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Page 1: Hiaspire Issue 13

Benjam

in Ku

Jonathan Morrissey

// Illustration and

Modeling (IM

G) C

lubSpecial Thanks

Queenie C

hou

Clariss C

hua

Candy H

o

//Surrey Student Life

Alanna K

ho

Designers

Am

anda Chan

Cheryl C

heong

Evan Gordanier

Anna K

oniarska

Nicola Sznajder

Vivien Lo

Daniel P

oirier

Dom

inic Renaud

Chelsea Schellenberg

Chelsea Szafranski

Writers

Tiffany Chang

Derek Jam

es

Ethan Johanson

Online and M

arketing

Coordinator

Andy Shen

Layout Co-D

irectors

Cheryl C

heong

Anna K

oniarska

EditorD

aniel Poirier

Editor-in-Chief

Vivien Lo

Sponsored by General inquiries [email protected] requests [email protected]

Follow us on Twitter: twitter.com/hiaspireFan us on Facebook: facebook.com/hiaspire

Page 2: Hiaspire Issue 13

.

• 2010 Winter Olympics

• Sublime IxDA 2010

• Surrey Open House

• Steampunk 101

•Transfer Students• Maximize Your

Volunteering

• Alice Movie Review

• Goodbye, Billy

• Retro G

ames

• Com

ic

• Top 10 Mashups

of the Decade

• 7.5 Flavours

TABLE OF

CON

TEN

TS

SUMMER

13HIASPIRE

201

ISSU

E

03050709

1011

1314151719

21

Tim Burton’s “Alice in Wonderland”: Through the Looking Glass

The famous 1951 Disney version of “Alice in Wonderland” depicts a tale of a young girl named Alice who followed a rabbit down its hole and into a strange new world called “Wonderland”. In contrast, Tim Burton’s version is closer to the original story written by Lewis Carroll. In Burton’s “Alice in Wonderland”, Alice is a nineteen year old woman about to be married and have her whole life change, instead of a child who in the end walked home with her older sister as the Disney version portrayed. Her short attention span and knack for the fantastical sends her running after the infamous rabbit once again and down the rabbit hole into a world known as “Underland”. She is greeted by Tweedledee, Tweedledum, and Dormouse, who take her to meet Abosolom the blue caterpillar (voiced by Alan Rickman). The debate of whether or not she is the correct Alice to defeat the Jabberwocky – the Queen of Hearts’ beloved evil monster – ensues. The rest of the movie is an outrageous journey for Alice to discover herself and conquer the Red Queen and the Jabberwocky. Favorite characters include Johnny Depp’s performance as the Mad Hatter, but he is always a fan favorite. The silliness of the Tweedle brothers, voiced by Matt Lucas, was also refreshing. Mia Wasikowska’s depiction of Alice was less than impressive, but Anne Hathaway’s portrayal of the White Queen was amusing with her dramatic daintiness. The one actor who particularly stood out from them all was Helena Bonham Carter as the Red Queen (or the Queen of Hearts). Her performance was filled

with red-hot anger and quick wit, which dominated the rest of the cast. (It’s hard to find someone to scream “Off with their heads!” just right.) The effects that were used in the movie were intriguing, to say the very least, especially the part where Alice fell down the rabbit hole and the items within the hole seem to come straight at you. However, I feel that the film does not need to be in 3D since there were only a few things within the film that actually popped out at the audience. The monstrous creatures and the red metal army of cards were interesting (they looked very different from the card army from the Disney version of “Alice”) as was the White Queen’s army of chess pieces. My favorite visual aspect of the movie is the costuming. The number of times Alice’s dress changed was lost on me, but I liked most of the costume designs, especially the steampunk-influenced outfits of Mad Hatter and the Queen of Hearts. Tim Burton has definitely delivered an enjoyable film. Even though some may be disappointed that it is more of a sequel to Disney’s version, the movie is still captivating and can certainly stand on its own. Though I do not call myself an avid fan of Burton’s work, the experience of watching this film has rendered me speechless.

By: Tiffany ChangImage Source: http://lordofdesign.com/alice-in-wonderland-hq-posters/

H.2

Page 3: Hiaspire Issue 13

Subl

ime

The

Inte

ract

ion

Des

ign

Ass

ocia

tion

(IxD

A) i

s an

inte

rnat

iona

l net

wor

k of

de

sign

pra

ctiti

oner

s th

at a

ims

to a

dvan

ce

the

prof

essi

onal

dis

cipl

ine

of in

tera

ctio

n de

sign

.  S

tarti

ng in

200

8, Ix

DA

has

org

anize

d an

ann

ual c

onfe

renc

e ca

lled

Inte

ract

ion(

yy)

("yy

" is

a p

lace

hold

er fo

r the

yea

r of t

he

conf

eren

ce),

in o

rder

to "

gath

er th

e in

tera

ctio

n de

sign

com

mun

ity to

con

nect

, edu

cate

, an

d in

spire

eac

h ot

her"

. Las

t yea

r's Ix

D

conf

eren

ce, I

nter

actio

n09,

was

hel

d in

Va

ncou

ver,

and

host

ed b

y S

FU's

Sch

ool

of In

tera

ctiv

e A

rts a

nd T

echn

olog

y (S

IAT)

an

d th

e Fa

culty

of B

usin

ess

Adm

inis

tratio

n.Th

e ex

perie

nces

of s

ever

al S

IAT

stud

ents

at

Inte

ract

ion0

9 pl

ante

d th

e se

eds

of

insp

iratio

n w

hich

led

them

to s

how

thei

r in

tera

ctiv

e de

sign

inst

alla

tion

"Sea

rchi

ng

for t

he S

ublim

e" a

t thi

s ye

ar's

Inte

ract

ion1

0 co

nfer

ence

, hel

d in

Sav

anna

h, G

eorg

ia, U

SA

.  I s

poke

with

Geo

rgin

a C

hapl

in, A

lann

a K

ho,

Ben

jam

in K

u, a

nd A

my

Nga

i, fo

ur m

embe

rs

of th

e "S

ublim

e" d

esig

n te

am th

at p

rese

nted

in

Sav

anna

h, u

pon

thei

r ret

urn

from

the

Inte

ract

ion1

0 de

sign

con

fere

nce.

Q: C

ould

you

des

crib

e w

hat '

Sea

rchi

ng

for t

he S

ublim

e' is

, and

wha

t it s

triv

es

to a

chie

ve?

  A: T

he w

ord

'sub

lime'

des

crib

es a

n ex

perie

nce

of p

rofo

und

grea

tnes

s th

at is

di

fficu

lt to

put

into

wor

ds. I

t can

be

felt

whe

n w

e ar

e in

the

pres

ence

of s

omet

hing

gre

ater

th

an o

urse

lves

, som

ethi

ng th

at w

e ca

nnot

fu

lly c

ompr

ehen

d or

cal

cula

te. 

It ar

ises

from

se

nses

of a

ston

ishm

ent,

mag

nitu

de, a

nd th

e in

finite

, and

lies

at t

he c

rux

of fe

ar, a

we,

te

rror

, and

sec

urity

.  O

ur in

tera

ctiv

e de

sign

in

stal

latio

n tri

es to

insp

ire th

is k

ind

of fe

elin

g,

by c

reat

ing

a m

ovin

g an

d m

emor

able

ex

perie

nce

for t

he p

eopl

e th

at g

o th

roug

h it.

  It i

s a

smal

l dar

k en

clos

ed s

pace

fille

d w

ith

stra

nds

of L

EDs

wra

pped

in s

aran

wra

p th

at

hang

from

the

ceilin

g, a

nd m

irror

s on

the

side

th

at c

reat

e a

sens

e of

the

infin

ite a

s th

e lig

hts

are

refle

cted

.  Th

e po

int o

f int

erac

tion

is n

ear

the

back

of t

he s

pace

.  W

hen

touc

hed,

it

enga

ges

the

surr

ound

ing

LED

s an

d fil

ls

the

dark

spa

ce w

ith b

alls

of l

ight

.

Q: Y

our t

eam

exh

ibite

d 'S

earc

hing

for

the

Sub

lime'

at t

he S

FU S

urre

y O

pen

Hou

se in

200

9.  H

ow d

id th

at g

o?  W

hat

kind

of f

eedb

ack

did

you

rece

ive?

  A: O

pen

Hou

se w

as g

reat

bec

ause

it

allo

wed

us

to s

how

our

pro

ject

to p

eopl

e fro

m o

utsi

de th

e sc

hool

.  C

urre

nt a

nd

pros

pect

ive

stud

ents

sho

wed

muc

h in

tere

st

and

enth

usia

sm in

wha

t we

crea

ted,

and

it

gave

us

a lo

t of i

nsig

ht in

to h

ow o

ur d

esig

n w

as re

ceiv

ed b

y di

ffere

nt k

inds

of p

eopl

e.  A

noth

er g

reat

asp

ect o

f the

Ope

n H

ouse

was

that

the

orga

nise

rs w

ere

very

sup

porti

ve in

hel

ping

us

exec

ute

our d

esig

n.  T

he o

rgan

iser

s su

ppor

ted

us

for o

ur m

ater

ials

bud

get,

whi

ch w

as v

ery

help

ful. 

