facebook, smartphones and customer data

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Facebook, Smartphones and Customer Data Harry Holmwood Heldhand Consulting

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Presented by Harry Holmwood, Heldhand, in Cambridge Wireless Connected Devices SIG on 16/02/12

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Page 1: Facebook, Smartphones and Customer Data

Facebook, Smartphones and

Customer DataHarry HolmwoodHeldhand Consulting

Page 2: Facebook, Smartphones and Customer Data

Who am I?A few seconds only, I promise

All aboutme

Page 3: Facebook, Smartphones and Customer Data

@hholmwood

[email protected]

www.heldhand.com

www.tenshiconsulting.com

Me

Page 4: Facebook, Smartphones and Customer Data

GamersWho is the average gamer?

All aboutgamers

Page 5: Facebook, Smartphones and Customer Data

All aboutgamers

Page 6: Facebook, Smartphones and Customer Data

All aboutgamers

Page 7: Facebook, Smartphones and Customer Data

All aboutgamers

Page 8: Facebook, Smartphones and Customer Data

What’s changed?There is no average gamer

All aboutgamers

Page 9: Facebook, Smartphones and Customer Data

1977– Apple II

4 million sold

Page 10: Facebook, Smartphones and Customer Data

1977 - Atari 2600

Page 11: Facebook, Smartphones and Customer Data

1983 – Nintendo NES

Page 12: Facebook, Smartphones and Customer Data

1994 – Sony PlayStation

Page 13: Facebook, Smartphones and Customer Data

2000 – Sony PlayStation 2

Page 14: Facebook, Smartphones and Customer Data

Current Generation

• Sony PlayStation 3

• Microsoft Xbox 360

• Nintendo Wii

Page 15: Facebook, Smartphones and Customer Data

Games vs Movies

$775m $203m

* First five day gross

Page 16: Facebook, Smartphones and Customer Data

25 million copiesBiggest ever launch of a media product

Hugesuccess

Page 17: Facebook, Smartphones and Customer Data

But hang on…

Hugesuccess?

Page 18: Facebook, Smartphones and Customer Data

7 billion

The Worldis big

Page 19: Facebook, Smartphones and Customer Data

6,975,000,000people didn’t buy it

Hugesuccess?

Page 20: Facebook, Smartphones and Customer Data

These guys did

Hugesuccess?

Page 21: Facebook, Smartphones and Customer Data

Hardcoregamers

Page 22: Facebook, Smartphones and Customer Data

Too Youngbut they played it

Page 23: Facebook, Smartphones and Customer Data

Who didn’t?Where is everyone else playing?

Everyone else

Page 24: Facebook, Smartphones and Customer Data

800 millionpeople on Facebook

Facebookis big

Page 25: Facebook, Smartphones and Customer Data

100 million monthly average users (MAU)

Facebookgames

Page 26: Facebook, Smartphones and Customer Data

• Founded in 2007• Contributes 12% of Facebook’s

revenue• IPO 2011• Market cap > $10bn

Page 27: Facebook, Smartphones and Customer Data

$370m revenue last quarter

Page 28: Facebook, Smartphones and Customer Data

What’s biggerthan Facebook?

Facebookis big

Page 29: Facebook, Smartphones and Customer Data

2 billionsmartphones by 2015

Mobileis even bigger

Page 30: Facebook, Smartphones and Customer Data

Apple App Store

• 20bn + apps downloaded

• Over 1m apps available

• Angry Birds – 30 million DAILY users

Page 31: Facebook, Smartphones and Customer Data

Most games are free to play

Business Models

Page 32: Facebook, Smartphones and Customer Data

Free to play games make more money than

paid ones

Business Models

Page 33: Facebook, Smartphones and Customer Data

‘Freemium’ Model

• Free to start playing

• No barriers to entry

• Everyone can play

• Some people will pay

Page 34: Facebook, Smartphones and Customer Data

1-3% of People Pay

Analyticsis critical

Page 35: Facebook, Smartphones and Customer Data

Whales

• 1-3% of users pay

• 10% of those pay a lot

Page 36: Facebook, Smartphones and Customer Data

Whalesthe highest spenders on social games

Whalestudy

Page 37: Facebook, Smartphones and Customer Data

New Data Points

• Cost Per Acquisition (CPA)

• Average Revenue Per User (ARPU)

• ARPPU

• Retention

• Virality

• Engagement

Page 38: Facebook, Smartphones and Customer Data

Who Are The Whales?

• Whales drive more 50% of the revenues

Page 39: Facebook, Smartphones and Customer Data

Who Are The Whales?

69% of whales are women*

*Papaya

Page 40: Facebook, Smartphones and Customer Data

Making the Games

• Develop quickly and cheaply• $300k for a game vs $30m+ for console game

• Launch Small• Test launches in smaller territories

• Iterate rapidly• Launching with only 20% of ‘game vision’

• Your ideas are all wrong• Learn from your customers’ behaviour

Page 41: Facebook, Smartphones and Customer Data

Lessons so Far

• We were making games for ourselves

• Digital allowed us to be free to start

• Data lets us refine the experience

• Danger of identikit games

• Data + creativity is starting to emerge

Page 42: Facebook, Smartphones and Customer Data

@hholmwood

[email protected]

www.heldhand.com

www.tenshiconsulting.com

Me