middle-earth: the wizards guide

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    Middle Earth: the Wizards Guide

    Table of Contents

    Rules AnnotationsTargetsActive and Passive ConditionsCards that "Cannot Be Duplicated"The AttackStrike SequenceCorruption ChecksGeneral Play

    The Probability to Get Just the Ring You NeedThe One RingA Dwarven Ring

    A Magic RingLesser Ring Only

    Frequently Asked Questions #7 RevisedQuestions About CharactersQuestions About CombatQuestions About MovementQuestions About Playing HazardsQuestions About theSite PhaseQuestions About Specific CardsQuestions About TimingMiscellaneous Questions

    Questions About SupportCards with Errata

    Rules Annotations

    This section presents some annotations to various sections of the Starter and Standard Rules. They addresssituations that occur infrequently and often are subtle. Players should not get bogged down with committingthis section to memory until they are comfortable with the regular rules and subtle issues on timing and soforth begin to arise.

    Targets

    An action that is played out through one or more specific entities as stated on a card or in the rules isconsidered to "target" the entities. A targeted entity is said to be a "target" of the action. Possible targetsinclude characters, sites, companies, regions, items, factions, corruption checks, and combat dice-rolls. Acard that acts on a class of entities, however, does not target them (e.g., Foul Fumes).

    Annotation 1

    A card is not in play until it is resolved in its chain of effects. When the play of a card is declared, noelements of the card may be the target of actions declared in the same chain of effects. An exception to this isa dice-rolling action, e.g., a corruption check.

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    Annotation 2

    A corruption check or any dice-rolling action can be targeted in the chain of effects during which it wasdeclared.

    Annotation 3

    Long-events and certain other cards do not have targets because they are not played out through one specific

    entity, i.e., they generally affect an entire class of things.

    Annotation 4

    An action may not target a face-down card nor any element of a face down card. Face down cards includeunrevealed new site cards and on-guard cards.

    Active and Passive Conditions

    There are two types of conditions for actions in METW: active and passive.

    An activecondition must be in play or established when the action requiring it is declared. Typical activeconditions are tapping a card and discarding a card. For example, Magic Ring of Stealth can cancel a strikeagainst its bearer if two particular active conditions are met: the bearer must be a scout and Magic Ring ofStealth must tap. These are called active conditions because a player actively decides to invoke the actionthey satisfy. Active conditions serve as the price of an action. They are restrictions to the player invoking theaction. In the case of Magic Ring of Stealth, the player cancelling the strike must have provided a scout andhe must tap the ring, which renders the ring unable to be used again until his next turn.

    Annotation 5

    If an action requires an entity to tap as a condition for the action's main effect, that entity must be untappedwhen the action is declared else, the action may not be declared. Tap the entity at this point this isconsidered synonymous with the action's declaration, i.e., it is not a separate action. When it comes time toresolve the action in its chain of effects, that entity must still be in play and tapped or the action is cancelled.

    Annotation 6

    If an action requires an entity to be discarded as a condition for the action's main effect, that entity must bediscarded when the action is declared this is considered synonymous with the action's declaration, i.e., it is

    not a separate action.

    Annotation 7

    If any other active condition for an action does not exist when the action is resolved, the action has no effectif the action were playing a card from your hand, it is discarded.

    Annotation 8

    An action that requires a target is considered to have the active condition that the target be in play when theaction is declared and when it is resolved. An action may not be declared if its target is not in play. However,dice-rolling actions may always be targeted by other actions declared later in the same chain of effects

    A passivecondition causes an action to happen as stated on a card already in play. Typical passive conditionsinvolve forcing corruption checks and forcing the effects of environmental long-events. These are called

    passive conditions because the actions they satisfy come into play only indirectly as the result of a decision

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    made by a player.

    Annotation 9

    If a card specifies that an action is to occur as a result of some specific passive condition, this action becomesautomatically the first action declared in the chain of effects to immediately follow the chain of effects

    producing the passive condition. The passive condition must exist when this resulting action is resolved in itsown chain of effects, or the action is cancelled. Note that actions in the strike sequence follow a different set

    of rules.

    Example:Foul Fumes is a long-event which states that if a company without a ranger has a shadow-land ordark-domain in its site path, it must return to its site of origin. Additionally, if Doors of Night isin play, any site with a shadow-land or dark-domain in its site path becomes tapped.

    Larry has two companies. When the first company reveals its new site, Larry's opponent, Mark,plays Foul Fumes. The first company is unaffected because it has all wildernesses in its site path.However, Larry's second company has no ranger and a shadow-land in its site path. Oops! Theact of flipping over the second company's site card establishes the passive condition for Foul

    Fumes. Larry's second company returning to it site of origin becomes the first declared action inthe chain of effects following.

    Larry comes up with a plan to avoid this fate. One of his characters, a warrior, is bearing aBeautiful Gold Ring. A sage is in the company. In Larry's hand is a Test of Lore and a MagicRing of Nature. In response to the automatic action brought on by Foul Fumes, Larry plays Testof Lore on the gold ring. No other actions are declared in this chain of effects. Larry rolls an 8for the ring test. Subtracting one from the roll as dictated by Test of Lore results in a 7, whichallows him to play Magic Ring of Nature. This gives the warrior, the bearer of the ring, rangerskill. A passive condition for Foul Fumes is removed and thus the effect is cancelled!

    Annotation 10

    If more than one action is required to be the first action declared in a chain of effects, the player whose turn itis chooses the order in which they are declared. No other actions may be declared in this follow-up chainuntil the multiple required actions have been declared.

    Cards that "Cannot Be Duplicated"

    Annotation 11

    The requirement of cards that cannot be duplicated is not considered while a chain of effects is beingdeclared and resolved. Once the chain is resolved, second and later resolved copies of any card in play thatcannot be duplicated are discarded. Once the chain is resolved, second and later resolved effects of any cardthat cannot be duplicated are cancelled. Some cards cannot be duplicated in limited cases-generally on aspecific target. Multiple copies of these cards or their effects may be in play normally, so long as each appliesto a different target.