Als

o, th

e se

tup

assi

stan

ce w

e go

t fro

m o

ur fe

llow

cla

ssm

ates

who

wer

e vo

lunt

eers

for t

he e

vent

was

cru

cial

for

us to

pro

perly

con

stru

ct a

nd p

rese

nt th

e in

stal

latio

n in

the

com

pres

sed

time

fram

e w

e ha

d to

wor

k w

ith.

  Q: W

hat d

rove

you

r gro

up to

pre

sent

'S

ublim

e' a

t Int

erac

tion1

0?  A:

We

had

a st

rong

des

ire to

brin

g th

e pr

ojec

t out

side

of t

he s

choo

l env

ironm

ent,

to

see

how

it w

ould

fare

in th

e "r

eal w

orld

", s

o to

spe

ak. 

Inte

ract

ion1

0 ga

ve u

s a

chan

ce to

sh

owca

se o

ur p

roje

ct to

pro

fess

iona

ls in

the

indu

stry

, and

get

thei

r fee

dbac

k ab

out o

ur

wor

k.  T

he c

onfe

renc

e br

ough

t us

clos

er to

ou

r 'ac

tual

aud

ienc

e' th

an o

ur p

revi

ous

exhi

bitio

ns. 

We

also

saw

this

iter

atio

n of

the

conf

eren

ce a

s a

prim

e op

portu

nity

for u

s to

re

ach

othe

r des

igne

rs w

ith li

ke-m

inde

d at

titud

es, b

ecau

se a

cor

e th

eme

of th

is y

ear's

ev

ent w

as to

sho

w a

diff

eren

t asp

ect o

f wha

t in

tera

ctio

n de

sign

cou

ld b

e; In

tera

ctio

n09

in

Vanc

ouve

r had

a s

trong

em

phas

is o

n bu

sine

ss a

nd w

eb, w

here

as In

tera

ctio

n10

had

a gr

eate

r foc

us o

n th

e ar

ts.

Sava

nnah

in

SIA

T U

nder

grad

s Ex

hibi

t Des

ign

Pro

ject

at In

tera

ctio

n10

(IxD

10) c

onfe

renc

e

An

inte

rvie

w b

y Vi

vien

Lo

H.20Q:

Can

you

giv

e ou

r rea

ders

a b

rief

ru

ndow

n of

the

maj

or e

vent

s th

at

happ

ened

dur

ing

your

tim

e th

ere?

  A: W

e w

ere

ther

e fro

m F

ebru

ary

1 to

8, b

ut

the

actu

al c

onfe

renc

e ev

ents

ran

from

Feb

. 4

to 7

.  W

e ha

d to

get

ther

e a

bit e

arlie

r tha

n m

ost o

f the

oth

er p

artic

ipan

ts b

ecau

se o

ur

inst

alla

tion

requ

ired

a lo

t of s

etup

tim

e.  A

t the

st

art,

we

spen

t 10

hour

s ea

ch d

ay fo

r 3 d

ays

setti

ng u

p th

e 'S

ublim

e' in

stal

latio

n, s

o w

e w

ere

pret

ty d

etac

hed

from

wha

t was

goi

ng

on in

the

rest

of t

he c

onfe

renc

e.  H

owev

er,

durin

g m

eals

we

wer

e ab

le to

inte

ract

with

so

me

of th

e ot

her d

esig

ners

ther

e.  W

e pr

esen

ted

on o

ur 4

th d

ay th

ere

(Frid

ay

Apr

il 5,

the

open

ing

day

of th

e co

nfer

ence

). 

Ove

r the

nex

t 2 d

ays

we

rela

xed

and

enjo

yed

the

conf

eren

ce, a

ttend

ed th

e ke

ynot

es a

nd

chec

ked

out t

he o

ther

des

igns

that

wer

e be

ing

exhi

bite

d.  O

n S

unda

y w

e fin

ishe

d of

f and

took

our

inst

alla

tion

dow

n.

Q: H

ow d

id it

feel

to s

how

case

'Sub

lime'

at

Inte

ract

ion1

0?

A: It

was

a v

ery

valu

able

and

enl

ight

enin

g ex

perie

nce.

  We

had

the

oppo

rtuni

ty to

mee

t an

d ch

at w

ith lo

ts o

f peo

ple

from

the

indu

stry

, ab

out o

ur in

stal

latio

n as

wel

l as

desi

gn in

ge

nera

l.  W

e go

t a lo

t of p

ositi

ve fe

edba

ck

abou

t 'S

ublim

e', a

nd a

fair

num

ber o

f fol

ks

appr

oach

ed u

s an

d ex

pres

sed

thei

r int

eres

t in

wha

t we

mad

e. In

trigu

e ab

out '

Sub

lime'

sp

read

thro

ugho

ut th

e cr

owd;

ofte

ntim

es

visi

tors

talk

ed w

ith o

ther

vis

itors

abo

ut

'Sub

lime'

and

thro

ugh

thos

e co

nver

satio

ns

they

gai

ned

an u

nder

stan

ding

of w

hat t

he

expe

rienc

e of

'Sub

lime'

is a

bout

.

Q: D

id y

our g

roup

rece

ive

any

addi

tiona

l fu

ndin

g to

fina

nce

the

trip

to Ix

D10

?  A:

Yes

; our

mat

eria

ls b

udge

t was

par

tially

su

ppor

ted

by S

IAT

and

FCAT

(Fac

ulty

of

Com

mun

icat

ion,

Art

and

Tech

nolo

gy).

IATS

U

(the

Inte

ract

ive

Arts

and

Tec

hnol

ogy

Stu

dent

U

nion

) als

o ge

nero

usly

con

tribu

ted

som

e fu

ndin

g w

hich

wen

t tow

ards

our

acc

omm

odat

ions

in

Sav

anna

h.Th

e bi

gges

t sha

re o

f fun

ding

cam

e fro

m S

FU In

tern

atio

nal's

Mob

ility

Fund

, whi

ch

was

use

d to

cov

er c

osts

of a

irfar

e an

d ac

com

mod

atio

ns.

Q: W

hat w

as y

our f

irst

thou

ght w

hen

you

guys

touc

hed

dow

n in

Sav

anna

h,

Geo

rgia

?  A:

We

wer

e ge

nuin

ely

surp

rised

that

all

of o

ur m

ater

ials

arr

ived

saf

ely

at th

e ai

rpor

t! 

That

was

a h

uge

relie

f.

Q: W

hat w

as th

e th

eme

and

tone

of

Inte

ract

ion1

0, a

nd h

ow d

id it

diff

er fr

om

past

con

fere

nces

?

A: In

tera

ctio

n10

was

ver

y m

uch

abou

t m

eani

ng in

des

ign.

  Whe

reas

Van

couv

er's

In

tera

ctio

n09

was

mor

e ab

out c

once

pts

and

diffe

rent

pro

pone

nts

argu

ing

abou

t the

mer

it of

var

ious

con

cept

s, In

tera

ctio

n10

stre

ssed

th

e im

porta

nce

of th

e m

eani

ng b

ehin

d a

desi

gn a

nd in

corp

orat

ing

expe

rimen

tal

aspe

cts

into

des

ign.

  We

wer

e im

pres

sed

by

the

rang

e of

pre

sent

atio

ns a

t the

con

fere

nce

and

each

one

's in

terp

reta

tion

of w

hat t

he

'mea

ning

' is.

  Pao

la A

nton

elli'

s pr

esen

tatio

n w

as e

spec

ially

com

pellin

g.  S

he e

mph

asize

d th

at d

esig

ners

spe

ak to

peo

ple

thro

ugh

thei

r de

sign

ed o

bjec

ts, a

nd th

at e

very

thin

g w

e

Q: C

ould

you

refle

ct o

n th

e se

ttin

g of

th

e co

nfer

ence

, Sav

anna

h G

A?

A: T

he In

tera

ctio

n10

conf

eren

ce to

ok

plac

e in

Sav

anna

h's

hist

oric

dow

ntow

n.

We

wer

e st

ruck

by

the

role

SC

AD

pla

yed

in re

juve

natin

g w

hat w

as p

revi

ousl

y a

dere

lict

dow

ntow

n co

re; t

he c

olle

ge b

ough

t ou

t a m

ajor

ity o

f the

bui

ldin

gs th

ere

and

trans

form

ed th

em in

to v

ario

us d

epar

tmen

ts

of th

e sc

hool

.  Th

e st

ruct

ure

of th

e ci

ty

over

all w

as p

retty

inte

rest

ing.

