gala conference 2018 · gala conference 2018 organizational structure gala’18 was an event...
TRANSCRIPT
GALA conference 2018
ORGANIZATIONAL STRUCTURE
GALA’18 was an event organized by the Serious Games Society. The organization structure was the
following:
General Chair:
Manuel Gentile (CNR – ITD, Palermo, Italia)
Program Chairs:
Mario Allegra (CNR – ITD, Palermo, Italia)
Heinrich Söbke (Bauhaus Universität Weimar, Germany)
Exhibition Chair:
Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)
Tutorials Chair:
Remco C. Veltkamp (Utrecht University, The Netherlands)
Awards Chair:
Iza Marfisi-Schottman (Univ. Le Mans, France)
Publication Chair:
Riccardo Berta (University of Genoa, Italia)
Communication & Promotion Chair:
Manuel Ninaus (Leibniz-Institut fuer Wissensmedien, Germany)
Administrative & Financial Chair:
Francesco Bellotti (University of Genoa, Italia)
Local Arrangements Chair:
Simona Ottaviano (CNR – ITD, Palermo, Italia)
Program Committee:
Anissa All (University of Gent, Belgium)
Alessandra Antonaci (OUNL, The Netherlands)
Sylvester Arnab (Coventry University, Uk)
Aida Azadegan (The Open University, UK)
Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)
Per Backlund (Högskolan i Skövde, Sweden)
Sylvie Barma (Université Laval, Canada)
Francesco Bellotti (University of Genoa, Italy)
Riccardo Berta (University of Genoa, Italy)
Rafael Bidarra (TU Delft, Netherlands)
Staffan Björk (Chalmers, Sweden)
Lucas Blair (Little Bird Games, USA)
Rosa Bottino (ITD-CNR, Italy)
Clint Bowers (University of Central Florida, USA)
Maira Brandao Carvalho (Tilburg University, Netherlands)
Michael Coovert (University of South Florida, USA)
Sylvie Daniel (University Laval, Canada)
Alessandro De Gloria (University of Genoa, Italy)
Kurt Debattista (University of Warwick, UK)
Teresa de la Hera (Erasmus University Rotterdam, The Netherlands)
Shujie Deng (University of Bournemouth, UK)
Michael Derntl (RWTH Aachen, Germany)
João Dias (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Frank Dignum (University of Utrecht, Netherlands)
Ioannis Doumanis (University of Middlesex, UK)
Miguel Encarnação (University of Louisvillèe, USA)
Samir Garbaya (ENSAM ParisTech, France)
Manuel Gentile (ITD-CNR, Italy)
Junghyun Han (Korea University, Republic of Korea)
Valerie Hill (Texas Women University)
Carolina Islas Sedano (University of Eastern Finland, Finland)
Michael Kickmeier-Rust (University of Graz, Austria)
Sotiris Kriginas (University of Athens, Greece)
Ralph Klamma (RWTH Aachen, Germany)
Silvia Kober (University of Graz, Austria)
Niki Lambropoulos (Global Operations Division, Greece)
George Lepouras (University of Peloponnese, Greece)
Theo Lim (Heriot-Watt University, UK)
Sandy Louchart (Glasgow School of Art Digital Design Studio, UK)
Katerina Mania (Technical University of Crete, Greece)
Fabrizia Mantovani (Università di Milano Bicocca, Italy)
Iza Marfisi-Schottman (Université du Maine, France)
Michela Mortara (IMATI-CNR, Italy)
Rob Nadolski (Open University, Netherlands)
Manuel Ninaus (Leibniz-Institut für Wissensmedien, Germany)
Jussi Okkonen (University of Tampere, Finland)
