sketching collaboratively uxsg 2016

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CurrentlyUX ManagerPreviouslyUser Researcher, Ethnographer, UX Consultant, Service Designer, Product Designer, Customer Experience Specialist @HFI, GrameenPhone, Samsung, Stanford, Startups@mphaxisemphaxise

Introductions

Icon by romzicon from Noun Project2

Expectations

Agenda

Exercise 1Sketching

Break10:45am 11:00am

Exercise 2Wrap up

Artem Kovyazen

Creative Stall

Lorenzo Fernandez

Ubalduff Erios4

Exercise 1

Exercise 1

Each one gets a sheet

When I say startFill up as many circles as possible in a minute

Exercise 1

Each one gets a sheet

When I say startFill up as many circles as possible in a minute

Exercise 1

When I say share

Pass your sheet to the person sitting on the right

You get a minute again to see and fill more circles

Exercise 1

We will continue until a full circle is completed

Exercise 1

Each one gets a sheetWhen I say startFill up as many circles as possible in a minuteWhen I say shareGive your sheet to the person sitting on the right to youContinue to fill circles.

Until a full circle is complete

Exercise 1 : DiscussionHow did it go?

Did you draw outside the circle?

Did anyone use more than one circle to form objects?

Did anyone label their objects?

How did your ideas evolve over each round?

Exercise 1 : DiscussionHow did it go?

Did you draw outside the circle?

Did anyone use more than one circle to form objects?

Did anyone label their objects?

How did your ideas evolve over each round?

Exercise 1 : DiscussionHow did it go?

Did you draw outside the circle?

Did anyone use more than one circle to form objects?

Did anyone label their objects?

How did your ideas evolve over each round?

Exercise 1 : DiscussionHow did it go?

Did you draw outside the circle?

Did anyone use more than one circle to form objects?

Did anyone label their objects?

How did your ideas evolve over each round?

Exercise 1 : DiscussionHow did it go?

Did you draw outside the circle?

Did anyone use more than one circle to form objects?

Did anyone label their objects?

How did your ideas evolve over each round?

Early sketch of an idea that became

https://www.flickr.com/photos/jackdorsey/182613360/in/photostream/16

Twitter

March 2006June 2006And now

Twitter

March 2006[This sketch] has very special significance it's hanging in the office somewhere with one other page. Whenever I'm thinking about something, I really like to take out the yellow notepad and get it down.

Jack Dorsey, Twitter & Square

Why Sketch?Enable communication

Make abstract concepts concrete

Iterate on ideas

Ensure recollection

Humanize ideas

Jumpstart collaboration

Why Sketch?Enable communication

Make abstract concepts concrete

Iterate on ideas

Ensure recollection

Humanize ideas

Jumpstart collaboration

Sketching, else whereWe sit around, stand around those tables and we draw. We still draw. We would draw and we would make lots of models. - Jonathan Ive

Sketching isntDifficult

Drawing

Only for designers

Sketching, else whereThere are techniques and processes whereby we can put experience front and centre in design. My belief is that the basis for doing so lies in extending the traditional practice of sketching. -Bill Buxton

Attribute of a SketchQuick

Disposable

Plentiful

Minimal details

Appropriate degree of refinement

Suggest & explore rather than confirm

Sketching: Basic Shapes

Sketching Techniques : Combine the basic shapes

Sketching Techniques: Line Thickness

Increasing the weight of the lines to give emphasis to parts of the design.

Sketching Techniques: Size

Draw attention to parts of your sketch by drawing elements with varying size.

Sketching Techniques: Shading

Shading an area can draw attention away from it. De-emphasize part of the sketch.

Sketching Techniques: Selective Detail

To save time, just fill in details for the important bits. Shows whats important.

Sketching Techniques: Isolation

Only sketch certain areas leaving the rest fuzzy.