  It w

as a

lso

very

coo

l to

expe

rienc

e th

e A

mer

ican

sou

th

and

its c

ultu

re fo

r the

firs

t tim

e. In

Van

couv

er,

peop

le o

ccas

iona

lly h

ave

craz

y st

orie

s ab

out

Q: W

hat w

as th

e m

ost r

ewar

ding

par

t ab

out y

our I

xD10

exp

erie

nce?

  A: J

ust t

o sa

y th

at w

e ha

ve a

ctua

lly d

one

it! 

We

are

very

pro

ud to

hav

e br

ough

t a d

esig

n of

that

sca

le to

exh

ibit

in a

fara

way

pla

ce.

Q: W

hat a

dvic

e w

ould

you

giv

e to

you

r fe

llow

stu

dent

s w

ho m

ight

con

side

r sh

owca

sing

a s

choo

l pro

ject

at a

pr

ofes

sion

al c

onfe

renc

e?  A:

1) T

here

is a

sol

utio

n to

eve

ryth

ing

if yo

u lo

ok h

ard

enou

gh. 2

) Be

prep

ared

at e

very

st

ep a

s m

uch

as p

ossi

ble;

org

aniza

tion

and

com

mun

icat

ion

chal

leng

es a

re b

ound

to

aris

e.  3

) Sta

y co

mm

itted

, bel

ieve

in y

our

proj

ect. 

Don

't gi

ve u

p be

caus

e it

will

be

wor

th y

our w

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Page 4: Hiaspire Issue 13

Ocarina of Rhyme - A special dedication to all the gamers out there. Rather than relying on classic rock-oriented music as a backing, this album utilized a variety of music from the N64 classic Ocarina of Time as its jumping off point for hip hop beats.

ALBUMNo6

Jaydiohead - This combination of Jay-Z's vocals with both well known and more obscure Radiohead tracks makes for an enjoyable and fresh experience.

ALBUMNo5

Sgt. Petsound's Lonely Hearts Club Band - The classics of the late 60s and all time, The Beatles' Sgt. Pepper's Lonely Hearts Club Band and The Beach Boys' Pet Sounds come together to create this psychedelic trip hinted at in later works by the bands like Revolution 9. Some effects even bring Mario Brothers tunes into the mix.

ALBUMNo4

American Edit - Whether you loved or hated Green Day's American Idiot, the creators of this mashup album, under the alias Dean Gray, made a thoroughly enjoyable work stemming from Green Day's original, and incorporating sources as disparate as Johnny Cash, George Bush, Ray Charles, Kanye West, Oasis, and the Dr. Who Theme. You'll likely be coming back to this one.

ALBUMNo3

A Night At The Hip Hopera - The Kleptones is arguably one of the best mashup/remix artists out there in terms of creating an enjoyable and cohesive work. Drawing from Queen's enormous catalogue and samples ranging from De La Soul to Justin Timberlake to the Beastie Boys to Ferris Bueller to Neon Genesis Evangelion, this amazing album grabs you and doesn't let go until it ends.

ALBUMNo2

The Beatles Never Broke Up - I admit personal bias on this one. Even without being a fan of all things Beatles, this is a fun bunch of mashups of the four's solo work (with a ridiculous story to go along with it), exploring the concept of the music the Fab Four would have made had they not broken up.

ALBUMNo1

H.18

The SFU Surrey campus holds an Open House event in early March annually. All of the programs that call Surrey home get a chance to show off their projects and what makes them exciting. It is also an opportunity for SFU applicants, or possible applicants, to get an up-close view of the campus, and what SFU Surrey has to offer.

Relive some of the sights of Open House 2010 through the articulate photography of Clariss Chua, a senior-level SIAT student and HIASPIRE design team alumnus.

The SFU Surrey campus holds an Open House event in early March annually. All of the programs that call Surrey home get a chance to show off their projects and what makes them exciting. It is also an opportunity for SFU applicants, or possible applicants, to get an up-close view of the campus, and what SFU Surrey has to offer.

Relive some of the sights of Open House 2010 through the articulate photography of Clariss Chua, a senior-level SIAT student and HIASPIRE design team alumnus.

of the DecadeLooking back on the last decade, one struggles to figure out the 00s defining musical identity. Clearly we have autotune and the slow rise of "indie rock", but overwhelmingly, the dominant aspect seems to be the mashup and/or remix. In honour of this recognition, I present to you a sampling of some of the better (in my humble opinion) and comparatively accessible/easy-to-find mashup albums of the decade.

T   p 

ALBUMNo

Jay Zeezer - A simple concept, this album utilized Weezer's self-titled debut as a backing for a cappella mixes with Jay-Z's Black Album. Weezer's tendency to have lyrics such as: "What's with these homes dissing my girl?" almost sounds like a natural combination at times.

RainyDayz - AmpLive took Radiohead's In Rainbows and produced a track by track mashup with a variety of hip hop vocals. A fun listen.

ALBUMNo9

Grey Album - One of the most influential mashup albums of all time, DJ Dangermouse arguably made a name for himself with this brilliantly named combination of The Beatles White Album and Jay-Z's Black Album. Legal disputes erupted on an enormous scale, but the quality and creativity of this mix dictates it will live on, no matter how underground.

ALBUMNo8

Mashup Albums

Feed The Animals - Girl Talk's most recent album. His music arises from combining and tweaking an astronomical number of samples from all sorts of genre sources. Any of his albums could fit on this list, but I consider this to be the most refined.

ALBUMNo7

EthanJohanson’s 10

H.6

Page 5: Hiaspire Issue 13

Steampunk is a sub-genre of speculative fiction that is set in a world where steam power is widely used and mechanical technology has advanced to a degree that clearly distinguishes it from any historical era. As a rule, it tends to place style and plot advancement ahead of hard science, and often adopts elements of neo-Victorian style and themes of rebellion. Since only works created after the advent of electrical power are considered to be “true” steampunk, which excludes the novels of H.G. Wells, Jules Verne and the other earlier writers who heavily influenced the genre, steampunk works are almost always set outside of the present timeline and can be viewed as alternate possible futures.

Wild Wild West (1999) – dir. Barry SonnenfeldA “science fiction Western action-comedy” featuring sometimes ridiculously advanced steampunk technology and bizarre mechanical inventions. The film follows two unlikely and uncooperative partners who are investigating the disappearance of America’s top scientists.

FilmSherlock Holmes (2009) – dir. Guy RitchieHolmes and Watson investigate a series of murders that are apparently connected to occult rituals, and face off against the supposedly risen-from-the-dead Lord Blackwood. Despite being Sherlock Holmes, the film’s technology and overall atmosphere definitely bring it into steampunk territory, but with slightly harder science than is typical of the genre.

STEAMPUNK101: Portrait of  a timeless genre

Literature:The Difference Engine (1990) – William Gibson and Bruce SterlingThis novel is credited with popularizing the genre amongst science fiction fans. It takes place in an alternate 1955, thirty years after Charles Babbage successfully built a mechanical computer. It follows several characters during the search for some reportedly powerful computer punch cards, and has cyberpunk, dystopian and postmodern elements.

The Golden Compass (Northern Lights) (1995) – Philip PullmanThis fantasy-flavoured steampunk novel is set in a parallel universe where people have incarnate souls in the form of shape-shifting daemons. An 11-year-old journeys north in search of her missing friend and imprisoned father/uncle.

And that’s why the government pigs need to go down.

I’m with your cause, but be careful.

And I could escape from sky prison. But that’s the point of sky prison. It is literally a flying gulag. Where do you go if you escape?

Down.

Okay, maybe I don’t want to go to prison, but still-

Oooh! Printing’s done!

I heard they had a volcano prison.

That doesn’t make sense.

My point is that what you are doing is illegal and if you are not careful, you could find yourself in snow prison.

I don’t want to go to prison. I’m a poster maker, not some sort of revolutionary.

Good.

Though snow prison sounds nice actually. It gets really hot in my room this time of year.

There is no snow prison. I was just making names up to scare you.

Thought so.

Let me just shut down my stuff.

So does this mean that there is no volcano prison?

Awesome.

That wasn’t a lie. Volcano prison exists.

Okay.

Want to head out?

Illustrated by Jonathan Morrissey, written by Derek James

H.16

Jonathan Morrissey is part of the Illustration and Modeling Club, [IMG] a Surrey-based student group for those interested in expressing themselves via the visual arts. HIASPIRE talked with him about it to find out more about their club activities check it out on page 10!

