lesley blicker, office of the chancellor zala fashant, office of the chancellor mnscu second life...

27
Lesley Blicker, Office of the Chancellor Zala Fashant, Office of the Chancellor MnSCU Second Life Islands Project

Upload: nathan-dixon

Post on 17-Dec-2015

217 views

Category:

Documents


0 download

TRANSCRIPT

Lesley Blicker, Office of the Chancellor Zala Fashant, Office of the Chancellor

MnSCU Second Life Islands Project

Purpose of this Session

Not an intro to SL, however:

Will provide some limited pedagogical context for focusing on it as an instructional technology for faculty (part of next gen tech efforts)

Will demo the MnSCU islands later in the session

The World in 3D – Predictions through 2013

Continued exploration in immersive virtual worlds as learning environments

Growth in number of products which have 3D “engines” built in (e.g., Second Life, Lively, 3B, EON Reality)

More 3D modeling, robotics, holographic software used in education

Transportable, personalized avatars (cross platform) 3D learning objects Marriage of social networking and 3D interaction 7-8 years – primary Web interface begins morphing to

3D; 2D lives alongside 3D or in it for a while

© Lesley Blicker

Source: SL Certificate Program , led by Karl Kapp, Learning Times LLC, 2008

Source: “Virtual Worlds – Real Opportunities.” Gartner IT Symposium, April 22, 2007.

Source: SL Certificate Program , led by Karl Kapp, Learning Times LLC, 2008

Some Instructional Purposes in Using Second Life

Guided and self-guided tours (facts)

Scavenger hunt (facts)

Group forum (facts, concepts)

Conceptual orienteering (concepts)

Role play (rules, procedures)

Critical incident (problem-solving)

Co-creation (problem solving, producing things)

Breakout sessions (concepts, rules, problem solving)

Source: SL Certificate Program , led by Karl Kapp, Learning Times LLC, 2008

Instructor led or self-guided tours

Scavenger hunt: New England Folk Art Museum in SL

Group forum

Conceptual engineering (tsunami, control variables to see impact)

Role play, critical incident

Co-creating in SL

Breakout groupsSource: SL Certificate Program , led by Karl Kapp, Learning Times LLC, 2008

Instructional Analysis:Choosing When/For What to Use SL

What are the teaching objectives?

What is best taught in a 3D environment?

Why choose a 3D tool over another one?

What tasks are most effectively taught in a 3D world?

Segue

MnSCU SL Islands Project

to

Second Life MnSCU Island Timeline

Late 2006; initial plot purchased - called MnSCU Island

A dozen or more buildings and class spaces built - mostly organic and unmanaged; meant to be experimental

2006 200920082007

Steering team formed to develop policies and sort through island “chaos”

4 new spaces conceptualized and designed; managerial oversight in place

Preparing for Fall 2009 “Go Live” milestone. CTL provides training opportunities

Jenni Swenson via RFP grant, develops MnSCU Isld Best Practices Pavillion

MnSCU Second Life Islands Steering Committee

Formed to: Assess current use of the island

Assess future requirements for space and use

Create policies and guidelines for use

Create process for approval of projects and orderly development on the island (zoning practices)

Business Requirements:4 Spaces

Student sandbox

Faculty sandbox (former island to become this)

Teaching island

MnSITE SL island (MnSCU collaborative projects, OOC staff use, CTL or HR training or conferences

New Policies and Design ElementsEstablished by Committee

MnSCU islands - not to be used for campus-specific activities (i.e., student services) or to house anything with campus branding (in which case campuses need to purchase their own SL island

Sandbox - open for experimentation and building things, but building permissions need to be approved by committee

Anything built in sandbox – if meet guidelines could be moved to teaching or MnSITE SL islands

20 pre-built classrooms and several common spaces available to be reserved right in SL (i.e., auditorium, faculty lounge

Pre-builds can be used for faculty office hours

New Policies and Design ElementsEstablished by Committee

Non-sandbox islands will have reception areas, info on requesting building permissions and/or reserving spaces

St. Paul College contracted to provide Island Administration

New Policies and Design ElementsEstablished by Committee

Publicize “Islands” project and procedures for use

Assess our system processes for requests, approvals

Track and document demand and usage

Faculty involvement in fleshing out Best Practices Pavillion

Promote sharing and collaboration via list serv, conferences, web or in-world sessions

Provide training opportunities to learn SL

FY 2010 Project Objectives

More in-world conferences

Development of “smart cart” or SL smart classrooms (how to use multiple technologies in SL such as Power Points or a webcam to connect with guest speaker)

Future Objectives (Budget Dependent)

MnSITE SL

Teaching Island

Student Sandbox

Faculty Sandbox

Let’s Have a LookAt the MnSCU Islands!

Thanks for Attending!

Zala FashantProgram CoordinatorCenter for Teaching and LearningOffice of the [email protected]

Lesley BlickerDirector of IMS Learning and Next Generation TechnologyAcademic InnovationsOffice of the [email protected]