on going reading chapter...
TRANSCRIPT
ON GOING READING – CHAPTER SUMMARY/COMENTARY
Understanding Based on Week 10
DATE: March 24, 2011
TOPIC: Digital Literacy in Teaching Mathematics
BOOK(S): http://publish.edu.uwo.ca/george.gadanidis/pdf/EdCan-2009-v49-n5-Gadanidis.pdf
I Heard This Great Math Story the Other Day
SOURCE: http://giti-math-class.wikispaces.com/
WHERE DOES DIGITAL LITERACY FIT?
I selected this particular image because it represented many different factors of mathematics in a way that is really creative. This demonstrates various modalities of communicating ideas and even demonstrates both traditional and new modes of communicating ideas. I find this image has done a good job unifying the old with the new; we have an abacus beside a calculator and a computer beside a ruler.
Contents
Key Elements of New Learning ....................................................................................................... 2
Questions I thought about/considered .......................................................................................... 2
Ideas and New Thinking I can Use to Build Understanding ............................................................ 3
Impact on my Understanding of Digital Literacy (Classroom Applications) ................................... 4
Key Elements of New Learning
INTEGRATING LEARNING: Integrated learning on its own is not a new concept for me however, how
to make it more effective in math was diffidently something I had not considered before. I
learned a lot about how we can bring the arts into the classroom when teaching a subject like
math. I also discovered that no matter what strand or how difficult integration may seem it is
possible.
TEACHING TO ALL TYPES OF LEARNERS: Again not a new concept however newly important. I
sometimes do neglect to consider the needs of alternative learning style learners. I personal am
a very hands on learner and so most of my lessons are biased towards that specific type of
instruction. I do not consider myself to be good at the arts and so therefore incorporating them
is stepping outside of my comfort zone.
MAKE THE EXPERIENCE RICH AND EXCITING: The idea of singing and dancing and making movies in
math class was a new idea. I was taught in a very traditional way; that type of instruction has
carried over into my teaching. I am inspired and a bit overwhelmed by what I have learned and I
am still trying to process all the different suggestions and opportunities to generate
understanding using exciting non-traditional teaching methods.
Questions I thought about/considered
The questions I considered are just random thoughts I had while I was reading or using meta-
cognition to analyze my own thinking and understanding. Some of my ideas were addressed in
the class, others I have been motivated to start dialogue with colleges and peers to help
understand. Other ideas I am sure I will spend my entire career coming to terms with.
How do I get Brad Pitt or Tom Cruise to star in my math class? The article makes good
suggestions about how to engage students however without the entire Star Wars
special effects team at my disposal how can I ever be as interesting or dynamic?
How do I teach elements of math with passion that I am not passionate about? I keep
thinking about how my students will sense my own bias and lack of excitement and their
views of a strand or topic will be impacted indirectly by my passion or excitement.
All of my students will be entering into my class with a different level of ability and
background in mathematics. How do I meet everyone’s needs? I continuously struggle in
all subjects with how do I continue to motivate and challenge my advanced students
without moving too far away from the needs of those who struggle.
Ideas and New Thinking I can Use to Build Understanding
OVERCOMING ADULT BIAS/PHOBIAS:
Prior to this week’s lesson, I had not given a lot of thought as to how my attitudes towards
math impact my students. I can see clearly now how the roll the adult plays in shaping a child’s
views and abilities is critical. If a role model, parent or teacher even in passing mentions to a
child that they don’t use math or it is not fun or even that it is too hard; these attitudes have
the ability to impact the students thinking and understanding.
As a student I did not enjoy math, I found I was not good at it and became apathetic towards
learning. I did manage to overcome my anxiety however, as a teacher I am still going back and
filling in knowledge gaps that I was missing. When I am teaching I have never overtly said
anything negative about math or how we learn the concepts however, now I am wondering if
my own distain could have inadvertently been passed on. I think now just by being aware of my
own attitude and the impact I can have, it is enough to make a positive change.
