hero generations: truth in game design applied - scott brodie
TRANSCRIPT
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Truth In Game Design Applied:
Designing Hero GenerationsScott Brodie - Designer @ Heart Shaped Games
@brodiegames
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• What is Truth?
• Truth in Games
• Concrete Design Process
• How I applied this to Hero Generations
• Detours: truth in a commercial setting
This Talk
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“It’s funny because it’s true”
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“The truth is funny. Honest
discovery, observation, and
reaction is better than contrived
invention.” –Del Close, Comedian
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Truth in the Arts
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Pervasive outside of Games
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“Tell the truth, then go from
there.” –Stephen King, Author
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Truth in Games?
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The models you build in games
stay with you…
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The models you build in games
stay with you…
…if they’re meaningful and memorable
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Universal Truths
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Truth
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Truth
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Utility
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Fun still matters
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Fun because it’s true
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Is There a Repeatable
Design Process?
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28
?
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29
?
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30
?
Designer
Process
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31
?
Player
Process
?
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Personal Goal: make
meaningful games while also
being commercially viable
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In 2014, we now have many
strong examples
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Enter Hero Generations
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#1: Draw from Personal
Experience
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My Perspective in 2009-2010
•Transitioning from a young man to an adult.
•Balancing career, family, just married.
•Sorting through having kids, going indie.
•Clock was ticking on career goals.
•Trepidation about setting down roots.
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Honestly represent your
perspective
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Design became intuitive
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#2: Abstract it and build a
relatable model
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At its most basic, the game is
about charting a path…
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…balancing competing goals…
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…and then seeing how those
choices impact your offspring.
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The trap of building “life”
games
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Simplify
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#3: clarify communication and
build an aesthetic players can use
to discern your truth
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Model becomes metaphor
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#4: Fully explore the model
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[Family Photo Redacted for
Internets]
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The art is in crafting the rules.
Your POV is in the rules you
choose and don’t choose to
include.
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The Hero Generations
Model
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#5: Interaction with
commercial market
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Thank You
@brodiegames
Come play Hero Generations
Tonight!
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