mobile unconference rotterdam by igor van gemert
DESCRIPTION
Introduction of Ex Machina at the Mobile Unconference in Rotterdam, May 2010.TRANSCRIPT
Mobile Unconference May 21
Media spending (2009)
18,7% 10.1% 11,7% 14,8%
18,1% 9,2%
Ex Machina Introduction
One of the first Social Gaming companies(Since 2001, Offices in Amsterdam and San Francisco)
Multiplayer◦ Flexible and robust client & server technology
Cross platform: web, mobile, TV, console◦ Play anytime, anywhere, on any device
Broadcast integration: TV Play Along◦ Watch a show, play with friends, beat the nation
Social gaming: play with your friends◦ Deep integration with Facebook, Netlog, Hyves, ...
Technical Track Record
9+ years experience in multiplayer application development.
7+ years experience in the mobile. Scaleable and proven client / server technology. Ex machina aquired Airplay developer TV play
along application on iPhone, Java, BREW.
Play To TV
Live interaction with TV content
Live interaction social groups
Editorial use of socio- and demographic data
Play To TV situation
Social Media Landscape
The user behaviour is changing
Use our knowledge and technology
Platform
DEUSArchitecture
Our vision on (mobile)
Multiplayer (mobile) games will serve as a catalyst for social processes.
Ex Machinawww.exmachinagames.com
Igor van GemertBusiness Development [email protected]+31 20 617 26 85+31 6 43 53 66 48
Contact
Social Gaming Services & Technology
Established in 2001
Offices in Amsterdam (NL) and San Francisco (USA)
Leader in b2b social gaming technology for mobile, web, broadcast and social network integration
Ex Machina
Julius: cross media multiplayer gaming platform
TQO: social & realtime multiplayer game solution
Scheduled gaming: massive multiplayer gaming solution
PlayToTV: synchronization of online and mobile media with broadcast, real time interaction with TV content
Ex Machina Products & Solutions
4th generation white label cross media gaming platform for web, mobile, broad- and narrowcast
Julius provides a framework to:◦ Create◦ Distribute◦ Manage
Julius 4.0
Flexible and robust client & server technology Play live and real-time against other players Play simultaneously on any connected device Deep integration with Facebook, Netlog, Hyves
TQO: real-time social multiplayer games
Massive multiplayer events Specific dates and times Large groups play the same game concurrent in the same
game session Fitted to be supported by audio or video host
Scheduled gaming
Real-time multiplayer interaction with TV content◦ Gaming◦ Reality Shows◦ Sports
Social◦ Facebook, tweets◦ Friends watching & playing now
Live or recorded◦ In sync with TV ◦ Cable, PDR’s, broadcast
iPhone, iPad, Brew, Web, Android
Scalable
Play To TV
No live interaction with TV content
Current situation