MATH AS A MOVIE WHAT!
Dr. Gadanidis spoke at length both in our class, and in his article about elements that make
math real and exciting to kids. The constant comparison to which he drew parallels was to the
idea of a movie. Kids love movies and will share the ideas and speak excitedly about their
favourite elements and surprises. The article suggested that we can capture the formula of
movies and use those ideas to make math come alive for our students. This was a new idea for
me; in the past my math teaching has been very traditional and linear. I have done some fun
activities and made life more exciting however nothing like what Dr. Gadanidis suggested.
How does this idea change my thinking or build my knowledge: Now, even as I am considering
how I can utilize this knowledge I am starting to consider the role math plays and the way that I
as the teacher approach the subject differently. Using the movie analogy I can teach me
students how to build strong plots and anticipate the twists. I am also thinking how I can
introduce students to the typical knowledge pit falls or villains and teach them how to defeat
their enemies. Math has become a whole lot more fun and meaningful for me just by changing
and introducing new thinking.
Impact on my Understanding of Digital Literacy (Classroom Applications)
Dr. Gadanidis has inspired me; he has started the wheels turning in my head. Based on the
article and discussion in class I have started to allow my thinking on how I approach
mathematical instruction to change and grow. Here are some of my new ideas (some of the
ideas are untested, others are old favs) on how I can bring the excitement of the movies into
math class.
INTEGRATE LESSONS: The idea of integrating lessons I think is critical for allowing students who are
not the best or brightest in math to be able to shine. Integrating math unifies concepts and
allows students to make connections in a new and more meaningful way with the material. In
additional integrating lessons means that students can use their abilities and passion for one
subject and have a fresh mindset when approaching a difficult concept.
TEACH TO DIFFERENT TYPES OF INTELLIGENCE: I will make a confession, sometimes when I am planning
lessons I do not give enough consideration to the non-traditional styles of learning. Different
students will learn using different modes of understanding. The most common methods of
learning are visual, auditory and kinesthetic; however, learning is not limited to these three
models. I feel I can do more to bring arts into my classroom and tailor at least a piece of my
thinking to meeting the needs of these learners.
REMOVE LIMITS ON UNDERSTANDING: I would love to say we live in a culture where the fact kids
understand is the only factor that matters. We have in some ways, limited knowledge by
demanding process. As often as possible, I think it would be great if we could give students the
freedom to express their understanding in a way that is comfortable and meaningful to the
learner. Instead of writing a test to show understanding what would happen if one student
drew a picture and another wrote a play. This is where issues of assessment play a role in how
we teach and limit ourselves and our students.
ON GOING READING – CHAPTER SUMMARY/COMENTARY
Understanding Based on Week 11
Date: April 5th, 2011
Topic: Researching Issues in Digital Literacy
Book(s):
Lankshear, C. & Knobel, M. (2008). Researching New Literacies: Web 2.0 Practices and Insider
Perspectives. www.mun.ca/educ/newliteracies/Researching_New_Literacies_FV.doc
Hughes, J. (2008). The Performative Pull of Research with New Media.
http://ejournals.library.ualberta.ca/index.php/IJQM/article/viewArticle/1420
Image Source:
http://mxcomputing.com/publications/mobile-computing-technology-advancement-for-
modernity/
Image Meaning:
I selected this photo because it
illustrates the vastness of new
literacy. As a result of technology
the way we do research and
interact with our world has
changed dramatically.
Relevance to Literacy:
All of the technologies shown in
the picture represent some way
that we either transmit a message or receive information. Studying these technologies and
understanding how the existence has changed the way we communicate is a key factor in
understanding new literacy.
