games in the library (slides)
TRANSCRIPT
Games in the Library: Recreation AND Academic Support
Lauren Hays MidAmerica Nazarene University
CULS Conference, May 2015www.mnu.edu/games
Center for Games and Learning
• Funded by the Institute of Museum and Library Services through a Sparks! Ignition Grant
• Curates an extensive game collection• Disseminates cutting-edge research on games
and learning• Equips educators to become game designers
Why Games?
• Today’s learners want to explore new ideas socially and playfully.
• Effective learning for 21st century leadership demands expertise in skills such as communication, collaboration, problem solving, flexibility, creativity, and innovation.
Why Tabletop Games?
• They do the work of powerful teaching and learning engines.
• Support experiential learning and social activity
• They are more accessible than digital games.• They have a longer lifespan than digital games.• They require players to practice 21st century
skills.
The 4 C’s
• Learning and Innovation Skills– Communication– Collaboration– Creativity– Critical Thinking
Getting Faculty on Board
• One-on-one consultations• Tying games to curriculum• Building a community of practice– Regular discussions– Share ideas– Build excitement
Purchasing Games
• Recreation– What is popular?– What is fun?
• Academic Support– Discussions with faculty– What can be played during a class setting– 21st century skills– Discipline specific games
Choosing Games
• For young children– HABA Games– Zoch Verlag (Zoch zum Spielen)
• Five types of games (Nicholson 2010)– SNAKS: Strategy games (Monopoly, Risk)– SNAKS: Narrative games (role-playing)– SNAKS: Action (Jenga, Kickball)– SNAKS: Knowledge (Trivial Pursuit, Scrabble)– SNAKS: Social (Dictionary, Apples to Apples)
• Math-oriented games: Reiner Knizia• Favorite online supplier: Time Well Spent Games
Cataloging Games
• MARC 245 Title Statement• MARC 260 Publication, Distribution, Etc.• MARC 300 Physical Description• MARC 500 General Note• MARC 508 Creation/Production Credits• MARC 520 Summary, Etc.• MARC 521 Target Audience• MARC 650 Topical Term• MARC 655 Index Term—Genre/Form
Follow-up
• MNU Games & Learning Conference– Friday, July 31– [email protected]– www.mnu.edu/games– 913-971-3561