rough stuff #8
DESCRIPTION
ROUGH STUFF #8 (100 pages, $6.95) presents more amazing looks into the creative process of comic art with interviews, articles, never-before-seen penciled pages, sketches, layouts, roughs, and unused inked pages from throughout comics history—plus critiques of newcomers’ work, and more! This issue features an in-depth interview and cover painting by the extraordinary MIKE MAYHEW! Also in #8, we present preliminary and unpublished art by ALEX HORLEY, TONY DeZUNIGA, NICK CARDY, and RAFAEL KAYANAN, as each artist offers commentary explaining how their work evolves into its finished form. Plus: Dominique Leonard spotlights the great Belgian comic book artists, MIKE MURDOCK goes under the knife for a ROUGH CRITIQUE of his work, and more! Edited by pro artist BOB McLEOD.TRANSCRIPT
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$ 6 . 9 5Celebrating the ARTof Creating Comics!
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SPRING 2008 • ROUGH STUFF 1
Volume 1, Number 8Spring 2008
Celebrating the ART of Creating Comics!
EDITORBob McLeod
PUBLISHERJohn Morrow
DESIGNERMichael Kronenberg
PROOFREADERSJohn Morrow and Eric Nolen-Weathington
COVER ARTISTMike Mayhew
CIRCULATION DIRECTORBob Brodsky, Cookiesoup Productions
SPECIAL THANKSNick Cardy
Tony DeZuniga
Alex Horley
Rafael Kayanan
Mike Mayhew
Dominique Leonard
Gerald Forton
J.C. Mezieres
Albert Uderzo
Mike Murdock
ROUGH STUFF™ is published quarterly byTwoMorrows Publishing, 10407 Bedfordtown Drive,Raleigh, NC 27614. Bob McLeod, Editor. JohnMorrow, Publisher. Editorial Office: ROUGH STUFF,c/o Bob McLeod, Editor, P.O. Box 63, Emmaus, PA10849-2203. E-mail: [email protected]. Four-issue subscriptions: $26 Standard US, $36 FirstClass US, $44 Canada, $60 Surface International,$72 Airmail International. Please send subscriptionorders and funds to TwoMorrows, NOT to the edi-torial office. Central cover art by Mike Mayhew. Allcharacters are copyright Marvel Comics. All materi-al © their creators unless otherwise noted. All edi-torial matter © 2008 Bob McLeod andTwoMorrowsPublishing. ROUGH STUFF is a TM of TwoMorrowsPublishing. Printed in Canada. FIRST PRINTING.
FEATURED ARTISTS3 Nick Cardy
15 Tony DeZuniga
38 Alex Horley
51 Rafael Kayanan
ROUGH STUFF FEATURE26 Introduction to Belgian & French Comics
Dominique Leonard
ROUGH STUFF INTERVIEW66 Mike Mayhew
ROUGH STUFF DEPARTMENTS2 Scribblings From The Editor
Bob McLeod
48 PreProArt by Rafael Kayanan, Mike Mayhew and Alex Horley,done before they turned pro.
62 Cover StoriesMike Mayhew and Alex Horley reveal the process of creating a cover.
84 Rough CritiqueEditor Bob McLeod critiques an aspiring penciler’s sample page.
86 Rough TalkComments and opinions from our readers.
ISSN 1931-9231
BOB McLEOD
Nick penciled the first 39
issues of Aquaman from ’62-
’68, and all the covers through
the final issue, #56 in 1971. This
is an unpublished version of
the cover for issue #43, which I
like better than the published
version. The flowing line work
on the distant figure, as well as
Aquaman’s dynamic pose amid
the tangled seaweed are much
more interesting to me. Notice
how the black ‘L’ shape creat-
ed by the large sandal and its
shadow frame the Aquaman
figure.
SPRING 2008 • ROUGH STUFF 3
NICKC
ARDY
Aquaman TM & ©2008 DC Comics
NICK CARDYFirst gaining popularity on DC’s TOMAHAWK,
he’s perhaps best known for his work on
AQUAMAN and TEEN TITANS, and my
favorite, BAT LASH. Early on, he drew the
daily TARZAN strip for a while with Burne Hogarth writing, and
worked on the CASEY RUGGLES and BATMAN strips as well. He did
scores of covers for DC in the early ’70s, before leaving comics to
work in advertising. Nick was inducted into the Comic Book Hall of
Fame in 2005. His figures and art in general are always appealing,
and I don’t know anyone who doesn’t love him.