Contents
Key Elements of New Learning ....................................................................................................... 2
Questions I thought about/considered .......................................................................................... 2
Ideas and New Thinking I can Use to Build Understanding ............................................................ 3
Impact on my Understanding of Digital Literacy (Classroom Applications) ................................... 3
Key Elements of New Learning
In this chapter I really do feel as if my new learning is more so a new found appreciation for the
ease of which we are able to access information and connect with our world.
I found I was very encouraged and found myself constantly thinking about research from the
perspective of new media, and how we can use new media to change and encourage our own
thinking process. I now really feel my understanding of research is much deeper and more
meaningful. Instead of research to seek information and solve a problem I see research more as
a process that encourages the users to process information and connect with others
synergistically.
New media gives us the opportunity to better connect and make meaningful interactions with
those who share key information. By learning how to use new media and new literacy skills
while conducting research we can streamline the process of knowledge acquisition and more
meaningfully transform information into useful practice.
Questions I thought about/considered
While reading this chapter I found that my thoughts were moving faster than my fingers could
type. While reading I will split my screen and take notes on half while at the same time
continuing to process and transform my own thoughts as a result of new knowledge. For me
this simple example is an instance of using new technology as a part of research. I have kept
track of my thinking and question I have asked so that in the future when my teaching career
has progressed I can look back and see how far I have come.
How can we make research fun and exciting for our students? Students really do love
knowledge however they do not seem to enjoy the formal process or having to cite/give
credit to sources. The question is how we can create an appreciation for collaboration
and citing knowledge while at the same time making searching and learning fun.
I often think about the future and what the next generation of technology will look like. I
know a hundred years ago no one conceived the internet and everything that happened
as a result of its invention. In the next hundred years what can we anticipate will
change? What is the next major and significant milestone the internet will reach?
With information being so accessible and the way we communicate changing so quickly
why do we still put price tags on knowledge? I think about creative commons and
sharing ideas without limitations and come back to the idea that we encourage
collaboration (but with limitations and barriers). As our technology increases and
communication becomes easier, is it still realistic to limit access to knowledge in order
to protect our intellectual property?
How can we encourage sharing however at the same time reward innovation, is it still
possible?
Ideas and New Thinking I can Use to Build Understanding
My big idea from this chapter is the idea of valuing our connections and making the most of our
ability to access information and synergize with those who share common goals and interests.
This whole idea of technology allowing us to reach that goal is critical to my own
understanding.
I have been thinking also about why we separate the idea of creating and generate knowledge
for the aspects of sharing our ideas. I think now after reading I am able to see how these two
ideas are two different halves of the same concept. Studies have found that people learn best
and understand most when they are able to share knowledge and have someone else learn and
understand as a result of their teaching. What would happen if we had students seamlessly
transition from learning and researching to sharing and presenting? The presentations would
be very organic and unpolished however the idea would be to have the students say their
thinking out loud and maybe even benefit someone else by sharing ideas?
The final idea I would like to share that built my own understanding is the portion of
information I uncovered this week on the NING. That is the idea of a relationship revolution. I
had never thought of this previous revolution as a change in the relationship however now that
I have discovered this knowledge I cannot go back to my old way of thinking. Yes, technology
doe continue to change and progress, and the ideas we study appear to get more involved and
complicated; however, a lot of this has to do with the way we interact with the information
itself. People in this generation and not necessarily smarter than we were in the past, we are
just better informed. The internet has become a conduit through which we communicate.
Impact on my Understanding of Digital Literacy (Classroom Applications)
While reading these articles I was both challenged and inspired. I found that this particular set
of readings encouraged me to think about research and in general the way we process and
interact with information in a whole new way. Now, as a result of my new understandings I
have started to think about ways I can bring these ideas and understandings into the classroom.
Ask the Experts – Perhaps you have heard me speak highly of live web feed before. I love this
technology, it is real time and it makes our students worlds just a little bit bigger. There is a zoo
in Florida with the most adorable baby tiger cubs. Each day at 4pm the zoo keeper will feed the
cubs live on camera and answer questions via a live twitter feed. The students I have taught in
the past have even had their questions answered. This sort of technology is hands on
understanding made possible through new technologies.
