s2 designing wp8 applications
DESCRIPTION
Designing WP8 ApplicationsTRANSCRIPT
M2: Designing Windows
Phone Applications
Andy Wigley | Microsoft Technical Evangelist
Rob Tiffany | Microsoft Enterprise Mobility Strategist
Target Agenda | Day 1
Module and Topic | 10-minute breaks after each session / 60-minute “meal break” Planned
Duration
1a - Introducing Windows Phone 8 Application Development | Part 1 50:00
1b - Introducing Windows Phone 8 Application Development | Part 2 50:00
2 - Designing Windows Phone Apps 50:00
3 - Building Windows Phone Apps 50:00
4 - Files and Storage on Windows Phone 8 50:00
Meal Break | 60-minutes 60:00
5 - Windows Phone 8 Application Lifecycle 50:00
6 - Background Agents 25:00
7 - Tiles and Lock Screen Notifications 25:00
8 - Push Notifications 30:00
9 - Using Phone Resources on Windows Phone 8 50:00
Target Agenda | Day 2
Module and Topic | 10-minute breaks after each session / 60-minute “meal break” Planned
Duration
10 - App to App Communication 35:00
11 - Network Communication on Windows Phone 8 50:00
12 - Proximity Sensors and Bluetooth 35:00
13 - Speech Input on Windows Phone 8 35:00
14 - Maps and Location on Windows Phone 8 35:00
15 - Wallet Support 25:00
16 - In App Purchasing 25:00
Meal Break | 60-minutes 60:00
17 - The Windows Phone Store 50:00
18 - Enterprise Applications in Windows Phone 8: Architecture and Publishing 50:00
19 - Windows 8 and Windows Phone 8 Cross Platform Development 50:00
20 – Mobile Web 50:00
• Windows Design Language
• Designing an App
• Introduction to XAML Layout
• Styles and Themes
• Design Time Data
• Data Binding
• Lists and the LongListSelector
Module Agenda In this and the next module, we will go through the essential techniques you need to build an app
Windows Phone Design
• The Windows Phone team have taken a lot of trouble over the
look and feel of the phone
• They have created a design style, inspired by metropolitan
signage, to express this
• Programs on the phone should reflect this style
The Windows Phone Design Style
Windows Design Principles
Principle: Pride in craftsmanship
Take care of the details
Make it safe and reliable
Uncompromising Sensitivity to Weight, Balance and Scale
Align to the grid
Principle: Be fast and fluid
Life is mobile
Delight with motion
Design for touch
Intuitive interaction
Be responsive and ready
Immersive and compelling
Principle: Do more with less
Be great at something
Focused and direct
Content before chrome
Inspire confidence
Principle: Authentically Digital
Don’t Try to be What It’s NOT
Cloud connected
Dynamic and alive
Beautiful use of typography
Bold vibrant colours
Motion
Principle: Win as one
Fit into the UI model
Reduce redundancy
Work together to complete scenarios
Tools and templates are designed to scale
Principles
Pride in craftsmanship
Be Fast and Fluid
Win as One
Do More with Less
Authentically Digital
• To make life easier, the Windows Phone design style is “baked in” to the developer tools
• The default appearance, behaviour and fonts of user elements all match the style
• If you want to find out more about the Windows Phone Design Style you can read the
“User Experience Design Guidelines for Windows Phone”
• http://msdn.microsoft.com/en-us/library/hh202915.aspx
Windows Phone 8 SDK and the Windows Phone Design Style
Designing an App
Design on Paper Before You Touch the Tools!
12/4/2012 17
12:38
Text
Text
Text
Text
CONTOSO COOKBOOK
regions
12:38
Text
CONTOSO COOKBOOK
indian rec CONTOSO COOKBOOK
recipes ind
pivot
Text
Text
Text
Text
Contoso Cookbook Shows recipes grouped by regional style. User can view recipes, also add pictures and notes
Design App Navigation Early!