    Example:Teri plays Doors of Night during Ying's movement/hazard phase. Teri then plays Morgul Night.Ying responds with Twilight targeting Doors of Night she sees that if Doors of Night is

    discarded before Morgul Night is resolved, Morgul Night will also have to be discarded becauseits active condition for play would be removed (Morgul Night is playable only if Doors of Nightis in play). Teri, however, responds with a second Doors of Night. This will preserve her Morgul

    Night. Resolving from first to last, Teri's second Doors of Night comes into play. Even thoughDoors of Night cannot be duplicated, the card may be declared even if another is in play.

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    Twilight is resolved next, so the first Doors of Night is discarded. Finally, Morgul Night is

    played successfully. If Ying had not played Twilight, Teri's second Doors of Night would bediscarded at the end of the chain of effects. (Of course, Teri would not have played her secondDoors of Night, if Ying had not played Twilight.)

    The Attack

    Annotation 12

    An attack is considered to be resolved and concluded when the final strike, all special actions resulting fromthe final strike, and the associated body check are resolved.

    Annotation 13

    An attack may not be cancelled once its strikes have been assigned. A strike may not be cancelled once thedice-roll for the strike has been made.

    Annotation 14

    A cancelled attack has no effect on its target company, except that the company is considered in its history tohave faced the attack.

    Annotation 15

    An attack must be the first declared action in a chain of effects, i.e., a creature card may not be played inresponse to another card in the same chain of effects. Revealing an on-guard creature is an exception.

    Annotation 16

    When a wounded character becomes unwounded, he is considered in his history to have been wounded andmust face any special actions the wounding strike presented him.

    Example:The Pale Sword gives 6 corruption points to one character wounded by a Nazgl's strike that wasenhanced by The Pale Sword. This corruption is to be assigned after the Nazgl's attack isresolved. If, in the meantime, another character in the wounded character's company tapped andused Healing Herbs to make his companion unwounded, the attacking player could neverthelessassign The Pale Sword as a corruption card to the character the Nazgl wounded.

    The Strike Sequence

    The strike sequence is a period of time that begins when a player announces one of his characters will resolvea strike and ends after the strike dice-roll (or strike cancellation) and any body checks resulting from thatstrike.

    Annotation 17

    The only actions that may be declared during a strike sequence are those outlined below.

    Annotation 18

    When a defending player chooses to resolve a strike against a particular character, the only actions that may

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    be taken by either player until the strike dice-roll are those outlined in the section on sequencing strikes (page

    24). An action that has the condition that a target character tap, but which otherwise has an effect not outlinedin this section, may not be declared at this point. This is true even if the recipient of the strike would be thetarget character tapping and thus receive -1 to his prowess.

    Annotation 19

    Following each successful strike or failed strike, a body check must be rolled (unless the failed strike has no

    body). However, if the strike calls for any special actions to follow it (e.g., a character wounded by "William"may be required to discard his items), these special actions are resolved before the body check. The bodycheck is the first declared action in a nested chain of effects that immediately follows the strike dice-roll andspecial actions resulting from the strike. Other actions may be declared in response to a body check in thesame chain of effects, but these are limited to those actions that directly affect the body check dice-roll. E.g.,Tookish Blood could not be declared in response to the body check caused by Giant Spiders wounding aHobbit. No action may be declared in response to a special action resulting from a strike unless the specialaction is a dice-rolling action, i.e., a special action is generally considered synonymous with the strike dice-roll. If the special action is a dice-rolling action, an action may be declared in response to it if the actiondirectly affects the dice-roll.

    Example:Indr Dawndeath, when in play as a permanent-event, can tap and cause a wounded character todiscard an item of his choice. Activating Indr Dawndeath in this way may not be declaredimmediately following a successful strike. He must wait for a wounded character to make a bodycheck before forcing him to discard an item. If the character wounded by the strike failed his

    body check, he could transfer all his items to unwounded characters in his company and Indrcould not touch them.

    Annotation 20

    If more than one special action is to follow a strike, the defending player decides the order they are resolved.

    Annotation 21

    A successful strike against a character is synonymous with that character being wounded, i.e. inverting acharacter card on the playing surface is not a separate action from the successful strike.

    Annotation 22

    When a character fails a body check, his items may be immediately reassigned to unwounded characters inhis company. Reassigning of the eliminated character's items is considered to be synonymous with his failed

    body check, i.e., no action may take place between the failed check and reassigning the items. Unassigneditems are then discarded.

    Corruption Checks

    Annotation 23

    When a character fails a corruption check, the standard effects of this (i.e., the character being discarded oreliminated and his items being discarded) are implemented immediately and are considered synonymous

    with the failed check. A card causing the corruption check may modify the standard effects of a failed check(e.g., The Precious), but this timing would not be changed. Certain cards, e.g., Traitor, which do not cause acorruption check, but specify an action that results from the passive condition of a failed corruption check,take effect as the first declared action in a chain of effects immediately following the chain of effects thatcontains the corruption check.

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    General Play

    Annotation 24

    If a card specifies that more than one action occurs when the card itself is resolved in a chain of effects, allthese actions are to be resolved in the card's chain of effects uninterrupted and in the order listed on the card.

    No actions may be declared to occur between these multiple actions. The actions listed on the card areconsidered to have been declared in the reverse order as they are printed.

    Example:Lucky Search taps a target scout when it is declared. When it is resolved, the following actionsoccur in the order listed (assuming the scout is still in play and tapped):

    turn over cards one at a time until you reach the end of your play deck or until a non-special itemis revealedthe scout takes control of the non-special item revealedthe scout faces a single-strike attack with prowess equal to 3 plus the number of cards revealed(cannot be cancelled)reshuffle all revealed cards except the non-special item. (See p. 47)

    There is no way Healing Herbs could be used to untap the scout before he faces the single-strikeattack. You may not declare an action to occur within the sequence of actions stated on a card. Ifyou declare Healing Herbs after Lucky Search in the same chain of effects, it would resolve

    before Lucky Search resolves and untap the scout. This would cancel Lucky Search, because anaction is cancelled if a target character, tapped when the action is declared, becomes untapped

    before the action is resolved. You could, of course, declare Healing Herbs after the Lucky Searchchain of effects resolves and untap the scout, i.e., in its own chain of effects, but after the scoutfaces the attack. You could play Risky Blow on the scout, if he were also a warrior, after playingLucky Search in the same chain of effects, because an action can target a dice-rolling actiondeclared earlier in the same chain of effects.

