learning behaviorism chapter 7 a change in behavior due to experience
TRANSCRIPT
LEARNINGBehaviorism
chapter 7
A change in behavior due to experience.
CLASSICAL CONDITIONINGIvan Pavlov: Russian Scientist Early 1900’s
Unconditioned Stimulus
UCS
A stimulus that leads to a certain response without any previous training.
ex. Food
Unconditioned Response
UCR
A response that occurs naturally and automatically when the UCS is presented.
Ex. Salivation to food (natural).
Neutral Stimulus
NS
A stimulus that has no effect on the organism.
Ex. Bell
Conditioned Stimulus
CS
A neutral stimulus paired with the UCS.
Ex. Bell ----Food
Conditioned Response
CR
A learned response.
The Office
John B. WatsonLittle Albert
Generalization
A response spread from one specific stimulus to other stimuli that resemble the original.
Ex. White rat –White fur – White beard etc..
Discrimination
The ability to respond differently to distinct stimuli.
Ex. White fur vs. Black fur
Extinction
The gradual disappearance of a conditioned response because the CS (bell) is repeatedly presented without the UCS (Food).
Aversion Conditioning Phobias and Treatment
Aversion Conditioning: (Garcia) Learning to hate what you love. Example “Clockwork Orange”Systematic Desensitization: Slowly deconditioning phobias (baby steps)Flooding/Exposure: Sudden overwhelming exposure to fear (roller coaster)
OPERANT CONDITIONING
Subject operates on the environment and produces a result that will influence whether he or she will operate in the same way in the future.
Shaping
B.F. Skinner
1904 – 1990
Walden Two
Shaping
Skinner Box
Behavior Modification
Schedules of Reinforcement
Behavior ModificationB.F. Skinner
TERMS TO KNOW
+ POSITIVE: TO PRESENT (ADD)
- NEGATIVE: TO REMOVE (SUBTRACT)
REINFORCEMENT = INCREASE BEHAVIOR
PUNISHMENT = DECREASE BEHAVIOR
POSITIVE REINFORCEMENT
GIVE A STIMULIS THAT INCREASES A BEHAVIOR.
EXAMPLES: Verbal Praise, Gold Star, High Grade, Attention, Warm Fuzzy
NEGATIVE REINFORCEMENT
TAKE AWAY AN AVERSIVE STIMULUS CAUSING AN INCREASE IN THE RESPONSE.
EXAMPLES: Escape or Avoidance conditioning, Increased freedom or removal of restrictions after grades or appropriate behavior increases.
POSITIVE PUNISHMENT
Give something bad to DECREASE a behavior.
EXAMPLES: A scolding, spanking, shock, lecture from P’s, A “Switch”
NEGATIVE PUNISHMENT
The removal of a good stimulus, causing a decrease in the response.
Examples: Grounded, Not being allowed to watch T.V. or play Games, not having dessert, being suspended from school (supposedly).
CHART
+ R GIVE GOOD
- R TAKE BAD
+ P GIVE BAD
- P TAKE GOOD
Behavior Modification
B.F. Skinner
TERMS TO KNOW
+ POSITIVE: TO PRESENT (ADD)
- NEGATIVE: TO REMOVE (SUBTRACT)
REINFORCEMENT = INCREASE BEHAVIOR
PUNISHMENT = DECREASE BEHAVIOR
POSITIVE REINFORCEMENT
GIVE A STIMULIS THAT INCREASES A BEHAVIOR.
EXAMPLES: Verbal Praise, Gold Star, High Grade, Attention, Warm Fuzzy
NEGATIVE REINFORCEMENT
TAKE AWAY AN AVERSIVE STIMULUS CAUSING AN INCREASE IN THE RESPONSE.
EXAMPLES: Escape or Avoidance conditioning, Increased freedom or removal of restrictions after grades or appropriate behavior increases.
POSITIVE PUNISHMENT
Give something bad to DECREASE a behavior.
EXAMPLES: A scolding, spanking, shock, lecture from P’s, A “Switch”
NEGATIVE PUNISHMENT
The removal of a good stimulus, causing a decrease in the response.
Examples: Grounded, Not being allowed to watch T.V. or play Games, not having dessert, being suspended from school (supposedly).
CHART
+ R GIVE GOOD
- R TAKE BAD
+ P GIVE BAD
- P TAKE GOOD
Schedules of Reinforcement
Ratio = Behavior
Interval = Time
Schedules Experiment O = attempt X = reward
X OOX OOX OOX OOX OOX OOX
X OOX OX OOOOOX OOX OOOOX
10 seconds X, 10 Seconds X, 10 seconds X
5 seconds X, 15 seconds X, 10 seconds X, 15 seconds X, 5 seconds X, 10 seconds X
(5 20 30 45 50 60)
Fixed RatioReinforcement depends on a certain amount of behavior being emitted.
OOOXOOOXOOOXOOOXOOOX
Examples: Subway card, piece work, Commission.
Variable Ratio
The number of required responses varies around some average rather than being fixed.
OXOOOOXXOOOOOOOOOXOOOX
Examples: Slot Machine, Sports (Baseball), Most Sales Jobs.
FIXED INTERVAL
Reinforcement is available at a predetermined time.
10 seconds X, 10 seconds X, 10 seconds X,
Examples: School Bells, hourly pay, yearly salary, holidays.
VARIABLE INTERVAL
The time at which a reinforcer will be available varies around some average rather than being fixed.
3 seconds X, 12 seconds X, 7 seconds X, 25 seconds X.
Examples: Weather, earthquakes, phone calls.
Graph of Schedules
STORY
Concepts of Learning
Primary Reinforcer = natural reinforcer.
Conditioned Reinforcer=Signal for a reinforcer or punisher.
Feedback
Necessary for learning.
Finding out the results of an action or performance.
Transfer
Positive Transfer
A previous learned response helps you to learn a new task.
Negative Transfer
A previously learned task hinders learning.
Practice
The repetition of a task helps to bind responses together.
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Learned Helplessness
Seligman
Numerous experiences in which actions have no effect on your world.
Learned Depression
Learned Laziness
Chaining
Responses that follow one another in a sequence are put together.
Swimming, Bowling
Social Learning
All learning in a social situation.
Albert Bandura “a more complex explanation for behavior is needed.”
Observational Learning
Imitation – Parent to child. (Speech patterns, personal habits)
How you react to others.
Modeling
Behavior of others increases the chance that we will do the same thing. (Social situations)
Disinhibition
Threatening activity.