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GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following: General Chair: Manuel Gentile (CNR ITD, Palermo, Italia) Program Chairs: Mario Allegra (CNR ITD, Palermo, Italia) Heinrich Söbke (Bauhaus Universität Weimar, Germany) Exhibition Chair: Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden) Tutorials Chair: Remco C. Veltkamp (Utrecht University, The Netherlands) Awards Chair: Iza Marfisi-Schottman (Univ. Le Mans, France) Publication Chair: Riccardo Berta (University of Genoa, Italia) Communication & Promotion Chair: Manuel Ninaus (Leibniz-Institut fuer Wissensmedien, Germany)

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Page 1: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

GALA conference 2018

ORGANIZATIONAL STRUCTURE

GALA’18 was an event organized by the Serious Games Society. The organization structure was the

following:

General Chair:

Manuel Gentile (CNR – ITD, Palermo, Italia)

Program Chairs:

Mario Allegra (CNR – ITD, Palermo, Italia)

Heinrich Söbke (Bauhaus Universität Weimar, Germany)

Exhibition Chair:

Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)

Tutorials Chair:

Remco C. Veltkamp (Utrecht University, The Netherlands)

Awards Chair:

Iza Marfisi-Schottman (Univ. Le Mans, France)

Publication Chair:

Riccardo Berta (University of Genoa, Italia)

Communication & Promotion Chair:

Manuel Ninaus (Leibniz-Institut fuer Wissensmedien, Germany)

Page 2: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

Administrative & Financial Chair:

Francesco Bellotti (University of Genoa, Italia)

Local Arrangements Chair:

Simona Ottaviano (CNR – ITD, Palermo, Italia)

Program Committee:

Anissa All (University of Gent, Belgium)

Alessandra Antonaci (OUNL, The Netherlands)

Sylvester Arnab (Coventry University, Uk)

Aida Azadegan (The Open University, UK)

Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden)

Per Backlund (Högskolan i Skövde, Sweden)

Sylvie Barma (Université Laval, Canada)

Francesco Bellotti (University of Genoa, Italy)

Riccardo Berta (University of Genoa, Italy)

Rafael Bidarra (TU Delft, Netherlands)

Staffan Björk (Chalmers, Sweden)

Lucas Blair (Little Bird Games, USA)

Rosa Bottino (ITD-CNR, Italy)

Clint Bowers (University of Central Florida, USA)

Maira Brandao Carvalho (Tilburg University, Netherlands)

Michael Coovert (University of South Florida, USA)

Sylvie Daniel (University Laval, Canada)

Alessandro De Gloria (University of Genoa, Italy)

Kurt Debattista (University of Warwick, UK)

Teresa de la Hera (Erasmus University Rotterdam, The Netherlands)

Shujie Deng (University of Bournemouth, UK)

Michael Derntl (RWTH Aachen, Germany)

João Dias (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)

Frank Dignum (University of Utrecht, Netherlands)

Ioannis Doumanis (University of Middlesex, UK)

Miguel Encarnação (University of Louisvillèe, USA)

Page 3: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

Samir Garbaya (ENSAM ParisTech, France)

Manuel Gentile (ITD-CNR, Italy)

Junghyun Han (Korea University, Republic of Korea)

Valerie Hill (Texas Women University)

Carolina Islas Sedano (University of Eastern Finland, Finland)

Michael Kickmeier-Rust (University of Graz, Austria)

Sotiris Kriginas (University of Athens, Greece)

Ralph Klamma (RWTH Aachen, Germany)

Silvia Kober (University of Graz, Austria)

Niki Lambropoulos (Global Operations Division, Greece)

George Lepouras (University of Peloponnese, Greece)

Theo Lim (Heriot-Watt University, UK)

Sandy Louchart (Glasgow School of Art Digital Design Studio, UK)

Katerina Mania (Technical University of Crete, Greece)

Fabrizia Mantovani (Università di Milano Bicocca, Italy)

Iza Marfisi-Schottman (Université du Maine, France)

Michela Mortara (IMATI-CNR, Italy)

Rob Nadolski (Open University, Netherlands)

Manuel Ninaus (Leibniz-Institut für Wissensmedien, Germany)

Jussi Okkonen (University of Tampere, Finland)

Magda Popescu (Carol I Nat. Defence University, Romania)

Rui Prada (INESC, Portugal)