The Big Picture – Another valuable activity that can be brought into the classroom is taking a
bigger topic and looking at it under various scopes. Having students take a topic and really step
back and look at the whole thing is a critical part of research and understanding. Connecting
with professionals and being able to access information from all over the world is a key
privilege to living in our modern world. I would love to help my students understand,
appreciate and be able to use these resources.
News From All Around – Similar to looking at the big picture is a project I did with a grade 6
practicum class. We were studying the Olympics and media literacy. I asked the students to
follow the event and then go onto the national websites or major news paper outlets and look
at the news from all different perspectives of the gold, silver and bronze medalists. The one we
found the most interesting was after the Gold/Silver Men’s Hockey match-up. The Canadian’s
really played to national pride and how much they deserved to win and had been training for
years to take gold on home ice. The Americans almost suggested it was a fluke Canadian’s had
won and proceeded to celebrate their own players victories. This sort of learning opportunity is
priceless for student and is so meaningful for their ongoing understanding and development.
ON GOING READING – CHAPTER SUMMARY/COMENTARY
Understanding Based on Week 7
DATE: March 1, 2011
TOPIC: E-Literature & Digital Poetics
READING(S):
Kajder, S. (2006). Meeting Readers: Using Visual Literacy Narratives in the Classroom. Voices
from the Middle, 14(1), pp. 13-20.
Hughes, J. & Tolley, S. (2010). Engaging students through new literacies: the good, bad and
curriculum of visual essays. English in Education, 44(1).
SOURCE:
http://blogs.ubc.ca/
mcminnetec565/ digital-
story/
IMAGE MEANING:
I found this image was
critical for consolidating
my understanding.
Despite the simplicity
the ideas come together
to explore how each
individual element plays
a role in students
understanding. This image also was helpful in indentifying all of the various aspects that make
up digital storytelling. I now have a much better understanding of what the components are,
and how they are able to work together in order to tell a story.
Contents
Key Elements of New Learning ....................................................................................................... 2
Questions I thought about/considered .......................................................................................... 2
Ideas and New Thinking I can Use to Build Understanding ............................................................ 3
Impact on my Understanding of Digital Literacy (Classroom Applications) ................................... 4
Key Elements of New Learning
Understanding based on reading in my own words:
ICT – Information and Communication Technologies
DIGITAL STORYTELLING – The act of taking a piece of original, classic or historical literature and by
utilizing computer and digital technology retell the story. Digital Storytelling encourages
students to become more involved in their text and take on an active informed roll to recreate
2 dimensional stories with 3 dimensional representations.
MUTLI-MODALITY – utilizing different forms or “Modes” of communicating to share ideas. This
may include using in any combination; pictures, songs, images, sound effects, visuals, verbal
narrations, or motion clips to share new ideas. Different modes of digital communication can be
achieved by using various technologies to create and represent new literacy ideas.
TRADITIONAL LITERACY VS. NEW LITERACY
Traditional literacy for me represents phonics and alphanumeric awareness. A traditional view
of literacy is in my mind limited to the ability to read and write at a tenth grade level (gr 10.
High school literacy test), and have enough skills to be able to interact with our current world.
New Literacy includes some of my historic ideas of what literacy is however, only as a small part
of the overall picture of literacy. My Brother David is 22 and has severe PDD-Autism. He does
not read or write however he does have some new literacy skills. David is able to articulate
ideas and she his thoughts by using images and digital modalities of communicating.
Questions I thought about/considered
As I read I have a tendency to think, sometimes I am able to answer my own ponderings
through continued thinking, other times I will do research and investigate. I find that by clearly
articulating my thoughts as they occur, they become more meaningful.
