mobile unconference rotterdam by igor van gemert

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Mobile Unconference May 21

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Introduction of Ex Machina at the Mobile Unconference in Rotterdam, May 2010.

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Page 1: Mobile Unconference Rotterdam by Igor van Gemert

Mobile Unconference May 21

Page 2: Mobile Unconference Rotterdam by Igor van Gemert

Media spending (2009)

18,7% 10.1% 11,7% 14,8%

18,1% 9,2%

Page 3: Mobile Unconference Rotterdam by Igor van Gemert

Ex Machina Introduction

One of the first Social Gaming companies(Since 2001, Offices in Amsterdam and San Francisco)

Multiplayer◦ Flexible and robust client & server technology

Cross platform: web, mobile, TV, console◦ Play anytime, anywhere, on any device

Broadcast integration: TV Play Along◦ Watch a show, play with friends, beat the nation

Social gaming: play with your friends◦ Deep integration with Facebook, Netlog, Hyves, ...

Page 4: Mobile Unconference Rotterdam by Igor van Gemert

Technical Track Record

9+ years experience in multiplayer application development.

7+ years experience in the mobile. Scaleable and proven client / server technology. Ex machina aquired Airplay developer TV play

along application on iPhone, Java, BREW.

Page 5: Mobile Unconference Rotterdam by Igor van Gemert

Play To TV

Live interaction with TV content

Live interaction social groups

Editorial use of socio- and demographic data

Play To TV situation

Page 6: Mobile Unconference Rotterdam by Igor van Gemert

Social Media Landscape

Page 7: Mobile Unconference Rotterdam by Igor van Gemert

The user behaviour is changing

Page 8: Mobile Unconference Rotterdam by Igor van Gemert

Use our knowledge and technology

Page 9: Mobile Unconference Rotterdam by Igor van Gemert

Platform

Page 10: Mobile Unconference Rotterdam by Igor van Gemert

DEUSArchitecture

Page 11: Mobile Unconference Rotterdam by Igor van Gemert

Our vision on (mobile)

Multiplayer (mobile) games will serve as a catalyst for social processes.

Page 12: Mobile Unconference Rotterdam by Igor van Gemert

Ex Machinawww.exmachinagames.com

Igor van GemertBusiness Development [email protected]+31 20 617 26 85+31 6 43 53 66 48

Contact

Page 13: Mobile Unconference Rotterdam by Igor van Gemert

Social Gaming Services & Technology

Established in 2001

Offices in Amsterdam (NL) and San Francisco (USA)

Leader in b2b social gaming technology for mobile, web, broadcast and social network integration

Ex Machina

Page 14: Mobile Unconference Rotterdam by Igor van Gemert

Julius: cross media multiplayer gaming platform

TQO: social & realtime multiplayer game solution

Scheduled gaming: massive multiplayer gaming solution

PlayToTV: synchronization of online and mobile media with broadcast, real time interaction with TV content

Ex Machina Products & Solutions

Page 15: Mobile Unconference Rotterdam by Igor van Gemert

4th generation white label cross media gaming platform for web, mobile, broad- and narrowcast

Julius provides a framework to:◦ Create◦ Distribute◦ Manage

Julius 4.0

Page 16: Mobile Unconference Rotterdam by Igor van Gemert

Flexible and robust client & server technology Play live and real-time against other players Play simultaneously on any connected device Deep integration with Facebook, Netlog, Hyves

TQO: real-time social multiplayer games

Page 17: Mobile Unconference Rotterdam by Igor van Gemert

Massive multiplayer events Specific dates and times Large groups play the same game concurrent in the same

game session Fitted to be supported by audio or video host

Scheduled gaming

Page 18: Mobile Unconference Rotterdam by Igor van Gemert

Real-time multiplayer interaction with TV content◦ Gaming◦ Reality Shows◦ Sports

Social◦ Facebook, tweets◦ Friends watching & playing now

Live or recorded◦ In sync with TV ◦ Cable, PDR’s, broadcast

iPhone, iPad, Brew, Web, Android

Scalable

Play To TV

Page 19: Mobile Unconference Rotterdam by Igor van Gemert

No live interaction with TV content

Current situation