education in virtual worlds - oct 2007
DESCRIPTION
Presentation I gave at the Ontario Colleges Continuing Education conference, London ON, Oct 25 2007TRANSCRIPT
EDUCATIONAL OPPORTUNITIES in VIRTUAL WORLDS
Stages of the Internet
• WEB 1.0 – 1994 - Graphical
Stages of the Internet
• WEB 1.0 – 1994 – Graphical
• WEB 2.0 – 1999 - Collaborative
Stages of the Internet
• WEB 1.0 – 1994 – Graphical
• WEB 2.0 – 1999 – Collaborative
• WEB 3.0 – 2004 – Virtual Worlds
MUVEMulti-user Virtual Environments
Virtual Worlds are…
• OPEN
•IMMEDIATE
•INNOVATIVE
•SOCIAL
Virtual World Platforms
Second LifeRegistered Users
March 2006 – 200,000March 2007 – 5.7 millionMarch 2008 – 20 million (est)
By 2011 80% of all internet users will have some form of “Second
Life” or 3D Virtual Identity
By 2011 80% of all internet users will have some form of “Second
Life” or 3D Virtual Identity
For Education Virtual Worlds…
Extend the classroomEnhance experienceAugment materialsAccelerate learning
Educational Applications in VW
Simulations and Role PlaysDistance LearningCollaborative ExperiencesExperiential Projects
Loyalist College in Second Life
E-Journalism
Brown University OSMOSA Project
US State Department Student Visa Information Session
Canadian Forces – DND Learn
Loyalist College Island
Youth & Childcare
Justice Studies
How do I get started?
Join the SLED listStart small
Not WednesdayExpect difficulties
Do it anyway
EDUCATIONAL OPPORTUNITIES
in VIRTUAL WORLDS