How can teachers take into account various different skill levels and students ability to
access digital technology when assigning poetics or e-literacy projects? (Teachers can
use the library, however if a student take their work home how can we remain unbiased
by more advanced computer software vs. advanced skill on limited technology)
Something I always tend to think about when using technology is how distracting it can
be for the students and the learning curve required in order for success. Therefore my
question is this, how can a teacher with a very limited time such a project ensure that
the students both have the time and skill required to make an undertaking of this nature
successful and worthwhile?
How do we assess the results? I am looking forward to next week covering this topic
because currently I cannot think of a fair way to assess and separate the literacy skills
from the digital representations.
Ideas and New Thinking I can Use to Build Understanding
One element that I have been learning about in my Reflective Practitioner course this week that
ties into this week’s E-Literacy and Poetics class is the idea of resolving cognitive dissonance. I
previously approached this topic from the mindset of the teacher however, now I am also
considering how our students approach and try and resolve dissonance. Digital story telling is
one really positive example of a strategy that can be used to incorporate meaningful learning.
On the Ning I posted the Edgar Dale Audio Visual Methods of Teaching and Learning, however I
will post it again here, and expand a bit more of what this mean to my own understanding:
It has been proven that students gain more and retain more information when the learning is
understood in a meaningful way. Digital Poetics and Storytelling encourage students to go
deeper into the information and to simulate real life experiences by making the knowledge
there own. Instead of just writing a report or talking about the book they are being asked to live
it. In essence they are taking on a persona and entering into the story by recreating it using
digital modes of communication.
In the Kadjer article the student (Pacey) was able to take his understanding deeper and have a
more meaningful encounter with the literature by sharing his thought in the form of a digital
story. The other aspect of literacy that I cannot overlook is the fact that without words Pacey
was able to be literate and demonstrated a form of new literacy. He was also able to share his
understanding with his peers by utilizing different aspects of digital technology.
I can honestly say that as a result of this week’s reading I have a much deeper and broader
understanding of what it means to be literate. Literacy is not just reading and writing now I
equate literacy with knowledge and the ability to understand and express ideas. Pacey was
literate; however, he did not use the written word. Instead, he used picture and oral
communication to share his ideas. In terms of my own understanding this was my ahhha
moment. I have been able to build on this new understanding and take it further. Everywhere I
look I am starting to see new literacy!!!!
Impact on my Understanding of Digital Literacy (Classroom Applications)
I am actually excited about all of the applications of digital stories in the classroom. I can see a
lot of straight literacy applications; however also, I can see many cross curricular activities that
can be created as a result of my new learning.
SOCIAL STUDIES AND HISTORY BROUGHT TO LIFE:
The first literacy application that came to mind was bringing history to life; I can see so many
applications to taking a mundane chapter from a history text and telling it first person in the
form of a story. Students who have do not have academic strengths in read and writing can
compensate and use new literacy skills to share a story or event that took place in the past.
VISUAL ARTS/MUSIC/DRAMA:
Another great cross curricular application would be instead of using images that students found
online or someone else’s musical score to create their own story and all aspects from scratch.
Students can combine physical literacy and musical literacy with new digital literacies by taking
a literacy classic or piece of literature and reenacting the events. Some students may even try
their hand at using stop motion illustration or a movie editor to retell the stories.
CHARACTER EDUCATION AND LEARNING SKILLS:
Character education is an essential part of what teachers instill into their students. Personally
learning about character education for my class last year was torture, they were in grade 6 and
thought every attempt I made was lame. I really think that using digital poetics and e-literacy
would change all of that. In addition I would be redeeming precious class time by teaching the
character education and having students create a product that can actually be assessed.
