encounter, whenever the target moves at

least 2 squares during a single action, it takes lightning damage equal to your Wisdom modifier.

Level 10 Utility Techniques Ancestral Memory Ninja Utility 10 Your memory of your master’s teachings serves you well as you suddenly remember their ancient ways. Daily ✦ Ki, Stance Move Action Personal Prerequisite: You must be trained in Acrobatics. Effect: Until the stance ends, your speed increases by 1, and you gain a +1 power bonus to attack rolls when wielding a light blade.

Cold-Hearted Comfort Ninja Utility 10 The flow of ki throughout your body renders you a cold-hearted warrior, but it serves its purpose. Encounter ✦ Ki, Cold, Necrotic Minor Action Personal Prerequisite: You must be trained in Perception. Effect: Choose either cold or necrotic. You gain resist 10 to the chosen energy type until the start of your next turn.

Shadow Jump Ninja Utility 10 Your shadow comes forth, enveloping you and transporting you to another location. Encounter ✦ Ki, Teleportation Move Action Personal Prerequisite: You must be trained in Insight. Effect: Teleport up to a number of squares equal to 2 + your speed.

Veiled Presence Ninja Utility 10 You use your spirit energy to completely shroud yourself in secrecy. Encounter ✦ Ki, Illusion Minor Action Personal Prerequisite: You must be trained in Stealth. Effect: You become invisible until the end of your next turn.

Level 13 Encounter Techniques Dark Rainbow Slice Ninja Attack 13 Running your hand down your blade, you make your opponent believe your weapon is longer than it really is. Encounter ✦ Ki, Illusion, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Will Hit: Make a secondary attack. You gain combat advantage

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for this attack. Secondary Attack: Dexterity vs. Reflex Hit: 3[W] + Dexterity modifier damage.

Ice Heart Jutsu Ninja Attack 13 Your heart becomes as cold as ice, chilling the enemy to the bone. Encounter ✦ Ki, Cold, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier cold damage, and the target takes a -1 penalty to AC until the end of your next turn. Way of the Rat: The penalty to AC is equal to your Wisdom modifier.

Shadow Slice Jutsu Ninja Attack 13 Before, you attacked one shadow. Now, you attack many. Encounter ✦ Ki, Weapon Standard Action Close blast 5 Requirement: You must be wielding a bow, a crossbow, or a light thrown weapon. Target: Each enemy in blast you can see. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier damage.

Solar Plexus Strike Ninja Attack 13 You drive the butt of your weapon into your opponent’s chest, causing paralysis and pain. Encounter ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Fortitude Way of the Scorpion: You gain a power bonus to the attack roll equal to your Intelligence modifier. Hit: 2[W] + Dexterity modifier damage, and the target is dazed until the end of your next turn.

Level 15 Daily Techniques Boa’s Vengeance Jutsu Ninja Attack 15 Like the boa, you project your ki to your opponent’s neck, choking them. Daily ✦ Ki, Illusion, Weapon Standard Action (Special) Ranged 5

Special: If you have combat advantage against the target, you may use this power as a move action. Requirement: You must be wielding a light blade. Target: One creature you can see Attack: Wisdom vs. Will Hit: 2d10 + Wisdom modifier damage, and the target is Immobilized until the start of your next turn. Sustain Move: You sustain the power. The target takes 1d10 damage and remains immobilized. You may sustain the power up to three times. Miss: Half damage, and the target is not immobilized.

Ghost Knife Ninja Attack 15 You penetrate deeply into your opponent’s soul, wearing them away little by little. Daily ✦ Ki, Necrotic, Reliable, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. all defenses Special: Make one attack roll. You hit if your attack roll meets or exceeds any defense. Hit: 2[W] + Dexterity modifier necrotic damage. For each defense you meet or exceed, the target takes ongoing 3 necrotic damage (save ends)

Substitution Jutsu Ninja Attack 15 An attack strikes true, but you suddenly disappear, revealing yourself behind your would-be assailant. Daily ✦ Ki, Teleportation, Weapon Immediate Interrupt Ranged 10 Requirement: You must be wielding a light blade. Trigger: You are hit by a melee or ranged attack from an enemy within range. Effect: You teleport to a square adjacent to the triggering enemy and make a melee attack. You take no damage and gain combat advantage for the attack. Target: The triggering enemy Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage.

