portfolio in educational technology ii

55
Portfolio in Educational Technology II

Upload: karen-joy-romano

Post on 14-Apr-2017

186 views

Category:

Education


0 download

TRANSCRIPT

Page 1: Portfolio in Educational Technology II

Portfolioin

EducationalTechnology

II

Page 2: Portfolio in Educational Technology II

• What is educational Technology?

• Technology: Boon or Bane?

• Systematic Approach to learning.

• The Roles of Educational Technology in learning.

• Roles of technology in learning.

• Cone of Experiences.

• Learning through Educational Technology II.

• Conceptual Model of learning.

• The Student after Educational Technology II.

Page 3: Portfolio in Educational Technology II

STUDENT PROFILE

• Name: Alpha Belnas

o Age: 19

o B-day: May 02, 1997

o Yr. & Course: BSED III-Filipino major

o Address: Brooke’s Point Palawan

Page 4: Portfolio in Educational Technology II

STUDENT PROFILE

• Name: Karen Joy Romano

o Age: 18

o B-day: Dec. 16 1997

o Yr. & course: BSED-III Major in Filipino

o Address: Brooke’s Point Palawan

Page 5: Portfolio in Educational Technology II

What is educational technology?

Page 6: Portfolio in Educational Technology II

RICHEY DEFINED EDUCATIONAL TECHNOLOGY AS "THE STUDY AND ETHICAL PRACTICE OF FACILITATING LEARNING AND IMPROVING PERFORMANCE BY CREATING, USING AND MANAGING APPROPRIATE TECHNOLOGICAL PROCESSES AND RESOURCES." THE ASSOCIATION FOR EDUCATIONAL COMMUNICATIONS AND TECHNOLOGY (AECT) DENOTED INSTRUCTIONAL TECHNOLOGY AS "THE THEORY AND PRACTICE OF DESIGN, DEVELOPMENT, UTILIZATION, MANAGEMENT, AND EVALUATION OF PROCESSES AND RESOURCES FOR LEARNING." AS SUCH, EDUCATIONAL TECHNOLOGY REFERS TO ALL VALID AND RELIABLE APPLIED EDUCATION SCIENCES, SUCH AS EQUIPMENT, AS WELL AS PROCESSES AND PROCEDURES THAT ARE DERIVED FROM SCIENTIFIC RESEARCH, AND IN A GIVEN CONTEXT MAY REFER TO THEORETICAL, ALGORITHMIC OR HEURISTIC PROCESSES: IT DOES NOT NECESSARILY IMPLY PHYSICAL TECHNOLOGY.

Page 7: Portfolio in Educational Technology II

TECHNOLOGY BOON OR BANE?

Page 8: Portfolio in Educational Technology II

Technology is

boon

Page 9: Portfolio in Educational Technology II

“EDUCATION TECHNOLOGY AND SCHOOL CONSTRUCTION GO TOGETHER. MODERNIZATION, UPDATING EDUCATION FACILITIES, AND MAKING A CAPITAL INVESMENT IN EDUCATION ARE ALL INCLUDED.”-MAJOR OWENS

Page 10: Portfolio in Educational Technology II

Technology is a blessing for a man.

With technology there is a lot that we can do which we could not do

then.

Technology contributes much to the improvement of the teaching- learning process and to the humanization of life.

Page 11: Portfolio in Educational Technology II

With TV, you can watch events as they happen all over the globe.

With cellphones, web cams you will be closer to someone miles and miles a way.

YOUR TEACHING AND LEARNING CAN BE MORE NOVEL, STIMULATING, EXCITING ENGAGING WITH THE USE OF MULTIMEDIA IN THE CLASSROOM

Page 12: Portfolio in Educational Technology II

TECHNOLOGY IS

BANE

Page 13: Portfolio in Educational Technology II

When not used properly, technology becomes a detriment to learning and development.Examples:• It can divert the students attention in study.• It can cause of addiction not just in students but also in

parents who are using social media account with no limitation.