F E A T U R E D A R T I S T
NICK CARDY
I also preferred the
original version, but the
word came down from
on high, so it was not
up to me.
I penciled and inked
all of my stories. No one
could ink over my loose
pencils. [Drat! I started
ten years too late! - ed.]
When my deadline
became tight, others
penciled (Neal Adams,
Gil Kane, George Tuska,
Carmine infantino) and I
inked.
4 ROUGH STUFF • SPRING 2008
NICKC
ARDY
BOB McLEOD
In this pencil commission, he revisits Aquaman
and his wife Mera thirty years later. Notice
how he adds to the depth by overlapping
forms, using foreshortening, placing shadows,
and even adding the water currents.
BOB McLEOD
Nick designed the character of Mera,
Aquaman’s wife, in Aquaman #11. Fans
have long admired Cardy’s way of
depicting the female form. “Cardy girls”
were a large part of his allure in
comics.
Notice how often Cardy uses a 3/4
angle pose for his figures. It's more
difficult than a profile or straight-on
shot, but it's a very effective way to add
more depth and form to your figures.
Aquaman TM & ©2008 DC Comics
NICK CARDY
This Mera was the first of a series of the
Cardy girls: Black Canary, Wonder Girl,
Wonder Woman, Batgirl, etc. These
pencils were to become full-color
illustrations.
SPRING 2008 • ROUGH STUFF 5
BOB McLEOD
I just love the
atmosphere of Bat
Lash in this Bat Lash
sketch from 1999.
Bat Lash is fondly
remembered by
everyone who likes
western comics, for
the great scripts by
Sergio Aragonés,
the Mad magazine
cartoonist, and
Nick’s wonderful art.
As good as it was
though, it only last-
ed from July of ’68
to November of ’69.
An easy trick to
aid in drawing hats
so that they fit
squarely on the
head is to draw the
top “crown” of the
hat first on top of
the head, and then
add the brim.
Bat Lash TM & ©2008 DC Comics
NICKC
ARDY
NICK CARDY
I worked from the script written by Denny O’Neil— I never saw Sergio’s stick
figure layouts— I used my own judgment on the layouts. Denny and I were
very flexible on the stories. I wish this figure hadn’t come out looking mean.
TONY DeZUNIGATony is best known for co-creating JONAH
HEX at DC, and also BLACK ORCHID. He’s
also worked on several titles for Marvel,
and designed video games for Sega. He
also paints and teaches. I think he’s one of the best inkers in
comics, and particularly enjoyed his work on SAVAGE SWORD
OF CONAN over John Buscema. He sent me much of the art for
this feature, but was reluctant to make comments, so all of the
comments are mine.
F E A T U R E D A R T I S T
SPRING 2008 • ROUGH STUFF 15
BOB McLEOD
Tony originally began his career as a letterer at age 16, and here
he designs a wanted poster of Hex. This was done on toned
paper with ink and colored pencil. You can see it in color in the
PDF version of Rough Stuff, available at www.twomorrows.com.
For all of you young artists who have trouble staying within the
lines when you color, Tony demonstrates that’s not a problem.Jonah Hex TM & ©2008 DC Comics
16 ROUGH STUFF • SPRING 2008
TONY
DeZU
NIGA
BOB McLEOD
Finished pencils
(with even the title
lettering!) for a
Jonah Hex splash
page from Weird
Western Tales #13.
Fairly tight pencils,
considering he
would be inking it
himself. With or
without the
additional boulder,
it’s a well-planned
composition, nicely
framing Hex and
his wolf, Iron Jaws.
Jonah Hex TM & ©2008 DC Comics
20 ROUGH STUFF • SPRING 2008
BOB McLEODArak Son of Thunder
#39 (DC, 1984)
After scripting
Conan for Marvel
for many years, Roy
Thomas created a
barbarian comic for
DC called Arak, Son
of Thunder, and he
brought Tony along
with him to do the
art. They had a
good run for a few
dozen issues. I think
DeZuniga’s cross
hatch ink style was
particularly well-
suited to the barbar-
ian genre, and he
probably couldn’t
help but be influ-
enced by John
Buscema’s great
layouts while inking
so many issues of
Savage Sword of
Conan. I like his
extensive use of
diagonals in the
composition here.Courtesy Heritage
Arak TM & ©2008 DC Comics
Dominique Leonard
T he very first time I was in contact with Bob McLeod, it was for a commission. A fewweeks later, I got two marvellous drawings he made for me. Wow, great work. Basically,I’m a fan of comics who grew up with Belgian and French heroes, but I’m also reallyinterested in American artists and characters. Now, I’m trying to re-discover stories I read
when I was a teenager 30 years ago. It’s fun to re-read all these stories with lots of super-heroes.
