how to make a good impression dean donaldson: channel development emea, eyeblaster 8 th november...
TRANSCRIPT
How to Make a Good Impression
Dean Donaldson: Channel Development EMEA, Eyeblaster
8th November 2007
MSN Innovate, Oslo
A user-centric approach to advertising
Media Workshop
Agenda
The inherent challenge
Study around conversions
Progressive thinking
Analysis and justification
Understanding user journeys
Behavioural Targeting & User Profiling
The Real Story Cross-channel targeting
Summary
The Journey of the User
Online advertising is generally seen in transient, linear paths See ad → Click → Micro site → Main site
Can distort overall objectives Focus becomes about driving through to a site
Real objective is beyond the click-thrus Favourable awareness and then action Ultimately a purchase of a product or service
Feed the user where they are Users are more calculated in their approach They choose delivery method and customise their environment The rise of ‘desktop widgets’ – browser is no longer king
The need to speak to the user personally wherever they are
Inherent challenge in digital advertising
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H1 '04 H2 '04 H1 '05 H2 '05 H1 '06 H2 '06 H1 '07
CTR
CTR (v ideo)
CTR: Overall vs Video
Media Firsts: “What new format or feature can you recommend
that will get me the best click-thru rates?”
Dropped from 5% to less than 1% in 5 years
From Pull – “Traffic Drivers”
WEBSITE
YAHOO! MSN
AOL ORANGE Average CTR is below 0.3% Clicks are not pre-qualified
Trying to pull the users to your website
To Push – “Smart Ads”
YAHOO! MSN
AOL ORANGE
WEBSITE
Average dwell time is
about one minute
Pushing content to the user, exactly where they are
Development of the web
Web 1.0 – Content
Web 2.0 – Conversation
Web 3.0 – Convergence
It’s all about Conversions!
The big ‘Con’?
= clicks!
Engagement Post Impression Activity (Sub-Conscious Acknowledgement)
Impression No Awareness (No Conscious Acknowledgment)
Click-Thru Post-Click Activity (Conscious Acknowledgement)
Call to Action Required Response (Conscious Decision) Information Request / Data Capture / Physical Purchase
?
Shades of GreyMeasuring the true response
Interaction Pre-Click Activity / Post-Interaction (Active Involvement)
DNA of an Advertiser
A study of all activity for a client over a period of a year, covering both rich and standard inventory
340 million impressions 26% Standard Banners vs. 74% Rich Media 53% Polite Banners 21% Expandable Banners
25 major campaigns ranging from 1MM – 53.5MM impressions
17 publishers ranging from 150K to 138MM impressions
Over 130 post-click activities were tracked
Analysis of total activity July ’06 to May ‘07
Impress to ConvertImpressions drive 4:1 more conversions over clicks
Analysing post-impression and post-click tracking
Conversions happen as a result of ‘seeing’ not ‘clicking’ on the ad Downplays the immediacy of initial response with a more powerful brand
awareness driver, that produces tangible results later on
Note: This is a case study based on one advertiser, 25 campaigns, 340MM impressions
Halo Effect: Even standard conversions happen due to rich media path
74% of total impressions were rich media based
The Impact of the ImpressionLooking back at last 5 adverts in conversion sequence
98% of conversion path was rich media based
12345
RM: 82%SB: 18%
RM: 98% SB: 2%
82% of conversions were rich media based
Conversion
Note: This is a case study based on one advertiser, 25 campaigns, 340MM impressions
Enhanced Experience
Delivers content to the user where they are – attracts, teases, engages
Offers choice to the 90%+ users who don’t click-thru
Results prove interaction overrides typical ad timeout – over 1 minute!
P910i – 2004
Distract and Immerse – Engaging the consumer in situ
Brand Response
Nissan – QashQai C4 – Mousetracker
ITV – Dinosaurs Canon – Eos
Pre-click Interactivity Tracking
Best Practice: Track all elements in an ad
Test Drive
Brochure Request
More Information
Main Click
Rotate
Dwell-time =
Brand awareness
Get a full view of your campaign success
Honda Civic
Justify Your Campaign SuccessDrilling down to find the conversion factor
Plan Your Next MoveHow to justify a low CTR!
Analysis and Metrics
2,000 people walk down the street: Impressions = 100%
1,000 of these are unique, some return: Reach & Frequency = 50% (2:1)
800 people notice a building, 200 don’t: Post-Impression?? = 40%
300 people walk into the store: Interaction = 15%
10 people go up to first-floor: Click-thru = 0.5%
1 person buys a coffee: Conversion = 0.05%
Emotional response – people who notice, but don’t do anything 10 in 1,000 = 1% are unique responders 10 in 800 = 1.25% are emotional responders – what about other
790? 10 in 300 = 3.33% of the Interactors will respond – what about 290?
Conversions – can I buy a coffee without going to first-floor?