Marius Preda (Institut National des Télécommunications, France)

Matthias Rauterberg (TU Eindhoven, Netherlands)

Ion Roceanu (Carol I Nat. Defence University, Romania, Romania)

Margarida Romero (Université Nice Sophia Antipolis , France)

Pedro A. Santos (INESC-ID and Instituto Superior Técnico, Lisboa, Portugal)

Esther Judith Schek (University of Milan-Bicocca, Italy)

Avo Schönbohm (Berlin School of Economics and Law, Germany)

Ioana Stanescu (Carol I Nat. Defence University, Romania)

Kam Star (Playgen, UK)

Erik van der Spek (TU Eindhoven, Netherlands)

Herre van Oostendorp (Utrecht University, Netherlands)

Remco Veltkamp (Utrecht University, Netherlands)

Page 4: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

Wim Westera (Open University, Netherlands)

Antonie Wiedemann (University of Genoa, Italy)

Josef Wolfartsberger (University of Applied Sciences Upper Austria, Austria)

Stelios Xinogalos (University of Macedonia, Greece)

Su Ting Yong ( University of Nottingham Malaysia Campus, Malaysia)

Zerrin Yumak (Utrecht University, The Netherlands)

Page 5: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

AGENDA

VENUE:

Museo Riso Via Vittorio Emanuele, 365

90134 Palermo

PROGRAM OVERVIEW

Day 1, December 5

8:30 Registration

9:00 Welcome

Introduction of local authorities

9:20

KEYNOTE: “Designing Engaging Educational Games: Affective, Behavioural and Cognitive Components”

Prof. Dirk Ifenthaler University of Mannheim and Curtin University

10:10 Break

10:35 Session 1 - Games for Cognitive Skills Training*

Session chair: Riccardo Berta

Sobah Abbas Petersen, Manuel Oliveira, Kristin Hestetun and Anette Sørensen ALF - a Framework for Evaluating Accelerated Learning and Cognitive Skills

Development in Industry through Games

Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Francesco Reale, Valentina Dal Grande, Simona Ottaviano, Dario La Guardia and Mario

Allegra The effect of disposition to critical thinking on playing serious games

Katerina Tsarava, Korbinian Möller and Manuel Ninaus

Board Games for Training Computational Thinking

Laura Freina, Rosa Maria Bottino and Lucia Ferlino A Learning Path in Support of Computational Thinking in the Last Years of

Primary School

Samantha Clarke, Sylvester Arnab, Luca Morini and Lauren Heywood Dungeons & Dragons as a Tool for Developing Student Self-Reflection Skills

Page 6: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

12:05 Session 2- Game Applications*

Session chair: Jannicke Baalsrud-Hauge

Nouri Khalass, Georgia Zarnomitrou, Kazi Injamamul Haque, Salim Salmi,

Simon Maulini, Tanja Linkermann, Nestor Z. Salamon, J. Timothy Balint and Rafael Bidarra

Musicality: A game to improve musical perception

Jan Willem David Alderliesten, Kotryna Valečkaitė, Nestor Z. Salamon, J. Timothy Balint and Rafael Bidarra

MainTrain: a serious game on the complexities of rail maintenance

Laura van der Lubbe, Charlotte Gerritsen, Daniel Formolo, Marco Otte and Tibor Bosse

A Serious Game for Training Verbal Resilience to Doorstep Scams

13:00 Lunch

14:30 Session 3 – Gamification*

Session chair: Manuel Ninaus

Darina Dicheva, Keith Irwin and Christo Dichev

Gamifying with OneUp: For Learning, Grades or Fun?

Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro A. Santos and Matthias Ludwig

Shallow and Deep Gamification in Mathematics Trails

Heinrich Söbke A Case Study of Deep Gamification in Higher Engineering Education

15:25 Session 4 - Game Development*

Session chair: Iza Marfisi

Wim Westera, Baltasar Fernandez-Manjon, Rui Prada, Kam Star, Andrea

Molinari, Dominic Heutelbeck, Paul Hollins, Rubén Riestra, Krassen Stefanov and Eric Kluijfhout

The RAGE software portal: toward a serious game technologies marketplace

Telmo Zarraonandia, Paloma Díaz, Andres Santos, Alvaro Montero Montes and Ignacio Aedo