INTRODUCTION to
So, when Bob told me about his magazine, and invitedme to write a kind of “Introduction to European comics”for his readers, I felt very flattered, but as I’m not a pro-fessional in the comics field, I also did worry. What couldI write that would be likely to arouse your interest? Just tosummarize the history of comics in Belgium and Francesince the ’40s, I would need more than three RoughStuff issues, so I thought it would be more pragmatic tohighlight the work of top artists of the Golden Age ofcomics (between the ’40s and the ’70s); mypersonal selection of 13 Golden Age artists.
First of all, it’s important to mention thatthere are a lot of differences betweencomics in Europe and in the USA. Let’shave a look at the major ones:
In Europe, almost all characters are theproperty of their creators. Usually, whenan artist stops his activities, his herodisappears at the same time.Of course, there are someexceptions. The mostimportant characterthat was the editor’sproperty is named“SPIROU.” It wasalso the title of amagazine cre-ated in 1938and stillpublishedtoday.
The editor bought the rights to the hero who gave hisname to the magazine. Spirou, the character, appearedfor the first time in the first issue of the magazine.Another important magazine, Tintin, created in 1946 (lastissue in 1988), also took the name of its main character,but “Tintin” the hero was never the property of the editor.His creator never sold the rights to his character. Tintinwas created in 1929 and is probably the most popularcharacter in comics worldwide.
Comics creators were “all-rounders.” They wrotethe stories, did the pencil drawings and also
inked their own stuff. This is the rea-son why it took an average of
one year for a story toget finished. On
26 ROUGH STUFF • SPRING 2008
DOMINIQUE:
Forton has a great
ability for sketching
very fast. His
pencils are often
clean but very clear
at the same time.
He likes horses and
can reproduce
these animals
perfectly in his
westerns. He’s also
very good at
working out the
balance between
black and white.“Teddy Ted”,unpublishedsketch copyrightForton, 2008
SPRING 2008 • ROUGH STUFF 27
Belgian & French Comics
top of the books, they produced pages for somemagazines at the same time. So, workaholics…impassioned guys… Nowadays, lots of artistsillustrate stories that are written by professionalwriters, but in the Golden Age, artists regularlydid a full creation.
Between 1940 and 1960, three writers producedlots of great “success stories”. Their names: Jean-Michel Charlier, René Goscinny and Michel Greg. Allthe stories are published in hardcover. The standardmeasurements are 8" x 11". The books contained 64-pagestories till the early ’60s, and then they were reduced to 44-page stories. The price for a book today ranges from $10.50US to $20 US.
Let’s have a closer look at some artists amongst myall-time favorites. All of them have very important linkswith the two magazines listed above: Tintin and Spirou(both of them are originally Belgian creations that havebeen published in France too), but also with a third one,Pilote, created in 1959. On the one hand, the graphicsof some of these artists were influenced by Americanartists, but on the other hand some of them also influ-enced some contemporary American and British artists.I’ll try to classify the artists in relation with the magazines
in which they published their main stuff, which is alsostrongly linked to their graphic style. Spirou was moredynamic and humorous, Tintin had a staff of realisticartists – classified under the generic name la ligne claire(the clear line), and Pilote, that came two decades later,was more the work of a second generation of artists,possibly more irreverent.
Artists from TINTIN magazineHERGÉ (pronounced “airzhay”, Georges REMI,Belgium, b. 05.22.1907 – d. 03.03.1983)
His pen name comes from the phonetic pronunciationof the first letters of his surname and first name ‘RG’.
He’s the creator in 1929 of Tintin (the character), areporter always accompanied by his dog “Milou”
BOB McLEOD:Giraud’s Blueberry iseasily my favoritecomic art series,even though I can’tread most of them.Luckily, many ofthem have beentranslated intoEnglish. Here is arare look at Giraud’srough pencils for apage from MisterBlueberry. I’m hop-ing he had to tightenup the pencils some-what before inking,but possibly not.
