itsme: interaction design innovating workstations (seminar)

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© 2008 by Itsme S.r.l. All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of Itsme S.r.l. ITSME a new workstation to exploit the potential of the cyberspace by Giorgio De Michelis and Marco Loregian [email protected][email protected]

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Slides showcased at the Seminar (University of Milano-Bicocca on 09.12.2008) Presented by Giorgio De Michelis and Marco Loregian

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Page 1: ITSME: Interaction design innovating workstations (Seminar)

© 2008 by Itsme S.r.l.All rights reserved. No part of this document may be reproduced or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without prior written permission of Itsme S.r.l.

ITSMEa new workstation to exploit

the potential of the cyberspace

by Giorgio De Michelis and Marco [email protected][email protected]

Page 2: ITSME: Interaction design innovating workstations (Seminar)

09/12/08 ITSME a new workstation to exploit the potential of the cyberspace 2

Fatti non foste a viver come bruti, ma per seguir virtute e conoscenza.

Ye were not made to live like unto brutes,But for pursuit of virtue and of knowledge.

Dante Alighieri , La Divina Commedia, Inferno,

Canto XXVI, 119-120, Transl. by A. Mandelbaum

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! The scenario

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During the 1984 Superbowl

Apple launches the Macintosh

! A new personal computer with a graphical user interface

based on the desktop metaphor

! It delivers the ideas developed at Xerox PARC by Alan Kay

(and colleagues) to a large public, at a reasonable price

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And then …

All personal computers adopt the desktop metaphor

There is a dramatic growth of the size of internal and external

(fixed and removable) memories of personal computers

The email becomes a universal medium

Tim Berners-Lee invents the Web

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And then …

The Web, originally a system for publishing documents, grows and

offers a large variety of services:

" Uploading and downloading files

" Shared work and information spaces

" E-commerce

" Blogs and wikis

" Chats

" Social computing (Web 2.0)

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Three main problems

The personal computer has been unable to cope with the evolution

of the Cyberspace:

! information overload (from keys to gigas; more and bigger

objects)

! dispersion of information (in the file system, attachment

folder, e-mail, browser)

! backwardness of the PC file system with respect to the Web

(no tags, hyperlinks, and structure)

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Unforeseen facts

Dispersion of information supports sub-optimal search methods

(from messages to attachments, from documents to urls, …):

a casual and incomplete divide et impera strategy

More efficient and reliable search engines

The Web is constantly evolving to provide all the functions of

personal computers: do we still need them?

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Still some problems remain

On-line computing is not yet ubiquitous

The personal computer lacks some capabilities, compared with the

Web

Different users have different needs and desires: however, personal

computers based on the desktop metaphor are not adequate for

some of them

Who has control?

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! Our idea

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A new workstation

Helping to avoid the dispersion of information

Embodying what we know about knowledge work

Designed for those people who “think what they do has value”

Based on a new metaphor: “stories and venues”

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Avoiding the dispersion of information

A new front-end where:

" Related objects, messages, urls, people contact details,

information sources, and tools appear together

" All objects are characterized by tags and links

We are also designing a back-end to deal with the structure problem

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Trying to deal with information overload

A hierarchical file system requires cognitive effort and ultimately

leads to confusion

Gathering everything in the same place does not directly solve the

information overload problem. Worse, it might increase it

Good search engines still do not solve the problem: while performing

an action we need to have everything that may be relevant at

hand

Searching distracts from the action we are performing

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The lessons of ethnographic research on work

What human beings do is embedded in their relations with other

people: actions and interactions

Action and communication are strictly intertwined

Any action is situated in space, time and, often, in the story within

which it has sense

The stories a person lives are not disjoint

Stories are viewpoints on actions and interactions

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The target users of ITSME

High-value users, i.e., all those who have a great number of

interactions with other people, manage loads of information, live a

great number of stories at the same time, but do not have

adequate support to manage the complexity of their life

! Professionals

! Managers

! Intellectuals

! Knowledge workers

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The limits of the desktop metaphor

The desktop metaphor allowed to sort workstation contents in a

simple and intuitive way

But it has not solved any of the problems people encounter while

managing their actions and interactions

Where is the message John sent me about that issue?

Where did Rick tell me that important thing?

Which is the relevant part of this huge document?

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Beyond the desktop metaphor

The desktop metaphor is over thirty years old.

And it shows!

The displays of today’s workstations are either populated with a huge

number of icons or require functional commands to find an object.