A Toolkit for Creating Cross-Reality Serious Games

Iza Marfisi-Schottman, Sebastien George and Marc Leconte

Page 7: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

TurtleTable: Learn the Basics of Computer Algorithms with Tangible Interactions

Daisy Abbott

Modding Tabletop Games for Education

Nicolò Balzarotti and Gabriel Baud-Bovy HPGE: an Haptic Plugin for Game Engines

16:55 Break 17:20 TUTORIALS - Parallel Sessions

"Microservice architecture for serious game implementation"

Prof. Riccardo Berta University of Genova

“Introduction to RPGs and beginners Guide to RPG Maker”

Samantha Clarke Disruptive Media Learning Lab - Coventry University

19:00 End of tutorials

Page 8: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

Day 2, December 6

9:00 Session 5 – Game Design*

Session chair: Remco C. Veltkamp

Daniel Atorf, Ehm Kannegieser and Wolfgang Roller

Balancing realism and engagement for a serious game in the domain of remote sensing

Kristian Kiili, Antti Koskinen, Antero Lindstedt and Manuel Ninaus Extending a Digital Fraction Game Piece by Piece with Physical

Manipulatives

Hossein Jamshidifarsani, Paul Tamayo-Serrano, Samir Garbaya, Theodore Lim and Pierre Blazevic

Integrating Self-Determination and Self-Efficacy in Game Design

Elizabeth Boyle, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans Hummel, Petar Jandrić and Athanassios Jimoyiannis Linking learning outcomes and game mechanics in the early

stages of the RU EU? Project

Manuel Maarek, Sandy Louchart, Léon McGregor and Ross McMenemy

Co-Created Design of a Serious Game Investigation into Developer-Centred Security

Christina Tsita and Maya Satratzemi

Conceptual factors for the design of serious games

10:50 Break Demo / Poster session

11:15 Session 6 - Persuasive Games*

Session chair: Rafael Bidarra

Ivo Bril, Nick Degens and Jef Folkerts

Exploring Design Decisions in Interactive Narrative Games for Behaviour Change: A Case Study

Salvatore Di Dio, Enza Lissandrello, Domenico Schillaci, Brunella

Caroleo, Andrea Vesco and Ingwio D'Hespeel MUV: a game to encourage sustainable mobility habits

Harmen de Weerd and Nick Degens

Putting the Long-Term into Behavior Change

Page 9: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

12:10 Session 7 - Innovative Game Approaches*

Session chair: Heinrich Söbke

Michael Kickmeier-Rust and Andreas Holzinger

Teaming Up With Artificial Intelligence: The Human in the Loop of Serious Game Pathfinding Algorithms

Agnese Augello, Ignazio Infantino, Umberto Maniscalco, Giovanni

Pilato and Filippo Vella Introducing NarRob, a robotic storyteller

Nikesh Bajaj, Francesco Bellotti, Riccardo Berta, Jesus Requena

Carrión and Alessandro De Gloria Auditory Attention, Implications for Serious Game Design

13:05 Lunch

14:30 Public Event

“Play the City of Palermo”

Demo / Poster session

Demo / Poster session

15:30 Break

16:00 Game Competition

Introduction of local authorities

17:10 SGS General Assembly

19:30 Social Event Tour of Massimo Teather

GALA DINNER, Caffè del Teatro

http://www.caffedelteatromassimo.it/

Page 10: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

Day 3, December 7

9:00

KEYNOTE: “AI Getting Serious about Games”

Prof. Georgios N. Yannakakis Institute of Digital Games

University of Malta

9:50 Session 8 - Game Evaluation*

Session chair: Margarida Romero

Jan Dirk Fijnheer, Herre Van Oostendorp and Remco Veltkamp

Enhancing Energy Conservation by a Household Energy Game: A Media Comparison Approach

Dilanga Abeyratna, Vidya Bommanapally, Srikant Vadlla, Mahadevan

Subramaniam, Parvathi Chundi and Abhishek Parakh Analyzing and Predicting Player Performance in a Quantum Cryptography

Serious Game

Cristina Alonso-Fernandez, Iván José Perez-Colado, Manuel Freire Morán, Ivan Martinez-Ortiz and Baltasar Fernandez-Manjon

Improving serious games analyzing learning analytics data: lessons learned

10:45 Break

11:10 Session 9 - Instructional Design for Games*

Session chair: Michael Kickmeier-Rust

Anne van der Linden, Wouter van Joolingen and Ralph Meulenbroeks

Designing an intrinsically integrated educational game on Newtonian mechanics

Donatella Persico, Marcello Passarelli, Francesca Dagnino, Flavio Manganello,

Jeffrey Earp and Francesca Pozzi Games and Learning: potential and limitations from the players’ point of

view

Simon Greipl, Manuel Ninaus, Darlene Bauer, Kristian Kiili and Korbinian Moeller

A fun-accuracy trade-off in game-based learning?

