game as a teaching strategy, romania, ka2

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"Games as a main teaching strategy "Games as a main teaching strategy for children: integration to all for children: integration to all the activities of the educational the activities of the educational process" process" Erasmus+ KA2 Strategic Partnerships for the school education project : Puppets mission: childhood without Puppets mission: childhood without borders“ borders“ Păpuşile cu misiune: copilărie fără frontiere” Păpuşile cu misiune: copilărie fără frontiere” 2014-1-LT01-KA201-000540_9 This project is funded by the European Union Proiect finantat de Comisia Europeană PRESENTATION IN ADÂNCATA, ROMANIA –17 th -21 st NOVEMBER 2015 MINISTERUL EDUCAŢIEI ŞI CERCETĂRII ŞTIINŢIFICE Ş C O A L A G I M N A Z I A L Ă “IOAN BĂNCESCU” LOC. ADÂNCATA, JUD. SUCEAVA, 727005 TEL/FAX 0230-528840 E-MAIL : [email protected]

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Page 1: Game as a teaching strategy, Romania, KA2

"Games as a main teaching "Games as a main teaching strategy for children: integration to strategy for children: integration to all the activities of the educational all the activities of the educational

process"process" Erasmus+ KA2 Strategic Partnerships for the school education project :

““Puppets mission: childhood without Puppets mission: childhood without borders“ borders“

„„Păpuşile cu misiune: copilărie fără frontiere”Păpuşile cu misiune: copilărie fără frontiere” 2014-1-LT01-KA201-000540_9

This project is funded by the European Union Proiect finantat de Comisia Europeană

PRESENTATION IN ADÂNCATA, ROMANIA –17th-21st NOVEMBER 2015

MINISTERUL EDUCAŢIEI ŞI CERCETĂRII ŞTIINŢIFICEŞ C O A L A G I M N A Z I A L Ă “IOAN BĂNCESCU”LOC. ADÂNCATA, JUD. SUCEAVA, 727005TEL/FAX 0230-528840 E-MAIL : [email protected]

Page 2: Game as a teaching strategy, Romania, KA2

Game and playing seem to define the age of innocence. But, while playing implies spontaneity and relates to a specific mood generated by instinct, game means convention and originates from the will of knowledge of the world. It implies communication with real world which is transposed into the fictional world using rules accepted by players.

Page 3: Game as a teaching strategy, Romania, KA2

The teaching game - an activ method, child centred;It is usually used in common activities, even though it can be successfully used in free-chosen activities, being assimilated as a method of organization of the activity with preschoolers; It takes part of the games with rules by which some teaching tasks (cognitive, affective, aesthetic , socio-relational) can be solved in a motivating ludic way for the child. The teaching game can be used as a method and way of organization of the activity with preschoolers for all the subjects from the curriculum.

Page 4: Game as a teaching strategy, Romania, KA2

o The content of the teaching game the teaching task the rules of the game. Each teaching game has

at least two rules: the first rule translates the teaching task in a

concrete attractive task where the exercise in transposed into game;

the second rule has an organising role specifying when a certain action of the game has to start or stop, the order of the players.

game items the teaching material

Page 5: Game as a teaching strategy, Romania, KA2

Methodologically speaking, the teaching game has the following stages:

introducing to the game: catching voluntary attention using a ludic motivational procedure;

presentation of the teaching material: from the teacher’s desk and individual;

presentation of the title of the game and its aim (the reference objective) in an easy way for children. The title has to suggest the content of the game because it becomes a leitmotiv in the stages of the game;

explaining and showing the rules of the game: succesively or simultaneously according to the age and the complexity of the rules;

setting the rule: to evaluate the level of understanding of the rules, 2-3 children are asked to repeat them;

Page 6: Game as a teaching strategy, Romania, KA2

the teacher plays the game: clear, concise, centred on the task and the rule of the game;

proving/showing the game for feedback; children play the game using game items according to

the rules; complicating the game in stages from easy to

complex. Each stage of the game refers to a behavioural objective turned into a teaching task with adequate strategies.

Ending the game is the moment when there is a final evaluation of the level of accomplishing the teaching tasks, respecting the rules and group and individual behaviour of the children. At the end, there are winners, stimulents/prizes and there are also stimulative feedback for those who didn’t win the competition.

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BUTTERFLIES COME TO

THE FLOWERS

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TELL WHAT YOU HAVE

TASTED

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THE MAGIC BAG

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THANK YOU FOR YOUR ATTENTION!

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