elearning 2006 day 4
DESCRIPTION
eLearning 2006 Day 4. Julie Collareda. Day four – Developing resources. Hot potatoes Digital story telling Photostory 3 Captivate Moviemaker 3 Photoshop Flash Learning object development. Hot potatoes. Hot potatoes. 6 sections/quizzes: Jquiz (multiple choice) - PowerPoint PPT PresentationTRANSCRIPT
eLearning 2006 Day 4
Julie Collareda
Day four – Developing resources Hot potatoes Digital story telling Photostory 3 Captivate Moviemaker 3 Photoshop Flash Learning object development
Hot potatoes
Hot potatoes6 sections/quizzes:
• Jquiz (multiple choice) • Jmatch (drop and drag)• Jcrossword• Jclose• Jmix• Jmash – creates a web page
Hot potatoesYour turn to play!
http://hotpot.uvic.ca/
Digital story telling
a broad reference to the emergent new forms of digital narratives (web-based stories, interactive stories, hypertexts, and narrative computer games)
Examples
Photostory 3
Simple software package to develop digital stories
Demonstration Logon and download Get started with your digital story
Captivate
Tutorials
http://www.vtc.com/products/captivate.htm
Captivate-trial versionhttps://www.adobe.com/cfusion/tdrc/index.cfm?product=captivate&loc=en%5Fxap
Video• Doesn’t need to be Academy award
winner! As long as it is educational sound!
• Digital camera• Premiere Pro elements software• Free downloads
Movie maker 3-Examples
http://www.microsoft.com/windowsxp/using/moviemaker/default.mspx
Helpful hints
Production tips Producing video for the Web Gear for producing a video pod
Photography• Digital camera• Make sure you know how to save to the
right file type e.g.. jpg or giff for the web• Photoshop elements good software
program for beginners
FlashAdvantages• grabs attention • displays cause and effect behaviours in an easy
to understand format • can demonstrate hard to explain processes
simply • can show movement or action better than still
images Disadvantages• costly • time consuming to produce
Flash
Examples
Maslow's hierarchy
teacherSmart• Empowers teachers/lecturers (content
experts)• Time and cost effective • Reusable learning objects• Provides professional development:
beginner, intermediate and advanced level• Quality assurances processes
teacherSmart Model
Project management
Preparing•Scoping
•chunking
Development/packaging of resources
Evaluation
Delivery
Learning design
teacherSmart• Allows teachers/lecturers to drive the
development process• Organisations do not need expensive
multimedia teams • Teachers/lecturers do not need to have
a knowledge complicated software packages
teacherSmart• 2 templates developed in Microsoft
Word • Templates based on a pedagogical
model that is aimed at stimulating and engaging self directed learning
• For more information on teacherSmart go to www.teachersmart.edu.au
teacherSmart• Time and cost effective • Creates reusable learning objects that
can be delivered in any mode• Provides professional development:
beginner, intermediate and advanced level-sustainable process
• Quality assurance processes
Overview of the process
Step 1 Preparing
Step 2 Developing/packaging resources
Step 3 Producing resource
Step 4 Delivering
What is a LO?
A resource in digital form that can be:• Recoverable• Interoperable• Context-able• Editable• Re-usable
Learning object
• Topic (small chunk of content)• Reusable• Transferable• Digital storage• International standards
Learning object• Underpinning knowledge• Engaging activities
• Teaching and learning• Group activities• Self assessment
• Multiple contexts i.e. online, CD/DVD, learning management system
Teaching and learning
Teaching and learning
Self assessment
Self assessment
Self assessment
Models of developmentDepends on skills, knowledge and funding• Simple development• More complex-added as skill level
increases. Extra funding available• Complex multimedia development
Simple development
More complex
Moderate
Complex
Why do you need teacherSmart?• Allows the capture of knowledge and skill • Capture corporate knowledge• Sustainable for organisations• Provides project based ‘meaningful’
professional development
Preparation
Step 1 Preparing Scoping of the project and
development of the project brief Chunking of content into learning
objects (LO) i.e. topics Planning student activities
Development
Step 2 Developing/packaging resources
Develop: resource template reading notes or locate a suitable
site/text for underpinning knowledge Activities
Develop activities
Many ways to engage students Propriety software Open source and freeware Concentrate on the pedagogy not the
technology Encourage self directed learning
Production Step 3 Producing your learning object/s
Converting to html Edit the document and activities Link the activities and D links Clean up the folder structure Save the word document Save as a v2 file (version 2) ready for conversion. Save the file as a html file
ProductionConverting the learning object
Open smartConvert Add style Clean the html file
Production
Adding navigation
Add internal navigation to the learning object
Delivery
Step 4 – Delivering Web Learning management system CD/DVD/Flash drive
Learning Management System
Day four – Summary Hot potatoes Digital story telling Photostory 3 Captivate Moviemaker 3 Photoshop Flash Learning object development