BOB McLEOD:In the printed ver-sion, he stayed veryclose to the pencils,but I’m intrigued byhow he changed theangle of the lamp inpanel two, whichnow contradicts theperspective, whichof course he knowsvery well. I assumehe thought it wasmore important tohave the yellow lightthere rather than theblack top of thelamp, which wouldhave sunk into theblack background.The change inBlueberry’s pose isalso interesting.
Blueberry, unpub-lished sketchcopyright Giraud –Editions Dargaud,2008
38 ROUGH STUFF • SPRING 2008
ALEX HORLEYAlex is an Italian artist who does work
both for Italy and the United States, and
he’s probably best known here for his
fantasy art paintings. He’s worked for
several U.S. publishers, and is very sought after for private
commissions. I like his painting style, and asked him to show
us some of his prelim work for his paintings.
F E A T U R E D A R T I S T
ALEX HORLEY
Packaging for a computer game, the World of Warcraft’s “Fires of Outland” set. I did a small layout to start with. The art had to work as a wraparound cover,
or similar to a VHS box. I did the layout in actual size, so that I had a precise feel of how to handle the composition.
SPRING 2008 • ROUGH STUFF 39
ALEX
HORL
EY
ALEX HORLEY
Evil Ernie cover
rough. No thumb-
nails for this one. I
just started drawing
him on a 8.5” x 11”
sheet and the rest
pretty much came
together.
BOB McLEOD
I love it when the
roughs are works of
art in themselves.
With very little touch
up this could easily
be printed as an
interior illustration.
40 ROUGH STUFF • SPRING 2008
ALEX HORLEY
This art was done for
box art and packaging
of Upperdeck’s VS
card game. The set
was called “Marvel
Team-Up” (one of my
favorites as a kid).
The layout was done
8.5” x 11” size and
then blown up to 18” x
24” for the painting. I
try to leave as much
as possible of the ren-
dering in the painting
stage and not sort
every single detail
right away in the pre-
liminaries, otherwise I
would get bored, it
would be like working
on the same thing
twice and the painting
won’t have the same
energy.
This one took a
few weeks to paint,
but I had a great time,
since I got to work on
many of my favorite
characters in one
shot. I grew up with
Marvel comics in the
’70s and the art of
Marvel in those years
has been one (if not
the main) major influ-
ence in my drawing
formation. Kirby,
Buscema, Kane (his
covers!) and Colan,
are still the comic
book idols I look up to.
All characters TM & ©2008 Marvel Characters, Inc.
48 ROUGH STUFF • SPRING 2008
PRE-PRO D id you ever wonder whatthe pros’ artwork looked likebefore they turned pro?
ALEX HORLEYThe guy with the cape is one of the hundreds of characters I “designed”.I guess this one was inspired by The Vision. These are from a drawing padI found a while ago. I was eight when I did these. I used to copy almost allthe covers of the comics I could afford to buy (not many, back then)!ALEX HORLEY
Conan is the only
non-superhero char-
acter I was interest-
ed in, back then. At
age eight, his stories
were kind of creepy,
but exciting as hell.
R.E. Howard’s epics
have been another
major influence on
my creative forma-
tion and John
Buscema’s interpre-
tation of his charac-
ters in comic book
form, to me, is still
the best one.
RAFAEL KAYANAN
Drew this during
the heyday of the
short-lived TV
show. I was nine
years old and I had
the Galen action
figure, the trading
cards and the
comics!
RAFAEL KAYANANPencil splash page for a story written by John Byrne. This is much tighter than I would
normally pencil today because I usually ink my own art and I leave all the small details for
the inking stage. I was also unfamiliar on who my inker would be so once I get a few
pages back inked I can tell how tight I have to go. This was the image that helped secure a
spot for me as illustrator for the Spider-Man Broadway show that Julie Taymor (Lion King)
is directing. I had a diverse selection of concept art from various film and stage projects,
but I knew I needed to cater my portfolio so that the reviewer can see that I’d actually worked on the character. I chose a pencil page because directors are
used to seeing the pre-visualization process. Handing them a slick color comic with your name on it does not show them the working stage, and that’s what
interests them. There’s a certain disconnect if you hand in printed work for concept design gigs, it appears too polished and the reviewer wants to see
where they can springboard from your rough ideas.