    Annotation 25

    A company is considered to be at the site given by their site card at all times except from the moment theirnew site card is revealed during their movement/hazard phase until their old site card is discarded during thesame movement/hazard phase. During this period a company is considered to be en route between sites.

    Annotation 26

    If at the start of a movement/hazard phase there are multiple effects in play such that their net effect depends

    on the order they are applied, the player who is currently not taking his turn decides the order in which theyare to be applied. Once this interpretation is established, all further actions are applied in the order they areresolved for the rest of the turn.Once the effects of an environment card have been applied to change a site type or a region type in a site pathduring a given movement/hazard phase, that effect is not applied again during the current turn. If severalenvironment cards are in effect at the beginning of a movement/hazard phase, the non-phasing playerchooses the order in which the effects of those cards are applied. This choice is made after the moving playerhas revealed the first movement declaration where the order of application would be a consideration.

    Example:At the start of Meredith's movement/hazard phase, Morgul Night and Fell Winter, both long-

    events, are in play, because Meredith played them during Quinton's movement/hazard phase.Morgul Night changes wildernesses to shadow-lands and shadow-lands to dark-domains FellWinter changes free-domains to border-lands and border-lands to wildernesses. Meredith revealsthe new site of one of her companies: Edhellond, which her company is moving to from Lrien.Quinton now decides the order the two long events are to be applied to the site path w b f f b w.Since Fell Winter does not affect wildernesses, Morgul Night changes these to shadow-lands.

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    The order the two environment cards are applied does not affect this outcome. Since Morgul

    Night does not affect free-domains, Fell Winter changes these to border-lands. The order of thecards' application is important to determine the ultimate destiny of the border-lands printed onthe site path. If Morgul Night is applied first, then Fell Winter, the border-lands end up aswildernesses (Morgul Night could not be reapplied to then change these new wildernesses toshadow-lands). If Fell Winter is applied first, they end up as shadow-lands. Since Quinton isholding several double wilderness creatures in his hand, he chooses to apply Morgul Night first,and then Fell Winter. For the remainder of the turn Morgul Night must be applied first and then

    Fell Winter.If Meredith plays Moon at a later point during her turn, the order of application for the threecards is Morgul Night, Fell Winter, and then Moon.

    Annotation 27

    If a card has optional effects, the player playing the card must choose which will take place. He must do thisat the time the card is played, not when it is resolved in its chain of effects. When such a card is resolved, ifany active conditions for his choice of effects do not exist, the card has no effect and is discarded-he may notat this point choose to implement an alternative effect of the card.

    Example:Meredith plays a two-strike Troll-attack against one of Quinton's companies. Before declaringwhich untapped characters will receive the strikes, Quinton plays Gates of Morning. Then,Quinton plays Dark Quarrels and chooses its second alternative effect, i.e., he would like toreduce the number of strikes of the Troll-attack by half to one. This alternative effect requiresGates of Morning to be in play. Quinton believes his character Boromir II can easily defeat oneTroll-strike, but no other character would have good odds against the second strike. Naturally,Quinton is thinking about the marshalling points for defeating all strikes of this attack, so hedoes not want to cancel the attack. In response to Dark Quarrels, Meredith plays Doors of Nightwhich discards Gates of Morning. Quinton does not respond, and the two cards are resolved.First, Doors of Night takes effect and Gates of Morning is discarded. Then, Dark Quarrels is

    resolved, but the active condition for Quinton's choice of effects no longer exists, so his card hasno effect and he must choose to assign both strikes of the Troll-attack. Quinton does not have theoption of now choosing the other alternative effect of Dark Quarrels, i.e., cancelling a Troll-attack.Example:The Witch-king of Angmar in play as a permanent-event can tap during its opponent'smovement/hazard phase and become a long-event changing all shadow-holds to dark-holds.During Claude's movement/hazard phase, Helmut has played The Witch-king as a permanent-event. Claude plays Gates of Morning and reveals a site for one of her companies that is ashadow-hold. For the purposes of playing hazards, Helmut wants this shadow-hold to change toa dark-hold for the purposes of avoiding hazards, Claude wants the shadow-hold to change to a

    ruins & lairs. She plays Quiet Lands which, among other alternatives, changes one shadow-hold(thus, a target site) to a ruins & lairs. Helmut taps The Witch-king in response to make thechange he wants. Resolving the actions from last declared to first, The Witch-king of Angmargoes off changing the shadow-hold to a dark-hold. The Witch-king removed the target (and thusthe active condition) for Claude's action! Unfortunately for her, Quiet Lands fizzles for no effect.She must discard it.

    The Probability to Get Just the Ring You Need

    For those of you who are not great at math (or even for those of you who are), I've put together a list of justhow probable it is to get the result you need when you test a ring (to the nearest .1%). I've included everymethod of testing each ring, with and without the Scroll of Isildur, except for Ringlore, as that allows you tochose your roll, and Lesser Ring which can come out on any roll.

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    The One Ring

    With a Precious Gold Ring:Wizard's Test with Scroll of Isildur: 66%Wizard's Test without Scroll of Isildur: 30.6%Test of Form/Gandalf with Scroll of Isildur: 41.7%Test of Form/Gandalf without Scroll of Isildur: 16.7%Test of Lore with Scroll of Isildur: 27.8%

    Test of Lore without Scroll of Isildur: 8.3%With Fair Gold Ring:

    Wizard's Test with Scroll of Isildur: 47.8%Wizard's Test without Scroll of Isildur: 10.8%Test of Form/Gandalf with Scroll of Isildur: 27.8%Test of Form/Gandalf without Scroll of Isildur: 8.3%Test of Lore with Scroll of Isildur: 16.7%Test of Lore without Scroll of Isildur: 2.8%

    With Beautiful Gold Ring:Wizard's Test with Scroll of Isildur: 16%Wizard's Test without Scroll of Isildur: 5.5%

    Test of Form/Gandalf with Scroll of Isildur: 16.7%Test of Form/Gandalf without Scroll of Isildur: 2.8%Test of Lore with Scroll of Isildur: 8.3%Test of Lore without Scroll of Isildur: Impossible

