each other. ice breakerice breaker to be awesome to be · dare to be awesome ice breakerice breaker...

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ICE BREAKER ICE BREAKER HIGH FIVE-EXCHANGE HIGH FIVE-EXCHANGE SKILLS: Get to know at least 6-7 people in the group. EQUIPMENT: None DIRECTIONS: The object of this activity is to get to know people in your group. The leader will direct the audience to find a High Five partner and ask about their favorite vacation spot, once they have a partner, they exchange this fact about each other. Then they find a Low-Five partner and learn about their favorite food and why. They have the group go back to their High-Five partner and see if they can remember the fact about their partner, they to the Low-Five partner. Now add a Toe-to-Toe part- ner and exchange about favorite movie or book. Then go back to all three in a different order called out by the leader. Then add: swing your partner--favorite way to exercise; bump the hip partner— most challenging situation in teaching for them; do-si-do partner—most rewarding aspect of teaching. Each time the leader introduces a new type of partner they then repeat all partners in different orders to see if the partners can remember who goes with what action and the fact. Audience does not move to a partner unless the leader directs the partners to find each other.

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Page 1: each other. ICE BREAKERICE BREAKER TO BE AWESOME TO BE · DARE TO BE AWESOME ICE BREAKERICE BREAKER DARE TO BE AWESOME HIGH FIVE-EXCHANGE SKILLS: Get to know at least 6-7 people in

DARETO BE AWESOME

ICE BREAKERICE BREAKER

DARETO BE AWESOME

HIGH FIVE-EXCHANGEHIGH FIVE-EXCHANGESKILLS: Get to know at least 6-7 people in the group.

EQUIPMENT: NoneDIRECTIONS: The object of this activity is to get to know people in your group. The leader will direct the audience to find a High Five partner and ask about their favorite vacation spot, once they have a partner, they exchange this fact about each other. Then they find a Low-Five partner and learn about their favorite food and why. They have the group go back to their High-Five partner and see if they can remember the fact about their partner, they to the Low-Five partner. Now add a Toe-to-Toe part-ner and exchange about favorite movie or book. Then go back to all three in a different order called out by the leader. Then add: swing your partner--favorite way to exercise; bump the hip partner—most challenging situation in teaching for them; do-si-do partner—most rewarding aspect of teaching. Each time the leader introduces a new type of partner they then repeat all partners in different orders to see if the partners can remember who goes with what action and the fact. Audience does not move to a partner unless the leader directs the partners to find each other.