Margarida Romero, Dayle David and Benjamin Lille Creacube, a playful activity with modular robotics

Eric Sanchez and Maud Sieber-Plumettaz

Page 11: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

Teaching and Learning with Escape Games. From Debriefing to Institutionalization of knowledge

Julia Rapp, Julia Rose, Susanne Narciss and Felix Kapp

How to set the game characteristics, design the instructional content and the didactical setting for a serious game for health prevention in the workplace

13:00 Best Paper Ceremony

13:15 Lunch

END OF THE CONFERENCE

Posters Session

Antonina Argo, Marco Arrigo, Fabio Bucchieri, Francesco Cappello, Francesco Di Paola, Mariella Farella, Alberto Fucarino, Antonietta Lanzarone, Giosuè Lo Bosco, Dario Saguto

and Federico Sannasardo Augmented reality gamification for human anatomy

Maria Meletiou-Mavrotheris, Loucas Tsouccas and Efi Paparistodemou

Digital Games as Tools for Enhancing Statistics Instruction in the Early Years: A Teaching Intervention within a Grade 2 Mathematics Classroom

Ioana Andreea Stefan, Jannicke Madeleine Baalsrud Hauge, Ancuta Florentina Gheorghe

and Antoniu Stefan Improving learning experiences through customizable metagames

Angeliki Antoniou

Predicting cognitive profiles from a mini quiz: a Facebook game for cultural heritage

Robert Seater, Joel Kurucar and Andrew Uhmeyer Rapid-Play Games for Evaluating Future Technology

Pia Spangenberger, Linda Kruse and Felix Kapp

Serious Games as Innovative Approach to Address Gender Differences in Career Choice

Giuseppe Chiazzese, Eleni Mangina, Antonella Chifari, Gianluca Merlo, Rita Treacy and Crispino Tosto

The AHA Project: An Evidence-based Augmented Reality Intervention for the Improvement of Reading and Spelling Skills in Children with ADHD

Pratheep Kumar Paranthaman, Francesco Bellotti, Riccardo Berta, Gautam Dange and

Alessandro De Gloria

Page 12: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

User Preferences for a Serious Game to Improve Driving

Lukáš Kolek, Vit Sisler and Cyril Brom Video games and attitude change – can we reliably measure it? The challenges of

empirical study design

Best Paper Award

Jan Dirk Fijnheer, Herre Van Oostendorp and Remco Veltkamp, Enhancing Energy Conservation by a Household Energy Game: A Media Comparison Approach

Second best paper

Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro A. Santos and Matthias Ludwig, Shallow and Deep Gamification in Mathematics Trails

Proceedings

Like for the previous editions, the proceedings of the conference will be published in the Springer LCNS series. Selected best papers will be published in extended version in the International Journal of Serious Games (journal.seriousgamessociety.org).

Page 13: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

GALA conf SG Awards 2017

CATEGORY BUSINESS

1st place: Resusitation game – i-maginary

https://www.youtube.com/watch?v=0aDzjJTWUsc

2nd place: Lost Earth 2307 – Fraunhofer IOSB

https://www.iosb.fraunhofer.de/servlet/is/58015/

CATEGORY ACADEMY

1st place: Navigo – iRead project

https://www.youtube.com/watch?v=7d9Z1RvqgbM

2nd place: uManager - Institute for Educational Technology, National Research Council of Italy

https://www.pa.itd.cnr.it/umanager.html

Page 14: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

Some impressions

Introduction

Tutorials

Oral presentations

Page 15: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

Demo session

Page 16: GALA conference 2018 · GALA conference 2018 ORGANIZATIONAL STRUCTURE GALA’18 was an event organized by the Serious Games Society. The organization structure was the following:

GaLA 2018 competition awards

GaLA dinner at Teatro Massimo