Level 16 Utility Techniques Jackrabbit Defense Ninja Utility 16 Your feet are ever-moving. Daily ✦ Ki, Stance Minor Action Personal Prerequisite: You must be trained in Acrobatics.

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Effect: When an enemy moves adjacent to you, you may shift 1 square as an immediate interrupt. The enemy may make a saving throw to negate the shift, but it does not end the stance.

Ghost Dodge Ninja Utility 16 You become like a ghost, ethereal and silent. Daily ✦ Ki, Illusion Immediate Interrupt Personal Trigger: You would be hit by a melee attack. Prerequisite: You must be trained in Insight. Effect: You become invisible and insubstantial until the end of your next turn.

Inhuman Boost Ninja Utility 16 Your ki allows you to reach inhuman heights. Encounter ✦ Ki Minor Action Personal Prerequisite: You must be trained in Athletics. Effect: Make an Athletics check to jump. You are considered to have a running start and gain a +5 power bonus to the jump.

Stealth Dash Ninja Utility 16 You move with incredible speed, but no one hears you. Daily ✦ Ki Minor Action Personal Prerequisite: You must be trained in Stealth. Effect: Until the end of the encounter, you take no penalty to your Stealth check for running. You take no attack penalty and do not grant combat advantage for running while this power is in effect.

Level 17 Encounter Techniques Ice Veil Strike Ninja Attack 17 You strike with a blade of ice, which only makes your enemy more fearful of the chill you bring them. Encounter ✦ Ki, Cold, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier cold damage. Effect: The target gains vulnerable 10 cold until the end of your next turn. Way of the Rat: The cold vulnerability is equal to 10 + your Wisdom modifier.

Needle Point Ninja Attack 17

A series of precision attacks leaves your enemy broken. Encounter ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Fortitude Hit: 3[W] + Dexterity modifier damage. Effect: Roll 1d20 determine the effect based on the roll. The effect lasts until the start of your next turn. 1-7: Target takes a -1 penalty to attack rolls and damage rolls. 8-14: Target takes a -1 penalty to all defenses. 15-20: Target takes a -1 penalty to speed. Way of the Scorpion: The penalty is equal to your Intelligence modifier.

Panther Claw Ninja Attack 17 Your attack comes suddenly, then you move forward. Encounter ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage. Effect: You may shift one-half your speed.

Level 19 Daily Techniques Poison Fog Jutsu Ninja Attack 19 Gathering a small ball of ki into your blade, you thrust it onto the ground, unleashing a large cloud of deadly gas. Daily ✦ Ki, Poison, Weapon, Zone Standard Action Close burst 2 Requirement: You must be wielding a light blade. Target: Each enemy in burst Attack: Wisdom vs. Fortitude Hit: 3d10 + Wisdom modifier poison damage. Effect: The burst creates a zone of poison gas. Any creature (except you) who enters or starts their turn in the zone takes ongoing 10 poison damage (save ends). Sustain Minor: You sustain the power.

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Spirit String Jutsu Ninja Attack 19 Your ability to manipulate others enables you to control an enemy for a brief period. Daily ✦ Ki, Charm, Weapon Standard Action Ranged 5 Requirement: You must be wielding a light blade. Target: One creature you can see Attack: Intelligence vs. Will Hit: The creature is dominated until the start of your next turn. Sustain Minor: You sustain the power for another round. You may sustain this power up to three times. Miss: 2d10 + Intelligence modifier damage.

Vision of Pain Ninja Attack 19 Once you hurt your enemy, you truly understand what they are trying to do. Daily ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 5[W] + Dexterity modifier damage, and the target cannot make opportunity attacks against you until the

end of the encounter. Miss: Half damage, and the target cannot make opportunity attacks against you until the end of your next turn.

Level 22 Utility Techniques Double Jump Ninja Utility 22 For a moment, when you float in the air, you push out your ki and jump a second time. Encounter ✦ Ki Free Action Personal Trigger: You roll an Athletics check to jump and move the appropriate distance. Prerequisite: You must be trained in Athletics. Effect: Roll an additional Athletics check with a +5 power bonus and move the appropriate distance. Add one-half your height to the vertical distance cleared.