An example from the real world
Media Conversion Costs
Spend € 200,000.00 € 15.00 CPM
Clicks to landing page
Impressions 13,333,333 0.5% CTR
66,667 Clicks
€ 3.00 Cost per click
20.0% Drop-off rate
53,333 Post click Arrivals
5,333 Post view Arrivals
58,667 Total Arrivals
29,333 Unique arrivals
5.0% Conversion rate
1,466.67 Total conversions
€ 136.36 Cost per conversion
Interactions within the ad
20.0% IR
2,666,667 Interactions
€ 0.08 Cost per interaction
1,333,333 Unique interactions
0.5% Conversion rate
6,667 Total conversions
€ 30.00 Cost per conversion
€ 106.36 Difference CTR v IR
Calculating the real cost per conversion
40x more likely to interact then click
4.5x conversions in banner then site
Understanding the User
Each user journey is unique A number of sub-conscious and conscious factors of awareness
that influence the final decision A number of measurable interaction points that make up the whole
Seeking a truer representation Who are the Uniques? Where did they actually come from? What did those Uniques do? What was their actual intention? How did we influence them? Did we drive a conversion?
The consumer as an individual, not a mass
EU Tobacco (Multi) – Behavioural
93% of interactors saw second sequenced advert
Those who saw second advert were positively inclined towards click thru
13.5% watched the entire entry video
0.1% average CTR – 0.33% in ‘sent mail’ MPU 0.01% started the data-capture process 11% of initial respondents went on to give
email address in subsequent screens
Higher rates could have been achieved if the data request fields were higher
Levi’s (MultiNational) – Social Advertising
Mars UK – Run-of-Network Data Capture
Login MPU
Homepage
Synchronised Messenger
35,000 emails captured in one single day!!
10% of users played the game
60% played more then once
18% interacted with IM banners
Brand exposure 10x more in IM then on homepage
AB
C
D
Mud Slinging
A. Don’t own a SE Mobile but have seen the ads
C. Recently compared phones on the site
B. Already own a SE mobile and actively looking to replace
D. Has just received online quotation
Consumer Behaviour Tracking
Re-target ads based on previous behaviour across media properties
Cross-sell/Up-sell to maximise ROI
Build valuable user database over time Who has never visited your site Who has visited your site Who is active participant on your site
User interactions determine which ad is shown next in sequence
Encourage user through the decision making cycle
Unlimited creative ‘paths’ help improve conversion rates
Pre-Impression, Post-Interaction & Pre-Click
DejaVu Re-targeting Behavioural Sequencing
During the CampaignPrior to Campaign
1st imp 2nd imp 3rd impPrior to Impression Ad
Unknown
Site Visitor
Participant
MEC Interaction sought a technology to actively engage the individual user wherever they were physically or within the campaign lifecycle
1. Physical Location: Multi-lingual throughout CEEMEA territories
2. User Environment: Complementing web page access with mail and desktop messenger and the need to flow seamlessly between them
3. Lifecycle State: Multiple stages of competition From initial awareness, registration process
to the multiple upload stages over the weeks
K550i Cyber-shot™ Promotion
Take photos of yourself preparing for each weeks challenge and upload to the site
Lights, Camera, Action!How to train for one of the four challenges
Behavioural Profiling to Target MessageThe K550i Extreme Tour Concept
Creative based on user state: if registered, how and if uploaded pics?
The Game Registration
User totally unknown
No Upload Uploaded
User registered via the banner
No Upload Uploaded
User registered via the web site
Campaign Process
Game animation rotates with sign-off Urges registration within banner Allows photo upload within banner
Then enables forward-to-friend Drops tag to remember state
Once complete sends email to user Request to complete web registration Confirmation of registration email
Drops tag to remember state
User can enter this weeks competition User completes photo upload
Drops tag to remember state
Re-targeting creative based on state
Banner registration and re-targeting concept
Following the UserMultiple points of entry and reminder
Being exposed to the initial creative Example: Web Browser
Enabling user to register in situ Example: MSN Today
Re-targeting irrespective of channel Example: Live Mail
Further re-targeting across channels Example: Live Messenger
And any combination thereof…
Web Page Messenger MessengereMail
Summary
Most technically challenging campaign undertaken online to date
A melting pot of: innovative planning creative technology publisher knowledge consumer insight as well as an element of calculated risk-taking on behalf of the client
Did not cost a single cent more on ad serving or on media purchase Know how to work the technology that is user-centric to meet objectives
Only required some slight amendments to the back end destination site and a very well-crafted master template…
Multiple points of entry and reminder
Thank YouWe hope we have made a Good Impression!
Dean Donaldson: www.deandonaldson.com
And Eyeblaster (Easy Concepts) reprehensive for Norway is:
Danny M. Van der Cingel (Business Development Director)
[email protected] | +31 (0)2 068 39 857