Page 14: Portfolio in Educational Technology II

In Education, technology is Bane when:The learner is made to accept as Gospel truth information they get from the Internet

The learner surfs the Internet for pornography

The learner has a uncritical mind on images floating on televisions and computers that represent modernity and progress

Page 15: Portfolio in Educational Technology II

The TV makes the learner a mere spectator not an active participant in the drama of life.

The learner gets glued to his computer for computer assisted instruction unmindful of the world and so fails to develop the ability to relate to others.

We make use of the Internet to do character assassination of people whom we hardly like.

Page 16: Portfolio in Educational Technology II

SYSTEMATIC APPROACH

TO Teaching

Page 17: Portfolio in Educational Technology II

The systems approach views the entire educational program as a system of closely interrelated parts. It is an orchestrated learning pattern with all parts harmoniously integrated into the whole: the school, the teacher, the students, the objectives, the media, the materials, and assessment tools and procedures. Such an approach integrates the older, more familiar methods and tools of instruction with the new ones such as the computer.

Page 18: Portfolio in Educational Technology II

SYSTEMATIC APPROACH TO TEACHING

As depicted in the chart, the focus of the systematic instructional planning is the

STUDENT.

1. Define Objectives - Instruction begins with the definition of instructional objectives that consider the students’ needs, interest, and readiness.

Page 19: Portfolio in Educational Technology II

2. Chose appropriate methods3. Chose appropriate experiences4. Select materials, equipment, and facilities

On the basis of the objectives, the teacher selects the appropriate teaching methods to be used and, in turn, based on the teaching method selected, the appropriate learning experiences and appropriate materials, equipment and facilities will also be selected.

Page 20: Portfolio in Educational Technology II

5. Assign personal roles – The use of learning materials, equipment and facilities necessitates assigning the appropriate personnel to assist the teacher and defining the role of any personnel involved in the preparation, setting and returning of this learning resources.

6.Implement the instruction - With the instructional objectives in mind, the teacher implements planned instructions with the use of the selective teaching method, learning activities, and learning materials with the help of other personnel whose role has been defined by the teacher.

Page 21: Portfolio in Educational Technology II

7. Evaluate outcomes - After instructions, teacher evaluates the outcome of instruction. From the evaluation results, teacher comes to know if the instructional objective was attained.

8. Refine the process - If the instructional objective was attained, teacher proceeds to the next lesson going through the same cycle once more. If instructional objectives was not attained , then teacher diagnoses was not learned and finds out why it was not learned in order to introduced a remedial measure for improved student performance and attainment of instructional objectives.

Page 22: Portfolio in Educational Technology II

THE ROLES OF EDUCATIONAL TECNOLOGY IN

LEARNING

Page 23: Portfolio in Educational Technology II

Traditional role of Technology:

• delivery vehicles for instructional

lessons• Technology serves

as a teacher.

Constructivist role of technology:• delivery vehicles for

instructional lessons

• Technology is a learning tool to learn

with, not from.

Page 24: Portfolio in Educational Technology II

From a constructivist perspective,

the following are the roles of technology in learning: (Jonassen, et al 1990)

Page 25: Portfolio in Educational Technology II

Technology as tools to support knowledge construction: For representing learners’ ideas,

understandings and beliefsFor producing organized, multimedia

knowledge bases by learners

Technology as information vehicles for exploring knowledge to support learning-by-constructing:

For accessing needed informationFor comparing perspectives, beliefs and world views

Page 26: Portfolio in Educational Technology II

Technology as context to support learning-by-doing:

For representing and stimulating meaningful real-world problems, situations and contextFor representing beliefs, perspectives, arguments and stories of othersFor defining a safe, controllable problem space for student thinking

Technology as a social medium to support learning by conversing:

For collaborating with othersFor discussing, arguing, and building consensus among members of a communityFor supporting discourse among knowledge-building communities

Page 27: Portfolio in Educational Technology II

Technology as intellectual partner (Jonassen 1996) to support learning-by-reflecting:

For helping others to articulate and represent what they knowFor reflecting on what they have learned and ho w they came to know itFor supporting learners internal negotiations and meaning makingFor constructing personal representations of meaning for supporting mindful thinking

Page 28: Portfolio in Educational Technology II

Roles of technology in

learning

Page 29: Portfolio in Educational Technology II

ROLES OF TECHNOLOGY IN EDUCATION

Technology makes learning interesting, enjoyable, wide and easier. With the help of technology learning are creative since teaching today engage in the creativity that technology bring, like making presentations. Movies are now one of the way of teaching that makes learning enjoyable. In searching in internet in just a few minutes and just clicking makes learning easier and wide. Technology brings a lot of ideas in learning it makes us easier in exploring idea.

Page 30: Portfolio in Educational Technology II

We have now the MOOCs (Massive Open Online Courses), that offer different courses for every one, they don’t need to go to school to learn the only thing they must do is to enroll in that particular MOOCs, and experience online tutorial (teaching/learning)

Page 31: Portfolio in Educational Technology II

Cone of Experiences

Page 32: Portfolio in Educational Technology II

WHAT IS DALE’S CONE OF EXPERIENCE?•The cone of experience is a pictorial device

use to explain the interrelationships of the various types of audio-visual media, as well as their individual “positions” in the learning process.

•The cone's utility in selecting instructional resources and activities is as practical today as when Dale created it

Page 33: Portfolio in Educational Technology II
Page 34: Portfolio in Educational Technology II

PRINCIPLES ON THE CONE OF EXPERIENCE:

The cone is based on the relationships of various educational experiences to reality (real life), and the bottom level of the cone, "direct purposeful experiences," represents reality or the closest things to real, everyday life.

The opportunity for a learner to use a variety or several senses (sight, smell, hearing, touching, movement) is considered in the cone.

Page 35: Portfolio in Educational Technology II

Direct experience allows us to use all senses.

Verbal symbols involve only hearing.

The more sensory channels possible in interacting with a resource, the better the chance that many students can learn from it.

Each level of the cone above its base moves a learner a step further away from real- life experiences, so experiences focusing only on the use of verbal symbols are the furthest removed from real life.

Page 36: Portfolio in Educational Technology II

Motion pictures (also television) is where it is on the cone because it is an observational experience with little or no opportunity to participate or use senses other than seeing and hearing.

Contrived experiences are ones that are highly participatory and simulate real life situations or activities.

Dramatized experiences are defined as experiences in which the learner acts out a role or activity.

Page 37: Portfolio in Educational Technology II

Learning through educational technology

Page 38: Portfolio in Educational Technology II

LEARNING THROUGH EDUCATIONAL TECHNOLOGY

• Alvin Toffler’s “Future Shock”Educational Technology II engage students in the

positive ideas and learning of technology

Alvin Toffler’s future shock is one of the interesting topic that we discussed in this subject, even we didn’t read the whole book of it we found a lot of ideas of Alvin Toffler about the rapid changes in too short period of time. It brings awareness from the changes from past to future, about the changes in culture, ways of living of people, the way the people think, the way of education and the world from past to future.

Page 39: Portfolio in Educational Technology II

LEARNING THROUGH EDUCATIONAL TECHNOLOGY

• The generation GapEducational Technology II help us become aware on

the term “The generation Gap” which made us to understand the situation of the older people ( As older generation). As a millennial generation we must not let the gap become longer or higher between the older generation and the present generation, we must learn to create a bridge in order to reach each generation. We, as a present generation must teach older slowly but effectively and calmly help them in reaching us, we must also respect their old ways since it is important our new ways comes the old ways.

Page 40: Portfolio in Educational Technology II

Don’t expect older people to adjust in order to reach the present generation it is a responsibilities since when we are aware on how use things and they are not, unless we let our self as a instrument to teach them. Take an action, adjust for every situation they will give you, just become calm and respect what they already have, to make a bridge in the so called “Generation gap” that’s the materials and action you may have and take.

Page 41: Portfolio in Educational Technology II

• The social media

We also learned how to make social media effective in learning, by using it as a medium of learning, we transfer ideas, we also use it as a way of survey, we also made an account in different sites to explore a lot of ideas.