Written by:Chelsea Schellenberg

Image from http://www.kratkocasnik.com/blog/wp-con-tent/uploads/2010/01/sherlock-holmes-poster.jpg

Graphic Novels:

Video Games:Thief series (PC, 1998—) A massively popular stealth-action series set in a neo-Victorian/medieval steampunk world. It follows an anti-heroic thief named Garrett who undertakes various theft-related missions and saves the world. Since the scenarios allow for a lot of freedom, self-imposed challenges and fan-created scenarios have become very popular among devoted fans. Thief 4 is currently in development.

Rise of Nations: Rise of Legends (PC, 2006) A PC real-time strategy game set in a world where technology and magic coexist, the campaign follows an inventor named Giocomo, who commands an army on a quest to avenge his brother’s death and capture enemy territory.

Epic Mickey (Wii, Q4 2010) Years after accidentally creating the Phantom Blot that has since overrun the Cartoon Wasteland, Mickey (Mouse) is pulled through his mirror into his brother’s now-sinister world to fix his past mistake. Although still in development, the game is confirmed to be set in a “surrealistically bizarre” steampunk world, and will feature Mickey as his more mischievous earlier incarnation.

The League of Extraordinary Gentlemen – Alan MooreThis graphic novel series is considered almost prototypical of the genre. A team of extraordinary individuals, adapted from fictional characters from the Victorian period’s classical literature (and from later works as the series progresses), undertake missions in the service of England and the world. Warning: contains graphic violence and disturbing themes.

Full Metal Alchemist – Arakawa HiromuAn ongoing manga series set in a universe where alchemy is a highly advanced scientific technique.

The story features two brothers on a quest to restore their bodies after a disastrous failed attempt to resurrect their mother using alchemy.

Hey Sid, open up! It’s me, Karin!

This door has almost rusted shut. When’s the last time you went outside?

Three weeks. A few more days without food and I would be dead.

Wait... Is this food I brought you the first thing you’ve had to eat in weeks?

Impressive.

When it comes to my posters, nothing else maters.

Yeah your favourites, cinammon cones, andbarley stacks.

You may enter.Did you bring any food?

Hehe, that’s the Sid I know.But seriously, you need to be careful. The government

just passed the anti poster posting law. If you get caught putting up your posters, you will be sent to sky be sent to sky prison.

H.8

Image from minitokyo.net @Yamaro

http://www.planetvideo.com.au/blog/2008/11/29/The_

League_of_Extraordinary_Gentlemen_1280x1024.jpg

http://purenintendo.com/2009/10/07/epic-mickey-wallpaper

Image from

Page 6: Hiaspire Issue 13

For most people, changing schools can be a daunting prospect, which is how I felt when I transferred to SFU from Douglas College this past September. I am now in my third year, and being a college transfer student has made this change somewhat less intimidating than if I had come here straight from high school. I have found, in the past couple of months that I have been here, that the Surrey campus and university life are quite easy to adapt to.

My first impression of the Surrey campus was that it feels like you are attending meetings in a funky office tower rather than attending class at a university. It’s new and modern and that was refreshing for me, having come from an older school. It isn’t so large that you can get lost easily (which came in handy the first week of classes), but not so small that you feel claustrophobic. I particularly enjoy how there are so many comfortable places to sit and study, and plenty of outlets to charge your laptop too. Finally, the mall on the ground floor is very handy. You can do some shopping between classes, easily pick up something you forgot, and the food court is a nice change from cafeteria food. One of the reasons that I went straight to college instead of university was that I came from a smaller high school and wanted smaller class sizes (not to mention cheaper tuition). I thought it would be less intimidating to start off my post secondary education in a familiar environment. Having gotten used to this over the past couple of years, I became worried when it was time to transfer. Would classes at SFU be so large that I’ll just be a number? Fortunately, these worries were dismissed when I got to the Surrey campus. The classes are large, but not so enormous that you can’t ask a question or talk to the professors after class.

Another worry of mine was that the course workload would be a lot heavier just because SFU is a university. Once again I was pleasantly surprised that it was about the same amount I was given at college. Tutorials were a new concept for me. Before if I needed help, I would see the professor during their office hours and it was more tempting to slack off on the assigned readings. Now I’m finding the tutorials are actually quite useful. They are great for asking the questions you were too intimidated to ask in class, and act as a motivator to do the readings, since there can be assignments in the tutorials. Now I look at them as an extension of class time, and a chance to learn more about the material.

All in all, I’m glad that I transferred to SFU. I feel the Surrey campus is a great learning environment, and everything is so accessible. I’m looking forward to completing my undergrad degree here over the next couple of years.

SFU Surrey: A Transfer Student’s Perspective

By: Chelsea Szafranski

10Ways to Your Volunteering”“Maximize

I.

Step it up - if you enjoy a volunteer role with an organization, �nd out if there are more senior roles you could take on or get trained for, so you can enhance your leadership skills and experience.

Think on it – take time when you complete a volunteer position to re�ect on what you learned or gained, what you might have done di�erently, and ask supervisors or co-volunteers for feedback.

IX. Go for the $$ - include your volunteer experience on applications for awards or scholarships.

X. Get the good word in – and ask for a reference from volunteer coordinators or people you work with after you volunteer.

SFU Surrey Student Ambassador ProgramPresents

Know yourself – and pick volunteer opportunities that �t with who you are, your interests, likes, and abilities.

Know your gaps – and look for volunteer opportunities that give you the chance to build new skills, get new experiences, meet new people, and broaden your horizons.

II.III.

Tell it to the world – let everyone you encounter in your volunteer life know what you want. Tell your volunteer supervisor know what you are hoping to gain, so they can look for opportunities for you.

Know what you want – and see how you can align your volunteering with your goals, i.e. getting experience in an industry, giving back to the community, building your public speaking skills, etc.

IV.Spell it out – on your resume. Meet up with a Career Advisor or Co-op Coordinator to determine the best way to highlight your volunteer activities.

V.VI. Meet everyone you can - when you are volunteering, make an

e�ort to meet other volunteers/sta� in the organization and build your network. You never know when your paths will cross again.

VII.VIII.

Illustration and Modeling (IMG) Club

Hey Sid, open up! It’s me, Karin!

This door has almost rusted shut. When’s the last time you went outside?

Three weeks. A few more days without food and I would be dead.

Wait... Is this food I brought you the first thing you’ve had to eat in weeks?

Impressive.

When it comes to my posters, nothing else maters.

Yeah your favourites, cinammon cones, andbarley stacks.

You may enter.Did you bring any food?

Hehe, that’s the Sid I know.But seriously, you need to be careful. The government

just passed the anti poster posting law. If you get caught putting up your posters, you will be sent to sky be sent to sky prison.

Spotlight on SFU Clubs

The Illustration and Modeling Club is a Surrey-based student group for those interested in expressing themselves via the visual arts. HIASPIRE talked with Jonathan Morrissey (the Vice President of the IMG Club who drew the awesome comic in this issue) to �nd out more about their activities.

Q. How did you become involved with the IMG club?

A. I became involved because I love 2D artwork and wanted to encourage others and myself to practice and discuss illustration. (An example of his work can be seen on pages 15 and 16 of this issue)

Q.What is the objective of the IMG Club?A.To provide a relaxed environment to experiment and discuss illustration and modeling with like minded peers.

Q.What opportunities and resources does the club provide for its members?A. We currently have a little stash of materials ranging from pencils and water colours to acrylic paints for members to play with. We don't have any explicit opportunities as such but we do have the materials and the knowledge (some of us anyways) regarding di�erent aspects of illustration and modeling.

Q. What kind of activities does your club host (past and future)?A. Some activities we have done in the past include collaborate drawings on a whiteboard, pin making, materials exploration (markers, water colour, conte, acrylic) and inviting a guest speaker. One future project we have lined up is creating an art book showcasing �nished works of members in the IMG club.

Q. When and how often does the club meet?A. The club usually meets once a week at various times depending on the semester.

Q. Does the club's illustrations tend toward certain topics, or is anything fair game?A. Anything is fair game although during certain events, we may have a theme or idea that the illustrations will center around.

Q. Does the club have a website or other outlet that showcases the members' creations?A. At the moment we have an underutilized wiki but that'll change.

Q. How can students �nd out more about the IMG club?A. Email the club at [email protected] with your questions, requests and what have you.

H.10

Page 7: Hiaspire Issue 13

SightSound &A Retrospective of Vancouver’s 2010 Olympic celebration sites

Words

Downtown v. Surrey - Ethan JohansonRichmond: Vivien LoBurnaby and Zip Line: Chelsea Schellenberg

ice wine tasting, and a free outdoor ice rink. While the festivities here somewhat paled in comparison to other celebration sites, the O-Zone certainly brought a great deal of pep, foot traffic and commercial activity to a suburban city that is otherwise remarkably conservative and punctuated by contemporary Asian culture.

