introduction to user experience research (techuk designing digital health seminar)

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User centred design: what, why and how? Jeremy Swinfen Green MA MBA CMC FIC Managing Partner, Mosoco Ltd

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Charts delivered to TechUK's January 2014 Designing Digital Health conference. The charts are intended to provide an introduction to the user centred design process and are aimed at non specialists, The initial set of charts are the presentation charts and the second set of charts are the explanations which were left behind for the delegates

TRANSCRIPT

Page 1: Introduction to user experience research (TechUK Designing Digital Health seminar)

User centred design: what, why and how?

Jeremy Swinfen Green MA MBA CMC FIC

Managing Partner, Mosoco Ltd

Page 2: Introduction to user experience research (TechUK Designing Digital Health seminar)

User centred design

USEROWNER

USERS

USERS

Page 3: Introduction to user experience research (TechUK Designing Digital Health seminar)

Why is UCD important?

Is it useful?

Is it easy to use?

Do I want to use it?

Page 4: Introduction to user experience research (TechUK Designing Digital Health seminar)

UCD is not…

XJust “usability testing”

A “tick-box” processOnly about users

Only about “wants”

Page 5: Introduction to user experience research (TechUK Designing Digital Health seminar)

The UCD process*

*Very simplified!

Discover

Design

Develop

Deploy

Page 6: Introduction to user experience research (TechUK Designing Digital Health seminar)

Making something useful

Page 7: Introduction to user experience research (TechUK Designing Digital Health seminar)

Making something usable

• Ask an outsider to apply common sense

Page 8: Introduction to user experience research (TechUK Designing Digital Health seminar)

Accessibility

Accessible design is GOOD design

Page 9: Introduction to user experience research (TechUK Designing Digital Health seminar)

Making something desirable

Why do people do that?

Page 10: Introduction to user experience research (TechUK Designing Digital Health seminar)

Perfectly rational people…

Page 11: Introduction to user experience research (TechUK Designing Digital Health seminar)

How to make something undesirable

Page 12: Introduction to user experience research (TechUK Designing Digital Health seminar)

Making something persuasive

Imagery: red and yellow

Language: cheep cheep cheep!

Page 13: Introduction to user experience research (TechUK Designing Digital Health seminar)

Conclusions

• Utility, usability and desirability

• Test and iterate

Page 14: Introduction to user experience research (TechUK Designing Digital Health seminar)

Thank you

Jeremy Swinfen [email protected]

07855 341 589

Page 15: Introduction to user experience research (TechUK Designing Digital Health seminar)

User centred design: what, why and how?

Jeremy Swinfen Green MA MBA CMC FIC

Managing Partner, Mosoco Ltd

Page 16: Introduction to user experience research (TechUK Designing Digital Health seminar)

User centred design

• Putting the “user” (or customer) and their requirements at the centre of development– “User” can imply “digital” but we need to be multi-channel in our

approach– The customer is central to what we do. But we don’t always provide

everything the customer wants. For instance, any business will want to make money from a consumer but spending money isn’t necessarily what consumers want to do. However, putting the consumer at the centre of the process makes it easier for us to persuade the consumer to spend money

• For healthcare we also need to add society’s requirements– Just as in business we need to add business requirements – Adding society’s requirements doesn’t mean the customer can’t be at

the centre of design

Page 17: Introduction to user experience research (TechUK Designing Digital Health seminar)

Why is User Centred Design important?

• The customer will ask three questions:• Is it useful to me?

– UCD ensures utility by aligning customer needs and organisational goals

• Can I use it easily?– UCD enables usability by examining the details of how

systems work for customers• Do I want to use it?

– UCD builds-in desirability by following customer drivers and decision processes

Page 18: Introduction to user experience research (TechUK Designing Digital Health seminar)

What UCD is not

• It is not just “usability testing” and “accessibility”– Utility and persuasiveness are just as important

• It is not a one-off, “tick-box” process– Undertake it throughout the design & build process– Iterate: learn from mistakes and constantly optimise

• It is not a process that only requires us to talk to consumers• They don’t always (rarely) know what they want

– We need to talk to business stakeholders and other experts as well • It’s not just about pleasing customers

– Giving people what they want won’t always deliver organisational success. Think about the way supermarkets put commonly bought things like milk at the back of the shop and change their layouts every so often – so people have to explore (and buy more things on the way)

Page 19: Introduction to user experience research (TechUK Designing Digital Health seminar)

What does the process look like?*

• Discover– Business goals, consumer motivation, task analysis

• Design– Test high level concepts and prototypes; create detailed

specifications• Develop

– Test wire-frames, flat screens and interactive assets with users or against best practice

• Deploy– Collect feedback; undertake A/B testing; iterate design

*Very simplified!