    A Dwarven Ring

    With Precious Gold Ring:Wizard's Test with Scroll of Isildur: 92.3%

    Wizard's Test without Scroll of Isildur: 82.6%Test of Form/Gandalf with Scroll of Isildur: 72.2%Test of Form/Gandalf without Scroll of Isildur: 41.7%Test of Lore with Scroll of Isildur: 58.3%Test of Lore without Scroll of Isildur: 27.8%

    With Fair Gold Ring:Wizard's Test with Scroll of Isildur: 82.6%Wizard's Test without Scroll of Isildur: 47.8%Test of Form/Gandalf with Scroll of Isildur: 58.3%Test of Form/Gandalf without Scroll of Isildur: 27.8%Test of Lore with Scroll of Isildur: 41.7%

    Test of Lore without Scroll of Isildur: 16.7%With Beautiful Gold RIng:

    Wizard's Test with Scroll of Isildur: 66%Wizard's Test without Scroll of Isildur: 30.6%Test of Form/Gandalf with Scroll of Isildur: 41.7%Test of Form/Gandalf without Scroll of Isildur: 16.7%Test of Lore with Scroll of Isildur: 27.8%Test of Lore without Scroll of Isildur: 8.3%

    A Magic RingWith Precious Gold Ring:

    Wizard's Test with Scroll of Isildur: 16%Wizard's Test without Scroll of Isildur: 47.8%

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    Test of Form/Gandalf with Scroll of Isildur: 8.3%Test of Form/Gandalf without Scroll of Isildur: 27.8%Test of Lore with Scroll of Isildur: 16.7%Test of Lore without Scroll of Isildur: 41.7%

    With Fair Gold Ring:Wizard's Test with Scroll of Isildur: 30.6%Wizard's Test without Scroll of Isildur: 66%Test of Form/Gandalf with Scroll of Isildur: 16.7%

    Test of Form/Gandalf without Scroll of Isildur: 41.7%Test of Lore with Scroll of Isildur: 27.8%Test of Lore without Scroll of Isildur: 58.3%

    With Beautiful Gold Ring:Wizard's Test with Scroll of Islidur: 47.8%Wizard's Test without Scroll of Isildur: 82.6%Test of Form/Gandalf with Scroll of Isildur: 27.8%Test of Form/Gandalf without Scroll of Isildur: 58.3%Test of Lore with Scroll of Isildur: 41.7%Test of Lore without Scroll of Isildur: 72.2%

    Lesser Ring Only

    With Precious Gold Ring:Wizard's Test with Scroll of Isildur: 3.8%Wizard's Test without Scroll of Isildur: 9.3%Test of Form/Gandalf with Scroll of Isildur: 19.4%Test of Form/Gandalf without Scroll of Isildur: 30.6%Test of Lore with Scroll of Isildur: 25%Test of Lore without Scroll of Isildur: 30.6%

    With Fair Gold Ring:Wizard's Test with Scroll of Isildur: 6.3%Wizard's Test without Scroll of Isildur: 9.3%Test of Form/Gandalf with Scroll of Isildur: 25%Test of Form/Gandlaf with Scroll of Isildur: 30.6%Test of Lore with Scroll of Isildur: 30.6%Test of Lore without Scroll of Isildur: 25%

    With Beautiful Gold Ring:Wizard's Test with Scroll of Isildur: 9.3%Wizard's Test without Scroll of Isildur: 6.3%Test of Form/Gandalf with Scroll of Isildur: 30.6%Test of Form/Gandalf without Scroll of Isildur: 25%Test of Lore with Scroll of Isildur: 30.6%Test of Lore without Scroll of Isildur: 19.4%

    Frequently Asked Questions #7 Revised

    File Number 7 Revised, current as of 5/13/96,Kleptomaniac Wizard version Maintained by Craig "Ichabod" O'Brien

    Thanks to Peter Costantinidisfor doing the original FAQ with the table of contents. I have updated this toreflect the current FAQ.

    Especially new and/or changed information is marked with **. Please take special note of the answers thatstart with REVISION, this typically indicates a reversal or or significant change to a previous ruling.

    mailto:[email protected]
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    Questions About Characters

    Q: What is the difference between discarding a character and eliminating a character? A: A discarded character can be brought into play again, either by yourself or another player. An eliminatedcharacter may not be brought back into play at all.

    Q: Do you have to put two of the same wizard in your play deck or can you put two different wizards

    in your deck?A: You can either put two of the same wizard in or two different wizards in.

    Q: Can characters with a bonus to influence against "Blue Mountain Dwarves" use that bonus againstdwarf characters with the home site Blue Mountains?A: No. This bonus only applies to the Blue Mountain Dwarf faction.

    Q: If a character has a bonus to their direct influence do they get the bonus for each of their followers?A: No. They only get the bonus once.

    ** Q: Do duplicated starting character that go back in the deck count towards the 10 character play

    deck limit?A: When using the character draft at official Council of Lrien events, the duplicated characters do countagainst this limit. If not using the character Draft, duplicated characters do not count.

    ** Q: Can more than one of the same non-weapon non-unique item be played on a character? A: Yes. More than one of the same weapon can be included (or the same shield, armor, etc.), but only onemay be used (though all the corruption applies).

    Q: Does tapping a character tap their equipment also?A: No.

    Q: Does a spell tap a wizard?A: Only if it says so on the card.

    Q: When do Hobbits count as half characters?A: Only for determining company size. Fellowship and the beginning of the game consider them as wholecharacters.

    Q: Can I play a character if I don't have enough general influence to control them?A: Yes, as long as you have enough general and direct influence to control all of your characters at the end ofthe organization phase. Note that you cannot play a character and remove a character in the sameorganization phase. If you play a character and cannot control them by the end of the phase, the just played

    character must be returned to your hand.

    Q: What happens if I try to influence away an item from an opponent's wizard? The rules state thathis mind stat is used for this roll, and a wizard has no mind stat.A: You may not attempt to influence away an item from an opponent's hand.

    ** Q: Can an ally play cards that require a character with a specific skill?A: Yes, except for items.

    Q: If I have a hobbit in my starting company and that hobbit leaves play and comes into my hand, canI play him at a haven?

    A: No, he must be played at Bag End.

    Questions About Combat

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    Q: The rules say the modification for tapped is -1 and for wounded is -2. If you are tapped andwounded is the modification -3?A: No. Wounded characters are only at -2.

