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    DETERMINING INITIAL CHARACTER SKILLSAs with characteristics, your Star Fleet character will initially have a

    number of skills. Some of these skills will be ones that ALL members of Star Fleethave, while others will be ones determined by the character's Service Division.

    First, copy in the names of all those skills liisted in the STADA!D STA!

    FL""T S#$LLS section %see below&, under the S#$LLS column of your haracterDatafile. Then record the name of the haracteristic %Stren(th, Speed, etc.& thatthe skill appears under in the )A! %characteristic& column ne*t to the skill. Then(o back and pencil in the skill values into the L"+"L column on your haracterDatafile across from the associated skill. %The reason that you are only pencilin(in these values at this time is because later in the haracter eneration processyou will have the opportunity to increase some of the skill levels andcharacteristics values possessed by your character. Federation -rime Teammembers have to succeed in the most adverse situations, so their skills have tobe better than even your avera(e Star Fleet type&

    /nce you have finished this, pencil in the skills, characteristics, and

    startin( skill values listed in the S#$LL 01 S"!+$" D$+$S$/ section %on thene*t pa(e& that you've selected for your character. Several of these ServiceDivisions have a number of subsections, or Service Division Speciali2ations.

    haracters may select /" of these speciali2ation areas from his ServiceDivision and ac3uire the skills listed therein. Don't worry if there are skills you stillwant that weren't in the Skills 0y Service Division Tables, as you will be able topick up new skills and improve old ones when you (o back to the $nitial haracter$mprovement -oint Allocation section.

    -lease note that the skill levels indicated in the tables below are thenormal startin( levels for these skills. $f, as discussedlater in the rules, acharacter is not eli(ible to have a skill level of that value by the end of the

    haracter eneration -rocess due to an insufficient Supportin( haracteristicvalue, then reduce the skill level to the ma*imum allowable level.

    Standard Star Fleet SkillsAll Star Fleet characters (et these skills4

    Accuracy5artial Arts 6 7Fire%-haser& 6 7-ilot %Shuttle& 678ero ravity 5aneuverin( 6 7

    Technicalonsole /peration 6 7Field "3uipment 6 7Transporter Systems /peration 6 7Dama(e ontrol 6 7

    General Knoled!eFirst Aid67-hilosophy %Federation -rime Directive& 66 7

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    Star Fleet !e(ulations and /perations 6 7ultural %)ome System& 6 1our character will have a skill level in ultural

    #nowled(e6)ome System e3uivalent to his eneral #nowled(e characteristic atthe end of the haracter eneration -rocess."RIME DIRECTI#E

    Lan(ua(e 6 1our character will have a skill level in Standard Federation "n(lishe3uivalent to his eneral #nowled(e characteristic at the end of the haractereneration -rocess. %This will also apply to his ative Lan(ua(e if other thanStandard Federation "n(lish.&

    $n addition to this, your character receives 9 additional points to be appliedto any lan(ua(e or combination of lan(ua(es.

    Skills $y Ser%ice Di%ision1our character will either be in the A+AL or the 5A!$" 0ranch of Star Fleet.The choice is up to you. :ith the e*ception of the 5A!$" S;!FA"/50ATAT Service Division, which is made up of 5arine personnel only, a

    character may belon( to any of the Service Divisions listed below as a memberof either Star Fleet 0ranch. There are, for instance, both aval and 5arineommand characters, "n(ineerin( and Technical characters, 5edicalcharacters. etc.

    /nce you have decided which 0ranch of Star Fleet your character willserve in, then you decide which of the si* Service Divisions that he will belon( to,and copy the information from the appropriate section below onto your haracterDatafile. %:here it instructs you to apply Skill Levels to the skill of your choosin(,you should refer to the 5aster Skill List.&

    C&MMAND DI#ISI&N CHARACTERS

    Add < 7 to your L"AD"!S)$- haracteristicLeadershipe(otiation 6 =eneral #nowled(e< 7 to Star Fleet !e(ulations and /perations

    ENGINEERING DI#ISI&N CHARACTERSAdd

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    SCIENCE DI#ISI&N CHARACTERSAdd

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    /ration 6=-ersuasion 6 =$ntuition"valuation 6 =Fast Talk6=

    eneral #nowled(eultural #nowled(e %eneral& 6 =

    ENGINEERING DI#ISI&N CHARACTERS("n(ineerin( division characters. aval or 5arine. speciali2e as follows4

    )*+ TECHNICALTechnician"lectronics 6 ?5echanics 6 ?=B skill levels to be applied to any combination of Technical skills. / skill level

    may be brou(ht above a value of ? in this manner.

