it for higher thinking skills and creativity

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IT for Higher Thinking Skills and Creativity Involving learners in viable IT-based projects

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a lesson on how ict can develop critical thinking among students

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Page 1: IT for Higher Thinking Skills and Creativity

IT for Higher Thinking Skills and Creativity

Involving learners in viable IT-based projects

Page 2: IT for Higher Thinking Skills and Creativity

Learners Before…

• Receive• Recall• Recite

Page 3: IT for Higher Thinking Skills and Creativity

HOWEVER. . .Today, they should be…

• Flexible• Analytical• Creative

Page 4: IT for Higher Thinking Skills and Creativity

Computer Thinking SkillsFOCUSINGDefining the problem, goal/objective setting, brainstorming

RememberingAssociating, relating new idea with the old

AnalyzingIdentifying idea constructs, patterns

Information Gathering

Selection, recording of data or information

Page 5: IT for Higher Thinking Skills and Creativity

GeneratingDeducing, inducting, elaborating

ImaginingVisualizing, predicting

DesigningPlanning, formulating

OrganizingClassifying, relating

Page 6: IT for Higher Thinking Skills and Creativity

IntegratingSummarizing, abstracting

EvaluatingSetting criteria, testing idea, verifying outcomes, revising

Page 7: IT for Higher Thinking Skills and Creativity

The Upgraded Project Method

students work on projects with depth, complexity, duration, and relevance to the real world.

Page 8: IT for Higher Thinking Skills and Creativity

PROJECTS

Higher level

thinking skills

LINK

Constructivist Paradigm

• decides what to put in the project

• how to organize the information

• package the outcomes for presentation

Page 9: IT for Higher Thinking Skills and Creativity

The PROCESS…Refers to the thinking/affective/psycho-motor process that occurs on the part of the learner. This comprises the journey that actualizes learning.

“THE PROCESS IS MORE

IMPORTANT THAN

THE PRODUCT”

Page 10: IT for Higher Thinking Skills and Creativity

The PRODUCT…

The result of the all-important process consisting in possibly a summary, a poster, an essay, a term paper, a dramatic presentation (in the traditional project methods) and or an IT-based product.

Page 11: IT for Higher Thinking Skills and Creativity

• Resource-based projects• Simple creations• Guided Hypermedia

projects• Web-based projects

Page 12: IT for Higher Thinking Skills and Creativity

Key Elements of Constructivist Approach

• The teacher creates the learning environment

• The teacher gives the students the tools and facilities

• The teacher facilitates the learning-process

Page 13: IT for Higher Thinking Skills and Creativity

I. Resource-Based Projects

The teacher lets the students find their own facts and information

• The teacher determines the topic for the examination of the class (e.g. the definition of “man”)

• The teacher presents the problem to the class

• The students find information on the problem/question

• Students organize their information in response to the problem/issue

Page 14: IT for Higher Thinking Skills and Creativity

What is a Webquest?

This is an inquiry-oriented activity in which most or all of the information used by learners are drawn from the web

Page 15: IT for Higher Thinking Skills and Creativity

A Real WebQuest....

• is wrapped around a doable and interesting task

• requires higher level thinking, not simply summarizing.

• makes good use of the web. • isn't a research report or a step-by-step

science or math procedure. • isn't just a series of web-based experiences.

Page 16: IT for Higher Thinking Skills and Creativity

II. Simple Creations

Students are assigned to create software materials that will supplement the need for relevant and effective materials

• Creative Writer on writing (by Microsoft)• KidWork on painting and drawing (by Davidson)• Mediaweave on multimedia (by Humanities

software)

Page 17: IT for Higher Thinking Skills and Creativity

Creativity Abilities

• Analyzing – distinguishing similarities and differences

• Synthesizing – making spontaneous connections among ideas

• Promoting – selling of new ideas

Page 18: IT for Higher Thinking Skills and Creativity

Steps in Developing Creativity

• Define task• Brainstorm• Judge the

ideas• Act• Adopt flexibility

Page 19: IT for Higher Thinking Skills and Creativity

III. Guided Hypermedia Projects

Production of self-made multimedia projects• As an instructive tool (e.g. ppt

presentation on a selected topic)• As a communication tool (e.g. a

multimedia presentation simulating a television news)

Page 20: IT for Higher Thinking Skills and Creativity

HyperStudio (by Roger Wagner Productions)-This is an example of a multimedia software.

Page 21: IT for Higher Thinking Skills and Creativity

IV. Web-based Projects

A project method where the students are tasked to create and post web pages regarding a certain topic

Page 22: IT for Higher Thinking Skills and Creativity