12/4/2012 18
12:38 CONTOSO COOKBOOK
regions
12:38
Regional recipes
12:38
Recipe Detail
12:38
About
12:38
Notes & Photos
Back Back Back
Back
• One way to get good looking programs is to separate the graphical design aspects from
the programming
• The designer can work on the look and feel of the application
• The programmer can implement the required behaviours
• XAML and the Windows Phone developer tools are designed to support this way of
working
Now Start Building With the Tools
• A UX designer can use Blend to specify the
appearance of the user interface
• A version of Blend for the phone is
supplied as part of the phone SDK
Tools for the Job: Graphical Design
• A Developer can take the user interface
design and use Visual Studio build the
program to make it work
• Visual Studio provides a design
environment but it is not as
advanced as Blend
Tools for the Job: Code Creation
• As programmers we probably start of just worrying about making the program work
• This is a very good place to start
• But in modern systems the “look and feel” of the user interface is very important
• No matter how good the code is, if the program is hard to use it will
not be popular
• You should pay careful attention to the user interface when making phone programs
• If you know any Graphic Designers it is worth getting them on your development team
Design Style and Programming
Project Templates and Components
• Windows Phone SDK provides a set of project templates
• Each of them maps onto a particular style of application
• Windows Phone App
• Basic single page app
• Windows Phone Databound App
• Project for creating a Windows Phone application using List and navigation controls
with a basic Model-View-ViewModel architecture
• Windows Phone Pivot App
• User can “pivot” between different screens by flicking left and right
• Windows Phone Panorama application
• A single panoramic background with pages of controls that the user
can pan between
Application Templates
Application Types
• Three application types provide quite different user experiences
• Select the one that you feel is the most appropriate
Introduction to XAML
Layout
• This is a Pivot page that displays details of a recipe
• Picture and directions on one pane
• Ingredients list on another pane
The Contoso Cookbook Recipe Details Page
Pivot Pages
• <phone:PhoneApplicationPage x:Class="ContosoCookbook.RecipeDetailPage" ... /> <Grid x:Name="LayoutRoot" Background="Transparent"> <phone:Pivot Title=“PIVOT APPLICATION"> <!--Pivot item one--> <phone:PivotItem Header=“item1"> <Grid> </Grid> </phone:PivotItem> <!--Pivot item two--> <phone:PivotItem Header=“item2"> <Grid> </Grid> </phone:PivotItem> </phone:Pivot> </Grid> </phone:PhoneApplicationPage>
Pivot
Control Pivot
Headers
Pivot
Items
Control
• Every XAML element is a declaration of an object
• XAML stands for XML Application Markup Language
• XAML is a way of describing a UI using XML
• This is a declarative way of expressing your UI
• XAML elements == objects in the
System.Windows.Controls namespace
• Each of the items on the screen of the application shown
is a graphical rendering of an object
XAML and Objects
XAML Display Elements
Pivot title
Pivot item headers
Image
TextBlock
TextBlock
TextBlock
• Each of the elements contains properties that define how it appears on the screen
• Position on the screen
• Height and width
• Font colour and size etc..
• These values are used by XAML when the display is drawn
• If these value are changed by the program the appearance of the element will change
Display Element Properties
XAML Element Class Hierarchy
• The XAML class hierarchy is quite complex
• Everything is based on the FrameworkElement class which contains the fundamental properties of all elements
• You can derive your own components if you wish
FrameworkElement
TextBlock
TextBox ContentControl
ButtonBase
Button
Control
Elements and XAML
<!--Pivot item one--> <phone:PivotItem Header="recipe"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="240"/> <RowDefinition Height="*"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Image x:Name="RecipeImage" Stretch="UniformToFill"/> <ScrollViewer Grid.Row="1"> <TextBlock x:Name="DirectionsTextBlock" TextWrapping="Wrap" /> </ScrollViewer> <StackPanel Grid.Row="2" Orientation="Horizontal"> <TextBlock Text="Prep time: " /> <TextBlock MinWidth="200" x:Name="PrepTimeTextBlock" /> </StackPanel> </Grid> </phone:PivotItem>
Grid Container Element
<!--Pivot item one--> <phone:PivotItem Header="recipe"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="240"/> <RowDefinition Height="*"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Image x:Name="RecipeImage" Stretch="UniformToFill"/> <ScrollViewer Grid.Row="1"> <TextBlock x:Name="DirectionsTextBlock" TextWrapping="Wrap" /> </ScrollViewer> <StackPanel Grid.Row="2" Orientation="Horizontal" > <TextBlock Text="Prep time: " /> <TextBlock MinWidth="200" x:Name="PrepTimeTextBlock" /> </StackPanel> </Grid> </phone:PivotItem>
Demo 1: Laying out a Page
Styles and Themes
• You can set colors and font sizes for elements directly in XAML:
<ScrollViewer Grid.Row="1">
<TextBlock x:Name="DirectionsTextBlock" TextWrapping="Wrap"
Margin="12,0,0,0" Foreground="White" FontSize="12" />
</ScrollViewer>
<StackPanel Grid.Row="2" Orientation="Horizontal" Margin="12" HorizontalAlignment="Left" >
<TextBlock Text="Prep time: " Margin="0" Foreground="White"/>
<TextBlock x:Name="PrepTimeTextBlock" Foreground="LightGray" FontSize="24" />
</StackPanel>
• This is generally a BAD IDEA!
