higher thinking skills through it based projects

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Presented By: Wanda Luna T. Tolores Winstrell M. Bandiola BSED III A Lesson VIII: Higher Thinking Skills through IT- Based Projects

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Presented By: Wanda Luna T. ToloresWinstrell M. Bandiola

BSED III A

Lesson VIII:

Higher Thinking Skills through IT-Based

Projects

Overview In this lesson, we shall discuss four

types of based projects which can effectively be used in order to engage students in activities of a higher plane of thinking. To be noted is the fact that these projects differ in the specific process and skills employed, also in the ultimate activity or platform used to communicate complete product to others.

"Thinking skills" has become a generic phrase used to encompass many processes involved in learning and problem solving. Different researchers and curriculum specialists have emphasized different processes. Teaching of thinking refers to the direct instruction of thinking skills and strategies. Teachers should be aware of definitions and distinctions among various thinking skills, introduce skills directly as lessons and incorporate thinking strategies into content areas.

a) The teacher creating the learning environment.

b) The teacher giving students the tool

c) The teacher facilitating learning.

KEY ELEMENTS OF A CONSTRUCTIVIST APPROACH:

FOUR IT-BASED PROJECTS

I RESOURCE-BASED PROJECTSII SIMPLE CREATIONSIII GUIDED HYPERMEDIA PROJECTSIV WEB-BASED PROJECTS

I. RESOURCE-BASED PROJECTS

The teacher steps out of the traditional role of

being an context expert and information

provider, and instead lets the students find their own facts and

information.

THE GENERAL FLOWS OF EVENTS IN RESOURCE-BASED PROJECTS ARE:

I. The teacher determines the topic for the examination of class. II. The teacher presents the problem to the class. III. The students find information on the problem/questions. IV. Students organize their information in response to the problem/questions.

Centrail principle: Make the

students go beyond

the textbook and

curriculum materials”.

Furthermore, the inquiry-based or discovery approach is given importance

in resource-based projects.Finally, the process is given more

importance than the project product.

Traditional learning model Resource-based learning model

Teacher is expert and information provides

Teacher is a guide and facilitator

Textbook is key source of information

Sources are varied(print, video. Internet, etc.)

Focus on factsInformation is packagedIn neat parcels

Focus on learning inquiry, quest, or discovery

The product is the be-all and end-all of learning

Emphasis on process

Assessment is quantitative Assessment is quantitative and qualitative.

TRADITIONAL AND RESOURCE-BASED LEARNING

II. SIMPLE CREATIONS

Creating is more

consonant with

planning, making,

assembling, designing

or building.

In developing software, creativity

as an outcome should not be equated with

ingenuity or high intelligence.

Creativity is said to combine three kinds of skills/abilities:

Analyzing- distinguishing similarities and differences/ seeing the project as a problem to be solved. Synthesizing- making spontaneous

connections among ideas, does generating interesting or new ideas.Promoting- selling of a new ideas to allow the

public to test the ideas themselves.

• Define the task- clarify the goal of the completed project to the student.

• Brainstorm- the students themselves will be allowed to generate their own ideas on the project. Rather than shoot down ideas, the teacher encourages ideas exchange.

• Judge the ideas- the students themselves make an appraisal for or against any idea. Only when students are completely off check should the teacher intervene.

• Act- the students do their work with the teacher a facilitator.

• Adopt flexibility- the students should be allowed to shift gears and not follow an action path rigidly.

The Five Key Task To Develop Creativity:

The production of self-made multimedia projects can be approached into different ways:

Instructive toolsConstructive tools

III. GUIDED HYPERMEDIA PROJECTS

Instructive tools

Such as in the production by students of a power point presentation of a selective topic.

Constructive tools

Such as when students do a multi-media

presentation (with text, graphs, photos, audio narration, interviews,

video clips, etc. to simulate a television

news show.

IV. WEB-BASED PROJECTS

Students can be made to create and post web

pages on a given topic. But creating new pages,

even single page web pages, maybe tool

sophisticated and time consuming fort the

average student.

It should be said, however, that posting of web pages in the Internet allows the

students (now the web page creator) a wider audience. They can also be linked with other related sites in the Internet.

But as of now, this creativity project maybe to ambitious as a tool in the

teaching-learning process.