Magda Popescu (Carol I Nat. Defence University, Romania)
Rui Prada (INESC, Portugal)
Marius Preda (Institut National des Télécommunications, France)
Matthias Rauterberg (TU Eindhoven, Netherlands)
Ion Roceanu (Carol I Nat. Defence University, Romania, Romania)
Margarida Romero (Université Nice Sophia Antipolis , France)
Pedro A. Santos (INESC-ID and Instituto Superior Técnico, Lisboa, Portugal)
Esther Judith Schek (University of Milan-Bicocca, Italy)
Avo Schönbohm (Berlin School of Economics and Law, Germany)
Ioana Stanescu (Carol I Nat. Defence University, Romania)
Kam Star (Playgen, UK)
Erik van der Spek (TU Eindhoven, Netherlands)
Herre van Oostendorp (Utrecht University, Netherlands)
Remco Veltkamp (Utrecht University, Netherlands)
Wim Westera (Open University, Netherlands)
Antonie Wiedemann (University of Genoa, Italy)
Josef Wolfartsberger (University of Applied Sciences Upper Austria, Austria)
Stelios Xinogalos (University of Macedonia, Greece)
Su Ting Yong ( University of Nottingham Malaysia Campus, Malaysia)
Zerrin Yumak (Utrecht University, The Netherlands)
AGENDA
VENUE:
Museo Riso Via Vittorio Emanuele, 365
90134 Palermo
PROGRAM OVERVIEW
Day 1, December 5
8:30 Registration
9:00 Welcome
Introduction of local authorities
9:20
KEYNOTE: “Designing Engaging Educational Games: Affective, Behavioural and Cognitive Components”
Prof. Dirk Ifenthaler University of Mannheim and Curtin University
10:10 Break
10:35 Session 1 - Games for Cognitive Skills Training*
Session chair: Riccardo Berta
Sobah Abbas Petersen, Manuel Oliveira, Kristin Hestetun and Anette Sørensen ALF - a Framework for Evaluating Accelerated Learning and Cognitive Skills
Development in Industry through Games
Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Francesco Reale, Valentina Dal Grande, Simona Ottaviano, Dario La Guardia and Mario
Allegra The effect of disposition to critical thinking on playing serious games
Katerina Tsarava, Korbinian Möller and Manuel Ninaus
Board Games for Training Computational Thinking
Laura Freina, Rosa Maria Bottino and Lucia Ferlino A Learning Path in Support of Computational Thinking in the Last Years of
Primary School
Samantha Clarke, Sylvester Arnab, Luca Morini and Lauren Heywood Dungeons & Dragons as a Tool for Developing Student Self-Reflection Skills
12:05 Session 2- Game Applications*
Session chair: Jannicke Baalsrud-Hauge
Nouri Khalass, Georgia Zarnomitrou, Kazi Injamamul Haque, Salim Salmi,
Simon Maulini, Tanja Linkermann, Nestor Z. Salamon, J. Timothy Balint and Rafael Bidarra
Musicality: A game to improve musical perception
Jan Willem David Alderliesten, Kotryna Valečkaitė, Nestor Z. Salamon, J. Timothy Balint and Rafael Bidarra
MainTrain: a serious game on the complexities of rail maintenance
Laura van der Lubbe, Charlotte Gerritsen, Daniel Formolo, Marco Otte and Tibor Bosse
A Serious Game for Training Verbal Resilience to Doorstep Scams
13:00 Lunch
14:30 Session 3 – Gamification*
Session chair: Manuel Ninaus
Darina Dicheva, Keith Irwin and Christo Dichev
Gamifying with OneUp: For Learning, Grades or Fun?
Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro A. Santos and Matthias Ludwig
Shallow and Deep Gamification in Mathematics Trails
Heinrich Söbke A Case Study of Deep Gamification in Higher Engineering Education
15:25 Session 4 - Game Development*
Session chair: Iza Marfisi
Wim Westera, Baltasar Fernandez-Manjon, Rui Prada, Kam Star, Andrea
Molinari, Dominic Heutelbeck, Paul Hollins, Rubén Riestra, Krassen Stefanov and Eric Kluijfhout
The RAGE software portal: toward a serious game technologies marketplace
Telmo Zarraonandia, Paloma Díaz, Andres Santos, Alvaro Montero Montes and Ignacio Aedo
A Toolkit for Creating Cross-Reality Serious Games
Iza Marfisi-Schottman, Sebastien George and Marc Leconte
TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions
Daisy Abbott
Modding Tabletop Games for Education
Nicolò Balzarotti and Gabriel Baud-Bovy HPGE: an Haptic Plugin for Game Engines
16:55 Break 17:20 TUTORIALS - Parallel Sessions
"Microservice architecture for serious game implementation"
Prof. Riccardo Berta University of Genova
“Introduction to RPGs and beginners Guide to RPG Maker”
Samantha Clarke Disruptive Media Learning Lab - Coventry University
19:00 End of tutorials
Day 2, December 6
9:00 Session 5 – Game Design*
Session chair: Remco C. Veltkamp
Daniel Atorf, Ehm Kannegieser and Wolfgang Roller
Balancing realism and engagement for a serious game in the domain of remote sensing
Kristian Kiili, Antti Koskinen, Antero Lindstedt and Manuel Ninaus Extending a Digital Fraction Game Piece by Piece with Physical
Manipulatives
Hossein Jamshidifarsani, Paul Tamayo-Serrano, Samir Garbaya, Theodore Lim and Pierre Blazevic
Integrating Self-Determination and Self-Efficacy in Game Design
Elizabeth Boyle, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans Hummel, Petar Jandrić and Athanassios Jimoyiannis Linking learning outcomes and game mechanics in the early
stages of the RU EU? Project
Manuel Maarek, Sandy Louchart, Léon McGregor and Ross McMenemy
Co-Created Design of a Serious Game Investigation into Developer-Centred Security
Christina Tsita and Maya Satratzemi
Conceptual factors for the design of serious games
10:50 Break Demo / Poster session
11:15 Session 6 - Persuasive Games*
Session chair: Rafael Bidarra
Ivo Bril, Nick Degens and Jef Folkerts
Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study
Salvatore Di Dio, Enza Lissandrello, Domenico Schillaci, Brunella
Caroleo, Andrea Vesco and Ingwio D'Hespeel MUV: a game to encourage sustainable mobility habits
Harmen de Weerd and Nick Degens
Putting the Long-Term into Behavior Change
12:10 Session 7 - Innovative Game Approaches*
Session chair: Heinrich Söbke
Michael Kickmeier-Rust and Andreas Holzinger
Teaming Up With Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding Algorithms
Agnese Augello, Ignazio Infantino, Umberto Maniscalco, Giovanni
Pilato and Filippo Vella Introducing NarRob, a robotic storyteller
Nikesh Bajaj, Francesco Bellotti, Riccardo Berta, Jesus Requena
Carrión and Alessandro De Gloria Auditory Attention, Implications for Serious Game Design
13:05 Lunch
14:30 Public Event
“Play the City of Palermo”
Demo / Poster session
Demo / Poster session
15:30 Break
16:00 Game Competition
Introduction of local authorities
17:10 SGS General Assembly
19:30 Social Event Tour of Massimo Teather
GALA DINNER, Caffè del Teatro
http://www.caffedelteatromassimo.it/
Day 3, December 7
9:00
KEYNOTE: “AI Getting Serious about Games”
Prof. Georgios N. Yannakakis Institute of Digital Games
University of Malta
9:50 Session 8 - Game Evaluation*
Session chair: Margarida Romero
Jan Dirk Fijnheer, Herre Van Oostendorp and Remco Veltkamp
Enhancing Energy Conservation by a Household Energy Game: A Media Comparison Approach
Dilanga Abeyratna, Vidya Bommanapally, Srikant Vadlla, Mahadevan
Subramaniam, Parvathi Chundi and Abhishek Parakh Analyzing and Predicting Player Performance in a Quantum Cryptography
Serious Game
Cristina Alonso-Fernandez, Iván José Perez-Colado, Manuel Freire Morán, Ivan Martinez-Ortiz and Baltasar Fernandez-Manjon
Improving serious games analyzing learning analytics data: lessons learned
10:45 Break
11:10 Session 9 - Instructional Design for Games*
Session chair: Michael Kickmeier-Rust
Anne van der Linden, Wouter van Joolingen and Ralph Meulenbroeks
Designing an intrinsically integrated educational game on Newtonian mechanics
Donatella Persico, Marcello Passarelli, Francesca Dagnino, Flavio Manganello,
Jeffrey Earp and Francesca Pozzi Games and Learning: potential and limitations from the players’ point of
view
Simon Greipl, Manuel Ninaus, Darlene Bauer, Kristian Kiili and Korbinian Moeller
A fun-accuracy trade-off in game-based learning?
