E-learning using Web 2.0
Post on 17-Nov-2014
DESCRIPTIONPresentation to a college workshop that included a game to design an e-learning system using Web 2.0 tools
- 1. Purpose of today (This is based on a workshop at a London college May 2007)
- Exploring a Web 2.0 learning environment
- What it might be, how to get there
- What it might means for all concerned
- Moving to personalisation for learners, networking for staff and employers
Creative Commons license Presentation David Wilcoxhttp://www.designingforcivilsociety.org Games development with Drew Mackie http:// www.usefulgames.co.uk 2. Agenda
- What we mean byWeb 1.0/2.0
- A game to help design a new environment
- Insights and issues for development
- Our role: guide in the three journeys of discovery, design and development
3. Change in technology Web 1.0?
- Web sites
- Mainly text and images
- Linking pages
- Being in one place
- Personal blogs
- Collaborative wikis
- Shared bookmarks
- Shared photos
- Shared docs
- Social spaces
- Audio and video
- Feeding items
- Being in many places
4. Change in media 5. Change in personal capacity Create your own Pages are pieces Free services Feeds Many placesFundraising Feeds Profile Shared photos and bookmarks http://beth.typepad.com/beths_blog/ 6. Change in relationships 7. Change in e-learning http://members.optusnet.com.au/rlubensky/2006/12/present-and-future-of-personal-learning.html From virtual learning environmentto personal learning environment 8. Are you Yes 2.0? or No 2.0?
- A human voice
- Willing to share
- Building on whats there
- Promoting conversations
- Ready to experiment
- Official voice
- Anxious to control
- Concerned to own
- Emphasising publishing
- One version for all
- Little flexibility
... if there is a cultural change 9.
- Envisage the system, explore the process
- The design the system - collaborative?
- Build - openly?
- Today - play through what that involves
How do we get from here to ?? 10. Playing through the journey
- Share an understanding of where we are
- Cards give options for approach, designing, and building
- Choose and organise within 15 point budget
- Tell stories - pathways - for students, staff, administration
11. 1. The college now - and in prospect
- What is the current system?
- What are the challenges?
- What changes in prospect?
- What aims for the future?
12. 2.Consider your approach Are you going for an open or closed approach to development and building - tech or people-led? 13. 3.Choose development cards What methods will you use during development to match your approach? 14. 4.Choose tools and activities What tools and activities will make up the final system in the light of previous discussion? 15. 5.Write the stories
- In groups, use the story
- sheets to describe what
- happens to:
- a student
- a teacher
- a manager
Facilitators may throw in some unexpected challenges and opportunities 16. 6.Keep talking online Consider using an online collaboration system, like that used to develop a proposal for the UK Cabinet Officehttp://www.innovationexchange.net