    Q: How do creatures with a body number work?A: For each strike that fails, a body check must also be made (unless the attack has no body, i.e., a dash).Every strike must fail and its body must be defeated in order to get MPs for the creature.

    ** Q: In what order are permanent bonuses applied?A: The bonuses from weapons are applied first (and thus any prowess or body maximum is only consideredat this point). Any other bonuses from permanents are applied in the order the player controling thecharacters chooses. This includes bonuses listed in a characters text box.

    ** Q: How exactly are strikes assigned?A: When you are facing a hazard creature, you may only assign strikes to untapped characters. You may onlyassign one strike to each character. Any strikes you do not assign your opponent assigns to any characterswho have not yet been assigned a strike. Any strike remaining after that is assigned as -1 modifiers to acharacter's prowess by your opponent. More than one of these modifiers may be assigned to a single

    character or to multiple characters as your opponent chooses.

    Q: When is it too late to cancel a strike or an attack?A: Once the strikes have been assigned it is too late to cancel the attack. Once the dice have been rolled it istoo late to cancel the strike.

    Q: Does cancelling a strike or attack defeat it?A: No.

    Q: Are the side effects of losing a character dealt with before or after I finish resolving any otherstrikes?

    A: They are resolved immediately, before the other characters face their strikes.

    Questions About Movement

    Q: How does starter movement work?A: Each company will have a face up site card showing the site it is at. This is called the site of origin. By theend of the organization phase put a face down new site for each of your companies that wishes to move. If acompany's site of origin is a non-haven site (not Rivendell, Lorien, Edhellond, or Grey Havens), the new sitemust be the nearest haven. If the site of origin is a haven site there are two options. If you want to go toanother haven you may go to one of the two nearest havens listed on your site of origin card, the new sitecard would be one of these two havens. If you want to go to a non-haven site it must be one which lists thesite of origin as the nearest haven. If the company successfully makes it to the new site, discard the site oforigin at the end of that company's movement/hazard phase.

    Q: Does a company have to move each turn?A: No. Simply play no new site card for a company that does not wish to move. This company is consideredto be at its site of origin for your entire turn. Thus, your opponent may only play hazard creatures that are

    playable at the company's site. That is, hazard creatures with symbols that matches the site's symbol.

    Q: How does region movement work?A: To move a company from its site of origin to another site using region movement, lay down a series of upto four regions and the new site by the end of your organization phase. Each region in the series must list onits card the regions that are connected with it in the series as adjacent regions. The region at the beginning ofthe series must be the region listed on the site of origin card. The region at the end of the series must be theregion listed on the new site card. A site which lies more than four regions away from the site of origin may

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    not be reached in one turn with region movement (without Bridge, Shadowfax, etc.).

    Q: Lebennin and Ithilien look adjacent on the map in the rulebook, but they aren't listed as adjacent

    on the cards. Is this a mistake?A: No. If a site is not listed as adjacent on the card, it is not adjacent. In this case the Anduin River seperatesthe two regions.

    Q: Why would I want to use region movement?

    A: Region movement allows you to move from one non-haven site to another non-haven site, which speedsup the game. It also allows greater flexibility in movement. The only disadvantage is that an opponent canplay certain hazard creatures keyed to specific regions.

    Q: Why don't the starter decks have region cards?A: A priority in the design of the game was to insure the playability of starter decks. Region cards wouldlikely be mechanically useless cards in a starter deck game.

    Q: How exactly is the site path determined?A: The site path is determined by the way you got to the site. If you used starter movement the site path is the

    path on the site card for moving to and from a haven, or the path on the haven card for moving from haven to

    haven. If you are using region movement the site path is made of the region types on the region card youplayed. The site path always include the site type of the site you move to.

    Q: Is any other site path ever considered besides the route a company takes when travelling?A: Yes. For three cards from Me:TW in particular, Dragon's Desolation, Foul Fumes, and Long Winter, thesite path listed with the site card itself must be considered, not the company's site path. For example, acompany is at a site and chooses not to move. If the opponent plays Foul Fumes and Doors of Night, the sitemust tap if its site card contains a shadow-land symbol or dark-domain symbol. This site path is referred toas the site's site path, not the company's site path.

    Q: Can I use short or long events to alter the site's site path?

    A: Yes.

    ** Q: When is a company considered to be at a site it just moved to?A: At the end of the company's movement/hazard phase, when its site of origin is removed from play.

    Questions About Playing Hazards

    Q: Does the hazard limit change if a character is eliminated during the movement/hazard phase.

    A: No. The hazard limit is set at the begining of movement.

    ** Q: Do permanent events count against the hazard limit?A: Permanent events only count against the hazard limit when first played. Nazgl permanent-events alsocount when the tap (as stated on their cards).

    Q: If my opponent has 2 companies when the first one moves can I play a hazard on the second one?A: No. Hazards may only be played on a company whose movement/hazard phase is being resolved. Notethat long and non-targeted permanent- events may affect both companies, even if they are played "on" thefirst company.

    Q: Can an on guard card be triggered by one company and affect another?A: Rarely. Only in the case of a hazard long- or permanent-events like Awaken Denizens which affects theautomatic-attack at EACH ruins & lairs. An on-guard card that is legally revealed against a company duringthe site phase is not inherently restricted to affect only that company.

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    Q: If you play a creature as an on-guard hazard, can you reveal it after the automatic attack is faced?A: No. If it is not revealed before the automatic attack is resolved it will go back to your hand at the end ofthe site phase.

    Q: If a card requires two wilderness in the site path do they need to be consecutive?A: No.

    ** Q: Can a creature hazard be placed on-guard at a site without an automatic attack, and if so when

    do you reveal it?A: A creature can be played, but it cannot be legally revealed. Thus, it will go back to your hand at the end ofthe site phase.

    Q: Does cancelling a strike or attack defeat it?A: No.

    ** Q: What happens if the region or site type a creature is keyed to goes away before the creatureresolves?A: The creature is immediately discarded, and it has no effect on play.

    Questions About the Site Phase

    Q: The rules say you can play a minor item after successfully playing a item, ally, faction, orinformation resource at a site. Can you do this even if minor items are not playable at the site?A: Yes.