SPRING 2008 • ROUGH STUFF 51
RAFAEL KAYANANI first met Rafael in the early ’80s when
he was first breaking into comics, and
he’s since gone on to become a very suc-
cessful commercial artist working in films
and now on Broadway for the new Spider-Man musical. In
comics, he’s best known for penciling FIRESTORM, TUROK,
and CONAN. He’s also a master martial artist, so we’re all on
our best behavior around him.
F E A T U R E D A R T I S T
RAFAEL KAYANANI draw a ton of squiggly lines
when I’m trying to find my
way around a sketch. Note
the extra limbs ghosting on
the prelim indicating possible
choices on the pose. In this
instance I am happier with
the rough than the final
because the head placement
is more appealing and the
shading was better on the
torso. I would also swing the
webbing back to lead the
eye to the bottom figure. This
scene depicts a Spider-Man
hologram being viewed by
the couple below.
Spider-Man TM & ©2008 Marvel Characters, Inc.
RAFAEL KAYANANReally rough stuff, on the right is the thumbnail
I use to enlarge a layout, I work in the darks
with a broad marker or just use the side of a
pencil. I like using the old Duofold Parker
mechanical pencils because it fits snuggly in
my palm like a charcoal stick. You have to be
careful purchasing them online though,
because after a certain age, the barrel turns
brittle and can snap in half if you place too
much pressure on it. For something like Star
Wars, there’s a lot of reference work, so I did a
larger drawing (left), that contains more detail
but is still very loose. I ended up discarding
these studies and went for a focus point on
one of the aliens with Luke and Obi-Wan
speaking in the background. After all, the
scene was not about the Cantina, but on what
the two subjects were talking about. So as a
comic book storyteller, you have to step away
from “showing off” if the image isn’t adding to
the main story. I would probably choose this
panel layout otherwise, and if it were a double
page spread. On the printed page, this bottom
panel would be too small for the detail, and
unnecessarily eat up valuable deadline time.
52 ROUGH STUFF • SPRING 2008
STAR WARS TM & ©2008 Lucasfilm LLC
SPRING 2008 • ROUGH STUFF 53
RAFAEL KAYANAN
Batman: Legends of the Dark Knight
Portion of a page and the roughs. I flopped
the small Batgirl figure to direct the eventual
fall of her victim down to the larger Batman
figure in the Foreground.
RAFA
ELKA
YANA
N
BOB McLEOD
Next time you're thinking of being lazy about
adding backgrounds to a page, remember
artists like Rafael are putting in 110% and
really making you look like the slacker you
are!
Batman TM & ©2008 DC Comics
62 ROUGH STUFF • SPRING 2008
COVER STORIES
J ust how did a blank piece of paper turn into the sexy painting on this issue’scover? Mike Mayhew wanted to do a new painting just for us, but our funds arelimited and we just couldn’t afford him. Then Len Gould saw it and liked it so much
he decided to buy it for his collection, and paid the difference between our cover rateand Mike’s asking price. It was a win-win-win situation for all of us!
MIKE MAYHEW
This cover was done in the same vein as
my Women of Marvel TPB work. The
characters were chosen by interviewer Len
Gould. I really had fun portraying these
classic Avengers ladies.
All characters TM & ©2008 Marvel Characters, Inc.
SPRING 2008 • ROUGH STUFF 63
BOB McLEOD
Mike often uses live models for his paintings, and I hope
he's a fast worker because it must have been difficult for
Ms. Marvel and Wasp to hang in the air like that! Here you
can see the thumbnail he made to get his basic color
scheme of red fading into yellow established, and the under-
painting he did before adding subsequent layers to achieve
the lustrous finish.
Mike Mayhew is one of comicdom’s rising stars. His extremely tight pencil renderings have an
uncanny photorealistic feel. This truly forces his art to stand out amongst a crowded field. Mike is
most widely known for the series of covers which he has done over the last few years for Marvel,
most notably on She-Hulk, Pulse, and Mystique. His earlier interior work on Vampirella with writer Mark Millar was simply
stunning, bestowing depth to the character not seen since the halcyon days of José Gonzales and Gonzalo Mayo.
Mike has a lot on his plate currently; mainstream work and creator-owned; covers
and interiors. His career has come a long way over the last decade. Recently, he sat down
with me to discuss that journey, artistic influences, and techniques.
