g@s closing event - introduction
DESCRIPTION
TRANSCRIPT
WELCOME
01:00 - 2:30 Presentations Swen Vincke
(LARIAN)Jan Van Looy
(iMinds-Ugent)Bieke Zaman
(iMinds-KU L)Vicky
Vermeulen (die Keure)Marie Maertens
(iMinds-KU L)02:30 - 3:00 Coffee Break03:00 - 4:00 Presentations
Olivier Braet (iMinds-VUB)
Peter Lambert (iMinds-Ugent)
Björn Coene (iMinds-KU L)04:00 - 05:00 Demos05:00 - 06:30 Reception
01:00 - 2:30 Presentations Swen Vincke
(LARIAN)Jan Van Looy
(iMinds-Ugent)Bieke Zaman
(iMinds-KU L)Vicky
Vermeulen (die Keure)Marie Maertens
(iMinds-KU L)02:30 - 3:00 Coffee Break03:00 - 4:00 Presentations
Olivier Braet (iMinds-VUB)
Peter Lambert (iMinds-Ugent)
Björn Coene (iMinds-KU L)04:00 - 05:00 Demos05:00 - 06:30 Reception
CONCLUSIONS
1. GAME DEVELOPMENT
“The development must be cost-effective to be able to compete with non-educational games”
2. GAME DESIGN
“Iterative & multi-stakeholder design processes yield more successful outcomes”
3. EFFECTIVENESS
“The most effective educational game is one that balances challenge to both learning & gaming skills”
4. LAW
“Law discourages tapping into UGC as content source”
5. BUSINESS MODELS
“Pay for access+ browser based+ worldwide B2C focus”
WATCH OUR VIDEOhttps://www.youtube.com/watch?v=RXSlm29rMzk
SLIDESHAREhttp://www.slideshare.net/biekezaman