rulebook - three arrows for the king
TRANSCRIPT
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Credits
Project LeadsM Jason Parent & Denise Robinson
M
Written by
M Jason Parent & Neal Levin
M
Illustrations by
Patrik Almquist, Tony Monorchio, Gillian
Pearce & Christian Spalthoff
M
Cover by
Jason Chambers
M
Additional Material by
Gene Marcil, Brandon McLendon,
Hong Ooi & Denise Robinson
Introduction 2
Chapter 1 - Core ClassesThe Archer Class 3The Archer-Ranger Class 6
Chapter 2 - Character Background Class PathsCharacter BackgroundsHunter 10Soldier, Young 10Tribal Warrior 11Tribal Hunter 11
Crossbowman 11Horse-Nomad 11Outlaw 11Multi-Class PathsUrban Hunter & Urban Bounty Hunter 12Warren Guard 13
Chapter 3 - Prestige ClassesBloodhunter 15Bone Archer 17
Divine Huntsman 19Elven Treehunter 20Master of Intuitive Archery 22Military Archer 23Siege Artillerist 24Sniper 25Legendary Sharpshooter 27
Chapter 4 - Feats Skills
Trickshooting 29
Summary of Feats 29Bow Mastery 30Crossbow Mastery 30Dead Shot 30Distant Sneak Attack 30Double Nock 30Exotic Arrow Proficiency 31Friendly Fire 31Grace Under Fire 31
High Ready 31Improved Crossbow Handling 31
Improved Threatened Zone 31
In the Groove 31Instinctive Shot 31Killing Shot 31Last Ditch 31Master Mounted Archer 31Overpenetrate 32Perfect Shot 32Pinpoint Accuracy 32Ranged Trip 32
Reactive Shot 32Shuriken Mastery 32Snap Attack 33Supreme Mounted Archery 33Team Fighting 33Threaten Zone 33Triple Nock 33Uncommon Balance 33
Chapter 5 - Equipment
Weapons & Equipment 34Larger & Smaller bows & crossbows 36Mightier Bows 36
Chapter 6 - Magic Items
Specific Magic Armor & Shields 37New Weapon Properties 37Specific Magic Weapons 38Named Magical Bows 39Named Magical Arrows 45
Staffs 47Wondrous Items 47
Chapter 7 - SpellsGlimpse 48Knife-Bearer 48Perfect Camouflage 48Shadow Arrows 48True Camouflage 48
Appendix 1 - Specific Shooting 49
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Table Of Contents
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The archer-ranger (Arn) is a variant of the ranger classdesigned around the use of the bow or crossbow insteadof two-weapon fighting. This class may replace the coreranger class or the core archer class in a campaign, or
may be used as an alternate ranger for those wantingmore choices of core classes.
The archer-ranger is a
huntsman and tracker, onewho moves silently throughthe woods, watching for preyor for intruders. These areoutdoorsmen like no other,
more dangerous and cunning than the beasts andhumanoids that live beyond the borders of civilization.
Adventurers: Many archer-rangers are guardians of
their homelands, living in self-imposed exile. They arewanderers who seek out, track and destroy those who
threaten the civilization they hold dear. As such, they often
find themselves propelled into the wilds and the depths of adventure, seeking out hostile creatures, or discoveringstrange and unusual treasures and places.
Characteristics: A quite proficient combatant, thearcher-ranger fights best at a distance with missileweapons. Since she rarely works with a large team thatstep between her and a rushing opponent, she needs tobe able to take care of herself in close combat. The
archer-ranger is quite knowledgeable of the wilderness,with strong skills of hunting and survival. At higher
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Table 2-1: Archer-Ranger Level Advancement
Class Base Attack Fort Ref Will
Level Bonus Save Save Save Special
1 +0 +2 +0 +0 Primary weapon +2, Point blank shot
2 +1 +3 +0 +0 Track, Fletcher
3 +2 +3 +1 +1
4 +3 +4 +1 +1 Wilds mastery
5 +3 +4 +1 +1 Primary weapon +3
6 +4 +5 +2 +2 Dead shot7 +5 +5 +2 +28 +6/+1 +6 +2 +2 Wilds mastery
9 +6/+1 +6 +3 +3 Pinpoint accuracy
10 +7/+2 +7 +3 +3 Primary weapon +4
11 +8/+3 +7 +3 +3
12 +9/+4 +8 +4 +4 Wilds mastery
13 +9/+4 +8 +4 +4
14 +10/+5 +9 +4 +4
15 +11/+6/+1 +9 +5 +5 Primary weapon +5
16 +12/+7/+2 +10 +5 +5 Wilds mastery
17 +12/+7/+2 +10 +5 +5
18 +13/+8/+3 +11 +6 +6
19 +14/+9/+4 +11 +6 +620 +15/+10/+5 +12 +6 +6 Wilds mastery, Primary weapon +6
The Archer-Ranger
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Class SkillsThe sniper's class skills (and the key ability for each
skill) are Balance (Dex), Climb (Str), Concentration (Con),Craft (Int), Hide (Dex), Intimidate (Cha), Listen (Wis), Spot(Wis) and Swim (Str). See Chapter 4: Skills in Core
RuleBook 1 for skill descriptions.
Skill Points Per Level: 2 + Int modifier
Class Features All of the following are class features of the sniper
prestige class.
Weapon and Armour Proficiency: The sniper's traininggains no additional weapon or armour proficiencies.
Primary Weapon (Ex): At level 1, the sniper selects oneof the following ranged weapons to be his primary
weapon: heavy crossbow, light crossbow, longbow, short-bow. At 1st level the character receives a +1 competencebonus to all attacks made with his primary weapon. Thisbonus increases by one at level 5. This bonus stacks withthe Weapon Focus feat. A sniper who already has thePrimary Weapon ability from another class must select thesame primary weapon, and this ability stacks with it.
Extended Sneak Attack (Ex): Beginning at level 1, the
sniper gains the ability to perform a sneak attack (as per the rogue ability, Core Rulebook 1) using his primaryweapon exclusively. In addition, unlike a normal sneakattack, this sneak attack an be done at ranges of up to 5range increments from the sniper. If used within a rangeof 30 feet, (and within the other normal restrictions of asneak attack) then this extraordinary ability stacks withany other sneak attack the character may have from lev-els of rogue or blackguard, etc. The extended sneak
attack damage begins at +1d6 and increases by 1d6every odd level.
Improved Pinpoint Accuracy (Ex): At 2rd level andhigher, the sniper improves his Pinpoint Accuracy ability,able to maintain it for one additional round (for an addi-tional +2 circumstance bonus to his attack roll).
Eagle's Eye (Ex): At fourth level, the sniper gains a +4competence bonus on all spot rolls.
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