• Difficult to match builtin styles
• Difficult to work with Windows Phone Themes
Applying Styles to Elements
Foreground Colors and Themes
<phone:PivotItem Header="recipe">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="240"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Image x:Name="RecipeImage" Margin="12" Stretch="UniformToFill"/>
<ScrollViewer Grid.Row="1">
<TextBlock x:Name="DirectionsTextBlock" TextWrapping="Wrap"
Margin="12,0,0,0" Style="{StaticResource PhoneTextSmallStyle}" />
</ScrollViewer>
<StackPanel Grid.Row="2" Orientation="Horizontal" Margin="12" HorizontalAlignment="Left" >
<TextBlock Text="Prep time: " Margin="0" Style="{StaticResource PhoneTextNormalStyle}" />
<TextBlock x:Name="PrepTimeTextBlock" Style="{StaticResource PhoneTextSubtleStyle}" />
</StackPanel>
</Grid>
</phone:PivotItem>
Use Built-In Styles
New in VS2012 – Apply Styles in Visual Studio
• Alignment of UI elements is important!
• The magic number in Windows Phone UI is 12px, or multiples of 12
• Your page should have a nice, visually crisp line that is 24 pixels from the left of the
device’s screen
• Gap between controls should be at least 12px
• Align on 12px increments… though 6px or 18px may also be appropriate
Alignment of Elements
Poor alignment of content with header
Page Margin not 24px
No spacing between elements
Fixing the Alignment of the Recipe Page
Visual Studio and Blend Alignment Grid
• Button at bottom of Designer window can be used to show a 12px alignment Grid
• Useful for setting alignment of elements
• Available in Blend
• Now also available in Visual Studio
• All new projects include AlignmentGrid.png in the Assets folder
• You can overlay the grid at design and runtime by uncommenting
the XAML that shows it
• Included near the foot of MainPage.xaml
• Copy to other pages to show on those
<!--Uncomment to see an alignment grid to help ensure your controls are
aligned on common boundaries. The image has a top margin of -32px to
account for the System Tray. Set this to 0 (or remove the margin altogether)
if the System Tray is hidden.
Before shipping remove this XAML and the image itself.-->
<!--<Image Source="/Assets/AlignmentGrid.png" VerticalAlignment="Top" Height="800" Width="480"
Margin="0,-32,0,0" Grid.Row="0" Grid.RowSpan="2" IsHitTestVisible="False" />-->
Alignment Grid Overlay
Using the Alignment Grid
<Image Source="/Assets/AlignmentGrid.png" VerticalAlignment="Top" Height="800" Width="480" Margin="0,-32,0,0" Grid.Row="0" Grid.RowSpan="2" IsHitTestVisible="False" />
<phone:PivotItem Header="recipe">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="240"/>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Image x:Name="RecipeImage" Margin="12" Stretch="UniformToFill"/>
<ScrollViewer Grid.Row="1">
<TextBlock x:Name="DirectionsTextBlock" TextWrapping="Wrap" Margin="12,0,0,0" />
</ScrollViewer>
<StackPanel Grid.Row="2" Orientation="Horizontal" Margin="12" HorizontalAlignment="Left" >
<TextBlock Text="Prep time: " Margin="0" />
<TextBlock x:Name="PrepTimeTextBlock" />
</StackPanel>
</Grid>
</phone:PivotItem>
Use Margin Property to Insert Spacing
Demo 2:
Working with
Styles and
Alignment
Design-Time Data
Design-time data is essential for designers to get the full benefits of WYSIWYG designing
Blend allows you to create sample data, to import it from XML or generate it from an existing class
Generating Design-Time Data
Easiest way is to define your data class in Visual Studio
Use ‘Create Sample Data from Class’ feature in Expression Blend to generate the design-time data
Creating Sample Data From Class
Easily edit the number of words Expression Blend generates for each string field
Edit the maximum length of each word
Edit Design-Time Data Format and Values
Edit Design-Time Data Format and Values
Edit the sample data XML file that Blend generates
Demo 3:
Design-Time Data
Data Binding
• Simplest way to program UI controls is to write your own “glue” to get and set
properties of controls
• e.g. , textBox1.Text = "Hello, world";
• In complex applications, such code quickly becomes unwieldy and error prone.