Heart of Darkness Ninja Utility 22 You look into your soul and see, like all others, you have a dark side. You just know when it is appropriate to draw it out. Daily ✦ Ki, Cold, Necrotic Minor Action Personal Prerequisite: You must be trained in Insight. Effect: Choose cold or necrotic. Until the end of the encounter, you gain immunity to the chosen energy type and vulnerable 5 radiant.

Seventh Sense Ninja Utility 22 Focusing your ki throughout your body, you body becomes attuned to everything happening in the immediate area. Encounter ✦ Ki Minor Action Personal Prerequisite: You must be trained in Perception. Effect: You gain blindsight 6 until the end of your next turn.

Tengu’s Cloak Ninja Utility 22 You wear the darkness like a cloth, concealing yourself from your enemy. Daily ✦ Ki, Illusion Minor Action Personal Prerequisite: You must be trained in Stealth. Effect: You become invisible until the end of the encounter or until you are hit by a melee or ranged attack.

Level 23 Encounter Techniques Ice Wave Jutsu Ninja Attack 23 Your blade becomes a chilly as ice, and those caught in the way

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find themselves frozen from your chilled disposition. Encounter ✦ Ki, Cold, Weapon Standard Action Close blast 5 Requirement: You must be wielding a light blade. Target: Each enemy in blast you can see Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier cold damage, and the target is immobilized until the end of your next turn.

Twin Scorpion Sting Ninja Attack 23 You weave your ki into two deadly prongs, causing twofold injury to your opponent. Encounter ✦ Ki, Poison, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier poison damage, and the target is slowed until the end of your next turn. Make a secondary attack. Secondary Attack: Dexterity vs. AC Way of the Scorpion: You gain a power bonus to the secondary attack roll equal to your Intelligence modifier. Hit: 2[W] + Dexterity modifier + Intelligence modifier poison damage.

Twin Shadow Strike Ninja Attack 23 Your shadow springs forth and attacks. Encounter ✦ Ki, Illusion, Necrotic, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One or two creatures Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier necrotic damage. Make a secondary attack against the same or a different creature. Secondary Attack: Dexterity vs. AC Way of the Rat: You gain combat advantage against the target for the secondary attack. Hit: 2[W] + Dexterity modifier necrotic damage.

Level 25 Daily Techniques Flowing Water Jutsu Ninja Attack 25 Your movement and your use of ki allows you to create hazy images of yourself, enabling you to circle around your opponent and make a devastating attack. Daily ✦ Ki, Illusion, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Special: You may shift into any square adjacent to the target before making the attack roll. You gain combat advantage for the attack. Attack: Dexterity vs. AC Hit: 5[W] + Dexterity modifier damage. Miss: Half damage.

Mole’s Revenge Jutsu Ninja Attack 25 You make the ground quake beneath your feet, leaving your enemies disoriented and helpless. Daily ✦ Ki, Thunder, Weapon Standard Action Close burst 2 Requirement: You must be wielding a light blade. Target: Each enemy in burst Attack: Wisdom vs. Reflex Hit: 2[W] + Wisdom modifier thunder damage, and the target is knocked prone. Miss: Half damage, and the target is slowed until the end of your next turn.

Shadow Stalker Jutsu Ninja Attack 25 Instead of pinning your enemy’s shadow to the ground, you control it. Daily ✦ Ki, Charm, Weapon Standard Action Ranged 5 Requirement: You must be wielding a bow, crossbow, or light blade. Target: One creature of Medium size or larger you can see Attack: Intelligence vs. Will Hit: You disappear and gain control of the target. Treat yourself as the target. You may use any of the target’s powers (including racial powers), but none of your own. At the end of your next turn or if the target dies, you reappear in a square adjacent to the target. Miss: 3d10 + Intelligence modifier damage.

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Level 27 Encounter Techniques Shadow Shuriken Jutsu Ninja Attack 27 One shuriken becomes many, and each homes in on a different target. Encounter ✦ Ki, Illusion, Weapon Standard Action Close burst 5 Requirement: You must be wielding a shuriken. Special: You do not need to fulfill the ammunition requirement when using this power. Target: Each enemy in burst you can see Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier + Intelligence modifier damage. Way of the Scorpion: On a critical hit, the target is blinded until the end of your next turn.