In both cases, users frequently do not find what they are looking for,

or find the wrong thing

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A new metaphor: stories and venues

Our life interweaves a large number of different stories

Each story has its participants and objects

Each story has its venue, where you can access its participants and

objects

Each person lives in several diverse interweaving venues

The new metaphor is characterized by its being plural and its

reflecting situatedness of human experience

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itsme / a workstation based on the metaphor of “stories

and venues”

At any moment, ITSME presents the venue of the story in which its user

is acting

ITSME users do not need to search for things: they have them at hand

ITSME creates, maintains and updates the venues of its user

ITSME venues can be corrected, modified and organized by its user

ITSME is not intrusive: its behavior is purely reactive

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A metaphor implemented through a light model

Venues do not constitute a hierarchy, e.g., the same file or resource

can appear in different venues

Users can move things between venues, and also copy things to

different venues (so that they appear in all of them)

Venues may have sub-venues that simply define viewpoints on venues

The hierarchical model is only a light support to the metaphor

The metaphor helps users understanding what they see on the screen

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! Creating a new workstation and communicating it

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ITSME components

A new workstation, with a radically new design

An open-source back-end supporting stories

A front-end embodying the venue metaphor

A service supporting the migration of Microsoft and Apple users to

ITSME

A consistent and reliable plan for further improvements of the system

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ITSME / the back-end

Files can be tagged, linked and have an XML-like structure

An email system supporting conversations, with bi-directional links

between messages and attachments

A browser locating its bookmarks in the file system

Navigation systems within venues

Multiple views of venues

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ITSME / the front-end

Based on consolidated Linux contributions

Coupled with the back-end to performs effectively

Presenting the newly conceived interface design allowing users to

understand effortlessly what is going on, even when changes are

not generated by the user

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ITSME Interaction Identity

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From the concept manual: the interface architecture

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From the concept manual: the home

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From the concept manual: the home

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From the concept manual: a venue

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From the concept manual: the limbo and the transition panel

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The migration service

Associating Vista or Mac OS applications to Linux alternatives,

allowing users to continue working on their files

Exploiting a Vista emulator to run unsupported applications

Placing by default in the Limbo what cannot be located immediately

in a story

Defining the interaction protocol for creating new venues and placing

objects

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Development milestones

A three - year process

Two years for the development of the front-end

(spring 2008 - spring 2010)

One year and a half for the development of a hardware prototype

(spring 2009 - autumn 2010)

Two years for the development of the migration support system

(autumn 2008 - autumn 2010)

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The help we need

Three active communities, supporting Itsme from the very

beginning:

Research (CSCW, KM, ID)

Open source software (Linux community)

High-Tech industry (particularly in Europe)

Good coverage of Itsme milestones by media and research

community world-wide

Support from public institutions in Italy and Europe

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Next steps in communication

An interactive Web site (Web 2.0)

On line testing of the concept

Presentations in major Universities/cities all around the world

Courses at major Universities and Educational Institutions all around

the world

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Selling an innovation

Proving Itsme with added value with respect to competitors

Proving system and after market - assistance reliability of the Itsme

initiative

Granting small migration costs (moving from Vista or Mac OS to

Itsme is not more costly than moving from one version to another

of those systems)

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! The company

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The ITSME team

A growing multi-disciplinary team organized in three work areas:

Interaction Design

Development and Open Source Software

Communication and Innovation

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The partners of ITSME

Giorgio De Michelis, who is its CEO

A group (!20) of founding partners, subscribing the majority of its

capital

A group of academic institutions (among which, University of Milano -

Bicocca, whose it is a spin-off)

The managers of the company, who will receive warrants, allowing

them to participate in value creation

Venture capitalists, who will provide the financial resources needed

to reach its objectives

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The Scientific Committee

A growing group of senior scholars in the field advising the company

on its activities:

! Alfonso Fuggetta (Politecnico di Milano and Cefriel)

! Patrizia Marti (University of Siena)

! Roberto Polillo (University of Milano – Bicocca)

! Marco Susani (Motorola Corp., Chicago)

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The Advisory Board

A group of senior managers and entrepreneurs advising the

company on its business plans. Among its members:

! Elserino Piol (chair)

! Luca De Michelis

! Roberto Galimberti

! Emanuele Marcianò

! Roberto Polillo

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The ITSME Institute

A non-profit association, called ITSME Institute, will be created to

better access public funding for open source code development

Giorgio De Michelis and Itsme will control the Institute

The Association will be open to research and academic institutions

The Association will allow significant cost reduction, if design and

development will be funded by public institutions

Page 42: ITSME: Interaction design innovating workstations (Seminar)

Thank you for your attention!

[email protected]@itsme.it

www.itsme.it