ixd14 - recap for ixda chicago redux
DESCRIPTION
Recap of the IXD14 Conference in Amsterdam Feb 2014, as presented at the Chicago IxDA Chapter ReduxTRANSCRIPT
LANGUAGE OF INTERACTIONtheme
We believe that the human condition is increasingly challenged by poor experiences. IxDA intends to improve the human condition by advancing the discipline of Interaction Design.
To do this, we foster a community of people that choose to come together to support this intention.
PEOPLE LOVE LISTS(AND SKETCHNOTES)
1. We learn most from other fields
Ingredients match when they have important flavor components in common
FoodpairingCartoons (Scott McCloud)
Improv Body language (yoga)
2. UX talent drought
Education summit debrief
Practice like a baseball player
“Each one, teach one”Kim Goodwin IxD9 conference
3. products v solution
deintellectualization of UX
enterprise v. consumer design
4. motion is part of the experience
Image is the vocabulary, sequence of images is the grammar
12 Rules of Animation (Disney)https://vimeo.com/49092833
Motion is crucial especially with interfaces, motion graphics in interfaces, note new Windows UI
5. lots of bad design advice
Trust your gut• Train your gut• Lead with design• Validate with
data
Use agile• Lead with
culture • Enable with
process • Prove with
Product
Be disruptive• Communicate• Recruit• Hustle
Good Judgment comes from experience, and experience comes from bad judgment.-- Rita Mae Brown-- Mark Twain-- Will Rogers-- someone else?
6. how to collaborate
Clarity & Definition• Comm Plan• Define roles
Account/Resp• Rationale• Comm Progress
Aware/Respect• Set Expect• Reflect
7. team pairs for design
Han Solo/ChewbaccaArt/CopyIxD/CS?
So you might be more gen if you’d rather be in the moment, making the design
So you might be more synth if you’d rather hang back, thinking about the end result
8. curated experiences are hot
services are aware of what people• do • want• need• who they are with• which time • which conditions what restrictions they
have to deal with….
9. its ok to f*ck up
Failure is the heart of creativity
Acceptable when called- play- experimentation- fun
When it fuels us
When we don’t fear it
When it leads us to do something unnatural
When we learn from it
10. people love lists
Top 10 takeaways from IxD14
1. we learn from outside our field2. education3. product vs. solution4. motion is a key element in designing5. there is bad design advice
6. how to solve team dysfunctions7. team pairs for design8. curated experiences are hot9. it’s ok to f*ck up10.people love lists (mental model?)
AWARDSinteraction design
CATEGORIES
ConnectingDisrupting
EmpoweringEngaging
ExpressingOptimizing
starting to resemble advertising awards?
http://awards.ixda.org/entries/