The O-Zone was Richmond's official celebration site for the 2010 Winter Olympic Games, which spanned 60 acres from Richmond City Hall to Minoru Park. In addition to the typical amenities (jumbotron, live stage, food, fireworks), the O-Zone featured the Holland Heineken House, a massive Cranberry field with a ferris wheel,

Covering a distance of 170m in about thirty seconds, the free Olympic Zip Line boasted a maximum height of six stories tall, a magnificent view of Robson Square, and a very, very long line-up. To be fair, the view and ride were truly exhilarating. Had the line

been three hours instead of seven and the weather been a little warmer that day, it might have been worth it. As it was, the Zip Line was an experience but not one I would be in a hurry to repeat.

LiveCity Yaletown and Surrey's Holland Park were both plazas of activities with a large focus on musical stage performances in the evenings. There were however, some key differences between the two. While Yaletown had some very impressive corporate presence with the Coca Cola and Panasonic pavilions, that was largely all one had to do to bide their time waiting for whichever band they were seeing later. On the other hand, the Surrey site had a much more relaxed and

family-friendly atmosphere, with activities for children, more open space, a variety of multicultural presentation, busker areas, and PNE-style concession stands. The implementation of a tented stage (with liquor, unlike Yaletown) and an outdoor stage allowed for an even greater diversity of acts and experiences. Overall, both sites were definitely worth a visit, but Surrey's embrace of the party mood definitely created more draw to encourage return visits.

Olympic Torch by Daniel Poirier

Surrey House Stage by Anna Koniarska

LiveCity Yaletown by Vivien Lo

Inverted @ VAG by Anna Koniarska

O-Zone Stage by Queenie Chou

Downtown vs. Surrey

Richmond

Burnaby

The Zip Line

Although Burnaby was mostly just a transit hub during the games, its residents were as eager to cheer on Team Canada as those of the downtown core. The torch's trek through Burnaby was met with enthusiastic crowds. Fans gathered in bars, restaurants and living rooms to watch televised events, or took transit to Olympic venues. Canadian flags were displayed on windows or worn around shoulders. And, in North

Burnaby, a guy walked around honking an air horn and shouting the news whenever a Canadian won a gold medal. And for hours after the Canadian men won hockey gold, you might have mistaken the scene on HastingsÑthe loud honking and shouting, and the flag-clad, cheering pedestriansÑfor an actual parade, except that everyone was moving in different directions.

Page 8: Hiaspire Issue 13

10Ways to Your Volunteering”“Maximize

I.

Step it up - if you enjoy a volunteer role with an organization, �nd out if there are more senior roles you could take on or get trained for, so you can enhance your leadership skills and experience.

Think on it – take time when you complete a volunteer position to re�ect on what you learned or gained, what you might have done di�erently, and ask supervisors or co-volunteers for feedback.

IX. Go for the $$ - include your volunteer experience on applications for awards or scholarships.

X. Get the good word in – and ask for a reference from volunteer coordinators or people you work with after you volunteer.

SFU Surrey Student Ambassador ProgramPresents

Know yourself – and pick volunteer opportunities that �t with who you are, your interests, likes, and abilities.

Know your gaps – and look for volunteer opportunities that give you the chance to build new skills, get new experiences, meet new people, and broaden your horizons.

II.III.

Tell it to the world – let everyone you encounter in your volunteer life know what you want. Tell your volunteer supervisor know what you are hoping to gain, so they can look for opportunities for you.

Know what you want – and see how you can align your volunteering with your goals, i.e. getting experience in an industry, giving back to the community, building your public speaking skills, etc.

IV.Spell it out – on your resume. Meet up with a Career Advisor or Co-op Coordinator to determine the best way to highlight your volunteer activities.

V.VI. Meet everyone you can - when you are volunteering, make an

e�ort to meet other volunteers/sta� in the organization and build your network. You never know when your paths will cross again.

VII.VIII.

Illustration and Modeling (IMG) Club

Hey Sid, open up! It’s me, Karin!

This door has almost rusted shut. When’s the last time you went outside?

Three weeks. A few more days without food and I would be dead.

Wait... Is this food I brought you the first thing you’ve had to eat in weeks?

Impressive.

When it comes to my posters, nothing else maters.

Yeah your favourites, cinammon cones, andbarley stacks.

You may enter.Did you bring any food?

Hehe, that’s the Sid I know.But seriously, you need to be careful. The government

just passed the anti poster posting law. If you get caught putting up your posters, you will be sent to sky be sent to sky prison.

Spotlight on SFU Clubs

The Illustration and Modeling Club is a Surrey-based student group for those interested in expressing themselves via the visual arts. HIASPIRE talked with Jonathan Morrissey (the Vice President of the IMG Club who drew the awesome comic in this issue) to �nd out more about their activities.

Q. How did you become involved with the IMG club?

A. I became involved because I love 2D artwork and wanted to encourage others and myself to practice and discuss illustration. (An example of his work can be seen on pages 15 and 16 of this issue)

Q.What is the objective of the IMG Club?A.To provide a relaxed environment to experiment and discuss illustration and modeling with like minded peers.

Q.What opportunities and resources does the club provide for its members?A. We currently have a little stash of materials ranging from pencils and water colours to acrylic paints for members to play with. We don't have any explicit opportunities as such but we do have the materials and the knowledge (some of us anyways) regarding di�erent aspects of illustration and modeling.

Q. What kind of activities does your club host (past and future)?A. Some activities we have done in the past include collaborate drawings on a whiteboard, pin making, materials exploration (markers, water colour, conte, acrylic) and inviting a guest speaker. One future project we have lined up is creating an art book showcasing �nished works of members in the IMG club.

Q. When and how often does the club meet?A. The club usually meets once a week at various times depending on the semester.

Q. Does the club's illustrations tend toward certain topics, or is anything fair game?A. Anything is fair game although during certain events, we may have a theme or idea that the illustrations will center around.

Q. Does the club have a website or other outlet that showcases the members' creations?A. At the moment we have an underutilized wiki but that'll change.

Q. How can students �nd out more about the IMG club?A. Email the club at [email protected] with your questions, requests and what have you.

H.10

By Dominic Renaud

JOY OF THE OLD SCHOOL

I recently purchased MegaMan 9 the latest game in that series. If you were to see the game without knowing about it, you may think it was for the original Nintendo Entertainment System. In fact, it is a downloadable game for all the latest consoles, and an interesting perspective on gaming as a whole.

Over the last decade, video gameshave become more widespread, andmany developers have chosen to focuson accessibility and shininess, while sacrificing depth, challenge, and lasting fun. Now it is definitely possible to have all of these, but it takes a lot of effort, and many developers seem to believe that challenge will destroy sales, or that people will not find any form of challenge enjoyable.

As for Capcom, they decided to gothe opposite way with Mega Man 9.The game itself is at least as hard asthe classic Mega Man games, andpreserves many of the graphics aswell. While the NES-style graphics andsound are a nice nod to nostalgia, theimportant thing is the challenge. MegaMan 9 is designed to be hard, and it is. The result comes from a simplecombination of Mega Man's limitedaction controls — move, jump, and fire horizontally — and level designs that require extremely precise and strategic maneuvering to avoid death.

However, this is not to say thatthe game's difficulty is artificial, or that it is the consequence of bad design. The challenges, deathtraps, and enemies are introduced gradually and without suddenness. You don't have to memorize the level layouts to win, but you have to learn quickly how to deal with what you see. In short, the game is hard, but is designed well.

I point out the design because Ihave heard many arguments thatold games were hard because they had various ways to kill you without warning, and had to be memorized to beat. While it is true that many old games were poorly designed, and modern game design principles do lend themselves to a more measured pace of learning, as Mega Man 9 shows, this does not mean they cannot be challenging.

The other important aspect of this is the idea that challenge isn't fun. While Mega Man 9 did feel annoying at first, I realized as I was progressing through the game that it was not that the game was built wrong; there really was not any surprises killing me. It was that I had become conditioned to expect games to just hand victories to me, and I was getting frustrated because a level took me more than one try.

Once I understood that, I became more able to enjoy the game and I learned to enjoy my hard-won progression. The fact that it was achallenge to get through any level made getting through every level feel like a great, confidence-boosting accomplishment, and that was the best sort of fun.

Overall, the big misconception is thatgames need to hold the player's hands andkeep them from facing anything difficult.Unfortunately, many gamers now expectthis and look over any truly challenginggame, not realizing that instead of demandingthat the game lower its difficulty level,they need to improve their own skill if theywant to do well. The alternative is gamesthat demand increasingly less of the playerwhile becoming glorified movies, whichwould not be really fun for anyone.

