game monetization

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Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved. Game Monetization Using analytics to drive Roxanne Gibert Product Manager, User Acquisition DeNA Co., Ltd.

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Using analytics to drive. Game Monetization. Roxanne Gibert Product Manager, User Acquisition DeNA Co., Ltd. A Framework for Analysis. Key LTV Drivers Monetization Retention Engagement Virality Re-engagement Metric targets Industry benchmarks Internal benchmarks - PowerPoint PPT Presentation

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Page 1: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Game MonetizationUsing analytics to drive

Roxanne GibertProduct Manager, User AcquisitionDeNA Co., Ltd.

Page 2: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

A Framework for Analysis

Key LTV Drivers

⁃ Monetization

⁃ Retention

⁃ Engagement

⁃ Virality

⁃ Re-engagement

Metric targets

⁃ Industry benchmarks

⁃ Internal benchmarks

⁃ Internal target KPIs

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Page 3: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Games as a Service

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Page 4: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Games as a Service : Sample Charts

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Users who installed in the last 24 hours distributed by level

Total Users who logged in during time period, new

and existing, distributed by level

Page 5: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

A/B Testing

Virtual Goods

⁃ Price points

⁃ Conversion points

Leveling curve

⁃ Payouts

⁃ Level gates

Exchange rates

⁃ Hard coin / soft coin per dollar

Metric cannibalization

⁃ New features

⁃ Promotions

⁃ Events

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Hypothesis:

1. What are the expected results?

2. Which users are being targeted?

3. How will this affect my LTV?

Hypothesis:

1. What are the expected results?

2. Which users are being targeted?

3. How will this affect my LTV?

Page 6: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Best Practices for A/B testing Identify target segment

Identify specific KPI to increase

Cohorts

⁃ Based on total segment size

⁃ Based on test criteria

Analyze success criteria

⁃ Measure against control on all key LTV metrics

⁃ Allow enough time for a full lifetime cycle

Adjust based on results, start over

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Page 7: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Funnel Analysis

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Page 8: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Monetization Planning

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Page 9: Game Monetization

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Q&A

Roxanne GibertProduct Manager, User AcquisitionDeNA Co., Ltd.