games and simulations applied to learning and training

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    Games and Simulationsapplied to learning and

    trainingUnderstanding to overcome prejudices

    Renato Berlim Fonseca10 March 2010

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    Context

    SocialglobalizationRisk societyTechnological advance

    EducationalCriticism toward the content or teacher-centered modelNew requirements over studentsChange in the studentsprofileDemand for change

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    Prejudices

    pointless, casual, a childish activity,

    distracting,

    amusement

    game" a term overused and ambivalent(Jones, 1995)

    Criticism

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    Interactive Learning

    interaction for educational purposes. central concept in interactive learning is event teacher becomes facilitator Uncertainty Theories of play Experiential learning

    Obs: Unclear techniques conduct to confuse results

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    Games - definitions

    a system oriented to accomplish clear goals and based oncompetitive activities (Anetta, 2008)

    a rules-based representation and oriented to interaction(Bogost, 2007)

    a competitive activity that is creative and enjoyable in itsessence, which is bounded to certain rules and requirescertain skills. (Prensky, 2007:4).

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    Games formal elements

    Participants or players Objective: clear objectives acknowledged and accepted by players Rules: defines the game concepts and proscribe participants

    behavior.

    Procedures: allowed by the rules involves the action and methodsof play resulted from the interaction between game andparticipant.

    Competition: the conflict inside any game. The procedures, rulesand even the competitor, guide and limit participants behavior,preventing him of accomplish the goal directly .

    Outcome: is uncertain. As an interactive event the performanceof the player against the objective will define the outcome.

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    Simulation

    a quantification (numeric description) of features andbehavior of a system Interactive event with professional intents In training context aim to simulate a reality of function Can be best understand as averb than a nounSimulation - advantages

    Offer contextualized learning Good cost x benefit

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    Gamesims

    An overlap between games and simulations Combine motivational features of games and professional

    intent of simulations

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    The blue box Edwin Link (1930)

    History

    Source: http://en.wikipedia.org/wiki/Link_Trainer

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    Wargames - objectives

    to evaluate behavior of people and systems

    develop decision-taking skills test and develop doctrines and patterns of behavior

    Source: www.aereo.jor.br

    Source: www.fieldofglory.com/introduction.html

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    Harpoon Game and Simulation

    Wargame, with versions of training and fun

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    Bottom Gun - Gamesim

    Developed to allow the participant to estimation of contactrange, bearing, course, and speed based on repeatedperiscope observations. ( NAWCTSD, 2003)

    blast the boats and enhance score!

    Source: NAWCTSD

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    Conclusion

    The boundaries between fun and work are more porousthan before

    The same software can be used as game or simulation withfew modifications.

    The difference lies in the intent Games and Simulations are not the same thing.

    But the overlap, gamesim is quite possible and already in

    use

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    Crane simulator Oniria software

    September 12th - Pacifist game or simulation?

    Crane simulator Oniria software

    September 12th - Pacifist game or simulation?

    Crane simulator Oniria software

    September 12th - Pacifist game or simulation?