the role of games and simulations in learning

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The Role of Games and Simulations in Learning Twitter:@kkapp Hashtag #lrn3d By Karl M. Kapp Bloomsburg University www.learningin3d.in fo

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Page 1: The Role of Games and Simulations in Learning

 The Role of Games and Simulations in Learning

Twitter:@kkappHashtag #lrn3d

By Karl M. KappBloomsburg University www.learningin3d.info

Page 2: The Role of Games and Simulations in Learning

Google “Kapp Notes”

2012 New Book:“The Gamification of Learning and Instruction”

July 2011 T&D ArticleMatching the Right Instruction to the Right Content

Page 3: The Role of Games and Simulations in Learning

Agenda

• Is the use of 3D avatars appropriate?• Which is better for learning? First Person Perspective or Third Person Perspective?

• Do simulation games make a difference in learning?

• Are simulation games better/worse than traditional instructional methods? 

• Are simulation games better because they are simulation games or is it something else?

Page 4: The Role of Games and Simulations in Learning

Identity– no deep learning takes place unless an extended commitment of self is made for the long haul.

Good video games capture players through identify.

Players either inherit a strongly formed and appealing character or they get to build a characterfrom the ground up.

Players become committed to the new virtual world in which they will learn and act.

James Paul Gee, University of Wisconsin-Madison

Page 5: The Role of Games and Simulations in Learning

We’ve Always Wanted Characters

Page 6: The Role of Games and Simulations in Learning

Why be a Character at All?

Research indicates that human social models influence behavior, 

beliefs and attitudes. 

Bandura, A. 1986 Social foundations of thought and action: a social cognitive theory. Englewood Cliffs, NJ, USA: Prentice-Hall.

Page 7: The Role of Games and Simulations in Learning

Avatar as Teacher

Research also indicates that learners perceive, interact socially with and are influenced by anthropomorphic agents (avatars) even when their functionality and 

adaptability are limited.

Baylor, A. 2009 Promoting motivation with virtual agents and avatars: Role of visual presence and appearance.  Philosophical Transactions of the Royal B  Society. 364, 3559–3565

Page 8: The Role of Games and Simulations in Learning

First Person View

Page 9: The Role of Games and Simulations in Learning

Third Person View

Page 10: The Role of Games and Simulations in Learning

Can an experience as an avatar change a person's real life perceptions?

If yes, how?If no, why not?

Page 11: The Role of Games and Simulations in Learning

An experience as an avatar can change a person's real life perceptions. In a study conducted by Yee and Bailenson (2006), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people.

Yee, N. & Bailenson, J.N. (2006).  Walk A Mile in Digital Shoes: The Impact of Embodied Perspective-Taking on TheReduction of Negative Stereotyping in Immersive Virtual Environments.. Proceedings of PRESENCE 2006: The 9th Annual International Workshop on Presence. August 24 – 26, Cleveland, Ohio, USA

Page 12: The Role of Games and Simulations in Learning

Mentor

Motivator

Expert

Are two avatars better than one?

Page 13: The Role of Games and Simulations in Learning

Mentor

Motivator

Expert

Yes, two avatars are better than one.

Baylor, A. L. & Kim, Y. (2005). Simulating instructional roles through pedagogical agents. International Journal of Artificial Intelligence in Education, 15(1), 95-115.

Page 14: The Role of Games and Simulations in Learning

http://www.codebaby.com/showcase/elearning-showcase/

Page 15: The Role of Games and Simulations in Learning

Three groups: Which is more likely to exercise 

within the next 24 hours?

Group 1 watches an avatar that looks like them loitering

Group 2 watches an avatar that does not look like themselves exercising.

Group 3 watches an avatar that looks like themselves exercising.

Page 16: The Role of Games and Simulations in Learning

If learners watch an avatar that looks like them exercising & losing weight, they will subsequently 

exercise more in the real world as compared to a control group.

Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.

Page 17: The Role of Games and Simulations in Learning

Within 24 hours of watching an avatar like themselves run, learners were more likely to run than watching an avatar 

not like them or watching an avatar like them loitering .

Fox, J., Arena, D., & Bailenson, J.N. (2009). Virtual Reality: A survival guide for the social scientist. Journal of Media Psychology, 21 (3), 95-113.

Page 18: The Role of Games and Simulations in Learning

Which builds more confidence for on the job application of learned 

knowledge?

Class room instruction.

Simulation Game.

Page 19: The Role of Games and Simulations in Learning

Simulation Game.

Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .

20% higher.

Page 20: The Role of Games and Simulations in Learning

Which is better for learning?

1. Stand alone simulation independent of other instructional materials

2. Simulation embedded in program of instruction

Page 21: The Role of Games and Simulations in Learning

 Trainees learn more from simulations games that are embedded in a program of instruction than when simulation 

games are the sole instructional method.  

Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .

Page 22: The Role of Games and Simulations in Learning

Do simulations have to be entertaining to be educational?

Page 23: The Role of Games and Simulations in Learning

NO

Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .

Page 24: The Role of Games and Simulations in Learning

True or False?

When the majority of the instruction in a simulation game was passive, the comparison group learned more than the simulation game group. 

Page 25: The Role of Games and Simulations in Learning

TRUE

In other words, simulations aren’t good just because they are 

simulations.

Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .

Page 26: The Role of Games and Simulations in Learning

Type of Knowledge/Retention

% Higher

DeclarativeProcedural Retention

Name the Percentage

Page 27: The Role of Games and Simulations in Learning

Type of Knowledge/Retention

% Higher

Declarative 11%Procedural  14%Retention 9%

Name the Percentage

Sitzmann, T. (in press) A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology .

Page 28: The Role of Games and Simulations in Learning

Summary

• Avatars provide a model of acceptable social (work) behavior. 

• Third person perspective better for learning• An experience as an avatar can change a person’s real life perceptions

• Simulations don’t have to be entertaining to be educational

• Simulations show increases in confidence (20%), declarative knowledge was 11% higher; procedural knowledge was 14% higher and retention was 9% higher. 

Page 29: The Role of Games and Simulations in Learning

Questions/More Information• http://www.kaplaneduneering.com/kappnotes/

– Recommended books– Samples and Examples

• Learning in 3D– www.learningin3d.info 

• Gadgets, Games and Gizmos for Learning– www.gadgetsgamesandgizmos.com 

• Email: [email protected]• Email: [email protected]