smi london defence training wortley 2011
DESCRIPTION
Presentation prepared for the SMi Military Training Conference held at the London Tower Bridge Hotel in January 2011TRANSCRIPT
Desktop Immersive TechnologiesA Revolution in Training & Simulation
David Wortley FRSADirector
Presentation Structure
Introduction to Serious Games Institute What are Desktop Immersive Technologies? Their impact on next generation learning Their role in simulation and training Practical examples Where to find solutions
Introduction to the SGI
Serious Games Institute (SGI)
“An international centre of excellence for the application of immersive technologies to serious social and economic
issues”
SGI Areas of Interest
Education Health Environment Smart Buildings
Relationships Interface TechnologyInnovation & EnterpriseMilitary
What are Immersive Technologies ?
Immersive Technologies
Games Virtual Worlds Social Networks
Immersive Technologies engage our hearts, minds and wallets
Patient RescueSerious Games
Virtual Worlds
Social Networks
Engaging Hearts and Minds
Serious Social Networks
Geo-location, pattern recognition, artificial intelligence
Social Network Games
Games play important role in social media
Impact on Next Generation Learners
Generation Y Learner
The multi-tasking generation
The Multi-Tasking Generation
There is medical evidence to indicate that the brains of young people are becoming
increasingly “hard-wired” for multi-tasking - making them able to handle (and expect) multiple simultaneous information sources
and to make judgements on which sources to give attention to.
How can/should society respond to this ?
The ChallengesThe world is changing very fast
Knowledge is out of date in 2 years
People have many jobs in their lifetime
Students will demand engaging learning
Students will “know” more than their teachers
Students will learn from their peers and networks
Learning will be personal and self-directed
Learning will be based on Information Handling
What’s different about Today ?
Who do we learn from ?KnowledgeProfessionals
Our peers
Impact of Technology on Teaching Methods
Collaborative LearningTeacher & Learner
Hierarchical Learning Networked Learning
Assimilation of existing knowledge
Discovery of new knowledge
Facts or Information Handling ?
What’s different about Today ?
Apart from teachers, students, how we teach and what we teach
Student vs InstructorStudent Generation YPortfolio CareerDigital NativeTechnophile (“Tech Savvy”)
“Multi-tasker”/task switcher“Connected”MobileShort attention spanLearner as “Producer”Collaborative LearningDistributed/Distance/ Mobile Learning
Hanlan & Swift, 2007
InstructorBaby Boomer
Company Man/WomanDigital ImmigrantTechnophobe?Serial-tasker?Stand alone technologyStatic (“Cinemascope”)Long attention span?Learner as “Consumer”Individual LearningCentralized Learning
Their Role in Simulation and Training
Primary Roles
To engage and motivate the learner
To illustrate the rare and unusual
To reduce costs
To reduce risk
To improve accessibility
To shape behaviour and attitudes
To test, measure and profile
Ship Simulation
Ship Simulation
Some Practical Examples(with thanks to Dr David Swift, MOD)
Checkpoint Control Game
Augmented Reality
Mobile devices with 3D capability
Military Interest in Serious Games• Save money through re-use of a gaming engine
• Enhanced training effectiveness through learner engagement
• New mental and psychomotor skills of Generation Y
• Young learner expectations
Hanlan & Swift, 2007
SG – Human Machine Interface
Hanlan & Swift, 2007
Mobile EPSS/e-Learning
(Vega Group plc/DTrg(A) joint venture)
Hanlan & Swift, 2007
FIBUA TRAINING – DIVE (Half Life 2)
Hanlan & Swift, 2007
Electronic Performance Support System (EPSS)
Hanlan & Swift, 2007
SA80 Sling & Driving Theory Training
Hanlan & Swift, 2007
Fire Control Orders Training
Hanlan & Swift, 2007
Numeracy Training
Hanlan & Swift, 2007
Language Training
Hanlan & Swift, 2007
Theft:A person is guilty of
theft if he dishonestly appropriates property belonging to another with the intention of
permanently depriving the other of it.
Mathematics, Legal, Map Reading Training
Hanlan & Swift, 2007
Learner Profiling
Role playing games for recruitment and development
Where to find Solutions
Some SourcesCaspian Learning – www.caspianlearning.com
Trusim – www.trusim.com
Playgen – www.playgen.com
Daden Ltd – www.daden.co.uk
Vstep – www.vstep.nl
Ambient Performance – www.ambientperformance.com
Antycip – www.antycip.com
Eliane Alhadeff Blog - http://elianealhadeff.blogspot.com/2007/12/military-first-turned-to-serious-games.html