• Use XAML data binding to link your UI to a class in your application that contains
your application data
• A data class that is a source for data binding is called a ViewModel
• UI controls can get their display values automatically from properties of viewmodel class
• Changing the property, updates the display
• User input can automatically update the bound property of the viewmodel class
Data Binding
Data Binding in XAML
• Properties of controls can be bound to a public property of a data object • In the example above, the Text property of the TextBlock is bound to the Directions
property of some data source
• Define the data source by setting • The DataContext property of any containing FrameworkElement-derived class (a
containing control, the page, or the frame),
or • The ItemsSource property of a List control
<TextBlock x:Name="DirectionsTextBlock" TextWrapping="Wrap" Margin="12,0,0,0" Text="{Binding Directions}" />
Data Binding Modes
• The Mode property determines how changes are synchronized between the target control and data source • OneTime – Control property is set once to the data value and any subsequent
changes are ignored • OneWay – Changes in the data object are synchronized to the control property,
but changes in the control are not synchronized back to the data object • TwoWay – Changes in the data object are synchronized to the control property
and vice-versa
<TextBlock x:Name="DirectionsTextBlock" TextWrapping="Wrap" Margin="12,0,0,0" Text="{Binding Directions, Mode=OneWay}" />
INotifyPropertyChanged
• Data objects that take part in OneWay or TwoWay binding must implement the INotifyPropertyChanged interface • This interface requires only that the object publishes the PropertyChanged event
• Object must fire the PropertyChanged event whenever the value of one of its public properties changes
• The XAML runtime subscribes to this event and uses it to update databound UI elements
public class ItemViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; … }
Old style of implementation was error-prone because of use of ‘magic strings’
ViewModel Implementation in Windows Phone 7.1
public class ItemViewModel : INotifyPropertyChanged { private string _id; /// Sample ViewModel property; this property is used to identify the object. public string ID { get { return _id; } set { if (value != _id) { _id = value; NotifyPropertyChanged("ID"); } } } public event PropertyChangedEventHandler PropertyChanged; private void NotifyPropertyChanged(String propertyName) { PropertyChangedEventHandler handler = PropertyChanged; if (null != handler) { handler(this, new PropertyChangedEventArgs(propertyName)); } } }
New style of implementation – CallerMemberName Attribute
ViewModel Implementation in Windows Phone 8.0
public class ItemViewModel : INotifyPropertyChanged { private string _id; public string ID { get { return _id; } set { this.SetProperty(ref this._id, value); } } public event PropertyChangedEventHandler PropertyChanged; protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] String propertyName = null) { if (object.Equals(storage, value)) return false; storage = value; this.OnPropertyChanged(propertyName); return true; } protected void OnPropertyChanged([CallerMemberName] string propertyName = null) { var eventHandler = this.PropertyChanged; if (eventHandler != null) eventHandler(this, new PropertyChangedEventArgs(propertyName)); } }
• List controls can bind to collections of items
• Set the ItemsSource property to a collection of data objects
• For one way or two way databinding to work, this must be an ObservableCollection
• Items inside an ObservableCollection need to implement INotifyPropertyChanged
Binding to Lists
<ListBox x:Name="IngredientsLIstBox" ItemTemplate="{StaticResource StringTemplate}" ItemsSource="{Binding Ingredients}"/>
Observable Collections
/// <summary> /// A collection for ItemViewModel objects. /// </summary> public ObservableCollection<ItemViewModel> Items { get; private set; } public void LoadData() { this.Items.Add(new ItemViewModel() { ID = "0", LineOne = "runtime one", LineTwo = ... }); this.Items.Add(new ItemViewModel() { ID = "1", LineOne = "runtime two", LineTwo = ... }); this.Items.Add(new ItemViewModel() { ID = "2", LineOne = "runtime three", LineTwo = ... }); }
MVVM
• MVVM stands for Model – View – ViewModel
• MVVM is an architectural pattern that employs Databinding and strict separation of concerns • Model – a class or classes that exposes the data of your application, either fetched from local data
storage or externally such as a web service • ViewModel – a class or classes that has properties and methods that can be used to databind to a
View • View – a class or classes that implement the presentation functionality of your application, displaying
data and accepting user input. A View should contain no application logic and is bound to a ViewModel class
• See • Implementing the Model-View-ViewModel Pattern in a Windows Phone Application:
http://msdn.microsoft.com/en-us/library/windowsphone/develop/gg521153(v=vs.92).aspx • MVVMLite framework: http://galasoft.ch/mvvm/
Demo 4: Data Binding
Designing Lists
LongListSelector
• ListBox++
• Flat lists
• Grouped lists – with headers
• Jump List
• Supports full UI and data virtualization
• Formerly in the Silverlight Toolkit • Now in ROM for good performance • Use instead of ListBox – this is the
preferred List control!
