first-person shooters

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GROUP 3 ICT Đỗ Thanh Minh Trần Quang Kiều Nguyễn Hoàng Giang

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Page 1: First-person Shooters

GROUP 3 ICT

• Đỗ Thanh Minh

• Trần Quang Vũ

• Kiều Nguyễn Hoàng Giang

Page 2: First-person Shooters

MC Iron Minh

His real full name is

Hansamu “Iron” Minh.

Too lazy but over smart.

Has a big dog, called

JARVIS.

Likes playing with

flowers.

Page 3: First-person Shooters

Expert

Captain Vu

Is very powerful

Has a leader mind

Has a very big tray, usually be used to bring foods and drinks to Minh and Giang. Sometimes, he uses the tray to fight against the enemy such as DucYami.

Has Nordic accent.

Page 4: First-person Shooters

Expert

Super Giang

Came from another planet in

a spaceship.

Has unbelievable power, but

does not know what to use

for.

Likes being with female

animals, especially men.

Hates being hug, believe

me, don’t hug him !

Page 5: First-person Shooters

Director-Trailer Maker: Kieu Nguyen

Hoang Giang

Starrings: Tran Quang Vu

Le Quang Dung

Do Thanh Minh

Technical Assistance: Vu Hieu

Page 6: First-person Shooters

FIRST PERSON SHOOTERS

Page 7: First-person Shooters

PURPOSES

• We want to introduce a very long-lasting game series

• This is an important topic but not available in the studying programme

at University

• We want to give the brief overview of this game

Page 8: First-person Shooters

CONTENT

• Definition and Development

• Game design

• Controls and gameplay mechanism

Page 9: First-person Shooters

GAMES• Gaming is one of the biggest branches of ICT industry.

• There are a lot of game genres such as:

Page 10: First-person Shooters

GAMES

Page 11: First-person Shooters

ACTION GAMES

Page 12: First-person Shooters

DEFINITION OF

FIRST PERSON SHOOTERS

• First-person shooters are a type of three-dimensional shooter

game, featuring a first-person point of view with which the

player sees the action through the eyes of the player character.

• They are unlike third-person shooters, in which the player can

see (usually from behind) the character they are controlling.

The primary design element is combat, mainly involving

firearms.

Page 13: First-person Shooters

THE DEVELOPMENT OF FPS

Stage 1: From 1970s to 1992

Stage 2: From 1992 until now

Page 14: First-person Shooters

1970S-1992

• The earliest two documented first-person shooter video

games are Maze War and Spasim

Page 15: First-person Shooters

1970S-1992

Page 16: First-person Shooters

1970S-1992

Catacomb 3-D (1991) also

introduced the display of the

protagonist's hand and

weapon (in this case, magical

spells) on the screen,

whereas previously aspects

of the player's avatar were not

visible

Page 17: First-person Shooters

1970S-1992

The game “Ultima Underworld: The

Stygian Abyss” (1992) was

featured a first-person viewpoint

and an advanced graphics engine

Page 18: First-person Shooters

1992-NOWThe game “Doom” (1993) was added improved textures,

variations in height (stairs the players character could

climb) and effects (flickering lights, patches of darkness),

creating a more believable 3D environment

Page 19: First-person Shooters

1992-NOW

Star Wars: Dark Forces

(1995) had several new

features such as freelook,

dual-wielded and dual-

function weapons, versatile

multiplayer modes,

friendly NPCs, and a strong

emphasis on storytelling in

addition to the action

Page 20: First-person Shooters

1992-NOW

The game, especially the

version Counter-Strike:

Source (2004) went on to

become by far the most

popular multiplayer first-

person shooter and

computer game

modification ever, with

over 90,000 players

competing online at any

one time during its peak.

Page 21: First-person Shooters

1992-NOW

• Finally, Far Cry (2004) and Crysis (2007) as well as Ubisoft's Far Cry 2 (2008)

would break new ground in terms of graphics and large, open-ended level

design, whereas Call of Duty 4: Modern Warfare (2007), Resistance: Fall of

Man (2006) and its sequel Resistance 2 (2008) presented increasingly refined

linear levels and narratives, with the fast pace and linearity of the Call of Duty

games bearing a resemblance to rail shooters

• In 2006, GamaSutra reported the first-person shooter as one of the biggest

and fastest growing video game genres in terms of revenue for publishers

Page 22: First-person Shooters
Page 23: First-person Shooters

GAME DESIGN

• Combat system

• Levels design

• Enemies

• Interactions with in-game environments

• Game modes

Page 24: First-person Shooters

COMBAT SYSTEM

Health bar

Basic aim sight

Character’s hand and gun

Page 25: First-person Shooters

Aim down sight

Information about

ammunition

Page 26: First-person Shooters

LEVEL DESIGN

Call of duty – Modern Warfare 2

1. Level by level

Page 27: First-person Shooters

2. CONTINUOUS NARRATIVE

Half Life 2

Page 28: First-person Shooters

3. OPEN-WORLD

Far cry 3

Page 29: First-person Shooters

ENEMIES

Alien Terrorist Zoombie

Page 30: First-person Shooters

INTERACTIONS WITH IN-GAME

ENVIRONMENT

Turn on radio

Page 31: First-person Shooters

GAME MODE

Easy mode

Page 32: First-person Shooters

HARD MODE

Page 33: First-person Shooters

CONTROLS AND GAMEPLAY MECHANISM

Page 34: First-person Shooters
Page 35: First-person Shooters

HAND-TO-HAND WEAPONS

Page 36: First-person Shooters

PISTON

Page 37: First-person Shooters

GRENADE

Page 38: First-person Shooters

RIFLES

Page 39: First-person Shooters

CONTROL SETTINGS