Transformation Strike Ninja Attack 27 As you strike, you change into another person, confusing your enemy to your true self and filling them with doubt. Encounter ✦ Ki, Illusion, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 4[W] + Dexterity modifier damage, and the target cannot attack you until the start of your next turn.

Whirlwind Razor Blade Ninja Attack 27 Moving at high speed, you unleash a torrent of deadly cuts against the enemy. Encounter ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding light blade. Target: One, two, or three creatures Attack: Dexterity vs. AC, three attacks Hit: 2[W] + Dexterity modifier damage per attack. Effect: You shift 1 square. Way of the Rat: You shift a number of squares equal to 1 + your Wisdom modifier.

Level 29 Daily Techniques Leopard Blow Ninja Attack 29 An ancient attack taught by your masters drives into your enemy’s chest, bringing death to those who are already weakened.

Daily ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. Fortitude Hit: 7d10 + Dexterity modifier damage. If the target is bloodied, increase to 9d10 + Dexterity modifier damage. Miss: 3d10 + Dexterity modifier damage. If the target is bloodied, increase to 4d10 + Dexterity modifier damage.

Polar Blade Jutsu Ninja Attack 29 You create a sharp blade of frigid air with your ki and launch it at your opponent, freezing them in place. Daily ✦ Ki, Cold, Weapon Standard Action Ranged weapon Requirement: You must be wielding a bow, crossbow, or light thrown weapon. Target: One creature Attack: Wisdom vs. AC Hit: 5[W] + Wisdom modifier cold damage, and the target is helpless and takes ongoing 10 cold damage (save ends both). On a critical hit, increase to helpless and ongoing 20 cold damage (save ends both). Miss: Half damage, and the target is slowed (save ends).

Shukuchi (Reduced Earth) Ninja Attack 29 Your movements become so quick, the enemy think the earth literally shrinks between you and it. Daily ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: See entry Effect: Shift up to twice your speed. When you move adjacent to an enemy, make an attack as a free action. Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage. Miss: Half damage. Special: You may deal Stealthy Strike damage to each target, as long as you move at least 2 squares per attack. Using this power counts as one use of Stealthy Strike.

Paragon Paths

Iron Master“Through the body, a ninja can become stronger, faster, and a true force of might. Those who master the body master the way of the ninja.”

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Prerequisites: Ninja class

You are a ninja who seeks to improve his body, hoping to attain physical perfection. Because you focus on the body, you manipulate ki to augment your physical attacks, and you have a stronger resistance to anything that attacks your body.

Iron Master Path Features Iron Master’s Action (11th Level): When you spend an action point to take an additional action, you gain a +2 bonus to your Fortitude defense until the end of your next turn. Iron Legged (11th Level): When you make Athletics checks to jump, you are treated as having a running start. Iron Blade (16th Level): Gain +1d6 damage to your Stealthy Strike when you move at least 4 squares from your original position.

Iron Master Techniques Tapered Edge Iron Master Attack 11 You hone your attack to a finely tapered point. Encounter ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity +2 vs. Reflex Hit: 2[W] + Dexterity modifier damage.

Physical Renewal Iron Master Utility 12 You use your ki to regain some of your lost vigor. Daily ✦ Ki, Healing Minor Action Personal Effect: You may spend a healing surge. You gain a +5 power bonus to saving throws against poison and a +5 power bonus to Endurance checks against disease until the end of your next turn.

Iron Rock Slash Iron Master Attack 20 You grind your ki to a razor point, allowing you to cut through anything. Daily ✦ Ki, Reliable, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, crossbow, or light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier damage, and the target cannot apply resistance to your attacks (save ends).

Ki Master“Through the spirit, a ninja is able to truly tap into the latent energies of ki. Those who master the spirit master the way of the ninja.”

Prerequisites: Ninja class

You are a ninja who seeks to better himself through the pursuit of improved spiritualism. Where the iron and psycho masters use ki to improve their skills, you seek only to strengthen ki in its pure form. Because of that, your attacks typically involve manifesting ki in a more visible form, allowing you to engage in deadly attacks.