Page 42: Portfolio in Educational Technology II

Conceptual model of learning

Page 43: Portfolio in Educational Technology II

There exists a number of models and theories about learning that is ideal in achieving instructional goals through preferred application of EdTech.

These are :Meaningful LearningDiscovery LearningGenerative LearningConstructivism

Page 44: Portfolio in Educational Technology II

MEANINGFUL LEARNING

If the traditional learning environment gives stress to rote learning and simple memorization, meaningful learning gives focus to new experience that departs from the learning of a sequence of words but gives attention to meaning.

Page 45: Portfolio in Educational Technology II

MEANINGFUL LEARNING

It assumes that:

Students already have prior knowledge that is relevant to new learning.

Students are willing to perform class work to find connection between what they already know and what they can learn.

Page 46: Portfolio in Educational Technology II

In the learning process, the learner is encouraged to recognize relevant experiences. A reward structure is set so that the learner will have both interest and confidence.

In the classroom, hands-on activities are introduced so as to simulate learning in everyday living.

Page 47: Portfolio in Educational Technology II

DISCOVERY LEARNING

This is differentiated from reception (meeting point of meaningful and discovery learning) in which ideas are presented to students in a well-organized way, such as

through detailed set of instructions to complete an experiment.

Ever recalled why you are so nervous, yet very excited in doing experiments? It is because of the idea that you are about to discover something first hand.

Page 48: Portfolio in Educational Technology II

In discovery learning, students perform tasks to uncover what is to be learned. New ideas and new decisions are generated in the learning process, regardless of the need to move on and depart from the structured lesson previously set.

In here, it is important that the students become personally engaged and NOT subjected by the teacher.

Page 49: Portfolio in Educational Technology II

GENERATIVE LEARNINGHere, we have active listeners who attend to learning events

and generate meaning from this experience and draw inferences thereby creating a personal model of explanation to

the new experience in the context of existing knowledge.

This is viewed as different from the simple process of storing information. Motivation and responsibility are

crucial to this domain of learning.

Examples are result driven; creativity and resiliency.

This gives emphasis to what can be done with the pieces of information not only on access to them.

Page 50: Portfolio in Educational Technology II

CONSTRUCTIVISMHere, the learner builds a personal understanding through

appropriate learning activities and a good learning environment. The most accepted constructivism principles

are:Learning consists in what a person can actively assemble for himself and not what he can just ask from someone else.Role of learning is to help the individual live to his personal world.

Page 51: Portfolio in Educational Technology II

IMPLICATIONS OF CONSTRUCTIVISMThe learner is directly responsible for learning. He creates personal

understanding and transforms it into knowledge.The context of meaningful learning consists in the learner “connecting” his

school activity with real life.The purpose of education is the acquiring of practical and personal

knowledge and not the abstract or trivial truths.

Through this new conceptual models of learning, we now know that :There are better ways to learn other than rote learning or memorizationLearning is for use not only in school but in real life.

Now we are prepared to see how these theories of learning can be more specifically applied through the integration of EdTech.

Page 52: Portfolio in Educational Technology II

The Student after Educational Technology II

Page 53: Portfolio in Educational Technology II

Students after Educational Technology II will realized the importance of technology to the teaching/ learning process, they also learned how to integrate the technology to education. They also became aware in the changes that bring by technology to the world. The student after Educational Technology II became literate in using technology, they can apply it to their studies.

Page 54: Portfolio in Educational Technology II

The changesChanges comes in two sides, the positive and negative.

Technology is just a term, technology is just a thing, it can’t decide if it will go to the positive or to the negative one, but we, we are human! We can think, love and act! We can decide for the technology to be in a positive side or to the negative side ( but unfortunately we must be in the positive side) We as a human we can act with mind and heart for the technology to be good and be in the positive side. As a human we must be the mind, heart and action of the technology and don’t the technology be our mind, heart and action, if you let that happen that comes a negative side of the changes.

-student