gsa certification
DESCRIPTION
JUNE 3, 2009 - MACAU. GSA CERTIFICATION. PLATINUM MEMBERS. COMMUNICATION HISTORY. BOTTLENECK. HISTORY COMMUNICATION. Simple Uni-directional ‘Polled Network’ Technology Proprietary Protocols For Data Collection Accounting Security Player Tracking Progressives (WAP) Bonusing TITO/WAT - PowerPoint PPT PresentationTRANSCRIPT
www.gamingstandards.com
GSA CERTIFICATIONJUNE 3, 2009 - MACAU
G2E ASIA 2009
www.gamingstandards.com
PLATINUM MEMBERS
G2E ASIA 2009
www.gamingstandards.com
BOTTLENECKCOMMUNICATION HISTORY
G2E ASIA 2009
www.gamingstandards.com
HISTORYCOMMUNICATION
• Simple Uni-directional ‘Polled Network’ Technology
• Proprietary Protocols For Data Collection– Accounting
– Security
– Player Tracking
– Progressives (WAP)
– Bonusing
– TITO/WAT
• System More And More Critical
• Communication Problems = Bottleneck
G2E ASIA 2009
www.gamingstandards.com
TODAY
“In 2004, 73% of I.T. budgets were spent on maintenance and 27% on new investments.
In 2005, survey respondents spent 76% on maintenance, leaving just 24% for new investments.”
Forrester Research*
“In 2004, 73% of I.T. budgets were spent on maintenance and 27% on new investments.
In 2005, survey respondents spent 76% on maintenance, leaving just 24% for new investments.”
Forrester Research*
“40% or more of IT budgets are spent on infrastructure development”.
Gartner Research*
“40% or more of IT budgets are spent on infrastructure development”.
Gartner Research*
“Various surveys tell us that the typical enterprise is devoting over 80% of its applications budget to simply supporting normal business because of the complexity of making change.” Source: CBDI “The Business Case for SOA”
“Various surveys tell us that the typical enterprise is devoting over 80% of its applications budget to simply supporting normal business because of the complexity of making change.” Source: CBDI “The Business Case for SOA”
“Integration remains the number one IT priority; 60-70% of IT budgets are dedicated to it.” Source: WebServices Journal
“Integration remains the number one IT priority; 60-70% of IT budgets are dedicated to it.” Source: WebServices Journal
G2E ASIA 2009
www.gamingstandards.com
CASINO NETWORK NO STANDARDS
G2E ASIA 2009
www.gamingstandards.com
CASINO NETWORKUSING OPEN GSA STANDARDS
G2E ASIA 2009
www.gamingstandards.com
CERTIFICATIONWHAT IS IT
G2E ASIA 2009
www.gamingstandards.com
CERTIFICATIONWHAT DOES IT MEAN?
The procedure by which third party gives
written assurance that a product
conforms to specific requirements
G2E ASIA 2009
www.gamingstandards.com
REQUIREMENTSCLARITY & DEFINITION
G2E ASIA 2009
Proprietary Language GSA Open Standard
Implementation details 5-10%
Implementation details 60-70%
www.gamingstandards.com
CERTIFICATIONBENEFITS
G2E ASIA 2009
www.gamingstandards.com
CERTIFICATIONI AM CONFUSED
• Regulatory Certification– Jurisdictional approval
– Ready to roll out on the floor and generate revenue
• Communication Certification– Manufacturers - Q/A step
• Reduce after sales service/ debugging• Optimize Resources > savings
– Regulator – Assurance• Possible shorter approval cycle • Optimize Resources > higher throughput
– Operator - Plug and Play• Possibly get products faster through labs • Optimize Resources > increase revenue
G2E ASIA 2009
www.gamingstandards.com
CERTIFICATIONTHE GSA PROGRAM
G2E ASIA 2009
www.gamingstandards.com
CERTIFICATION PROGRAMPARTICIPANTS
1. Accreditation Body Assess Test Lab competency Conform to the ISO/IEC17011 conformity assessment Need to be an active member of ILAC Use qualified GSA assessors
Today there is only 1 Accreditation Body (A2LA)
1. GSA Recognized Test Labs Perform GSA certification Minimum criteria is ISO 17025 accreditation with GSA Scope
Today 2 labs have successfully completed the requirements (GLI, IGT)
1. Certification Authority (=GSA) Manages the program (certificates, tracks fault reporting, etc…)
G2E ASIA 2009
www.gamingstandards.com
CERTIFICATIONFEEDBACK LOOP
G2E ASIA 2009
www.gamingstandards.com
INTEROPERABILITY
• “The ability of two or more networked, systems, devices, applications or components to exchange information between them and use the information so exchanged.”
Source: European Information & Communication Technology Industry Association – EICTA
• INTEROPERABILITY CENTERS– The Interoperability Center uses production-level systems that mimic a
gaming floor configuration and data volume resulting in increased confidence when implementing new systems.
IGT Reno, NV
GLI Las Vegas, NV
G2E ASIA 2009
www.gamingstandards.com
PANEL DISCUSSION
G2E ASIA 2009