    MARINE DI#ISI&N CHARACTERS(5arine Surface ombatant characters may select /" of the followin(speciali2ations4

    )*+ C&M$AT S"ECIALIST7= skill levels to be applied to any combination of the followin( skills4 Fire%:eapon&, Lethal Dama(e Attack %A5A&, erve Strike %A5A&, Sniper, 5artial

    Arts, 5elee ombat, Stealth, Throwin(, Cuick Draw, $nterro(ation, !esist$nterro(ation, Demolitions, or 0lind Fi(htin(. / skill level may be brou(ht above

    a value of ? in this manner. ote that this speciality cannot ac3uire the )eavy:eapons /peration or Trackin( skills with these 7= levels.

    )-+ HEA#/ 0EA"&NS S"ECIALISTAccuracy)eavy :eapons /peration 6 ? skill levels to be applied to any of the skills listed above in the ombatSpecialist's list %e*cept the A5A skills&. / skill level may be brou(ht above avalue of ? in this manner. A stren(th of ? or more is stron(ly advised %to handlethe (reater wei(ht of heavy weapons& but not re3uired.

    ).+ SC&'TAccuracyStealth 6?-erceptionTrackin( 6?? skill levels to be applied to any combination of the followin( skills4 Fire%:eapon&, Lethal Dama(e Attack %A5A&, erve Strike %A5A&, Sniper, 5artial

    Arts, 5elee ombat, Throwin(, Cuick Draw, $nterro(ation, Survival, !ope

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    limbin(, Free limbin(, !esist $nterro(ation, Demolitions, or 0lind Fi(htin(. /skill level may be brou(ht above a value of ? in this manner. ote that thisspeciality cannot ac3uire the )eavy :eapons skill with these ? levels.

    "lease note(

    All 5arine characters receive a 5arine Dress Sabre as part of their permanent(ear. See the "3uipment section for a complete description.

    SCIENCE DI#ISI&N CHARACTERS(Science characters, aval or 5arine, speciali2e as follows4

    )*+ S"ECIALISTeneral #nowled(e"ither -hysical Science /! atural Science 6 9=B skill levels to be applied to any related Technical or eneral #nowled(e skill%i.e., eolo(y, 5etallur(y, Atmospheric hemistry, etc.&. / skill level may be

    brou(ht above a value of ? in this manner.

    MEDICAL DI#ISI&N CHARACTERS(5edical characters,aval or 5arine, speciali2e as follows4

    )*+ MEDICeneral #nowled(e5edicine 6?Sur(ery 6 = skill levels to be applied to any other 5edical re,lated skills, such as %but notlimited to& enetics, -atholo(y, $mmunolo(y, eurobiolo(y, )ematolo(y, etc. /

    skill level may be brou(ht above a value of ? in this manner.

    #'LCAN "SI&NIC CHARACTERS(+ulcan -sionic characters, aval or 5arine, speciali2e as follows4

    )*+ #'LCAN "SI&NIC MASTERDiscipline 6 -sionics7= skill levels to be applied to any combination of the followin( skills4 Amnesia,ommand, onfusion, 5ind 0ar, Aid 5ind 0ar, 5ind 5eld, 5ind Scan, and 5indTouch. / skill level may be brou(ht above a value of ? in this manner.

    MASTER SKILLS LISTSTRENGTHumpin(!ope limbin(Swimmin(:restlin(ACC'RAC/

    Acrobatics

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    Drive %+ehicle&Fine :orkFire %:eapon&Free limbin(Heavy :eapons /peration

    Lethal Dama(e Attack %A5A&5artial Arts5elee ombaterve Strike %A5A&-ilot %+ehicle&!ide %Animal&Skiin(Slei(ht of )andSniperStealthThrowin(

    +ulcan erve -inch8ero Gravity 5aneuverin(S"EEDCuick DrawSystem SpeedLEADERSHI"$nterro(atione(otiation/ration-ersuasionSeductionL&GIC

    Astro(ationomputer -ro(rammin(rypto(raphy$nvesti(ation5athematicsINT'ITI&N

    Art0ribery"valuationFast Talkamblin(Security -roceduresDISCI"LINE!esist $nterro(ationSurvival %by terrain type&DISCI"LINE1"SI&NICS

    Amnesiaommand

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    onfusion5ind 0ar

    Aid 5ind 0ar5ind 5eld5ind Scan

    5ind TouchTECHNICALloakin( Device Technolo(yommunications Systemsomputer Systemsonsole /perationDama(e ontrolDemolitions"lectronicsField "3uipment$mpulse Drive Systems

    ury !i(Life Support Systems5echanics5edical Systems-ower eneration SystemsSensor SystemsShield SystemsShip's :eapons SystemsTransporter Systems:arp Drive SystemsGENERAL KN&0LEDGE

    Administrationultural #nowled(eFirst Aid)istoryLan(ua(eLaw5edicineatural Sciences-hilosophy-hysical SciencesStar Fleet !e(ulations and /perationsSur(ery"ERCE"TI&N0lind Fi(htin(Shadowin(Trackin(