66 ROUGH STUFF • SPRING 2008
INTERVIEW
MIKE MAYHEWBy Len Gould
LEN GOULD: As always, the best place to start, Mike, is at the beginning.Could you give the Rough Stuff readers a brief bio?MIKE MAYHEW: My pleasure. I wasborn In Mesa, Arizona. I grew up in the’70s just really into horror movies and sci-
ence fiction. Iwas seven yearsold when Star Warshit and that just kind ofsolidified things for me. Ijust kind of always drew, too. Iwas an only child, so it was some-thing that really kept me entertained andI could just sit there for hours and hoursdrawing characters. I never really drewactual comic pages when I was a little kid,but I always drew little scenarios and thatkind of stuff.
GOULD: Were you a comic book fan?
MIKE MAYHEWI’ve been playing a lot
with gray prismacolor
markers in my pre-
lims, to lay down
quick values and get
a sophisticated sense
of lighting. They’re a
lot of fun too!
MIKE MAYHEWThis was one of a
pair of tight
unpublished Elektra
images that I did in
anticipation for some
Elektra covers.Elektra TM &©2008 MarvelCharacters, Inc.
Catwoman TM &©2008 DC Comics
SPRING 2008 • ROUGH STUFF 67
MAYHEW: Yes, but as a little kid mostly ofhorror comics. I remember having Creepyand Eerie. I even remember bringing acopy of Tomb of Dracula to church, so I
wouldn’t get bored, and I remember my mom tearing it out ofmy hands. I also had a lot of the Power Recordsthat Neal Adams did the art for. I was a fan ofthe popular comic book (especially Hulk andBatman) and cartoon characters and drew thema lot when I was a younger kid, maybe beforeten, and then I kind of just got out of it for what-ever reason. Then, as an adolescent, I grew upand discovered Frank Frazetta and Heavy Metal.
GOULD: OK, now that’s a pretty big step! [Bothlaugh]MAYHEW: Yeah, then I got back into comicbooks when I was 14, 15, because of the art-work. It just really kind of spoke to me. That was a cool time for art-work, too, because there was a lot of experimentation going on. Bill
MIKE MAYHEWStorm cover
With these covers, I
wanted to celebrate
the African ethnicity of
Ororo and T’Challa. So
many times in cartoon-
derived comic art,
ethnic races end up in
caricature. I know
from working with
models and photo-
graphs that an individ-
ual’s unique, idiosyn-
cratic features can be
captured, and in the
course of a series a
range of emotions can
be displayed.
Storm TM & ©2008 MarvelCharacters, Inc.
MIKE MAYHEWMystique coverMystique is probably my best known work.I thought when I got the gig, “This is going tobe as easy as falling out of bed”. Hot chick,espionage, action, no problem...On Mystique #9, here’s an initial variation onthe pose that didn’t quite work as well as thefinal art turned out.
On Mystique #12 I really wanted to capture aphoto-realistic figure that seemed to be fly-ing through the air and not posed. I startedwith a super-cartoony sketch to get the feelof what I wanted, that I had at my photoshoot to refer to.
On Mystique #16, I actually inverted mymodel into this pose (balancing her on astep ladder) to get the reality of how itwould look. She wore the latex outfit, andlooked exactly like this except for theblue skin!
68 ROUGH STUFF • SPRING 2008
Mystique TM & ©2008 MarvelCharacters, Inc.
84 ROUGH STUFF • SPRING 2008
ROUGH CRITIQUEBy Bob McLeod
T his Marvel-ous sample page was sent in by Mike Murdock (presumably no relation to Daredevil, aka MattMurdock). Mike has evident talent and has obviously put in a lot of hours trying to teach himself how to drawcomics. He sent me several pages to choose from. He has balanced compositions, his storytelling is clear, hisfigures are well-proportioned, he’s varying his views, putting in some backgrounds, and no doubt wowing his
friends, so he must be wondering why he can’t get a break at Marvel. What’s he doing wrong?