    Q: Once I get to a site, how exactly do I go about exploring it?A: First declare that you are exploring the site. Then face any automatic attacks. If you have an untapped

    character at the site, play a card that is playable at that site. For most items and inormation cards it will sayon the site card if you can play an item of that type (minor, major, greater, gold ring). For some items,factions, and allies it will say on the resource card if it is playable at that site. If the resource is successfully

    played and you still have an untapped character you may play a minor item. If after facing the automaticattack you have no untapped characters you must wait until next turn and face the automatic attack again (ifyou still want to play something).

    Q: Can I use a card that cancels an attack to cancel an automatic attack?A: Yes. This counts as facing the automatic attack.

    Q: Do Havens ever tap, and if so are they discarded?

    A: Yes Havens can tap. However, tapped Havens go back into your location deck, not to your discard pile.

    Q: Is an automatic attack considered a hazard?A: No.

    Q: Does the site tap if I fail my roll to play a faction?A: No. The site only taps if the resource card is played successfully.

    Q: When exactly can I play a minor item after playing another item?A: Only if the first item is played as part of the normal sequence for playing items in the site phase.

    Questions About Specific Cards

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    ** Q: How do you treat a character who is discarded due to an Abductor?A: REVISION: All cards controlled by the discarded character are also discarded.

    Q: If Alatar uses his special ability to help a company, does he stay with that company?A: Yes, he does.

    Q: Can Alatar make someone draw 0 cards, even though the rules say you must draw at least 1?A: Yes, Alatar can force a zero-card draw.

    Q: Can an Aligned Palantir be stored?A: Yes.

    Q: If the Balrog of Moria is in play and Galadriel gets killed, what happens in Lorien ?A: The "In addition" section is not used because she is "out-of-play." The ring of Galadriel (Nenya) and herspirit are assumed to inhabit Lorien if she dies.

    Q: If I play the Balrog and then kill it do I get the MP's?A: No.

    Q: Does Bane of the Ithil-stone stop me from drawing cards when someone moves?A: No. It will only cancel actions that literally cause a player to search throught or look at any portion of anyplay deck or discard pile outside the sequence of normal play. It will cancel Vilya, which allows Elrond'splayer to look through their discard pile and put 5 cards into their play deck and it will cancel Lucky Search.Bane of the Ithil-stone will not stop an effect which allows a player to bring cards from their sideboard intotheir discard pile or play deck. Neither will it affect an action which otherwise only causes a player to

    reshuffle their play deck.

    Q: If a character gets returned to your hand by Call of Home or Call of the Sea, can you transfer all

    their items to other characters?A: No, you may transfer one item. All other non-follower cards controlled by the target character are

    discarded.

    Q: Can I play a Cave Drake at a Ruins & Lairs without two Wilderness In the site path?A: Sure, go for it.

    Q: If you cancel the Corpse-candle's attack does the company still have to make the corruption

    checks?A: No, they do not.

    Q: Does Doors of Night cancel resource environments played after Doors of Night is played?A: No. Doors of Night only cancels resource environments that are in play when Doors of Night is played.

    The same goes for Gates of Morning cancelling hazard environments. Neither card can be played after strikesfrom an attack have been assigned, if the card would cause the number of strikes from the attack to change.

    Q: Do I have to store Dreams of Lore to get the MPs?A: No.

    Q: Does the site have to be untapped in order to use the Dwarven Ring of Barin's Tribe?A: Yes.

    Q: Do Dwarven Rings give Dwarves +7 influence, or an influence of 7?A: They give +7 to direct influence.

    Q: Can you use an Elven Cloak to cancel a hazard keyed to double wilderness?A: Yes.

    Q: Does the character wounded by Escape have to be unwounded when the Escape is played?A: Yes. You cannot play Escape on a wounded character.

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    Q: Can I play the Evenstar if there are no Wilderness or Border-lands in play?A: Yes. The additional effect of the Evenstar if Gates of Morning is in play is optional.

    Q: If Doors of Night is in play does Eye of Sauron give +3 or +4 to the prowess of each automatic

    attack?A: Eye of Sauron will only give +3 to the prowess of each automatic attack.

    Q: Whose body is refered to on Eowyn and many of the other female cards, hers or the Nazgul's?A: The Nazgul's.

    Q: Can I play more than one Fellowship on a company?A: Yes.

    Q: If I stay at an untapped site during my movement and play a Foul Fumes during my opponent's

    movement, does my site tap?A: Yes. The site path to consider for the second paragraph of Foul Fumes is the one listed on the site card,

    not the company's site path.

    Q: Does Gandalf have to be in the same company as the ring he tests?A: Yes.

    Q: When can you use Goldberry's special ability?A: You can tap Goldbery to cancel an effect declared earlier in the same chain of effects that would return hercompany to its site of origin.

    Q: What happens to a Gold Ring card when I test it?A: It is discarded, and you loose the Marshalling Point it gave you. If you have the right ring (as indicated bythe test roll) in your hand you may play it immediately.

    Q: Can Gollum and the One Ring ever be together at the same site?A: Yes. The text on Gollum is an ability that you can choose to use, not an effect that happens automatically.

    Q: What do Great Ship, Leaflock, and Tom Bombadil mean when they say "cancel the effects of one

    hazard?"A: These cards allow the cancelling of an attack. They also allow the cancelling and discarding of an ongoinghazard effect that targets the company in question or any entity associated with that company (item,

    character, site, etc.). They allow the cancelling of an effect declared earlier in the same chain of effects.

    ** Q: If I am at a site where healing cards affect all characters at the site and I play Halfling Strength

    to heal a Hobbit, is everyone healed?

    A: Yes.

    Q: Can Healing Herbs be used to heal a wounded character before the body check, and thus avoid the

    body check?A: The character will heal, but the body check is unavoidable.

    Q: Do the cards you have to discard when Khamul the Easterling taps come from your hand, from in

    play, or both?A: From your hand only.

    Q: Is the number of cards discarded determined when Khamul is declared or when he is resolved?

    A: When he is declared.

    Q: If Doors of Night is in play, Long Winter only taps the sites belonging to the player whose turn it is,

    right?A: Wrong. All sites in play with two Wildernesses in the site path given on the site card become tapped.

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    Q: Can I play Lucky Search at a tapped site?A: Sure, go ahead. It can be played at a tapped or untapped site.

    Q: If I get a second resource with Lucky Search, can I play a second minor item too?A: No.