Page 20: Introduction to user experience research (TechUK Designing Digital Health seminar)

How to make something useful

• Use research to uncover customer goals– Build a hypothesis based on observation of the world including

ethnography and focus groups– Test the hypothesis using attitudinal surveys– Validate the hypothesis with prototype testing

• Ultimately you can never “know” anything from research– Don’t believe anyone who tells you that research gives you the truth

• Quantitative research just shows you how people answered the question you posed: they may interpret your words differently from how you interpret them or they may simply want to please you with their answers

• Qualitative research just shows you how a handful of people think (or are willing to admit, or think they think…) on a particular day in a particular set of circumstances

• Use research for illumination rather than support

Page 21: Introduction to user experience research (TechUK Designing Digital Health seminar)

How to make something usable

• It is much easier to make things usable– You only need a handful of people to uncover the major

usability issues– Techniques include lab-based user tests, card sorting, and

benchmarking• “Expert reviews” will often suffice

– Most good design is a matter of applied common sense – There is a massive amount of design best practice

available to be applied

Page 22: Introduction to user experience research (TechUK Designing Digital Health seminar)

Accessibility

• Accessibility testing is harder to test without involving users

• Needs to test for use by the blind but also:– Low vision– Loss of motor control – Low confidence– Memory loss – Hearing loss (video) – Low reading age– Dyslexia

• Accessible design is generally GOOD design for everyone

Page 23: Introduction to user experience research (TechUK Designing Digital Health seminar)

How to make something desirable

• People are more likely to do things if…– other people do it as well (“social proof”)– you tell them to– you make them feel good about themselves– they worry they might not be able to do it later– they get something FREE in return– they have already agreed to do it, or have started to do it

in a small way– they only have to do (or understand) one thing

Page 24: Introduction to user experience research (TechUK Designing Digital Health seminar)

People are not always rational

• Perfectly “rational” people…– don’t want to lose things (even if they don’t really need

them)– avoid a small downside now in favour of a larger downside

later – give undue weight to low probability events– avoid decisions and prefer the default option– judge the importance of something based on the things

that are near it– give preference to the first (and last) things they see

Page 25: Introduction to user experience research (TechUK Designing Digital Health seminar)

How to make something undesirable

• If you want to put people off, use…– spelling mistakes and grammatical errors– an inappropriate tone of voice– A muddled design with a lack of visual hierarchy (very

cultural!)– inconsistent layouts, wording etc– old, undated, or out of date content– broken links and other functionality that doesn’t work (e.g.

videos on a mobile device)

Page 26: Introduction to user experience research (TechUK Designing Digital Health seminar)

How to make something persuasive

• Imagery– Pictures reduce the “difficulty” of communication– Images of positive and happy people sell– Arrows & gaze-direction influence where people look

• Language– Headlines are important, and so is the first sentence– Use simple and easy to understand copy– Key words should stand out– Sell benefits not “features” (emotion sells, not reason)– Long copy works – well written and laid out using lots of

white space, bullets etc– Tell people what to do next: include “calls to action”

Page 27: Introduction to user experience research (TechUK Designing Digital Health seminar)

Conclusions

• User centred design is underpinned by 3 principles: utility, usability and desirability– It may be hard to match consumer utility (“wants” not

“needs”) with societal utility– Usability is relatively easy to address with testing or

reviews – With techniques from marketing, it is very possible to

manipulate desirability (i.e. persuade people)• Design is complex and hard to get right first time

round, which is why UCD is iterative

Page 28: Introduction to user experience research (TechUK Designing Digital Health seminar)

Thank you

Jeremy Swinfen [email protected]

07855 341 589