how do you feel? sampling of experiences within a mobile field trip support system
DESCRIPTION
Authors: Tabuenca, Bernardo / Börner, Dirk Keywords: Mobile Learning / Experience Sampling / Workshop Issue Date: 29-Oct-2013 Abstract: Workshop presentation at the 9th Joint European Summer School on Technology Enhanced Learning in Limassol, Cyprus. Workshop presentation at the 9th Joint European Summer School on Technology Enhanced Learning, Limassol, Cyprus. URI: http://hdl.handle.net/1820/5189 This hands-on workshop presents an open-source tool suite for educators, researchers and learners (Ternier et al., 2012) supporting different phases and activities during a field trip. The suite consists of an underlying framework, an authoring environment, as well as a mobile application. Learners can use the application to explore and annotate real world sites, while teachers can monitor the progress in real time. Beyond the organisation of field trips the framework offers highly flexible support for different educational settings. Several prototypical use cases have been implemented already, such as a cultural sciences city field trip, a real-time crisis intervention game, as well as an energy conservation game. During the workshop these uses cases as well as their implementation will be presented to deliver insights on how to enrich physical spaces, access different kinds of content, interact with the environment, provide a contextualised learning experience, and adapt learning content accordingly. Furthermore participants will be able to use the tool suite to implement their own learning scenarios exploiting and enhancing the capabilities of the field trip system. Regarding methodologies for conducting research in Technology Enhanced Learning, this workshop provides insights on the implementation of Experience Sampling Method (Larson & Csikszentmihalyi, 1983) and Inquiry Based Learning for visualisation and data collection supported by mobile technologies (Consolvo & Walker, 2003) in order to help researchers to improve ubiquitous computing ́s evaluation process. Thereby the focus will be on the application of the system to capture the learners’ experiences during a field trip in real time, such as feelings, attitudes, or individual conditions. This workshop is held within the context of the weSPOT project.TRANSCRIPT
How do you feel? Sampling of experiences within a mobile
field trip support system.
Bernardo Tabuenca and Dirk Börner
Experience Sampling Method
Psychometric methodology developed by Larson & Csikszentmihalyi (1983)
• In situ evaluation of real time experiences
(feelings, conditions, activities) • Researcher is not involved à reduced bias • Short questionnaire/journal items (scales,
open-ended questions) Hektner, J.M., Schmidt, J.A., Csikszentmihalyi, M. (Eds.). (2006). Experience Sampling Method: Measuring the Quality of Everyday Life. Sage Publications, Inc.
Nicholas Feltron yearly report. http://feltron.com/ar12 03.html
Experience Sampling Method
Types of alert: Random, Scheduled, Event-based
Scheduling: Daily time period, Number
per day, Number overall Format: Audible, Tactile, Visual Variations: Order, Probabilities,
Dependencies
Experience Sampling Method
Format: • Text • Audio • Video • Picture
Timing: • Response time • Time-out
Reporting experience
Framework
Ecology of resources Contextual filters: • Id • Time • Location • Environment • Relation
Binding digital and
physical world
BiDi code scanning
Source images: http://upload wikimedia org/wikipedia/commons/thumb/9/99/QR_code_scanning_at_Goddard_Space_Flight_Center jpg/1280px-QR_code_scanning_at_Goddard_Space_Flight_Center jpg
Image recognition
Source image: http://www.exa.com.au/articles/june_10/images/google_goggles.jpg
Experimented in Han et al (2007)
Text recognition
Source image: http://www.mobileindustryreview.com/wp-content/nokia-multiscanner1.jpg
Santana-Mancilla et al (2012)
Voice speech recognition
Source image: http://www.computerweekly.com/blogs/cwdn/2011/05/12/Augmented_GeoTravel.jpg
Frictionless identification
Source images: http://www.extremetech.com/wp-content/uploads/2011/06/NFC-AppAdvice-348x196.jpg http://www.pokenisland.com/wp-content/uploads/2011/11/x-men-first-class-nfc-poster.jpg
NFC, RFID
Experimented in Pérez-Sanagustín, et al (2012)
Global Positioning System (GPS)
Experimented in ARLearn in Florence. Ternier et al. (2012)
ARLearn “JTEL Summer School Game”
Questionnaire &
Brainstorming
• The weSPOT project aims at propagating scientific inquiry as the approach for science learning and teaching in combination with today’s curricula and teaching practices
• The project focuses on inquiry-based learning with a theoretically sound and technology supported personal inquiry approach
• In inquiry based-learning learners take the role of an explorer and scientist and are motivated by their personal curiosity, guided by self-reflection, and develop personal knowledge and collaborative sense-making and reasoning