    Q: When the scout faces the attack for Lucky Search, are they tapped and do they have the item?A: They are tapped and they do have the item.

    Q: What if the item revealed by Lucky Search is Unique and already in play?A: Keep turning over cards. Note that if the final card in the deck is revealed the deck is not considered to beexhausted.

    Q: If I play a ring special item after testing a gold ring, will this trigger a corruption check for Lure of

    Expedience?A: Yes, it will trigger a corruption check.

    Q: Will Lure of Expedience trigger if I transfer an item from one character to another?A: Yes, it will.

    Q: If I tap a character to help another character with a Lure of the Sense's corruption check, do they

    then untap?A: No, they will not untap until next turn.

    Q: What exactly does the "Only playable at Lorien" mean on Mirror of Galadriel?A: It means that Mirror of Galadriel is playable if any one of your characters is at Lorien.

    Q: When do I have to declare using the Morgul-horse to bring a Nazgul permanent-event back into my

    hand?A: You must declare this immediately after declaring the Nazgul permanent-event is tapping, before the

    Nazgul resolves and goes to the discard pile.

    Q: If a character already has had a corruption card played on him during his turn, and he is woundedby a Nazgul bearing Morgul-knife or the Pale Sword, are they eligible to receive one of thesecorruption cards also? The rules state that a maximum of one corruption card may be played on a

    character per turn.A: The character may not be assigned the Pale Sword or Morgul-knife as corruption cards in this situation.

    These two Nazgul enhancers should be ammended to say that playing them as corruption cards is optional.

    Q: Do I have to discard my Morgul Night if Doors of Night is discarded?A: No, Doors of Night is only required when Morgul Night comes into play.

    Q: Can Muster be played when influencing an opponent's faction?A: Unfortunately for your opponent, yes.

    Q: Can I use the Nazgul are Abroad to bring back a Nazgul that I played as a creature?A: Yes, the cards do not remember how they were played. You can also play a Nazgul you get back with the

    Nazgul are Abroad as a creature.

    Q: What happens to Nazgul events cancelled using Praise to Elbereth?A: They are discarded and have no effect. Also note that when Praise to Elbereth is played, you must declarewhich characters are tapping to cancel which Nazgul events.

    Q: What happens if I use the Palantir of Orthanc to get a site card from my discard deck?A: This is actually an invalid use of the card. You can't use it to get site cards because they don't belong inyour play deck.

    Q: If you are moving with the Palantir of Amon Sul or the Palantir of Osgiliath and the company size

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    goes below the required number, do you have to discard the Palantir?A: Yes, immediately.

    Q: When does a wounded character recieve the corruption from the Pale Sword?A: Immediately following the Nazgul's attack. The same is true for Morgul-knife.

    Q: Can the One Ring be used more than once in a turn?A: As long as all the corruption checks are made, yes.

    Q: Who chooses the character to make the corruption check when The Precious is played?A: The player playing The Precious chooses.

    Q: If I tap Ren the Unclean on my opponent's turn, can I play resources to modify the corruption

    checks of my characters?A: No you may not. If you are playing standard rules your characters can tap to give +1 to another character'scheck in the same company.

    ** Q: What exactly happens when I play Sacrifice of Form?A: REVISION: Remove your Wizard from play and place all of his items on the Sacrifice of Form card. Your

    opponent may not hten play the same wizard, and you may not play a different one.

    Q: Can I play Secret Entrance on a company that doesn't move?A: Yes. In fact, you can play Secret Entrance on a company that didn't move and is in a Dark-domain.

    Q: When can Roac the Raven use his special ability?A: Only during your site phase.

    Q: Does another character have to make the attempt with Roac?A: No, Roac can do it all by himself.

    Q: I can tap Saruman to use an un-aligned palantir, right?A: Right.

    Q: Can Saruman use a palantir someone else in his party is carrying?A: No.

    Q: What happens if it turns out someone played a Secret Entrance while the company had a face down

    card that was a Dark-domain?A: The effects of the card would be cancelled and the sage would remain tapped. Note that long events thatwere in play at the end of the organization phase would have to be considered when determining this.

    Q: Can Shadowfax carry allies?A: No. To be elligible for Shadowfax's special ability the party can contain no allies.(except Shadowfaxhimself).

    Q: When does Siege go away?A: When all copies of the site it is played on are discarded.

    Q: Can I tap the target of Slayer to cancel one of the attacks?A: Yes.

    Q: Can I tap two characters to cancel both of the Slayer's attacks?

    A: No. Only one attack can be so canceled.

    Q: Does Thorin II get a total +4 direct influece against Blue Mountain Dwarves?A: Yes, he does.

    Q: Can I play Tookish Blood on a character who just failed a corruption check?

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    A: The discarding of the character happens immediately after the failed roll. There is no time for any effects

    to be used.

    Q: Can Tom Bombadil cancel the effects of a Long Winter?A: No, because the effect is not targeted.

    Q: What happens if a character fails a corruption check while two Traitors are in play?A: The character attacks once and both Traitors are discarded.

    Q: Can I play Twilight on a card that has not resolved yet?A: Yes, Twilight may target a card played earlier in the same chain of effects.

    Q: Can I play Twilight as a resource during my opponent's turn?A: Yes. If you do so, Twilight does not count against the hazard limit for that company.

    Q: If the White Tree is in play and I leave Minas Tirith while it is tapped, what happens to the cards?A: Minas Tirith is discarded and the White Tree remains in play.

    Questions About Timing

    Q: When is the validity of an effect checked?A: Upon declaration and upon resolution.

    ** Q: Can I do anything beside untap during the untap phase?A: REVISION: Yes.

    Q: If a card has several effects, what order do they happen in?A: The effects of a card happen in the order listed on the card.

    Miscellaneous Questions

    Q: A hobbit is facing an automatic attack because he burgled a site. Can my other characters tap toaid him in facing the attack?A: No.

    Q: During the Free Council can I tap characters to give +1 to a corruption check?A: Yes, but note that the player calling the free council does not get an untap phase.

    Q: Does "a character in the same/his/her company" include the character the card is refering to?A: Yes.

    Q: If something requires me to tap a card can I do it when that card is already tapped?A: No.

    Q: Can an ally carry weapons?

    A: No.