Page 9: Hiaspire Issue 13

Graphic Novels:

Video Games:Thief series (PC, 1998—) A massively popular stealth-action series set in a neo-Victorian/medieval steampunk world. It follows an anti-heroic thief named Garrett who undertakes various theft-related missions and saves the world. Since the scenarios allow for a lot of freedom, self-imposed challenges and fan-created scenarios have become very popular among devoted fans. Thief 4 is currently in development.

Rise of Nations: Rise of Legends (PC, 2006) A PC real-time strategy game set in a world where technology and magic coexist, the campaign follows an inventor named Giocomo, who commands an army on a quest to avenge his brother’s death and capture enemy territory.

Epic Mickey (Wii, Q4 2010) Years after accidentally creating the Phantom Blot that has since overrun the Cartoon Wasteland, Mickey (Mouse) is pulled through his mirror into his brother’s now-sinister world to fix his past mistake. Although still in development, the game is confirmed to be set in a “surrealistically bizarre” steampunk world, and will feature Mickey as his more mischievous earlier incarnation.

The League of Extraordinary Gentlemen – Alan MooreThis graphic novel series is considered almost prototypical of the genre. A team of extraordinary individuals, adapted from fictional characters from the Victorian period’s classical literature (and from later works as the series progresses), undertake missions in the service of England and the world. Warning: contains graphic violence and disturbing themes.

Full Metal Alchemist – Arakawa HiromuAn ongoing manga series set in a universe where alchemy is a highly advanced scientific technique.

The story features two brothers on a quest to restore their bodies after a disastrous failed attempt to resurrect their mother using alchemy.

Hey Sid, open up! It’s me, Karin!

This door has almost rusted shut. When’s the last time you went outside?

Three weeks. A few more days without food and I would be dead.

Wait... Is this food I brought you the first thing you’ve had to eat in weeks?

Impressive.

When it comes to my posters, nothing else maters.

Yeah your favourites, cinammon cones, andbarley stacks.

You may enter.Did you bring any food?

Hehe, that’s the Sid I know.But seriously, you need to be careful. The government

just passed the anti poster posting law. If you get caught putting up your posters, you will be sent to sky be sent to sky prison.

H.8

Image from minitokyo.net @Yamaro

http://www.planetvideo.com.au/blog/2008/11/29/The_

League_of_Extraordinary_Gentlemen_1280x1024.jpg

http://purenintendo.com/2009/10/07/epic-mickey-wallpaper

Image from

Steampunk is a sub-genre of speculative fiction that is set in a world where steam power is widely used and mechanical technology has advanced to a degree that clearly distinguishes it from any historical era. As a rule, it tends to place style and plot advancement ahead of hard science, and often adopts elements of neo-Victorian style and themes of rebellion. Since only works created after the advent of electrical power are considered to be “true” steampunk, which excludes the novels of H.G. Wells, Jules Verne and the other earlier writers who heavily influenced the genre, steampunk works are almost always set outside of the present timeline and can be viewed as alternate possible futures.

Wild Wild West (1999) – dir. Barry SonnenfeldA “science fiction Western action-comedy” featuring sometimes ridiculously advanced steampunk technology and bizarre mechanical inventions. The film follows two unlikely and uncooperative partners who are investigating the disappearance of America’s top scientists.

FilmSherlock Holmes (2009) – dir. Guy RitchieHolmes and Watson investigate a series of murders that are apparently connected to occult rituals, and face off against the supposedly risen-from-the-dead Lord Blackwood. Despite being Sherlock Holmes, the film’s technology and overall atmosphere definitely bring it into steampunk territory, but with slightly harder science than is typical of the genre.

STEAMPUNK101: Portrait of  a timeless genre

Literature:The Difference Engine (1990) – William Gibson and Bruce SterlingThis novel is credited with popularizing the genre amongst science fiction fans. It takes place in an alternate 1955, thirty years after Charles Babbage successfully built a mechanical computer. It follows several characters during the search for some reportedly powerful computer punch cards, and has cyberpunk, dystopian and postmodern elements.

The Golden Compass (Northern Lights) (1995) – Philip PullmanThis fantasy-flavoured steampunk novel is set in a parallel universe where people have incarnate souls in the form of shape-shifting daemons. An 11-year-old journeys north in search of her missing friend and imprisoned father/uncle.

And that’s why the government pigs need to go down.

I’m with your cause, but be careful.

And I could escape from sky prison. But that’s the point of sky prison. It is literally a flying gulag. Where do you go if you escape?

Down.

Okay, maybe I don’t want to go to prison, but still-

Oooh! Printing’s done!

I heard they had a volcano prison.

That doesn’t make sense.

My point is that what you are doing is illegal and if you are not careful, you could find yourself in snow prison.

I don’t want to go to prison. I’m a poster maker, not some sort of revolutionary.

Good.

Though snow prison sounds nice actually. It gets really hot in my room this time of year.

There is no snow prison. I was just making names up to scare you.

Thought so.

Let me just shut down my stuff.

So does this mean that there is no volcano prison?

Awesome.

That wasn’t a lie. Volcano prison exists.

Okay.

Want to head out?

Illustrated by Jonathan Morrissey, written by Derek James

H.16

Jonathan Morrissey is part of the Illustration and Modeling Club, [IMG] a Surrey-based student group for those interested in expressing themselves via the visual arts. HIASPIRE talked with him about it to find out more about their club activities check it out on page 10!

Written by:Chelsea Schellenberg

Image from http://www.kratkocasnik.com/blog/wp-con-tent/uploads/2010/01/sherlock-holmes-poster.jpg

Page 10: Hiaspire Issue 13

Ocarina of Rhyme - A special dedication to all the gamers out there. Rather than relying on classic rock-oriented music as a backing, this album utilized a variety of music from the N64 classic Ocarina of Time as its jumping off point for hip hop beats.

ALBUMNo6

Jaydiohead - This combination of Jay-Z's vocals with both well known and more obscure Radiohead tracks makes for an enjoyable and fresh experience.

ALBUMNo5

Sgt. Petsound's Lonely Hearts Club Band - The classics of the late 60s and all time, The Beatles' Sgt. Pepper's Lonely Hearts Club Band and The Beach Boys' Pet Sounds come together to create this psychedelic trip hinted at in later works by the bands like Revolution 9. Some effects even bring Mario Brothers tunes into the mix.

ALBUMNo4

American Edit - Whether you loved or hated Green Day's American Idiot, the creators of this mashup album, under the alias Dean Gray, made a thoroughly enjoyable work stemming from Green Day's original, and incorporating sources as disparate as Johnny Cash, George Bush, Ray Charles, Kanye West, Oasis, and the Dr. Who Theme. You'll likely be coming back to this one.

ALBUMNo3

A Night At The Hip Hopera - The Kleptones is arguably one of the best mashup/remix artists out there in terms of creating an enjoyable and cohesive work. Drawing from Queen's enormous catalogue and samples ranging from De La Soul to Justin Timberlake to the Beastie Boys to Ferris Bueller to Neon Genesis Evangelion, this amazing album grabs you and doesn't let go until it ends.

ALBUMNo2

The Beatles Never Broke Up - I admit personal bias on this one. Even without being a fan of all things Beatles, this is a fun bunch of mashups of the four's solo work (with a ridiculous story to go along with it), exploring the concept of the music the Fab Four would have made had they not broken up.

ALBUMNo1

H.18

The SFU Surrey campus holds an Open House event in early March annually. All of the programs that call Surrey home get a chance to show off their projects and what makes them exciting. It is also an opportunity for SFU applicants, or possible applicants, to get an up-close view of the campus, and what SFU Surrey has to offer.

Relive some of the sights of Open House 2010 through the articulate photography of Clariss Chua, a senior-level SIAT student and HIASPIRE design team alumnus.

The SFU Surrey campus holds an Open House event in early March annually. All of the programs that call Surrey home get a chance to show off their projects and what makes them exciting. It is also an opportunity for SFU applicants, or possible applicants, to get an up-close view of the campus, and what SFU Surrey has to offer.

Relive some of the sights of Open House 2010 through the articulate photography of Clariss Chua, a senior-level SIAT student and HIASPIRE design team alumnus.

of the DecadeLooking back on the last decade, one struggles to figure out the 00s defining musical identity. Clearly we have autotune and the slow rise of "indie rock", but overwhelmingly, the dominant aspect seems to be the mashup and/or remix. In honour of this recognition, I present to you a sampling of some of the better (in my humble opinion) and comparatively accessible/easy-to-find mashup albums of the decade.

T   p 

ALBUMNo

Jay Zeezer - A simple concept, this album utilized Weezer's self-titled debut as a backing for a cappella mixes with Jay-Z's Black Album. Weezer's tendency to have lyrics such as: "What's with these homes dissing my girl?" almost sounds like a natural combination at times.

RainyDayz - AmpLive took Radiohead's In Rainbows and produced a track by track mashup with a variety of hip hop vocals. A fun listen.