As I know all too well from personal experience, the problemwith teaching yourself is that a lot of your effort gets misdirect-ed, and you tend to overlook the weaknesses in your art that
are obvious to others. Many comic artists are self-taught, but it’sa long process of trial and error. Mike, when you draw a panelyou’re choosing what to show us, and a lot of your problem isin your choices. I mean what information you’re putting into thepanels, and exactly how you’re showing it. Let’s begin withpanel one. You’re showing us a cool building. So far so good.But make it more dramatic with a more extreme upshot andexaggerate the perspective of the building. Maybe move ourview up so you get the top of the building in the panel. Thetop’s much more interesting to see than all that empty space atthe bottom. And c’mon, putting a little cloud in the center ofevery opening is repetitious and boring. Better to place theclouds off-center so they look more random.
Panel two needs some background to show us we’reinside the building, not up on the roof. Nothing fancy, justmaybe a doorway, a chair and picture frame will do. I shrunkCap’s hands a bit to make more room for that and a dia-logue balloon. Don’t forget writers like to write dialogue andyou have to leave room for it. Some simple metallic shineadds interest and texture to that coffee pot. It would be evenbetter to google some reference and see what an actual cof-fee pot looks like. He’s also holding it a bit awkwardly. Trypouring with the handle facing away from your body like thatand you’ll see. Logan appears to be staring at the coffeecup because his newspaper is hidden behind the coffee pot.His face is also touching the edges of the woman (is itWanda?), flattening the depth. He appears to be a largehead next to her that she’s reaching down into. By movingWanda over behind Logan, she doesn’t look so squeezed inbetween them, and he’s clearly in front of her. They nowbecome a unified shape instead of two separate elements.
In panel three, you now give us too much background. Allthat detail in such a small space becomes a gray patternand competes too much with the figures for our attention.It’ll also no doubt be almost totally covered up with a dia-logue balloon. This is exactly what I mean by misdirectedeffort. There’s a time and place for detailed buildings, butthis isn’t it. In a panel like this, it’s better to simply put in agraphic black shadow, presumably caused by light from awindow projected onto the wall. This pops Cap forwardmuch better and doesn’t distract from the figures. You also
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SPRING 2008 • ROUGH STUFF 85
need to move Cap’s head down away from the panel bor-der. Never have the edge of anything touch a panel border.And never draw a line into the corner as you did with thetowel on Wanda’s head. It looks like you moved your cameraand barely got Wanda in the picture. Move everything over abit to get her into the frame more. Placing your figures cor-rectly is critical when you’re composing your panels, so putmuch more thought into it. Also, notice the changes I madeto Cap’s and Wanda’s faces. On men, it’s better to have astrong, square chin than a pointed, rounded chin. And itadds depth to throw a shadow on the neck and under thenose. On Cap’s face and the two faces below it in panelfour I raised the right eye and moved it away from the nose.The tear duct should be right above the edge of the nostril.Wanda’s neck is poorly drawn. I also moved Cap’s pectoraldown. His star should be up on his chest. And once again Imust advise: Learn to draw hands! Yes, they’re difficult, butyou can do it. Make it a priority.
The figures in panel four look squeezed into the space nextto Logan’s head. You should always try to vary the size ofheads from panel to panel. It’s not as interesting when they’rethe same size, as Cap and Wanda are here in panels threeand four. See how much more interesting your views of Loganare? And where do you want the balloons to go? I’d rathersee them over their heads instead of covering up the figures,wouldn’t you? The left side of Wanda’s neck should be underher left ear. If you study the skull and visualize the head trans-parently, you’ll know where that is. And did Logan stand up?Why do we seem to be looking down on Cap and Wanda, asif Logan’s up above them? The composition is improved withhim lower anyway. This is the focus we want. We don’t needto see Cap’s leg or Logan’s neck. We don’t need to see thecoffee. Only show us what tells the story, which in this panel isthe talking heads. And if you do show the coffee cup, move itaway from the border and make it shorter like it was in panelthree. The background can be white, but I’d rather throw in ablack to help balance against panel one. And finally, the mouthsimply can’t do what you’re attempting with Logan. Put a mir-ror next to your drawing table. I also moved his right nostril ina bit and changed his right eye. As the head turns, the far eyelooks smaller and shorter.
Study the composition of the best artists. It’s really vital insequential art. Try to group figures rather than just place themside by side, and study when and how to add backgrounds.You’re very close, Mike, but those last few yards to the goal lineare often the toughest. Don’t give up! Readers who would liketo submit a sample page for a Rough Critique can send it toP.O. Box 63, Emmaus, PA 18049 or e-mail me [email protected]