ON GOING READING – CHAPTER SUMMARY/COMENTARY
Understanding Based on Week 8
DATE: March 8, 2011
TOPIC: Digital Literacies: New Models of Assessment
READING(S):
Excerpts from Burke, A. & Hammett, R. (2009). Assessing New Literacies. Peter Lang. (pdf on Web CT) Wyatt-Smith, C. & Kimber, K. (2009). Working multimodally: Challenges for assessment. English Teaching: Practice and Critique, 8(3), pp. 70-90. (pdf on Web CT) Vincent, J. (2006). Children Writing: Multimodality and assessment in the writing classroom. Literacy, 40(1), 51-57
SOURCE: http://www.cloudmixer.com/justin-parks-social-media-consultant-cloud-mixer-author
SOCIAL MEDIA CITY: This Intense Where’s Waldo type photo attempts to capture the complexity and busyness of our lives in the context of social media. Look closely and you will see that ever where even non obvious places advertising and social media has captivated the city.
RATIONALE FOR PICTURE SELECTION: In terms of assessment I wanted to select an image that indicates to us how intertwined digital literacies are in our lives. This is also my first indication to you that I feel strongly that we are approaching the issue of assessment the wrong way. Instead of considering the HOW we need to determine the WHAT first.
Contents
Key Elements of New Learning ....................................................................................................... 2
Questions I thought about/considered .......................................................................................... 2
Ideas and New Thinking I can Use too Build Understanding .......................................................... 3
Impact on my Understanding of Digital Literacy (Classroom Applications) ................................... 4
Key Elements of New Learning
One element of new learning that I found critical from Vincent’s work was the fact that children
who performed low on written literacy were able to better express their ideas when working on
the computer or with technology.
As a result of the readings I became more aware than ever about the specific challenges
associated with being a trailblazer in any new area (especially when it involves assigning
imperial values to student’s work). I learned all about how our society is changing and why this
sort of assessment has become a critical need that is yet to be meet.
Something new that I had not before considered was the fairness issue of NOT assessing
multimodal skills. When reading the articles of the students who really benefitted and thrives in
areas where they formerly struggled it seemed almost unfair to not be able to consistently
reward them and recognize their progress for using alternative modalities of literacy. Students
learn all different ways. The more I read about the need for this type of assessment, the more I
recognized how restrictive our current system truly is. This chapter enlightened me more so to
the problem and gave me in some ways a call to action of things I can do better when working
with my own students (past, present and future).
Questions I thought about/considered
Most of the questions that I considered while reading these articles were based on the
curriculum. I found that I found myself spending most of my intellectual time considering the
bigger ideas as to how we can change the overall system to better allow for multimodality to
enter into the classroom.
My personal view of the situation is that if the educational and curricular system was better
designed to meet the needs of our current generation of both technology and learners,
assessment would be a secondary factor derived from the learning goals created. I feel we are
putting the cart before the horse. No matter how amazing our assessment tools are, and how
well we feel that meet the emerging generational needs, if they do not meet the learning goals
we have nothing.
Why is it that even though we know very well that our children live in a multimodal
world and are constantly under the influence of a vast array of media, we still struggle
when attempting to bring these ideas into the classroom?
How can teachers set up and explain highly complex ideas that require significant
scaffolding to our students without provisions in the curriculum or overall ministry of
education programs that allows for this sort of teaching?
Will bringing assessment of multimodal technology and learning into the classroom be
an asset to all our students, what challenges can I perceive and preempt based on my
current knowledge of technology reconciled to the needs of the learners.
Is it fair to bring technology and multimodal assessment into the classroom when not all
students have the same level of knowledge or abilities? What happens if a student
wants to do a project for homework and not all the students have access to the same
level of tools at home? Is that fair?
How can teachers equalize the learning environment when some students will have
advanced technology skills and others will not? Often times there are not enough hours
in the day or computers available in the school to accommodate this type of learning.
How can teachers overcome this challenge?
Ideas and New Thinking I can Use to Build Understanding
Assessment, especially assessment of digital literacy aspects is an idea that I have struggled
with in the past. I feel strongly that it is the role of the teacher to help prepare our students for
the future. I do not limit my definition of preparation to just academic training; if anything I feel
it is even more important to teach our students learning skills so they can progress and seek
knowledge on their own.