ALBUMNo9

Grey Album - One of the most influential mashup albums of all time, DJ Dangermouse arguably made a name for himself with this brilliantly named combination of The Beatles White Album and Jay-Z's Black Album. Legal disputes erupted on an enormous scale, but the quality and creativity of this mix dictates it will live on, no matter how underground.

ALBUMNo8

Mashup Albums

Feed The Animals - Girl Talk's most recent album. His music arises from combining and tweaking an astronomical number of samples from all sorts of genre sources. Any of his albums could fit on this list, but I consider this to be the most refined.

ALBUMNo7

EthanJohanson’s 10

H.6

Page 11: Hiaspire Issue 13

Subl

ime

The

Inte

ract

ion

Des

ign

Ass

ocia

tion

(IxD

A) i

s an

inte

rnat

iona

l net

wor

k of

de

sign

pra

ctiti

oner

s th

at a

ims

to a

dvan

ce

the

prof

essi

onal

dis

cipl

ine

of in

tera

ctio

n de

sign

.  S

tarti

ng in

200

8, Ix

DA

has

org

anize

d an

ann

ual c

onfe

renc

e ca

lled

Inte

ract

ion(

yy)

("yy

" is

a p

lace

hold

er fo

r the

yea

r of t

he

conf

eren

ce),

in o

rder

to "

gath

er th

e in

tera

ctio

n de

sign

com

mun

ity to

con

nect

, edu

cate

, an

d in

spire

eac

h ot

her"

. Las

t yea

r's Ix

D

conf

eren

ce, I

nter

actio

n09,

was

hel

d in

Va

ncou

ver,

and

host

ed b

y S

FU's

Sch

ool

of In

tera

ctiv

e A

rts a

nd T

echn

olog

y (S

IAT)

an

d th

e Fa

culty

of B

usin

ess

Adm

inis

tratio

n.Th

e ex

perie

nces

of s

ever

al S

IAT

stud

ents

at

Inte

ract

ion0

9 pl

ante

d th

e se

eds

of

insp

iratio

n w

hich

led

them

to s

how

thei

r in

tera

ctiv

e de

sign

inst

alla

tion

"Sea

rchi

ng

for t

he S

ublim

e" a

t thi

s ye

ar's

Inte

ract

ion1

0 co

nfer

ence

, hel

d in

Sav

anna

h, G

eorg

ia, U

SA

.  I s

poke

with

Geo

rgin

a C

hapl

in, A

lann

a K

ho,

Ben

jam

in K

u, a

nd A

my

Nga

i, fo

ur m

embe

rs

of th

e "S

ublim

e" d

esig

n te

am th

at p

rese

nted

in

Sav

anna

h, u

pon

thei

r ret

urn

from

the

Inte

ract

ion1

0 de

sign

con

fere

nce.

Q: C

ould

you

des

crib

e w

hat '

Sea

rchi

ng

for t

he S

ublim

e' is

, and

wha

t it s

triv

es

to a

chie

ve?

  A: T

he w

ord

'sub

lime'

des

crib

es a

n ex

perie

nce

of p

rofo

und

grea

tnes

s th

at is

di

fficu

lt to

put

into

wor

ds. I

t can

be

felt

whe

n w

e ar

e in

the

pres

ence

of s

omet

hing

gre

ater

th

an o

urse

lves

, som

ethi

ng th

at w

e ca

nnot

fu

lly c

ompr

ehen

d or

cal

cula

te. 

It ar

ises

from

se

nses

of a

ston

ishm

ent,

mag

nitu

de, a

nd th

e in

finite

, and

lies

at t

he c

rux

of fe

ar, a

we,

te

rror

, and

sec

urity

.  O

ur in

tera

ctiv

e de

sign

in

stal

latio

n tri

es to

insp

ire th

is k

ind

of fe

elin

g,

by c

reat

ing

a m

ovin

g an

d m

emor

able

ex

perie

nce

for t

he p

eopl

e th

at g

o th

roug

h it.

  It i

s a

smal

l dar

k en

clos

ed s

pace

fille

d w

ith

stra

nds

of L

EDs

wra

pped

in s

aran

wra

p th

at

hang

from

the

ceilin

g, a

nd m

irror

s on

the

side

th

at c

reat

e a

sens

e of

the

infin

ite a

s th

e lig

hts

are

refle

cted

.  Th

e po

int o

f int

erac

tion

is n

ear

the

back

of t

he s

pace

.  W

hen

touc

hed,

it

enga

ges

the

surr

ound

ing

LED

s an

d fil

ls

the

dark

spa

ce w

ith b

alls

of l

ight

.

Q: Y

our t

eam

exh

ibite

d 'S

earc

hing

for

the

Sub

lime'

at t

he S

FU S

urre

y O

pen

Hou

se in

200

9.  H

ow d

id th

at g

o?  W

hat

kind

of f

eedb

ack

did

you

rece

ive?

  A: O

pen

Hou

se w

as g

reat

bec

ause

it

allo

wed

us

to s

how

our

pro

ject

to p

eopl

e fro

m o

utsi

de th

e sc

hool

.  C

urre

nt a

nd

pros

pect

ive

stud

ents

sho

wed

muc

h in

tere

st

and

enth

usia

sm in

wha

t we

crea

ted,

and

it

gave

us

a lo

t of i

nsig

ht in

to h

ow o

ur d

esig

n w

as re

ceiv

ed b

y di

ffere

nt k

inds

of p

eopl

e.  A

noth

er g

reat

asp

ect o

f the

Ope

n H

ouse

was

that

the

orga

nise

rs w

ere

very

sup

porti

ve in

hel

ping

us

exec

ute

our d

esig

n.  T

he o

rgan

iser

s su

ppor

ted

us

for o

ur m

ater

ials

bud

get,

whi

ch w

as v

ery

help

ful. 

Als

o, th

e se

tup

assi

stan

ce w

e go

t fro

m o

ur fe

llow

cla

ssm

ates

who

wer

e vo

lunt

eers

for t

he e

vent

was

cru

cial

for

us to

pro

perly

con

stru

ct a

nd p

rese

nt th

e in

stal

latio

n in

the

com

pres

sed

time

fram

e w

e ha

d to

wor

k w

ith.

  Q: W

hat d

rove

you

r gro

up to

pre

sent

'S

ublim

e' a

t Int

erac

tion1

0?  A:

We

had

a st

rong

des

ire to

brin

g th

e pr

ojec

t out

side

of t

he s

choo

l env

ironm

ent,

to

see

how

it w

ould

fare

in th

e "r

eal w

orld

", s

o to

spe

ak. 

Inte

ract

ion1

0 ga

ve u

s a

chan

ce to

sh

owca

se o

ur p

roje

ct to

pro

fess

iona

ls in

the

indu

stry

, and

get

thei

r fee

dbac

k ab

out o

ur

wor

k.  T

he c

onfe

renc

e br

ough

t us

clos

er to

ou

r 'ac

tual

aud

ienc

e' th

an o

ur p

revi

ous

exhi

bitio

ns. 

We

also

saw

this

iter

atio

n of

the

conf

eren

ce a

s a

prim

e op

portu

nity

for u

s to

re

ach

othe

r des

igne

rs w

ith li

ke-m

inde

d at

titud

es, b

ecau

se a

cor

e th

eme

of th

is y

ear's

ev

ent w

as to

sho

w a

diff

eren

t asp

ect o

f wha

t in

tera

ctio

n de

sign

cou

ld b

e; In

tera

ctio

n09

in

Vanc

ouve

r had

a s

trong

em

phas

is o

n bu

sine

ss a

nd w

eb, w

here

as In

tera

ctio

n10

had

a gr

eate

r foc

us o

n th

e ar

ts.

Sava

nnah

in

SIA

T U

nder

grad

s Ex

hibi

t Des

ign

Pro

ject

at In

tera

ctio

n10

(IxD

10) c

onfe

renc

e

An

inte

rvie

w b

y Vi

vien

Lo

H.20Q:

Can

you

giv

e ou

r rea

ders

a b

rief

ru

ndow

n of

the

maj

or e

vent

s th

at

happ

ened

dur

ing

your

tim

e th

ere?

  A: W

e w

ere

ther

e fro

m F

ebru

ary

1 to

8, b

ut

the

actu

al c

onfe

renc

e ev

ents

ran

from

Feb

. 4

to 7

.  W

e ha

d to

get

ther

e a

bit e

arlie

r tha

n m

ost o

f the

oth

er p

artic

ipan

ts b

ecau

se o

ur

inst

alla

tion

requ

ired

a lo

t of s

etup

tim

e.  A

t the

st

art,

we

spen

t 10

hour

s ea

ch d

ay fo

r 3 d

ays

setti

ng u

p th

e 'S

ublim

e' in

stal

latio

n, s

o w

e w

ere

pret

ty d

etac

hed

from

wha

t was

goi

ng

on in

the

rest

of t

he c

onfe

renc

e.  H

owev

er,

durin

g m

eals

we

wer

e ab

le to

inte

ract

with

so

me

of th

e ot

her d

esig

ners

ther

e.  W

e pr

esen

ted

on o

ur 4

th d

ay th

ere

(Frid

ay

Apr

il 5,

the

open

ing

day

of th

e co

nfer

ence

). 