Ki Master Path Features Ki Master’s Action (11th Level): When you spend an action to take an additional action, you gain a +2 bonus to your Will defense until the end of your next turn. Soul and Blade (11th Level): Once per day, you may spend a minor action to add your Wisdom modifier to your next attack roll. Ki Master’s Clarity (16th Level): Choose an encounter power. That power now has the reliable keyword. You may not apply this keyword to an encounter power that has an effect on a miss. If you change powers, apply this feature to a new power.

Ki Master Techniques Ki Burst Ki Master Attack 11 You push out your spirit energy in a short, violent burst. Encounter ✦ Ki, Weapon Standard Action Close burst 1 Requirement: You must be wielding a light blade. Target: Each enemy in burst you can see Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.

Renewal of Spirit Ki Master Utility 12

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A moment of focus and clarity allows you to take back that which you lost. Daily ✦ Ki Move Action Personal Effect: You recover one expended encounter power.

Ki Drain Ki Master Attack 20 Thrusting your blade into your foe, you begin sucking away your enemy’s spirit energy, using it to bolster your own. Daily ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 4[W] + Dexterity modifier damage, and you gain a +2 power bonus to attack rolls against the target (save ends).

Miss: Half damage, and no attack bonus.

Psycho Master“Through the mind, a ninja gains a greater control of himself and his enemy. Those who master the mind master the way of the ninja.”

Prerequisites: Ninja class

You are a ninja who focuses on the mind, striving to achieve greater knowledge. In this respect, you are noted for having mastery of the mind, so much so that even against strong mental forces, you do not falter.

Psycho Master Path Features Mental Edge (11th Level): You gain a +1 bonus to attack rolls when using attack powers with the Illusion or Charm keywords. Psycho Master’s Action (11th Level): When you spend an action point to take an extra action, you gain a +2 bonus to your Reflex defense until the end of your next turn. Tactical Expertise (16th Level): You may use Total Defense as a move action instead of as a standard action. If you use Total Defense in this way, you gain only a +1 bonus to your defenses.

Psycho Master Techniques Brain Strike Psycho Master Attack 11 You force ki into the enemy’s brain, causing delirium and hallucinations. Encounter ✦ Ki, Illusion, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Will Hit: 2[W] + Dexterity modifier damage, and the target is

dazed until the end of your next turn.

Ki Whip Psycho Master Utility 12 You focus your ki into a long, slender blade. When you lose that focus, the blade disappears. Daily ✦ Ki, Stance, Weapon Move Action Personal Requirement: You must be wielding a light blade. Effect: Your weapon gains reach 2. When you take damage, the stance ends.

Brachial Plexus Psycho Master Attack 20 Strike Where you originally struck the armpit, you now drive massive amounts of ki into the area, severely injuring your enemy, perhaps even killing them. Daily ✦ Ki, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Target: One creature Attack: Dexterity vs. AC Hit: 3[W] + Dexterity modifier + Intelligence modifier damage, and the target is stunned (save ends). Miss: Half damage, and the target is slowed until the end of your next turn.

Void Master“When a ninja strives for balance, he is able to attain enlightenment and clarity. Those who seek to improve spirit, body, and mind master the way of the ninja.”

Prerequisites: Ninja class

You believe the true path to the perfection of ninjutsu involves strengthening yourself in all areas of your being. To you, pursuing only one part of yourself leaves you ignorant of the benefits the other aspects of life can provide. Though you do not have mastery of spirit, body, or mind to the extent the other masters do, your drive for balance still has its advantages.

Void Master Path Features Void Master’s Action (11th Level): When you spend an action point to take an additional action, you gain a +2 bonus to AC until the end of your next turn. Void Master’s Counterattack (11th Level): Any adjacent enemy that makes a melee attack against you and misses takes damage equal to your Wisdom modifier. Step Towards Enlightenment (16th Level): Choose one: - Gain a 16th Level path feature from the ninja class, or- Gain a +1 bonus to your defenses when you are bloodied.

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Void Master Techniques Trident Strike Void Master Attack 11 You have learned to strike the mind, body, or soul, seemingly injuring either one at will. Encounter ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, a crossbow, or a light blade. Target: One creature Attack: Dexterity vs. Fortitude, Reflex, or Will Hit: 2[W] + Dexterity modifier damage.

Balance In All Things Void Master Utility 12 Your pursuit of perfection gives you unnatural clarity, allowing you to tip the scales in your favor. Daily ✦ Ki Minor Action Personal Effect: Until the end of the encounter, you gain a +2 power bonus to attack rolls against enemies that are not bloodied.