I know when my current students graduated university; many of them will enter into jobs that
at this time do not yet exist. Part of how I have always wanted to prepare my students is
through proper and efficient use of current technology. Where I have struggled is that despite
the fact I can give suggestions for how to use the technology I cannot give true meaningful
feedback and guidelines that can be assessed. As has been established students require step by
step instructions and are often time motivated to learn by extrinsic rewards such as marks.
Despite the fact I do have limited ability to make suggestions and guide technological progress
my hands are tied as to what I am actually able to accomplish.
In regards to this week’s readings I have found some valuable suggestions for how to move
forward and start to bring more technology into assignments. Most importantly I have seen the
vast need for this specific area to be further explored and ideas/suggestions put into play. My
new understanding involves how I can encourage students struggling with a singular modality
of communication such as oral speaking to use technology to overcome their challenges and
potentially even enjoy the process.
Impact on my Understanding of Digital Literacy (Classroom Applications)
In comparison to some of our other topics I have found this one in particular to be very relevant
and valuable to my current teaching and learning needs. I have come up with some very basic
ideas as to how I can start to on a simple level increase my technological assessment in the
classroom.
Explicit Instructions without Modality Limitation – This is going to be exceedingly difficult
however I feel it can be done. I feel that if students have an amazing project guideline sheet
and are introduced to all their options, then technology can be assessed as an alternative
presentation method. As more students start to use technology and get familiar with the
benefits the trends will hopefully catch on and within a short time technology as the primary
mode of presentation will be the norm.
Enter from the Sides? – In this idea I would consider taking a subject like art or music that is
generally considered more “fun” and create small assignments worth few marks where
students are introduced to and assessed on their ability to use technology. By entering from the
sides students will gain skills and confidence which are transferable while at the same time
teachers can experiment with various types and assessment tools in a way that is lower profile
and less likely to cause issue.
Collaborate and Share the Vision – Sometimes the best way to do thing is through
stampede. If every single teacher, and the schools administration makes technological
assessment a shared goal people will be more likely to accept the changes. In addition having
many minds collaborates and share tools and ideas will make the process easier for everyone
involved. Teachers can network with one another and talk about what worked vs. did not work.
ON GOING READING – CHAPTER SUMMARY/COMENTARY
Understanding Based on Week 9
DATE: March 16, 2011
TOPIC: Gaming and Literacy
READING(S): Chapter 5 (A New Literacies Sampler)
IMAGE SOURCE:
http://www.caglecartoons.com
WHAT THIS IMAGE MEANS?
I selected this image because of
the perceived irony on the
situation. Educators are trying
so hard to keep up with
technology and attempting to
ensure we are meeting
student’s needs. However, what
happens when they just want to
read a book?
RELEVANCE TO DIGITAL LITERACY:
Technology is a critical aspect of
the factor making up New
Literacies. Prior to going
through and understanding this chapter I had a very narrow and almost negative perspective on
what I thought “Gaming” was all about. I found that games in my understanding were either
really boring or a mindless waste of time. This image along with the chapter represents my new
understanding. Gaming is another aspect of learning that we can use in correlation with other
forms of literacy to enhance our students understanding.
Contents
Key Elements of New Learning ....................................................................................................... 2
Questions I thought about/considered .......................................................................................... 2
Ideas and New Thinking I can Use to Build Understanding ............................................................ 3
Impact on my Understanding of Digital Literacy (Classroom Applications) ................................... 3
Key Elements of New Learning
There are two related claims regarding video games
1. The virtual world is designed to be in tune with the goals of the plays that play and
inhabit the game.
2. The game invites real world form and allows specific type of goals to be achieved. The
game character represents a real life goal in a specific instance.
After reading Gee’s summaries I know a lot more about specific games and the strategies and
goals required to be successful in games such as Full Spectrum Warrior or Riddick.