List Item Rendering
• All Lists – ListBox, LongListSelector – have no default rendering for data items
• If you simply bind the ItemsSource property to a collection of objects, all you get displayed in the list for each item is the name of the data object type
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0"> <phone:LongListSelector x:Name="lstGroups" ItemsSource="{Binding ItemGroups}" SelectionChanged="lstGroups_SelectionChanged" > </phone:LongListSelector> </Grid>
• In Blend, if you drag a
collection from the Data
window onto the design
surface while in List mode, it
generates a ListBox and
attempts a default rendering
for list items
• Manually change to a
phone:LongListSelector in
the XAML
Generating Lists from Design-time Data
‘List’
mode
• All the different elements that affect how a list displays content can be customised
• Each aspect is controlled by a template. For the LongListSelector, there are many:
• GroupFooterTemplate – area that shows at end of each group if LLS used to show grouped items
• GroupHeaderTemplate – area that shows at top of each group if LLS used to show grouped items
• ItemTemplate – layout for each data item
• JumpListStyle – layout of items in the Jump List, if enabled
• ListFooterTemplate – area that shows at the foot of the whole list
• ListHeaderTemplate – area that shows at the top of the whole list
• To change the layout of how each data item displays, we need to modify the ItemTemplate
Lists and Templates
Modifying the ItemTemplate in Blend
• Right-click on the list control,
then access the Edit Additional
Templates menu
• Design the controls in the
template
<phone:PhoneApplicationPage.Resources>
<DataTemplate x:Key="RecipeDataGroupTemplate">
<Grid Margin="5" >
<Grid.ColumnDefinitions>
<ColumnDefinition Width="150"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition/>
</Grid.RowDefinitions>
<Image Source="{Binding BackgroundImage}" Width="150" Stretch="UniformToFill" Grid.RowSpan="2"/>
<TextBlock Text="{Binding Title}" Grid.Column="1" Grid.Row="0" Style="{StaticResource …}"/>
<TextBlock Text="{Binding Description}" Grid.Column="1" Grid.Row="1" Style="{StaticResource …}" />
</Grid>
</DataTemplate>
</phone:PhoneApplicationPage.Resources>
DataTemplate in XAML
Demo 5:
Data Templates and Lists
• Windows Phone Design has five key principles:
• Clean, Light, Open, Fast
• Celebrate Typography
• Alive in Motion
• Content, Not Chrome
• Authentically Digital
• Windows Phone applications use XAML to express the design of their user interface
• The design is expressed in a XAML text file that defines and arranges display elements
• There are a set of project templates for applications based on the Windows Phone design
• In Blend, you can create design-time data to aid during design of a UI
• Databinding in XAML allows you to declaratively markup UI elements to link them to a property of a data class
• List controls define layout using XAML Templates
Review
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purposes only an represents the current view of
Microsoft Corporation as of the date of this
presentation. Because Microsoft must respond
to changing market conditions, it should not be
interpreted to be a commitment on the part of
Microsoft, and Microsoft cannot guarantee the
accuracy of any information provided after the
date of this presentation.
© 2012 Microsoft Corporation.
All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries.
MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION
IN THIS PRESENTATION.