    Q: Can an ally tap to support a character in combat or to cancel an attack with an Assassin or Slayer?A: Yes and Yes, for the purposes of combat, allies are considered characters.

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    Q: If I'm using the optional rule that allows a character to tap to take two strikes, and the first strikekills the character, what happens to the second strike?A: It is considered successful.

    Q: What is the modifier for a character tapping to face two strikes?A: Each strike is at -3, with the character tapping when they face the second one.

    Q: Do characters with 0 corruption points ever have to make corruption checks?

    A: Yes, and if the modifier to the roll is bad enough they might fail.

    Q: During the Free Council do long- and permanent-events still in play still have an effect?A: Yes.

    Q: If a card has an alternate use, who chooses which way it is played?A: The person playing the card, if both choices are valid.

    Q: Can I choose each time I need a number to draw or roll dice?A: You should do get numbers the same way for the whole game. Note that the tournament rules specify all

    players must use dice.

    Questions About Support

    Q: Is there an official netrep?A: Yes. His name is Scott Frazer. On AOL he goes by MetWiNetRp.

    Q: Is there a website?A: Yes. The hurl is http://www.ironcrown.com.

    Q: How do I get my questions answered?A: Probably the best way is to post your question to the Usenet group rec.games.trading-cards.misc, with "[METW]" in the subject. If you are in no particular rush you can mail questions to Mike Reynolds [email protected]. It might be a few days before he can get to it.

    Q: Is there going to be a player's guide published?A: The Companion is already out. There is a Player's Guide that is still in production.

    Q: Are there any expansion sets planned?A: Yes. At this moment Iron Crown is hard at work on Middle-earth: The Dragons(TM) and Middle-earth:Dark Minions(TM).

    Q: What about an Unlimited edition?A: Look for the Unlimited edition in late March or early April.

    Q: How many cards were printed in the Limited Edition?A: Carta Mundi printed 45 million cards for the Limited Edition.

    Q: Is there any way to get the promotional cards without buying the magazines?A: Sure. Send a SASE to ICE with a letter requesting the promo cards and they will send them back to you.

    Cards with Errata

    mailto:[email protected]
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    Akhorahil: Change "...gives -1 penalty to one..." to "...modifies any one character's body by -1 for the rest ofthe turn."

    ** Align Palantir: Add "May not be duplicated on a given Palantir." Army of the Dead: Add "May not beinfluenced by an opponent."

    Bill the Pony: The body of this ally should be 10, not 6.

    Book of Mazarbul: Replace "...tap the bearer during your organization phase..." with "tap Book of Mazarbulduring you organization phase..."

    Corsairs of Umbar: Add "May also be played at any site in Elven Shores, Eriadoran Coast, Andrast Coast,Bay of Belfalas, or Mouths of the Anduin."

    Cracks of Doom: Remove "Otherwise, discard The One Ring and its bearer." Dodge: Replace "...his bodycheck is modified by -1." with "...his body is modified by -1 for the resulting body check."

    Drowning Seas: Remove "Cannot be duplicated."

    Dwarven Ring of Bavor's Tribe: one "reshuffle the play deck" is sufficient.

    Dwarven Ring of Druin's Tribe: one "reshuffle the play deck" is sufficient.

    Dwarven Ring of Thelor's Tribe: Values in parenthesis and brackets apply to Dwarf bearer. Theprowess/body modifications should read: "+2(4)/+1."

    Dwarven Ring of Thrar's Tribe: Values in parenthesis and brackets apply to Dwarf bearer. Theprowess/body modifications should read: "+2(4)/+1."

    Ent-draughts: Remove "as a minor item" and replace with "in addition to an ally or faction has been

    succesfully played at Wellinghall."

    Giant: Add "Giant."

    The Great Goblin: "Unique. Orc. One strike..."

    Great-road: Replace "Opponent draws twice..." with "Opponent may draw up to twice..."

    Gwaihir: Should read "...you may discard Gwaihir during the organization phase to allow his company..."

    Horses: Add "Playable only at the end of the Organization phase."

    Huorn: Add "Awakened Plant."

    Lucky Search: Replace "Discard all revealed cards except the item." with "Reshuffle all revealed cardsexcept the item back into the play deck."

    Lure of Nature: Replace "...at the end of each movement/hazard phase..." with "...after all other hazardshave been played..."

    Morannon: Should read "This card is used as a Dark-hold (D) site card in the region of Udun that is movedto..."

    Mouth of Sauron: Add "Man." Neeker Breekers: Add "Does not affect Wizards."

    Old Man Willow: Add "Awakened Plant."

    The Old Thrush: Add "Cannot be duplicated on a given attack."

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    Pukel-men: Add "Pukel-creature."

    Quiet lands: Replace "...is reduced to half its original number (rounded up)." with "...is reduced by half(rounded up)."

    Ringlore: Add "Playable only during the site phase. Tap the sage and the site."

    ** River: Replace text with: "Playable on a site. If a company that has moved to this site this turn does nottap a ranger, it must do nothing during its site phase."

    Roac the Raven: Remove "-no modifications to the influence check are required." Replace with "-treat thisinfluence check as though it were made by a Diplomat."

    Sacrifice of Form: Replace "-3 to any body checks..." with "+3 to any body checks..."

    Seige: Change the border-land symbol in the first line to a border- hold symbol.

    Shadowfax: "...an additional site card may be played and an additional movement/hazard phase..."

    Silent Watcher: Gives 1 marshalling point, not 0. Add "Pukel-creature."

    Slayer: Gives 2 marshalling point, not 0. Add "Slayer."

    Tookish Blood: There is no errata on Tookish Blood.

    Traitor: Replace the last paragraph with "This card is discarded when a character fails his corruption check."

    Treebeard: Replace "Redhorn Gap" with "Redhorn Gate."

    Twilight: This card may be played at any time during any player's turn.

    Use Palantir: Change text to "Sage only. Tap sage to enable him to use one Palantir he bears for the rest ofthe turn."

    Wizard's Laughter: Change "Wizard only." to "Wizard only during opponent's site phase."

    Wizard's Ring: Replace "Ignore any effect that would discard this item" with "Cannot be stored, stolen, ortransfered."

    The White Tree: Add "Discard the Sapling of the White Tree." Note that you can only discard a Sapling thatyou played.

    Wolves: Change "Animals." to "Wolves."