Games - “It forces the player (learner) to accept (for a time and place) a strong set of value
connected to a very specific identity”. It could be suggested from this fact that games give the
player order and purpose and help create a sense of identity (even if it is a fake personification
isolated to very specific time and place)
Questions I thought about/considered
The writer of this chapter is very obviously passionate about their topic. It comes through in
every aspect of their writing not only their deep level of intimate gaming knowledge but their
passion to bring this type of learning into the classroom. Personally for myself I found this
chapter much more challenging than others we have studied. The topic was not of interest to
me, and perhaps as a result of my own lack of understanding I am still struggling to see how to
bring this topic into the classroom.
Is there any way we as teachers can bring the positive learning aspects and exciting
portions of games into the classroom while at the same time maintaining our learning
goals and focuses?
Why is there such a wide gap between the types of games available? For the most part
games either come across as either a pointless waste of time or a “lame” attempt at
cool with limited educational value?
Is it possible to discover what makes games so much fun and so entertaining and
extract those particular elements without needing to bring the entire ideology of
gaming into our classes?
How will parents and the learning community respond to these extremely non-
conventional learning techniques? What framework or prior knowledge must be in
place first in order to help a games based classroom be successful in our current school
system?
Are games more successful in meeting the needs of some groups of student’s then
others? Is it possible that by meeting the needs of some students we are still managing
to neglect or exclude the needs of the students who learn through more conventional
means of understanding?
Ideas and New Thinking I can Use to Build Understanding
What I found the most exciting about this chapter, and can use most readily to build my
understanding is from the top of pg. 108 where Gee about students taking on a strong identity
and set of values connected with obtaining a specific goals. For me this idea is strongly
connected with empathy. If students are able to be that caring and emotionally connected to
meeting the needs of a virtual character perhaps somewhere in there is a lesson about caring
for our peers and valuing each other.
In addition I do feel it is really important for students to feel empowered and have a strong
sense of purpose. In the virtual world it is easy even in multiplayer games to teach students to
have purpose and work together for a common goal.
Prior to this chapter I was very negative on video games in general. Now as a result of my new
understanding I can understand that games (even non-educational specific games) do have
some education congruencies. For examples all games encourage problem solving and logic
skills. If we are able to translate these skills from a video world into real life students who play
games have the potential to do really well in math and science.
Impact on my Understanding of Digital Literacy (Classroom Applications)
To be a hundred percent honest I personal feel more comfortable incorporating the ideologies
of games into my learning and teaching environment then I do actually bring in the physical
games. When I was considering how this chapters learning would impact my classroom
teaching I found that I was excited about the possible ideologies of games giving students
obtainable goals and purposes; however, cautiously concerned about blurring reality.
Teaching Logic – As I mentioned just slightly prior, games do have the ability to teach logic
and problem solving skills. If we have a very specific world like sims or second life the concepts
taught in the game could teach students money management skills or the ability to meet their
own basic needs or in this case the basic needs of their character.
Character Skills – I can now see how games can help teach empathy and compassion
(perhaps not to their opponent). However, players are asked to work hard to make
someone/something else’s goals their own. Perhaps if students are able to recognize that they
have these character skills and enjoy using them, they would be more likely to bring them into
real life?
Teamwork – it is possible to see the potential of having small groups work together to play a
game. This is especially true if perhaps there has been some tension in the past between two
students and they now need to learn how to work together. Instead of playing a game where
there is a winner and a loser, have students play a game where they both need to be fully
committed and regardless the outcome it is completely shared.
Historical Context – “Accurate” games set in either a modern or historic context that ask the
player to take on a character role from that particular situation can be a meaningful tool for
teaching history and geography. When I was young I played a game called Oregon Trails where I
was a pioneer and had to work really hard for everything to earn food credits etc. That game
was a meaningful lesson for me because in some small way I experienced the life of an early
settler.