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eLearning 2006 Day 4 Julie Collareda

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eLearning 2006 Day 4. Julie Collareda. Day four – Developing resources. Hot potatoes Digital story telling Photostory 3 Captivate Moviemaker 3 Photoshop Flash Learning object development. Hot potatoes. Hot potatoes. 6 sections/quizzes: Jquiz (multiple choice) - PowerPoint PPT Presentation

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Page 1: eLearning 2006  Day 4

eLearning 2006 Day 4

Julie Collareda

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Day four – Developing resources Hot potatoes Digital story telling Photostory 3 Captivate Moviemaker 3 Photoshop Flash Learning object development

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Hot potatoes

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Hot potatoes6 sections/quizzes:

• Jquiz (multiple choice) • Jmatch (drop and drag)• Jcrossword• Jclose• Jmix• Jmash – creates a web page

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Hot potatoesYour turn to play!

http://hotpot.uvic.ca/

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Digital story telling

a broad reference to the emergent new forms of digital narratives (web-based stories, interactive stories, hypertexts, and narrative computer games)

Examples

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Photostory 3

Simple software package to develop digital stories

Demonstration Logon and download Get started with your digital story

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Captivate

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Tutorials

http://www.vtc.com/products/captivate.htm

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Captivate-trial versionhttps://www.adobe.com/cfusion/tdrc/index.cfm?product=captivate&loc=en%5Fxap

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Video• Doesn’t need to be Academy award

winner! As long as it is educational sound!

• Digital camera• Premiere Pro elements software• Free downloads

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Movie maker 3-Examples

http://www.microsoft.com/windowsxp/using/moviemaker/default.mspx

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Helpful hints

Production tips Producing video for the Web Gear for producing a video pod

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Photography• Digital camera• Make sure you know how to save to the

right file type e.g.. jpg or giff for the web• Photoshop elements good software

program for beginners

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FlashAdvantages• grabs attention • displays cause and effect behaviours in an easy

to understand format • can demonstrate hard to explain processes

simply • can show movement or action better than still

images Disadvantages• costly • time consuming to produce

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Flash

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Examples

Maslow's hierarchy

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teacherSmart• Empowers teachers/lecturers (content

experts)• Time and cost effective • Reusable learning objects• Provides professional development:

beginner, intermediate and advanced level• Quality assurances processes

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teacherSmart Model

Project management

Preparing•Scoping

•chunking

Development/packaging of resources

Evaluation

Delivery

Learning design

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teacherSmart• Allows teachers/lecturers to drive the

development process• Organisations do not need expensive

multimedia teams • Teachers/lecturers do not need to have

a knowledge complicated software packages

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teacherSmart• 2 templates developed in Microsoft

Word • Templates based on a pedagogical

model that is aimed at stimulating and engaging self directed learning

• For more information on teacherSmart go to www.teachersmart.edu.au

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teacherSmart• Time and cost effective • Creates reusable learning objects that

can be delivered in any mode• Provides professional development:

beginner, intermediate and advanced level-sustainable process

• Quality assurance processes

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Overview of the process

Step 1 Preparing

Step 2 Developing/packaging resources

Step 3 Producing resource

Step 4 Delivering

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What is a LO?

A resource in digital form that can be:• Recoverable• Interoperable• Context-able• Editable• Re-usable

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Learning object

• Topic (small chunk of content)• Reusable• Transferable• Digital storage• International standards

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Learning object• Underpinning knowledge• Engaging activities

• Teaching and learning• Group activities• Self assessment

• Multiple contexts i.e. online, CD/DVD, learning management system

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Teaching and learning

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Teaching and learning

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Self assessment

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Self assessment

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Self assessment

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Models of developmentDepends on skills, knowledge and funding• Simple development• More complex-added as skill level

increases. Extra funding available• Complex multimedia development

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Simple development

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More complex

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Moderate

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Complex

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Why do you need teacherSmart?• Allows the capture of knowledge and skill • Capture corporate knowledge• Sustainable for organisations• Provides project based ‘meaningful’

professional development

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Preparation

Step 1 Preparing Scoping of the project and

development of the project brief Chunking of content into learning

objects (LO) i.e. topics Planning student activities

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Development

Step 2 Developing/packaging resources

Develop: resource template reading notes or locate a suitable

site/text for underpinning knowledge Activities

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Develop activities

Many ways to engage students Propriety software Open source and freeware Concentrate on the pedagogy not the

technology Encourage self directed learning

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Production Step 3 Producing your learning object/s

Converting to html Edit the document and activities Link the activities and D links Clean up the folder structure Save the word document Save as a v2 file (version 2) ready for conversion. Save the file as a html file

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ProductionConverting the learning object

Open smartConvert Add style Clean the html file

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Production

Adding navigation

Add internal navigation to the learning object

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Delivery

Step 4 – Delivering Web Learning management system CD/DVD/Flash drive

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Learning Management System

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Day four – Summary Hot potatoes Digital story telling Photostory 3 Captivate Moviemaker 3 Photoshop Flash Learning object development