Menage a Trois Void Master Attack 20 Sarcasm begets a threefold attack. Daily ✦ Ki, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a bow, crossbow, or light blade. Target: One creature Attack: Dexterity vs. Fortitude, Reflex, Will Special: Make one attack roll. You hit if the roll meets or exceeds any defense. Hit: 3[W] + Dexterity modifier damage. Add an additional 1[W] damage if you two defenses. If you hit all three defenses, the target is stunned (save ends). Miss: 2[W] + Dexterity modifier damage.

Epic Destiny

Enlightened MasterYou have achieved a clarity and understanding of the world about you as only a grandmaster such as yourself could ever attain. You have learned to become one with the earth and soar to the heavens at the same time.

Prerequisites: 21st level, training in Insight or Perception

You are a master of yourself, obtaining true understanding and knowledge of the universe. You are now at one with spirit, body, and mind, aware of the full extent of power you gain from each of these aspects of life. You are viewed as a being with incredible wisdom and vision. Some see you as a creature with the ability to see into others. Others view you as a demon who tries to unlock the darkness within a person’s soul. Yet others revere as a god in physical form. However, you are simply yourself, belonging to no one and everyone at the same time. With your skill, you can foresee an incoming doom for the world, and you can fight it, train others to do so, or perhaps do nothing, believing the future is an inevitable course of life and time. The ninja are most commonly enlightened masters, but clerics and paladins have shown an impressive capability for become enlightened masters, despite their devotion to patron gods.

Immortality, or awareness?To you, becoming a legend or an immortal is not as important as becoming greater than you are. While immortality may have some to do with that, not all enlightened master believe immortality leads to a knowledge of all things. The Knowledge of the Universe: When an enlightened master completes his final task (a mission called a “vision quest” by other enlightened masters), you finally attain a complete understanding of the universe. You throw off the limits placed on the mind, body, and soul to become everything and nothing at the same time. After you attain complete enlightenment, the possibilities of what you can do are beyond the boundaries of thought and even time. In an instant, you learn of incredible worlds, streaming white shores, and endless infinity. One would call this godhood. You would call it knowledge.

Enlightened Master FeaturesAll Enlightened Masters have the following features: Supernatural Focus (21st level): When you take an extended rest, you do not lose unspent action points. You also gain 1 action point when taking an extended rest. Open Mind (24st level): Everything is clear to you. Three times per day, as a minor action, you perceive invisible creatures and objects as if they were visible until the end of your next turn. Perfect Clarity (30th level): For a moment, you senses truly open up. Once per day, you may treat an attack roll as a natural 20. This roll is treated as a critical hit as long as all other prerequisites are met.

Visions of Enlightened Master Utility 26 Splendor You see a beautiful beach with streaming white waters, and you know this is the bliss of enlightenment.

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Daily Standard Action Personal Effect: Until the end of the encounter, you become insubstantial. You gain a +5 power bonus to all saving throws and skill checks.

Feats

Heroic Tier Ninja FeatsQuick Blade Prerequisites: Ninja class, Stealthy Strike class feature Benefit: Increase the damage from your Stealthy Strike from d6’s to d8’s.

Reverse Grip Prerequisites: Ninja class, Dex 15, Int 13 Benefit: As long as you are wielding a melee light blade, as a minor action, you gain a +1 bonus to attack rolls, but take a -1 penalty to damage rolls. You may apply this benefit only once.You may end this feat’s effect as a minor action.

Paragon Tier Ninja FeatsNinja Weapon Mastery Prerequisites: Paragon tier, ninja, Ninja Weapon Talent class feature Benefit: The two weapons you chose for the Ninja Weapon Talent class feature gain the high crit property.

Spring Blade Prerequisites: Paragon tier, ninja class, Quick Blade feat, Dex 19, Wis 15 Benefit: When you deal Stealthy Strike damage with a melee attack, if you are wielding a light blade and have combat advantage, you may roll d10's.

Multiclass Ninja FeatsNight Master Prerequisites: Dex 13, Wis or Int 13 Benefits: You gain training in one skill from the ninja class skill list. You may use the ninja's Stealthy Strike class feature once per encounter.

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