Sketching Techniques: Depth

Use shading to add depth and perspective to make clickable widgets

Sketching Techniques: Notes

Dont hesitate to mix text with your sketches to explain whats going on

Collaborative SketchingRooted in Design Studio Methodology

Grew out of industrial design and architecture

Jim Ungar, Jeff White, Will Evans, Todd Zaki Warfel, many others

Why Collaborative Sketching workshopCommunicate ideas effectivity

Capture assumptions

Bring out differences in ideas/thoughts/vision

Move faster

Generate more ideas, refine faster

Diversity of experience and expertise

ProcessSetup and ice breaker exercise

Sketch

Share

Iterate on sketches and share for a complete circle

Vote to PrioritizeDiscuss and add notes

Repeat one more round of Sketch (Optional)

Process : Setup and Ice breakerSet agenda/purpose

Bring use cases/user stories/insights/personas/usability test results

You are defining the problem, not giving solutionsWhat is the purpose? In scope/out of scopeWhat features are necessary? In what priority?Who is the audience?

Team doing sketching for the first time?Ice Breaker Exercise

Process : SketchSketch silentlyLimit the time 5/15 minsSketch as much as possible, as many different ideas as possibleDont worry about mistakes or straight linesEmphasis on quantity over quality

Process : ShareGive your sketches to the person sitting next to you

Review the sketches silentlyDo you see something interesting?

Process : Iterate SketchesStart sketching againMaybe you have a new ideaMaybe you want to build up on an ideaMaybe there is something that can be done better

Repeat sketching and sharing until one full round

Process: Vote to prioritizePut up all the sketches on a wall/pin board

Let everyone review the sketches silently

Vote : dot voting, limit votes

Process: Discuss and add notesStart discussing trendsIs there a clear winner?Are there multiple directions/different solutions?Are there ideas that did not get voted up but have potential?

Add notes to the sketches using post-its

Exercise time again

You all work for accuweather.comYou are going to generate ideas/concepts on defining a social experience on the Accuweather mobile app

A mobile app for Local weather AlertsForecast

Exercise 2 : Design Social Experiences for a Weather AppIn teams, sketch your ideas for accuweather app

Setup, talk about who the users are, what kind of features belong here (10 mins)Sketch your ideas silently (10 mins)Share Sketch again (5 mins).. Go full circle Put up the sketches for everyone to see (5 mins)Vote (10 mins)Discuss and add notes (15 mins)Sketch once more, incorporating what you just learnt (10 mins)

Exercise 2 : Design Social Experiences for a Weather AppStep 1: Setup10 minutes

You are defining the problem, not giving solutionsWhat is the purpose? In scope/out of scopeWhat features are necessary? In what priority?Who is the audience?

Goal: Define your use case/scenario

Exercise 2 : Design Social Experiences for a Weather AppStep 2: Sketch10 minutes

Solution modeSketch silentlySketch as much as possible, as many different ideas as possibleDont worry about mistakes or straight linesEmphasis on quantity over quality

Exercise 2 : Design Social Experiences for a Weather AppStep 3: Share2 minutes

Give your sketches to the person sitting next to you

Review the sketches silentlyDo you see something interesting?

Exercise 2 : Design Social Experiences for a Weather AppStep 4: Sketch 5 minutes

Solution modeSketch silentlyBuild on top of ideas you saw vs new ideas with new inspiration

Exercise 2 : Design Social Experiences for a Weather AppStep 5: Share2 minutes

Give your sketches to the person sitting next to you

Review the sketches silentlyDo you see something interesting?

Exercise 2 : Design Social Experiences for a Weather AppStep 6: Sketch 5 minutes

Solution modeSketch silentlyBuild on top of ideas you saw vs new ideas with new inspiration

Exercise 2 : Design Social Experiences for a Weather AppStep 7: Share2 minutes

Give your sketches to the person sitting next to you

Review the sketches silentlyDo you see something interesting?

Exercise 2 : Design Social Experiences for a Weather AppStep 8: Sketch 5 minutes

Solution modeSketch silentlyBuild on top of ideas you saw vs new ideas with new inspiration

Exercise 2 : Design Social Experiences for a Weather AppStep 9: Put up the sketches5 minutes

Exercise 2 : Design Social Experiences for a Weather AppStep 10: Dot voting 10 minutes

You are given dot stickers, see all the sketches and place your votes on the top 5 ideas

Exercise 2 : Design Social Experiences for a Weather AppStep 11: Discuss and add notes 15 minutes

Start discussing trendsIs there a clear winner?What do you like? What do you not like?Are there ideas that can be eliminated?Are there multiple directions/different solut