principle 7 logic within particular topics
TRANSCRIPT
Writing material for educational courses
Principle 7Logic within particular topics
Glenn MartinMarch 2017
Principle 7 Logic within particular topics should be
clear, so that the concepts build progressively, and move from simple to complex, from concrete to abstract/general, from the whole to details, and from the known to the unknown.
The starting point The starting point for content is the
selection of material that will achieve the course’s objectives (knowledge, understanding and skills).
General and specific objectives The general objectives for the course need
to be translated into specific objectives for the topic.
The desired outcomeThe desired outcome is that students can perform at three levels:
1 remember the content2 understand the content3 apply it appropriately in real contexts.
Sequencing of content How do you sequence content? Generally, start with terms, define them to
reinforce their meanings (concepts), describe any facts in relation to the concepts in question, and explain procedures and/or principles which make use of or which support or extend the concepts in question.
Terms → Concepts → Context and facts → Procedures and/or principles
Building hierarchical structures Students need tools to help them build
hierarchical knowledge structures and understand the dynamic relationships between elements. Students develop general schema before moving onto specific details.
Major and minor concepts Analyse each major concept into layers of
minor concepts, and observe a coherent hierarchy as far as possible.
Identify prerequisite knowledge and skills.
Simple and complex material
Consider potential difficulties students may encounter in learning the facts and concepts. Most effort should be given to the most complex material. Simple concepts should be dealt with quickly.
Two general teaching strategies The logical design of the material is related
to the general teaching strategy, which is either a didactic approach or a discovery approach.
Didactic approach The didactic design
gives information to the student, and checks for retention.
Discovery approach The Discovery design follows an
experiential approach, creating the conditions within which students can reach insights on their own.
Examples and general rules
The sequence of material for some types of content may also proceed from a general rule to an example or from examples to a general rule.
Example
Move from known to unknown
A foundation of the known is established so that students can then handle the unknown. Students usually attempt to relate new information to things they already know.