Ove

r the

nex

t 2 d

ays

we

rela

xed

and

enjo

yed

the

conf

eren

ce, a

ttend

ed th

e ke

ynot

es a

nd

chec

ked

out t

he o

ther

des

igns

that

wer

e be

ing

exhi

bite

d.  O

n S

unda

y w

e fin

ishe

d of

f and

took

our

inst

alla

tion

dow

n.

Q: H

ow d

id it

feel

to s

how

case

'Sub

lime'

at

Inte

ract

ion1

0?

A: It

was

a v

ery

valu

able

and

enl

ight

enin

g ex

perie

nce.

  We

had

the

oppo

rtuni

ty to

mee

t an

d ch

at w

ith lo

ts o

f peo

ple

from

the

indu

stry

, ab

out o

ur in

stal

latio

n as

wel

l as

desi

gn in

ge

nera

l.  W

e go

t a lo

t of p

ositi

ve fe

edba

ck

abou

t 'S

ublim

e', a

nd a

fair

num

ber o

f fol

ks

appr

oach

ed u

s an

d ex

pres

sed

thei

r int

eres

t in

wha

t we

mad

e. In

trigu

e ab

out '

Sub

lime'

sp

read

thro

ugho

ut th

e cr

owd;

ofte

ntim

es

visi

tors

talk

ed w

ith o

ther

vis

itors

abo

ut

'Sub

lime'

and

thro

ugh

thos

e co

nver

satio

ns

they

gai

ned

an u

nder

stan

ding

of w

hat t

he

expe

rienc

e of

'Sub

lime'

is a

bout

.

Q: D

id y

our g

roup

rece

ive

any

addi

tiona

l fu

ndin

g to

fina

nce

the

trip

to Ix

D10

?  A:

Yes

; our

mat

eria

ls b

udge

t was

par

tially

su

ppor

ted

by S

IAT

and

FCAT

(Fac

ulty

of

Com

mun

icat

ion,

Art

and

Tech

nolo

gy).

IATS

U

(the

Inte

ract

ive

Arts

and

Tec

hnol

ogy

Stu

dent

U

nion

) als

o ge

nero

usly

con

tribu

ted

som

e fu

ndin

g w

hich

wen

t tow

ards

our

acc

omm

odat

ions

in

Sav

anna

h.Th

e bi

gges

t sha

re o

f fun

ding

cam

e fro

m S

FU In

tern

atio

nal's

Mob

ility

Fund

, whi

ch

was

use

d to

cov

er c

osts

of a

irfar

e an

d ac

com

mod

atio

ns.

Q: W

hat w

as y

our f

irst

thou

ght w

hen

you

guys

touc

hed

dow

n in

Sav

anna

h,

Geo

rgia

?  A:

We

wer

e ge

nuin

ely

surp

rised

that

all

of o

ur m

ater

ials

arr

ived

saf

ely

at th

e ai

rpor

t! 

That

was

a h

uge

relie

f.

Q: W

hat w

as th

e th

eme

and

tone

of

Inte

ract

ion1

0, a

nd h

ow d

id it

diff

er fr

om

past

con

fere

nces

?

A: In

tera

ctio

n10

was

ver

y m

uch

abou

t m

eani

ng in

des

ign.

  Whe

reas

Van

couv

er's

In

tera

ctio

n09

was

mor

e ab

out c

once

pts

and

diffe

rent

pro

pone

nts

argu

ing

abou

t the

mer

it of

var

ious

con

cept

s, In

tera

ctio

n10

stre

ssed

th

e im

porta

nce

of th

e m

eani

ng b

ehin

d a

desi

gn a

nd in

corp

orat

ing

expe

rimen

tal

aspe

cts

into

des

ign.

  We

wer

e im

pres

sed

by

the

rang

e of

pre

sent

atio

ns a

t the

con

fere

nce

and

each

one

's in

terp

reta

tion

of w

hat t

he

'mea

ning

' is.

  Pao

la A

nton

elli'

s pr

esen

tatio

n w

as e

spec

ially

com

pellin

g.  S

he e

mph

asize

d th

at d

esig

ners

spe

ak to

peo

ple

thro

ugh

thei

r de

sign

ed o

bjec

ts, a

nd th

at e

very

thin

g w

e

Q: C

ould

you

refle

ct o

n th

e se

ttin

g of

th

e co

nfer

ence

, Sav

anna

h G

A?

A: T

he In

tera

ctio

n10

conf

eren

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Phot

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rovi

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by A

lann

a Kh

o

Page 12: Hiaspire Issue 13

.

• 2010 Winter Olympics

• Sublime IxDA 2010

• Surrey Open House

• Steampunk 101

•Transfer Students• Maximize Your

Volunteering

• Alice Movie Review

• Goodbye, Billy

• Retro G

ames

• Com

ic

• Top 10 Mashups

of the Decade

• 7.5 Flavours

TABLE OF

CON

TEN

TS

SUMMER

13HIASPIRE

201

ISSU

E

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1011

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21

Tim Burton’s “Alice in Wonderland”: Through the Looking Glass

The famous 1951 Disney version of “Alice in Wonderland” depicts a tale of a young girl named Alice who followed a rabbit down its hole and into a strange new world called “Wonderland”. In contrast, Tim Burton’s version is closer to the original story written by Lewis Carroll. In Burton’s “Alice in Wonderland”, Alice is a nineteen year old woman about to be married and have her whole life change, instead of a child who in the end walked home with her older sister as the Disney version portrayed. Her short attention span and knack for the fantastical sends her running after the infamous rabbit once again and down the rabbit hole into a world known as “Underland”. She is greeted by Tweedledee, Tweedledum, and Dormouse, who take her to meet Abosolom the blue caterpillar (voiced by Alan Rickman). The debate of whether or not she is the correct Alice to defeat the Jabberwocky – the Queen of Hearts’ beloved evil monster – ensues. The rest of the movie is an outrageous journey for Alice to discover herself and conquer the Red Queen and the Jabberwocky. Favorite characters include Johnny Depp’s performance as the Mad Hatter, but he is always a fan favorite. The silliness of the Tweedle brothers, voiced by Matt Lucas, was also refreshing. Mia Wasikowska’s depiction of Alice was less than impressive, but Anne Hathaway’s portrayal of the White Queen was amusing with her dramatic daintiness. The one actor who particularly stood out from them all was Helena Bonham Carter as the Red Queen (or the Queen of Hearts). Her performance was filled

with red-hot anger and quick wit, which dominated the rest of the cast. (It’s hard to find someone to scream “Off with their heads!” just right.) The effects that were used in the movie were intriguing, to say the very least, especially the part where Alice fell down the rabbit hole and the items within the hole seem to come straight at you. However, I feel that the film does not need to be in 3D since there were only a few things within the film that actually popped out at the audience. The monstrous creatures and the red metal army of cards were interesting (they looked very different from the card army from the Disney version of “Alice”) as was the White Queen’s army of chess pieces. My favorite visual aspect of the movie is the costuming. The number of times Alice’s dress changed was lost on me, but I liked most of the costume designs, especially the steampunk-influenced outfits of Mad Hatter and the Queen of Hearts. Tim Burton has definitely delivered an enjoyable film. Even though some may be disappointed that it is more of a sequel to Disney’s version, the movie is still captivating and can certainly stand on its own. Though I do not call myself an avid fan of Burton’s work, the experience of watching this film has rendered me speechless.

By: Tiffany ChangImage Source: http://lordofdesign.com/alice-in-wonderland-hq-posters/

H.2

Page 13: Hiaspire Issue 13

Benjam

in Ku

Jonathan Morrissey

// Illustration and

Modeling (IM

G) C

lubSpecial Thanks

Queenie C

hou

Clariss C

hua

Candy H

o

//Surrey Student Life

Alanna K

ho

Designers

Am

anda Chan

Cheryl C

heong

Evan Gordanier

Anna K

oniarska

Nicola Sznajder

Vivien Lo

Daniel P

oirier

Dom

inic Renaud

Chelsea Schellenberg

Chelsea Szafranski

Writers

Tiffany Chang

Derek Jam

es

Ethan Johanson

Online and M

arketing

Coordinator

Andy Shen

Layout Co-D

irectors

Cheryl C

heong

Anna K

oniarska

EditorD

aniel Poirier

Editor-in-Chief

Vivien Lo

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