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Technical Solutions to Crowdsource Playtesting Online Max Birk Games Researcher, University of Saskatchewan e: [email protected] t: @d3mian2000

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Page 1: Technical Solutions to Crowdsource Playtesting Onlinehci.usask.ca/uploads/395-Birk_Max_Technical_Solutions_in.pdfTechnical Solutions to Crowdsource Playtesting Online Max Birk Games

Technical Solutions to Crowdsource Playtesting Online

Max BirkGames Researcher, University of Saskatchewane: [email protected]: @d3mian2000

Page 2: Technical Solutions to Crowdsource Playtesting Onlinehci.usask.ca/uploads/395-Birk_Max_Technical_Solutions_in.pdfTechnical Solutions to Crowdsource Playtesting Online Max Birk Games
Page 3: Technical Solutions to Crowdsource Playtesting Onlinehci.usask.ca/uploads/395-Birk_Max_Technical_Solutions_in.pdfTechnical Solutions to Crowdsource Playtesting Online Max Birk Games

Computer ScienceRigorous Research on GamesPhysiological Evaluation…

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Page 5: Technical Solutions to Crowdsource Playtesting Onlinehci.usask.ca/uploads/395-Birk_Max_Technical_Solutions_in.pdfTechnical Solutions to Crowdsource Playtesting Online Max Birk Games
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University Research aims to be generalizable

Game development aims to answer game specific questions

Angus hates Aliens | Team Stendec

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How to improve?

What about developers?

How about play testers?

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Does the designer’s idea match the player’s experience?=> the death of a beloved character

Page 11: Technical Solutions to Crowdsource Playtesting Onlinehci.usask.ca/uploads/395-Birk_Max_Technical_Solutions_in.pdfTechnical Solutions to Crowdsource Playtesting Online Max Birk Games

Hands up: Who only tests with team-members?

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Hands up:Who also runs tests with friends and family?

Page 13: Technical Solutions to Crowdsource Playtesting Onlinehci.usask.ca/uploads/395-Birk_Max_Technical_Solutions_in.pdfTechnical Solutions to Crowdsource Playtesting Online Max Birk Games

Hands up:Who runs planned play tests

with paid participants?

Page 14: Technical Solutions to Crowdsource Playtesting Onlinehci.usask.ca/uploads/395-Birk_Max_Technical_Solutions_in.pdfTechnical Solutions to Crowdsource Playtesting Online Max Birk Games

Time & Money!Core to your Product

Return on Investment?

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Requirement Phase

DevelopmentPhase

DeploymentPhase

Number of alternatives

Cost ofChange

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1. Sample size

2. Logistics of scheduling participants

3. Physically present participants

4. Financial resources

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Crowdsourcing

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Half a million workers.Diverse sample.

Remotely available.

Page 21: Technical Solutions to Crowdsource Playtesting Onlinehci.usask.ca/uploads/395-Birk_Max_Technical_Solutions_in.pdfTechnical Solutions to Crowdsource Playtesting Online Max Birk Games

The Workermean age ~ 35 years~ 45% female / 55% male~ 47% married / 40% single~ 60% bachelor degree or above~ 60% identify as playing games

N=400

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Accounts are valuableApproval rate, e.g., 90%No. of HITs approved, e.g. 20.000

Master worker – very high consistency, across HITs and requester

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1. Increased access to participants

2. A diverse participant pool

3. Reduced time investment

4. Reduced testing costs

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Recorded Play & Interviews

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Surveys- Multi-purpose:

E.g., Demographics, experience measures, written feedback etc.

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Logging

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Logging

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Physiological Signals

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Awesome! So, no problems?

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Multiplayer- Cue workers

- Larger samples

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Protect your Intellectual Property?!

● Difficult for AAA● Protection?● Visibility > concerns

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Take awayCrowdsourcing playtesting:● Gives access to playtests independent of studio size

● Allows to test your game early on

● Saves time and money

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Technical Solutions to Crowdsource Playtesting Online

Max BirkGames Researcher, University of Saskatchewane: [email protected]: @d3mian2000