Margarida Romero, Dayle David and Benjamin Lille Creacube, a playful activity with modular robotics
Eric Sanchez and Maud Sieber-Plumettaz
Teaching and Learning with Escape Games. From Debriefing to Institutionalization of knowledge
Julia Rapp, Julia Rose, Susanne Narciss and Felix Kapp
How to set the game characteristics, design the instructional content and the didactical setting for a serious game for health prevention in the workplace
13:00 Best Paper Ceremony
13:15 Lunch
END OF THE CONFERENCE
Posters Session
Antonina Argo, Marco Arrigo, Fabio Bucchieri, Francesco Cappello, Francesco Di Paola, Mariella Farella, Alberto Fucarino, Antonietta Lanzarone, Giosuè Lo Bosco, Dario Saguto
and Federico Sannasardo Augmented reality gamification for human anatomy
Maria Meletiou-Mavrotheris, Loucas Tsouccas and Efi Paparistodemou
Digital Games as Tools for Enhancing Statistics Instruction in the Early Years: A Teaching Intervention within a Grade 2 Mathematics Classroom
Ioana Andreea Stefan, Jannicke Madeleine Baalsrud Hauge, Ancuta Florentina Gheorghe
and Antoniu Stefan Improving learning experiences through customizable metagames
Angeliki Antoniou
Predicting cognitive profiles from a mini quiz: a Facebook game for cultural heritage
Robert Seater, Joel Kurucar and Andrew Uhmeyer Rapid-Play Games for Evaluating Future Technology
Pia Spangenberger, Linda Kruse and Felix Kapp
Serious Games as Innovative Approach to Address Gender Differences in Career Choice
Giuseppe Chiazzese, Eleni Mangina, Antonella Chifari, Gianluca Merlo, Rita Treacy and Crispino Tosto
The AHA Project: An Evidence-based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHD
Pratheep Kumar Paranthaman, Francesco Bellotti, Riccardo Berta, Gautam Dange and
Alessandro De Gloria
User Preferences for a Serious Game to Improve Driving
Lukáš Kolek, Vit Sisler and Cyril Brom Video games and attitude change – can we reliably measure it? The challenges of
empirical study design
Best Paper Award
Jan Dirk Fijnheer, Herre Van Oostendorp and Remco Veltkamp, Enhancing Energy Conservation by a Household Energy Game: A Media Comparison Approach
Second best paper
Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro A. Santos and Matthias Ludwig, Shallow and Deep Gamification in Mathematics Trails
Proceedings
Like for the previous editions, the proceedings of the conference will be published in the Springer LCNS series. Selected best papers will be published in extended version in the International Journal of Serious Games (journal.seriousgamessociety.org).
GALA conf SG Awards 2017
CATEGORY BUSINESS
1st place: Resusitation game – i-maginary
https://www.youtube.com/watch?v=0aDzjJTWUsc
2nd place: Lost Earth 2307 – Fraunhofer IOSB
https://www.iosb.fraunhofer.de/servlet/is/58015/
CATEGORY ACADEMY
1st place: Navigo – iRead project
https://www.youtube.com/watch?v=7d9Z1RvqgbM
2nd place: uManager - Institute for Educational Technology, National Research Council of Italy
https://www.pa.itd.cnr.it/umanager.html
Some impressions
Introduction
Tutorials
Oral presentations
Demo session
GaLA 2018 competition awards
GaLA dinner at Teatro Massimo